RightBecause the console market is dead in Japan.
Sony created Freedom Wars despite God Eater being exclusive to their platforms.
Sony created Bloodborne despite Souls selling best on their platforms.
That's not a mark against the genre. It's a mark against the state of the genre which in many ways is a bit stagnant (much like I feel about FPS). If there's a truly great and innovative JRPG pushed by Sony, I think it could do pretty well for itself.
- 'Unannounced JRPG 2' will be SCE's second attempt at a big game emulating FF. If this comes tofruition, and is successful, then there is a franchise opportunity which can be exploited. Probably the most experimental project as if it bombs, then they'll never touch anything like it again. I don't think it will though. With the advent of FF15, KH3, and the announcement of FF16 sometime between 2014-2015, Japan gamers will be ready for this. The big question mark is whether they can translate some of that success to the West which will obviously be an aim.
There were rumors out there that Square-Enix convinced Sony to kill internal RPG development in order to continue their partnership.
It's really a shame Sony couldn't take advantage of that and relea... oh.
Right, so JRPGs are in a lull. It's therefore in Sony's best financial interest to find the thing that puts them back into vogue.From a business standpoint, it doesn't matter if low genre sales are due to the 'state of the genre' or not. For example, if there's crap horror movies for a few years, and people stop going to see them, studios will stop greenlighting horror movies for awhile since they're not making money. Then someone will have a hit movie (Blair Witch, or whatever) and it's in vogue again. During the lull, no studio cares that the reason the genre is doing badly might be because the movies weren't good, they just care that the genre isn't currently a money maker.
That's open world western RPG. I want some of that jRPG goodness. In a dream-like world, we would get Sony to fund 2 AAA jRPGs teams from Studio Japan to make games, one the greatest of them all, Legend of Dragoon reboot and another either a new IP or continuation of their other jRPGs as well as 2 colaborations similar to FROM with Bloodborne, maybe SEGA, Capcom or SE to make 1 or 2 jRPGs.Wait for Guerilla Games RPG !!!
Damn Verendus promised us so many Megatons...
Final Fantasy 7 Remake
Big Secret JRPG from Sony Japan
New Brawler for the Ps4
Sega/Sony Game Exclusive
Sega/Capcom Game Exclusive
if they all turn out to be true, he will be a Legend !
Next year is looking pretty good.That's open world western RPG. I want some of that jRPG goodness. In a dream-like world, we would get Sony to fund 2 AAA jRPGs teams from Studio Japan to make games, one the greatest of them all, Legend of Dragoon reboot and another either a new IP or continuation of their other jRPGs as well as 2 colaborations similar to FROM with Bloodborne, maybe SEGA, Capcom or SE to make 1 or 2 jRPGs.
Basically, I just want more of the jRPG genre. This gen I will do my best to buy as many RPGs that get released as long as they're not terrible.
Where you heard this?They are rumored to be currently working on a Final Fantasy rivaling big JRPG project.
Well, it's the truth. Japanese 3rd party publishers are also to blame for the decline of consoles in Japan while being dead set on dedicated gaming handhelds & mobile.
Bloodborne is my #2 game of the year after Uncharted 4. I'm getting P5, D5, Y's day one and GE2 day one or shortly after depending on time.Next year is looking pretty good.
You interested Bloodborne, Type0HD, Disgaea5, Persona5, GodEater2RB, Y's8, DQHeroes next year when (if) they come over?
I don't think there is any plan about calling anything a "FF-killer". That's extremely childish, and Final Fantasy is very important to the PS4, especially in Japan. I also don't believe SCE has ever marketed something as a franchise killer (maybe Crash during the days of PS1 or something). Japan Studio has a lot of focus on it at the moment, and a lot of effort is involved in getting that studio to the level of productivity, and also success, that many other SCE studios are currently enjoying. You naturally focus on a potential strength, and as the name of the game is currently digital, and mostly big projects, it's fitting to try something which there is certainly a potential market for. At least, in the eyes of some of those who are in charge.Yeah, but no one says that Bloodborne is a Souls-killer, because lets face it: Bloodborne is a Souls game. And no one calls Freedom Wars a God Eater-killer (I think). I'm saying it would weird if they specifically made a game to *compete* with another series that sells better on their platform. If they make a JRPG without actively and intentionally calling it a FF-killer, then I think it's fine.
