why dId Sony abandon all of their first party RPG ips?

Whatever the reason, they need to bring those damn things back..

Recapture that PS2 Software Magic!

Where you could walk in a game store and see tons of jrpgs that you haven't tried yet or even heard of, that turn out to be epic
 
Whatever the reason, they need to bring those damn things back..

Recapture that PS2 Software Magic!

Where you could walk in a game store and see tons of jrpgs that you haven't tried yet or even heard of, that turn out to be epic

Well, budget and general lack of interest matter and can't be ignored. The gaming scene is no longer accepting toward throwing up random games in a game store and hoping they sell.

That all being said, pretty much all of those games will need a huge reboot, and with Dark Cloud, I really wouldn't mind so long as it kept the same style, tone, and wonderful dungeoning and city building that the previous games were known for.

Oh, I almost forgot - companies are finicking with budgets and numbers all the time, so maybe we'll get 40 dollar priced games, just not as graphically intense as other titles. Or maybe it'll be Dark Souls level magic. You never know.
 
Its a wait and see game I guess. The big AAA JRPG has been in decline for years now. Its a risky proposition.

I also think the genre as a whole is having a lot of problems evolving. Bravely Default did well by playing with nostalgia but it didn't really evolve the genre and while it had good sales, they wouldn't have been strong enough had the game been a AAA console release.

There's also (I think) the preconceived notion that AAA jrpgs have to be this grand epic spectacle of graphics, sound and high budget wonders...were it probably doesn't have to be. Smart use of art direction, good budget management and a competent writing team would cut it.

I think its possible to bring the genre back, but we also have to be willing to let go of the past and embrace new things.
FFXV is already considered by many to be a terrible desecration of everything we love...and the game's not even out...
 
How big is Sony Computer Entertainment Japan? Is it just one big team working on one game at a time, or are the broken up in to a few teams doing multiple projects at once?

If there are multiple teams, then at least one of them can be the JRPG team or something. Dunno why they are a big mess, Sony's western studios have been managed greatly over the years.
 
Oh, I almost forgot - companies are finicking with budgets and numbers all the time, so maybe we'll get 40 dollar priced games, just not as graphically intense as other titles. Or maybe it'll be Dark Souls level magic. You never know.

That's fine with me lol.

Throw it on UE4 or one of the other inexpensive dev engines these days

give me a cheesy anime story, a decent battle system and atleast 30hrs of gameplay... And I'm set
 
Well Wild Arms isn't really dead yet. At least not according to Kaneko. If you remember he talked about how the future if Wild Arms where up to these colabs and different merch. I have yet to hear more about the merch and he also worked on a Anime that was a flirt to WA apparently, did not watch to lazy to VPN and the only "grey" stream was in French I believe.

More info.
http://m.neogaf.com/showthread.php?t=795257&page=1

Everyone's favourite also graced us with a translation if his blog post mentioning this.

http://oreiro-sky.tumblr.com/post/81591468931/wild-arms-news-kaneko-akifumi-blog-translation

Else I'm totally up for making Sony foot the bill while the Zeboyd group takes a crack at it :)
 
I wouldn't say this is a Sony-only phenomenon as Japanese game development in general slid into a hole last gen and took a bunch of good franchises out of play, but it is frustrating that SCE's RPG line has dried up so harshly (and strangely it hardly at all drifted over to PSP, where lots of Japanese gamers seemed to move towards. They did a Wild Arms and WKC spinoff as well as an Ape Escape RPG and a few other things but generally the Japanese output on PSP was quirky and dismissed the PS2-scale projects that SCEA/SCEE tried, much less explored previously successful genres like RPGs... even weirder when you think of all the successful JRPGs on PSP.)

I would love to see with this new generation a resurgence of SCEJ, both in terms of its own first-party titles and the 2nd Party projects (like Media.Vision was on Wild Arms or Level-5 on Dark Cloud / White Knight, etc.) that it collaborated with worthy Japanese studios on. Sony Japan is a vital part of the PlayStation experience and even though I enjoyed the Patapons and LocoRocos and even all the C.A.M.P work, I want to see a revitalized era for SCE Japan on PS4 and Vita.
 
I feel I can understand when people say the popularity for JRPGs has faded somewhat. But I think enough time has passed that something like a modern Legend of Dragoon could do really well. All it takes is the right marketing push.
 
How big is Sony Computer Entertainment Japan? Is it just one big team working on one game at a time, or are the broken up in to a few teams doing multiple projects at once?

