beelzebozo
Jealous Bastard
i'm in chapter 14 right now and my opinion of the game only becomes more favorable. it is better than i hoped.
listen, level 5 harpoon bolts? yes. sir.
listen, level 5 harpoon bolts? yes. sir.
I think you're being overly generous there.His main issues seem to be that it was frustrating and the story sucks. Obviously overly harsh. 2/5 is like Aliens: Colonial Marines level, so Patrick must have REALLLLLLLLLLY sucked at the game.
I think you're being overly generous there.
Yep, I feel like you have to be willing to overlook a lot of flaws to rate TEW highly. Objectively it's a 3/5 game consisting of many 4/5, 5/5 sections/gameplay systems/things done right and more than there should be 1/5 or 2/5 sections that should've been cut from the game or at least re-designed after playtests.
Yep, I feel like you have to be willing to overlook a lot of flaws to rate TEW highly. Objectively it's a 3/5 game consisting of many 4/5, 5/5 sections/gameplay systems/things done right and more than there should be 1/5 or 2/5 sections that should've been cut from the game or at least re-designed after playtests.
Goddammit klepek is such a hack.
Regarding the matches: I wonder if it is not simply that the AI is too stupid to walk around a burning corpse, so they would automatically be set ablaze one after another if you set a single corpse on fire. I do not particularly mind the fact that you have to time your matches, but it is counterintuitive.
I feel like TEW is that one game where people could write long, extensive, intelligent posts/reviews about why they loved it and/or hated it, and I'd be like, "Yeah, that sounds about right". 9/10, 6/10, it varies from person to person, chapter to chapter.
Yep. It depends on what's your tolerance for exceedingly frustrating moments. Anything about 3/5 is a bit generous for this game. A "Director's Cut" edition with a few changes here and there could be great.
6/10 when you get one hit killed from a random crawling fetus after like 5 minutes of no checkpoints
9/10 when you beat it
6/10 when you get one hit killed from a random crawling fetus after like 5 minutes of no checkpoints
9/10 when you beat it
Klepek gave it a 2/5.
http://www.giantbomb.com/reviews/the-evil-within-review/1900-681/
His main issues seem to be that it was frustrating and the story sucks. Obviously overly harsh. 2/5 is like Aliens: Colonial Marines level, so Patrick must have REALLLLLLLLLLY sucked at the game.
I'm not surprised, since I had to explain to him how Matches worked over Twitter. Guy ignores all the tutorials and then complains the game doesn't explain itself well enough. Maybe, as a professional game reviewer, he feels he's above tutorials?
I keep reading about crashes on PC version. I didn't experience a single crash throughout my first playthrough. Maybe I'm lucky or the game doesn't play nice with certain type of hardware.
start streaming again pls
Out of curiosity, do we have the sales figure for this game?
Also Chapter 13 is pretty damn hard for me, thankfully it's relatively normal length.The worst part was the kitchen, I have no idea what was setting off those spike traps, especially the ones on the ceiling.
I just don't understand how he can harp on the story for The Evil Within while praising the Alien Isolation story which was completely dull. I feel completely the opposite of him regarding both games, Alien Isolation is the frustratingly boring and repetitive experience while The Evil Within is the cinematic horror thriller I been yearning for since Dead Space.
And here's a direct quote from his Evil Within review: "It's not a good sign when a game requires hours of patience before it's worth playing, but The Evil Within turns around." How is this a complaint for The Evil Within but in Alien Isolation it's just fine. If anything I would consider A:I the game that takes forever to ramp up while TEW just throws you into the deep end and asks you to keep your head up. Alien: Isolation has so much needlessly boring filler while The Evil Within just sends you careening from one crazy-ass moment to the next.
I just don't understand get where he's coming from in this review. I usually really like the guy's reviews but here he just comes off as one of those horror movie snobs that's too good for the crazy, bloody B-level horror films and thinks only the slow methodical stuff like Alien, Psycho and Halloween are worthy of praise. I like those too but it's also ok to like stuff like Saw, Hostel and Event Horizon; movies that are fucked up but don't take themselves so seriously and are actually quite fun if you give them a chance. I guess Patrick and I are just going to have to agree to disagree on this one.
I think part of it comes from his own taste in films and etc too. He was even discussing about watching a ton of films this year and I think Alien is up there. He didn't even talk about TEW until after Alien and Mordor were both out. To be honest Mordor had the least amount to it and they all liked it more.
Mordor was something new, but I wouldn't call it GOTY worthy. I didn't follow the plot at all. Alien I'm taking my time with. It feels alright, but it sure is taking its time. Thing is, none of them had the impression that they were excited for TEW.
Because you disagree with this opinion about a game? Look what you're saying, man.
6/10 when you get one hit killed from a random crawling fetus after like 5 minutes of no checkpoints
9/10 when you beat it
He's entitled to his opinion. That's fine. But if he's getting paid to write reviews I expect better writing than a 10-year old.