I guess Oreshika 2 is a FPS now ...
I don't think there is any plan about calling anything a "FF-killer". That's extremely childish, and Final Fantasy is very important to the PS4, especially in Japan. I also don't believe SCE has ever marketed something as a franchise killer (maybe Crash during the days of PS1 or something). Japan Studio has a lot of focus on it at the moment, and a lot of effort is involved in getting that studio to the level of productivity, and also success, that many other SCE studios are currently enjoying. You naturally focus on a potential strength, and as the name of the game is currently digital, and mostly big projects, it's fitting to try something which there is certainly a potential market for. At least, in the eyes of some of those who are in charge.
I don't think there is any plan about calling anything a "FF-killer". That's extremely childish, and Final Fantasy is very important to the PS4, especially in Japan. I also don't believe SCE has ever marketed something as a franchise killer (maybe Crash during the days of PS1 or something). Japan Studio has a lot of focus on it at the moment, and a lot of effort is involved in getting that studio to the level of productivity, and also success, that many other SCE studios are currently enjoying. You naturally focus on a potential strength, and as the name of the game is currently digital, and mostly big projects, it's fitting to try something which there is certainly a potential market for. At least, in the eyes of some of those who are in charge.
I see a lot of threads about RPGs from Japan posted on GAF, but pretty much all of them are targeted at certain demographics. They aim small. Part of this is because those developers don't have the money to take risks, but also because they're sticking with what they know works for them. It's an investment, and they make it work for them the way they see fit. The Tales series is an example of this. I certainly don't expect something like that to find huge success worldwide, because it feels limited, and huge success today means selling a lot more than what that series is capable of.
There isn't a need to do that with whatever is being attempted by SCEJ/A. It's going to be a game targeted at a worldwide audience, and Final Fantasy is just the best example of something that keeps a different aesthetic without delving too much in territory which is awkward or off-putting for large amounts of people. It helps that it has a built in fanbase, but when I look at something like Final Fantasy VII, or X, or XII, or even XV to an extent, there's nothing particularly off-putting about these games from a marketing standpoint. That's largely where the comparison comes from (and from a production values standpoint). It's ultimately going to be its own thing. And today, where Final Fantasy isn't releasing every year, there's certainly a greater chance of standing out and potentially earning that success.
Every studio at Sony is experimenting or creating IPs with ideas of future success. Some studios have already achieved this and found their route of success (Polyphony, Media Molecule, Santa Monica, Naughty Dog), and continue to move forward with other projects, whilst others have been moderately successful but will get opportunities to try again with different projects (Guerilla, Sucker Punch, London etc). And of course, there have been those that failed unfortunately. Japan Studio is no different. There was a known problem, which is why they had a change of management. They also need to find their foundation, build some projects that can be lasting, and also have an impact. Once The Last Guardian is out the door, what next? It can't just end with that. This is the moment to attempt things and aim for something different, which can also be successful. There is a strong workforce there, and they can certainly build big projects, they just needed focus and guidance. Not everything has to be small like Knack.
SCEJ/A in general has its head on straight at the moment, and it also helps that they're currently doing a great job of approaching various developers to get other projects off the ground to help support the PS4 in that market whilst their own projects remain farther away, and also provide more variety. Dragon Quest coming back to Playstation seemed laughable last year, but it's happened. And that's just the beginning, even for that series in particular on Playstation. There is a strong focus at the moment from that branch, and that focus, separately, is also something Japan Studio needed in particular. It doesn't mean they'll find success necessarily, or that four or five years from now, there won't be regrets. But addressing and fixing the issues is a start, and there have already been fruits of that labour.