If there are multiple teams, then at least one of them can be the JRPG team or something. Dunno why they are a big mess, Sony's western studios have been managed greatly over the years.

SCEJ itself is a publishing house, they publish titles from multiple teams. SCEJ Studio is a specific development house with multiple teams, but SCEJ publishes many games besides SCEJ Studio's games.
 
I liked dark cloud 1 a lot, 2 was ok. Wild arms had an awesome guitar intro and the game was fun but I never finished it. Maybe this gen they could bring some titles back or maybe an RPG maker with characters from their stable of titles
 
Because jrpgs arent cool anymore like in the SNES-PS2 days, they are not the genre anymore that people are exciting to play for. See Square Enix for example, normally they would create more jrpgs other than Final Fantasy, but they arent, so this is how the sad state of the jrpg industry is.

But what about Tales of and Persona, yeah some rpg franchises are still alive, but its nothing compared to the golden age of jrpgs where every month there was a fine jrpg released.
 
This thread made me go to Youtube and watch all the Wild Arms openings. I really loved the music and the Wild West theme of the games. I finished WA 1-3 and Alter Code F, played but not finished 4, and never got to try 5 and the PSP title.

Wild Arms is a series that i would definitely like to see revived.
 
What does this even mean? The bold statement doesn't really mean anything.
Anyways, they are just as many innovative JRPG as they are innovative WRPG or FPS or open world games. The problem is the market doesn't want them and so most of them end up not leaving Japan.
Yes it does mean something. It's a nebulous statement because I don't know what a "great and innovative JRPG" would be. I'm no game designer. But what the genre could use is something totally fresh that challenges conventions and set convictions about the genre in an interesting way.
Look at any FF thread, all you get are players wishing it as more like in the past. Ff15 is trying a different combat and most of the complaints amounts to "lol, but I want the shit I played 20 years ago". Why you change ff.
Right. And frankly, those are the players holding the genre back. Companies shouldn't be seeking to go back to something from 20 years ago to appease a tiny, nearly irrelevant old fanbase. They should be seeking to try something new to find the "next big thing."
Anyways, they are just as many innovative JRPG as they are innovative WRPG or FPS or open world games. The problem is the market doesn't want them and so most of them end up not leaving Japan.
I suppose. But the market of FPS for example is dominated by your CODs and Battlefields and "big name" franchises. JRPGs have similar issues with your Tales of and Final Fantasy, etc. Both genres are stagnant for the general market. The status quo shouldn't satisfy corporations though. It's in their best interest to find the new formula that fits what the market wants. Every company executive understands creative destruction.

I would love to know what the amazingly innovative JRPGs we haven't gotten in the West yet are though.
I certainly think you make a good point about the stagnant nature of JRPGs. The large number of releases on console have been Idea Factory or NIS type games. I know some people enjoy them, but they are low budget games that certainly don't sell a huge amount.

Most JRPGs are made for handheld/mobile and can be made on a small budget. I am surprised Sony didn't try to release more in the genre on the Vita though. Perhaps they would have eventually had the system not bombed.
I would love to see Sony push a JRPG for console that is actually medium budget. It doesn't need $100 million budget to be successful. Maybe a tighter budget can push some creative buttons. Maybe no.
 
Because they sucked?

The only good RPG to come out of Sony in the past 20 years would be Rogue Galaxy.

Such a great game.

Whooooah there. I'll call into question the quality of Legend of Dragoon, but damn man, the Wild ARMs series is solid. SOLID I say! Wild ARMs 1 and 3 especially are great and are considered by many classics of the genre.

Fucking fantastic music to in the series.
 
Whooooah there. I'll call into question the quality of Legend of Dragoon, but damn man, the Wild ARMs series is solid. SOLID I say! Wild ARMs 1 and 3 especially are great and are considered by many classics of the genre.

Fucking fantastic music to in the series.

Indeed! Wild ARM music is very good.
 
Because they'd rather Japan Studio work on fantastic games like Puppeteer and Knack.

Actually, with the state of Japan Studio's output maybe I don't want a JRPG from them.

I miss the PS2 days :(
 
Damn Verendus promised us so many Megatons...

Final Fantasy 7 Remake
Big Secret JRPG from Sony Japan
New Brawler for the Ps4
Sega/Sony Game Exclusive
Sega/Capcom Game Exclusive


if they all turn out to be true, he will be a Legend !

