It says in the steam store page that it has steam achievements.Achievements and I will buy day 1 full price.
Otherwise I will just be disappointed.
and buy day 1 full price
So maybe it does have decent work put into it.Interestingly, the app has been in the database for 7 months.
Interestingly, the app has been in the database for 7 months.
In the words of series favorite, Aika Thompson,
It says in the steam store page that it has steam achievements.
Serious question, could someone explain to me why there are 2 EU prices listed?![]()
Dang i knew that our country was gonna get pounded and shafted by these new regional currencies
Upscale of a PS3 framebuffer capture:
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Posted PC screenshot:
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Preliminary conclusions:
- The UI elements are certainly higher res, no doubt about that
- I think the internal rendering resolution on the PC screenshots is almost certainly higher as well (probably 1080p), it just looks "blurry" due to the art style. Which makes it really hard to attempt traditional pixel counting.
- A good indicator id the fine-grained detail of the "paper" texture towards the borders. Compare and contrast PS3 & PC.
It's one for us purportedly rich western/central Europeans and one for the poor bastards in the east.Serious question, could someone explain to me why there are 2 EU prices listed?
Serious question, could someone explain to me why there are 2 EU prices listed?
The game looking "blurry" is intentional though, and not something which should be "fixed". Even at its native 720p, the PS3 version looks much "blurrier" than a normal 720p game.I think it's what I was concerned about with the watercolor paper filter.
This game is much better than XCOM IMOI have 1300 hours spent in XCOM:EU/EW. How does this game compare? Note that I am completely heartless and do not give one iota about story, characters, feels, cutscenes, and all that nonsense. All I care about are core game mechanics and systems, and how well the game's tactical combat challenges the player.
It has a very unique combat system. You basically have points each turn you can spend on each unit (tanks cost more points to use than foot soldiers), which you then proceed to move in a TPS-like fashion for a limited distance (and potentially under counter fire).I have 1300 hours spent in XCOM:EU/EW. How does this game compare? Note that I am completely heartless and do not give one iota about story, characters, feels, cutscenes, and all that nonsense. All I care about are core game mechanics and systems, and how well the game's tactical combat challenges the player.
This game is much better than XCOM IMO
Better battle system overall and far more interesting mission design. The game is pretty challenging, really hard to cheese through
I have 1300 hours spent in XCOM:EU/EW. How does this game compare? Note that I am completely heartless and do not give one iota about story, characters, feels, cutscenes, and all that nonsense. All I care about are core game mechanics and systems, and how well the game's tactical combat challenges the player.
It has a very unique combat system. You basically have points each turn you can spend on each unit (tanks cost more points to use than foot soldiers), which you then proceed to move in a TPS-like fashion for a limited distance (and potentially under counter fire).
The twist: you can spend points on the same unit multiple times a turn if you want to, but with diminishing returns.
The twist (mk2): you can use the same points to execute "orders", which are either battle-wide or single-unit effects (buffs/debuffs/etc.).
Outside of battles, in the campaign, you have research and unit development somewhat akin to XCOM base gameplay.
All missions are scripted, and some have pretty unique objectives (which might also be updated mid-mission) -- including the widely hated most challenging mission in the game, which is also my favourite.Are the missions scripted or randomly generated?
Upscale of a PS3 framebuffer capture:
![]()
Posted PC screenshot:
![]()
Preliminary conclusions:
- The UI elements are certainly higher res, no doubt about that
- I think the internal rendering resolution on the PC screenshots is almost certainly higher as well (probably 1080p), it just looks "blurry" due to the art style. Which makes it really hard to attempt traditional pixel counting.
- A good indicator id the fine-grained detail of the "paper" texture towards the borders. Compare and contrast PS3 & PC.