I think the PS3 generation, in general, was difficult, even on the Western front. Bear in mind that from over a dozen studios, you only have two in Japan. You just had a lot of studios that overcame it in the West, and were successful to varying degrees. In regards to Japan Studio, it was a combination of things; poor communication and the mismanagement of resources. I think there is an interview with Allan Becker out there, the current head, which would give you more insight on this than I could provide. That's the man who had to go there and change things. It's a much better time now than it's been in the last decade however. There's been years of effort invested already. I think what I would really emphasise is that it's not just about smaller projects. There will be AAA projects from them on the PS4. You just have to be a little patient.Verendus, if I may ask a question with your insight if you can answer it specifically about the bolded part. We saw Japan Studios struggle last gen going into the high def market (as we saw a lot of Japanese devs) where the US and European devs has a much easier transition. We know that within Sony WWS, a lot of information is shared between teams, and so far that Sony has the ICE team at Naughty Dog that helps out with tools for the other WWS. Was Japan Studios lagging behind because they did not want to (or could not) implement some of the shared information from the NA and European teams (language barriers perhaps) or was it something else? You might not have that insider knowledge but it would be interesting to find out something about that
I understood this as more of a press thing, rather than a Sony thing.Sony marketed Killzone 1 as a Halo killer. Kinda sort marketed Legend of Dragoon as an FF killer back in the day as well. Both failed miserably.
I think the PS3 generation, in general, was difficult, even on the Western front. Bear in mind that from over a dozen studios, you only have two in Japan. You just had a lot of studios that overcame it in the West, and were successful to varying degrees. In regards to Japan Studio, it was a combination of things; poor communication and the mismanagement of resources. I think there is an interview with Allan Becker out there, the current head, which would give you more insight on this than I could provide. That's the man who had to go there and change things. It's a much better time now than it's been in the last decade however. There's been years of effort invested already. I think what I would really emphasise is that it's not just about smaller projects. There will be AAA projects from them on the PS4. You just have to be a little patient.
I understood this as more of a press thing, rather than a Sony thing.
i refuse to believe dark cloud is dead
level 5 can't possibly be that dumb
Would their developer pedigree be enough to give Dark Cloud/Rogue Galaxy a big boost? I mean Yo-Kai is like the biggest thing in Japan right now, would that audience flock to DC "from the creators of Yo-Kai Watch"?Dark Cloud showed a massive decline from DC1 to DC2.
Level 5 are now making games that's selling significantly more than Dark Cloud ever did.
EwSCEJ/A in general has its head on straight at the moment, and it also helps that they're currently doing a great job of approaching various developers to get other projects off the ground to help support the PS4 in that market whilst their own projects remain farther away, and also provide more variety. Dragon Quest coming back to Playstation seemed laughable last year, but it's happened. And that's just the beginning, even for that series in particular on Playstation. There is a strong focus at the moment from that branch, and that focus, separately, is also something Japan Studio needed in particular. It doesn't mean they'll find success necessarily, or that four or five years from now, there won't be regrets. But addressing and fixing the issues is a start, and there have already been fruits of that labour.
The one on dragon quest came trueDamn Verendus promised us so many Megatons...
Final Fantasy 7 Remake
Big Secret JRPG from Sony Japan
New Brawler for the Ps4
Sega/Sony Game Exclusive
Sega/Capcom Game Exclusive
if they all turn out to be true, he will be a Legend !
Would their developer pedigree be enough to give Dark Cloud/Rogue Galaxy a big boost? I mean Yo-Kai is like the biggest thing in Japan right now, would that audience flock to DC "from the creators of Yo-Kai Watch"?
this thread reminded me of grandia too, goddamn grandia 3 was fun as fuck
Give me Ni No Kuni 2 with proper ally AI and a protagonist that's older than 5 years old, and I'm in instead.i refuse to believe dark cloud is dead
level 5 can't possibly be that dumb
Ew
5 more years for this RPG
And ffviir won't come until near the end of the generation?
I could be Dead by then
The one on dragon quest came true
And apparently there's another, not dq11
So that's nice
I missed the brawler, Sega/Sony, Sega/capcom ones
Any links?
IircWhat are you guys referring to though? Last thing I heard from Dragon Quest was just X on WiiU and PC I think. (With no word on any localization.) Did they confirm DQXI for PS4 or something?
EDIT:
Wait the DQ Mouso game huh? I'd love to see a mainline, non-spin off entry on consoles.
The producer for Wild Arms is tweeting a lot about the games on Twitter, looking back at past releases.