Also he already saw FFXVI!, truly a legend.
 
As the visuals improves jrpgs are harder and harder to make if you want to appeal the mainstream :/

And yes as people says we should want new kinds of gameplay, i mean... what for many is classic FF gameplay was pretty new back on the day, when they parted ways from the other big japanese rpg :)
 
At this point, if companies are going to invest in RPGs, most of them will likely go for the open-world WRPG market to chase that Skyrim money. Ni No Kuni and Bravely Default both sold over a million, but Skyrim sold 20 million. So I don't know how any company with a business sense goes into the JRPG market at this point. Also, why would Sony want to make a FF-killer? Final Fantasy is the second most popular JRPG (after Pokemon), and it sells more on Sony's platform, so it wouldn't make sense to compete with a series that already makes them money. And more importantly, a series that makes them money without any investment on their part.
 
Damn Verendus promised us so many Megatons...

Final Fantasy 7 Remake
Big Secret JRPG from Sony Japan

New Brawler for the Ps4
Sega/Sony Game Exclusive
Sega/Capcom Game Exclusive


if they all turn out to be true, he will be a Legend !

My gawd, when should we expect these to surface? E3? TGS? Some Famitsu issue?
 
My gawd, when should we expect these to surface? E3? TGS? Some Famitsu issue?

If i remember correctly, he said Final Fantasy 7 was still in the planning stages, and it will take a very long time before we hear about it.

I think 2017 (20th anniversary of FF7) would be the perfect date to announce the Game
 
I want a new Legend of Legaia. That was the best RPG I have ever played, and still have very fond memories of. So damn good.
 
Seems like the market for JRPGs either dried up or got overshadowed by western action games. I blame JRPG fans.

I've always been a JRPG gamer and I have many fellow JRPG gamer friends. Of them, I was the only one buying JRPG games new at release and at full retail price. They all waited a year or two to buy their JRPGs either used or heavily discounted...or both. That doesn't support the genre. By then the IP has already been canned and the dev has already been closed.

For those same friends though, they did buy online multiplayer games new at launch. It makes sense. JRPGs are timeless. They're the same experience whether you play them today or 5 years from now. So why not save money and play it 5 years from now after it's been price dropped and put on sale? But online mp games are time sensitive because they are social dependent and dev dependent. Those games are at their best when their communities are big and while the devs are constantly tending to the game. 5 years later the community could be dead and the game could be abandoned by the dev.

I understand the reasons behind my friends' buying habits. I also understand those buying habits is why publishers like Sony invested a lot more into making online shooters than into making JRPGs. Sony would rather make games you buy new right away than make games you won't buy until you can get them used in a buy-two-get-one-free deal.
 
Also, why would Sony want to make a FF-killer? Final Fantasy is the second most popular JRPG (after Pokemon), and it sells more on Sony's platform, so it wouldn't make sense to compete with a series that already makes them money. And more importantly, a series that makes them money without any investment on their part.

Sony created Freedom Wars despite God Eater being exclusive to their platforms.

Sony created Bloodborne despite Souls selling best on their platforms.

Seems like everyone forgot about oreshika.

Which is highly intriguing given what has been said about that game.

Ah shit you're right, for some reason I was seeing 2014 as the article date. Well my hopes of a new console RPG by Level 5 has just gone to the shitter :(.

The conversation was about Sony partnering up with Level-5. That's pretty unlikely now as Level-5's IPs are bigger than anything Sony has in Japan.

But Level-5 is free to self-publish their own creations on PlayStation platforms. Outside of Wonder Flick, which has gone MIA on consoles, it isn't looking great, though. Level-5 is deadset on the child market and that's one not really suited to PlayStation in JP.

Grandia is owned by Game Arts.

Sadly, Takeshi Miyaji, the creator of Lunar 1/2, Grandia 1/2 died in 2011:
http://www.destructoid.com/grandia-creator-takeshi-miyaji-dies-aged-45-207622.phtml

Sooooo, I wouldn't count on Lunar or Grandia ever making a return.

I'm feeling confident in saying Matrix Software owns Alundra, though I don't have a definitive source on that. Edit: Originally I said Sony didn't touch Alundra 2 in terms of Publishing. Double checking shows Sony did publish it in Japan. So maybe they have partial ownership? I don't know


I'm not too sure about Rogue Galaxy. Wikipedia says it was a joint Level-5/SCEJ project and it was published by Sony. So it's likely Sony does own it.