Mordor was a big disappointment for me after hearing all of the hype from people. The combat is just boring as hell and being a complete badass with zero challenge gets a bit boring after a while. It's almost like playing with god mode on or something.
The game had a lot of promise at the start, but everything in the game is just so inconsequential that I find it hard to care even about the Nemesis system, which is definitely a cool idea design-wise.
Other than that the platforming is garbage. It's like the Assassin's Creed stuff only more finicky to the point that it frequently frustrates.
I'm near the end of that game, but having a hard time finding the motivation to go back. They didn't seem to care about the story there, either. I'm really getting sick of games that put in throwaway stories. I'd rather they just have none at all instead of doing a piss-poor job.
It's shitty, but those personality-driven reviews still go on metacritic, and still carry weight. He clearly had trouble with very simple mechanics and that's not the games' fault. I remember he had similar issues with American Nightmare.He's getting paid to be a personality on the Giant Bomb website. Reviews really aren't their focus, but they do them from time to time.
And here I thought you were attacking him because you didn't like his opinion, but it's actually that you thought his writing was poor? What about it? You know some pretty impressive 10-year old kids, by the way.
11/10 when seeing a slowmotion dog destory xtortion.
Having only played the first half of Chapter 11 at this point, I'll really struggle to see what's suppose to be so frustrating about certain parts.
I was frustrated with Chapter 11 & 12, but not because of their difficulty or anything like that. I was upset with their design. Aside from a few neat ideas that should have (in my opinion) been the focal point of the chapter, the game quickly diminishes into RE6-terrirtory of ass-design. A lot of sighing and head shaking on my end running through those chapters.
I'm on chapter 7. I see mention of chapter 14 above. How many are there?
Riposte LOVES RE6's campaign, so
I gotta be honest, I'm completely baffled how so many people find anything in this game particularly obtuse or full of trial and error. The checkpoints are just about the most generous ever, and the game seems to encourage experimenting in just about every situation. If you really need to be told stuff though, I mean, the load screens have dozens of relevant tips. If you're dying every 3 minutes, you've got to end up reading at least a few of them, right?
I gotta be honest, I'm completely baffled how so many people find anything in this game particularly obtuse or full of trial and error. The checkpoints are just about the most generous ever, and the game seems to encourage experimenting in just about every situation. If you really need to be told stuff though, I mean, the load screens have dozens of relevant tips. If you're dying every 3 minutes, you've got to end up reading at least a few of them, right?
I'm not trying to pick on anybody, I just don't see the problems.
I gotta be honest, I'm completely baffled how so many people find anything in this game particularly obtuse or full of trial and error. The checkpoints are just about the most generous ever, and the game seems to encourage experimenting in just about every situation. If you really need to be told stuff though, I mean, the load screens have dozens of relevant tips. If you're dying every 3 minutes, you've got to end up reading at least a few of them, right?
I hope he/someone isn't making it up, because throwing knives sounds really cool.
Also I can't believe I only just noticed Juli is wearing high heels lol.
Wow at the PC patch, any chances those options come to the console versions?
I gotta be honest, I'm completely baffled how so many people find anything in this game particularly obtuse or full of trial and error. The checkpoints are just about the most generous ever, and the game seems to encourage experimenting in just about every situation. If you really need to be told stuff though, I mean, the load screens have dozens of relevant tips. If you're dying every 3 minutes, you've got to end up reading at least a few of them, right?
I'm not trying to pick on anybody, I just don't see the problems.
Wow at the PC patch, any chances those options come to the console versions?
I am disappointed.
Last gen had an incredible amount of hand holding in most games that I think really did a number on a lot of people. The checkpoints in this game were honestly too generous, they're like every 5 minutes and still people complained about them.
Apparentlyand this eluded me too.you can see through her shirt when she comes out of the tank
Wow at the PC patch, any chances those options come to the console versions?
Currently, the only planned changes for the black bars comes by way of PC. The FOV and ultra-wide presentation are how the game was intended to be played by the development team.
If we have any new information, we'll be sure to share it with everyone.
Yea no doubt about it, the game is very fair, even though I was frustrated with chapter 10'sLaura boss, because it was pretty shitty and badly designed imo you still had a checkpoint even in the middle of the boss fight, what more could you ask?
And you always get a checkpoint before a tricky sequence likethe trap sequence at the end of chapter 9 or before The Keeper at chapter 7, it took me a couple of tries but the checkpoint is right at the start of it so i couldnt whine too much
I think that every reviewer that complained about difficulty or the game being unfair cannot be taken seriously, Jim Sterling really disappointed me in that regard, i thought highly of him as a reviewer until i read his TEW review and him crying over any obstacle the game threw at himWhat's the problem with the invisible enemies anyway? they are pretty easy to spot and they mostly appear alone and not with other enemies so you have plenty of time to aim and concentrate on them
Anyway TL;DR, game is very fair.