BMW and Mercedes actually called us up and asked if wed be happy to give them a copy of our recordings to replace their own versions, says Alan with a grin. That felt pretty good!Are you kidding? It's awful.
Those tire squeals, the flat engine notes with the horrible beating/phasing between the samples.
“BMW and Mercedes actually called us up and asked if we’d be happy to give them a copy of our recordings to replace their own versions,” says Alan with a grin. “That felt pretty good!”
http://blog.us.playstation.com/2014...the-most-realistic-sounding-racing-game-ever/
Have you heard DC in person?... because I disagree.
I'll take ears over self congratulatory PR any day of the week.
You didn't address the tire squeals either.
any news on wheel support for this i.e g25/g27?
I did not buy driveclub because of the no support bs.
Motorcycles seem like a lock with the Isle of Man reports/rumors circulating. Takamasa Shichisawa (TT's director) is also back at Polyphony.
- Major updates still coming for GT6
- Reiterates the difficulty they had with the PS3
- Regrets mistakes in the last two titles
- Doesn't deny possibility of motorcycles for GT7
Iirc there was also a build of GT5 which had motorcycles in.
Iirc there was also a build of GT5 which had motorcycles in.
Been hearing this a lot. Now that the PS4 is relatively easier to develop for than the PS3, I'm expecting even greater things from PD. I do wonder what kind of things the PS3 prevented Pd effectively implementing into GT5/6?
I dont think the PS3 prevented them from implementing or putting in anything, I think it's just poor management and use of resources.
I mean, they spend time doing these really richly detailed backdrops for higher asset vehicles and shit to park in so you could take photos. What was the point? When your next generation flagship racer uses previous generation models to flesh out its content (in this case both car models and tracks) and you still havent addressed core fundamentals people have been asking for (tire squeals, those horrendous engine sounds) then something is seriously wrong.
I still cant believe they even had the audacity to try it, let alone do it again with their next title; and its not like there were under the hammer to force the game out, they had years to sort out that shit. How they got away with it and more interestingly how anyone can defend that nonsense is beyond me, if it was Forza, NFS or any other racing game using last gen assets etc they'd be absolutely crucified.
Wasnt it Kaz that said 'we arent sure about damage modelling, we dont want to implement anything unless it works perfectly?' Yet GT5 and 6 were exactly that, lots of half done content and features. Some vehicles had damage, many didnt, some vehicles were fully modelled, otherwise were ripped from last gen, some new tracks, some just ripped from the previous games. For everything they did really well, they did just as much if not more that was incredibly half assed.
Sorry for the rant but honestly, I dont know a single other game that was so successful that has so woefully addressed complaints from previous titles and treated fans with such complete contempt.
It was E3 2006 GT:HD demo, GT5 never had such (publicly seen) version.
And it would take 10 years to develop.
Well if you had bothered to read the title its clear GT7 is coming out 2015/16.
Hey, the famous Translator San is back.
![]()
He looks like he's seensome shit.(or translated)
That was so GT 3 era. I hope Gran Turismo members looses that music, soo good!
A smaller, good looking bag, or a bigger mixed bag? I will take consistency, thank you.Standard cars always gets brought up but it can only be seen as a positive. Would you rather have 400 premium cars or 400 premium cars with 600 standard cars? Obviously the latter option makes more sense and benefits the player far more. Some of the best cars to drive are standard cars. I cannot tell you how many times I have raced the Yellowbird around Nurburgring.
I assume it means it wont be just another GT game with more cars/courses.Matches the era that we live in? What does that even mean?
A smaller, good looking bag, or a bigger mixed bag? I will take consistency, thank you.
A smaller, good looking bag, or a bigger mixed bag? I will take consistency, thank you.
Are you kidding? It's awful.
Those tire squeals, the flat engine notes with the horrible beating/phasing between the samples.
Motorcycles seem like a lock with the Isle of Man reports/rumors circulating. Takamasa Shichisawa (TT's director) is also back at Polyphony.
A smaller, good looking bag, or a bigger mixed bag? I will take consistency, thank you.
I really hope with all my heart, Polyphony succeed in whatever vision they have.
They've been around for ages. They are the pioneers so to speak. It would be sad to see them stagnate even further.
(((For me, I hope the audio takes a priority and that quality over quantity prevails in all aspects...that means no standard bullshit anywhere..))))
Could not agree more..After GT5 and GT6, I don't believe a thing that comes out of the man's mouth.
![]()
To each his own. Not if you ask me. If you ask me the standard cars does nothing but takes away from the quality and consistency of the game. Especially when they show up as opponents in races, and you HAVE to use them in order to get 100% completion, and even more so in GT6 when they were mixed with the premiums in the dealership, as if we can not tell the difference between them!Standard cars always gets brought up but it can only be seen as a positive. Would you rather have 400 premium cars or 400 premium cars with 600 standard cars? Obviously the latter option makes more sense and benefits the player far more. Some of the best cars to drive are standard cars.