Yeah, everything went to crap in Dark Cloud 2.

edit: THIS IS SARCASM.

My comment wasn't a dig at the game's quality. It was entirely sales based:

hb9aTrj.jpg


Dark Cloud 2 sold worse than the first despite launching on PS2 in its prime. SCE and Level-5 probably thought they could do better with a new IP, hence Rogue Galaxy, but it did worse. Then WKC came out ... and did worse than every prior console game.

Declining sales is a fault of every SCE RPG mentioned in the OP (Japanese data via Famitsu):

PS1 : Wild Arms ( SCE ) { 1996-12-20 } - 116,393 / 415,138
PS1 : Wild Arms 2 ( SCE ) { 1999-09-02 } - 164,082 / 280,037
PS2 : Wild Arms 3 ( SCE ) { 2002-03-14 } - 156,997 / 273,318
PS2 : Wild Arms Alter Code: F ( SCE ) { 2003-11-27 } - 102,543 / 167,254
PS2 : Wild Arms 4 ( SCE ) { 2005-03-24 } - 131,728 / 186,221
PS2 : Wild Arms 5 ( SCE ) { 2006-12-14 } - 68,789 / 117,975
PSP : Wild Arms XF ( SCE ) { 2007-08-09 } - 28,508 / 52,090

PS1 : Legend of Legaia ( SCE ) { 1998-10-29 } - 139,844 / 314,493
PS2 : Legaia 2: Duel Saga ( SCE ) { 2001-11-29 } - 40,302 / 72,413

Note: Legaia sales only account for two months for the original and a single month for the sequel.

PS1 : Arc the Lad [Playstation the Best] ( SCE ) { 1996-07-12 } - 20,770 / 497,253
PS1 : Arc the Lad II ( SCE ) { 1996-11-01 } - 316,225 / 816,873
PS1 : Arc the Lad: Monster Game with Casino Game ( SCE ) { 1997-07-31 } - 27,579 / 27,579
PS1 : Arc the Lad III ( SCE ) { 1999-10-28 } - 209,088 / 379,040
BWS : Arc the Lad ( Bandai ) { 2002-07-04 } - 11,458 / 28,157
PS2 : Arc the Lad: Twilight of the Spirits ( SCE ) { 2003-03-20 } - 80,627 / 185,862
PS2 : Arc the Lad: End of Darkness ( SCE ) { 2004-11-03 } - 28,981 / 48,667

Note: Don't have sales for the original Arc release.

It looks like DC2 sold more than the first in Japan, but I only have two weeks of sales data for the first.

You have a pretty clear picture of decline in those series. Budgets only grew with each platform generation but the sales did not.
 
Because Sony knew they would have the genre locked down in the PS2 generation either way. Besides, most of their first party JRPGs weren't all that good to begin with.

Arc the Lad 2, Dark Cloud 2, and the Wild Arms series are damned good... haven't played Legaia or Dragoon so I can't comment on those. I'd have still loved to see Sony pursue first and second-party RPGs.
 
Declining sales is a fault of every SCE RPG mentioned in the OP (Japanese data via Famitsu):PS1 : Arc the Lad [Playstation the Best] ( SCE ) { 1996-07-12 } - 20,770 / 497,253
PS1 : Arc the Lad II ( SCE ) { 1996-11-01 } - 316,225 / 816,873
PS1 : Arc the Lad: Monster Game with Casino Game ( SCE ) { 1997-07-31 } - 27,579 / 27,579
PS1 : Arc the Lad III ( SCE ) { 1999-10-28 } - 209,088 / 379,040
BWS : Arc the Lad ( Bandai ) { 2002-07-04 } - 11,458 / 28,157
PS2 : Arc the Lad: Twilight of the Spirits ( SCE ) { 2003-03-20 } - 80,627 / 185,862
PS2 : Arc the Lad: End of Darkness ( SCE ) { 2004-11-03 } - 28,981 / 48,667

Note: Don't have sales for the original Arc release.

You have a pretty clear picture of decline in those series. Budgets only grew with each platform generation but the sales did not.
I don't understand they're so bad at handling their IPs.

I saw a similar result with Parappa The Rapper a few weeks ago.

(1996 & 1998) Parappa The Rapper - 1,244,237 <-- includes the re-release
(1999) Um Jammer Lammy - 406,376
(2001) Parappa The Rapper 2 - 98,251
 
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