Sorry if this is slightly off topic, but was Awakening really that bad (or different?) compared to other FE games? It was my first Fire Emblem game and quite possibly my favourite 3DS game, but I see it get a lot of flack from fans of the series. Well, maybe not straight up flack, but whenever it's brought there's a lot of "euuuuugh, not Awakening again!" like it's a blemish on the series. In a sort of "eeeeh, it was alright, but don't do it again" kind of way.
Alongside the points made above...
Yes because the entire gameplay was a watered down experience that is not what is indicative of the Fire Emblem series and the SRPG genre as a whole.
The entire difficulty scale of Awakening is completely off-scale where Hard Casual really isn't hard at all. The ability to revisit stages and grind out like in Sacred Stones completely off-balanced the entire game.
The Pair-Up system is also horribly flawed in terms of the amount of boosts you receive to the point where you basically break the entire game with the Pair-Up system.
Don't get me wrong, the story and setting weren't bad and they were completely adequate for Fire Emblem standards. However the gameplay compared to previous games is offensively watered down.
You really don't need to strategize and manage your resources at all throughout Awakening because of how easy it is to stock up on weapons and Pair-Up boosts and cruise through the entire game. You aren't required to use strategy at all and all you have to do is literally pair-up, have high speed, and basically one man army the entire map. I mean do your enemies ever use the pair up system against you? You the player were the only one with access to it and the stat bonuses you received because of it outweighed the entire difficulty curve of the rest of the game.
You don't have to really think about where it's best to place my units or which weapons I must use because that's all thrown out the window with the introduction of limitless Seals where you can make every unit work for any situation.
In previous games, you wouldn't be able to grind your way through or cheese out the system because you followed a castle/mission structure and you didn't revisit past stages.
In previous games you had no pair-up support system and you had to calculate which weapons, classes, and positions were best for your situation and make do with it.
The entire point of permadeath was so that you didn't carelessly take down an entire map without any consequences. There's a reason why Fire Emblem is a STRATEGY RPG and not your regular down the mill Role Playing Game.
The only times were Awakening was similar to difficulty and gameplay of the previous games were during Lunatic and Lunatic+ missions in the first 4-5 chapters. You had to rely on your jeigan character and use strategy to get past it. After that, the entire mechanics of the game are out the window because it was no longer forced upon you. The difficulty between Lunatic and Lunatic+ was also completely unbalanced. The fact that the game's challenge was locked behind DLC made it worse because as a fan, you basically had to pay at least another $30 to get the same kind of experience.
You had to buy DLC for classes and for challenge missions such as Katarina's mission, experiences that were not offered at all in the main game.
Fire Emblem 12 was basically Awakening before it came out, but it didn't have the unnecessary fluff that watered down the gameplay. Like seriously, Fire Emblem Awakening was just FE12 with a new character skin and Super Easy Mode pasted onto it.
TL;DR Fire Emblem Awakening's success was mounted on characters and NOT the gameplay, contrary to the rest of the series which focused on both character development and strategy. The game itself was a completely watered down experience in comparison.
Fire Emblem Awakening wasn't a bad game, that title belongs to Roy's game and Shadow Dragon, but it was a game that completely stripped what made Fire Emblem the game it was and made up for it in the characters and DLC.
Awakening is basically the DmC Donte to Fire Emblem's Devil May Cry.