Valkyria Chronicles for PC [Nov 11, £14/20/$20, has all DLC, 60fps/1080p+, $14 GMG]

InfiniteNine

Rolling Girl
Yeah probably send out more e-mails in general to keep it fresh in peoples minds. I think I only have 2 e-mails from the campaign in total.
 

pahamrick

Member
Due to some health issues, I don't have the money for VC for the time being so I've got a 25% off voucher for GMG if someone wants to use it for VC but it expires in less than 6 hours according to the email.

Just send me a PM and the voucher is your's, it should work I don't think it's been locked to my username.

EDIT:
Actually, scratch that. I have to be away from the computer for the next several hours.

Quote to see voucher code.

 

Sectus

Member
I'd be willing to discuss your petition if you like, not sure how much I can help especially as I'd be keeping #SEGAPCPorts my main focus for the near future. I was considering a potential Atlus effort after this SEGA one... but Dragon's Dogma wouldn't be a bad target either, we should consider some type of small scale poll amongst GAF's PC audience to gauge interest level. Like I said in the petition thread, I didn't think a SEGA PC ports petition could work at all until I saw the interest level Grief generated with his twitter push. We SEGA fans tend to think of ourselves as few in number though. I imagine Grief and Nillansan would also be open to discussions, based on my previous interactions with them both :)

Anyways, love the reaction folks. Looks like another good PC port from SEGA, still trying to get an answer on who is handling the port. I'm not sure if it'll be ok for me to discuss it publicly once I do find out but I'll keep you up-to-date as best I can.

http://www.ipetitions.com/petition/dragonsdogma-pc/

That's the petition I made some years ago. In hindsight, I could have done a better job writing the text for it. I tried to advertise on various forums and on youtube but it didn't really catch on.
 

Nillansan

Member
To be fair, in this case the causation is not really as clear as the Dark Souls.

I agree that the causation isn't as clear as the PC release of Dark Souls, but I don't think that it came completely out of the blue either, we have practically been begging Rock Paper Shotgun for coverage, the last we heard from them was that they were looking into the matter.
 

Haunted

Member
If I had to do a writeup on VC coming to PC, my first instinct would be to not credit that petition, either.

Since I'm on GAF, I know about the petition. Otherwise, I don't think I would've heard of it. I'd contact Sega to ask if that was a factor or if they were aware of the petition in the first place and include their (probable non-answer) in the writeup.


With Dark Souls, it was very clear that Namco had initiated and was listening to that fan feedback. Here... not so much.
 

Corpekata

Banned
If the petition weren't a factor it's weird they told the guy who created the petition about the port's existence a few months ago.

Now, that's not to say that dismissing the petition is unreasonable if you'd never seen it, which i s probably true in some cases. But with Klepek, he had interviews set up with people about it, so his reasoning doesn't hold much water.
 

Peff

Member
Since I'm on GAF, I know about the petition. Otherwise, I don't think I would've heard of it.

Because sites like those refused to cover it in the first place. It really isn't all too different from the Dark Souls petition at all. It was initiated by an outsider (in both cases GAF members too), it was acknowledged by community managers, only in this case it failed to truly explode.

But really, what are the odds that they randomly decided to port a six-year old PS3 exclusive game that runs in a custom engine used for that game alone. It may have been an idea they were toying with, but at the very least it's likely that the petition had a hand in showing there is a point to testing the waters like this.
 

Shifty1897

Member
So you are saying skip 2 and just play 3? I still haven't played it but I heard it drops the grinding and is structured more like VC1.

2 doesn't do anything that 3 doesn't do better. 3 also compliments 1, as they take part during the same time, so you'll assist the cast from the first one in large scale operations and vice versa. Some people even think 3 is the best in the series, and I see the argument:

http://kotaku.com/5957365/valkyria-chronicles-3-is-the-best-game-of-the-series
 

Hastati

Member
This announcement just makes me so happy. I can't wait to dive back into this game. Really curious to see what it looks like at higher resolutions too!

Anything to breathe even a little life back into this series outside of Japan.
 

TimmiT

Member
It's a 6 year old, console exclusive, poor selling niche game from a basically dead franchise. Why else would they even bother?

Why would they if one of the petition's main goals wasn't getting Valkyria Chronicles on PC? Why not port VF5, Vanquish or Bayonetta first if they're mainly doing this port in response to the petition?
 

Cheech

Member
This game, Demon's Souls, and The Last of Us were the only three games that made me feel like my PS3 wasn't a total waste of money.

I am not somebody who likes weird anime moe shit, but Valkyria Chronicles, like all great games, transcends presentation or trappings and is just plain fun to play.

I'm a huge fan. I'll double dip, maybe they will port the sequel too that I never got to play.
 
Why would they if one of the petition's main goals wasn't getting Valkyria Chronicles on PC? Why not port VF5, Vanquish or Bayonetta first if they're mainly doing this port in response to the petition?
But VC was part of the petition, just not as a main goal, which were based on being easier ports regarding engines and etc
Among those many other requests, outside of the suggested three, special consideration should be paid to the widely requested Valkyria Chronicles, as a PS3 exclusive it's been excluded under factors 2 and 3. Despite the potential for a more expensive and involved porting effort, the PC has a strong history (one which you've had a significant hand in) of strategy titles and we feel Valkyria Chronicles is a natural compliment to your other, strategic, offerings on the PC platform.
 

TimmiT

Member
But VC was part of the petition, just not as a main goal, which were based on being easier ports regarding engines and etc

I know, I said that in my post. My argument is that if they'd do this in response to the petition, it's more likely that they'd go for Virtua Fighter 5 or one of Platinum's games. Especially seeing how Platinum seems to be willing to port their games to PC.
 
I know, I said that in my post. My argument is that if they'd do this in response to the petition, it's more likely that they'd go for Virtua Fighter 5 or one of Platinum's games. Especially seeing how Platinum seems to be willing to port their games to PC.
How likely is it that they had a PC build in some form of the original game?
 

Grief.exe

Member
So, RPS writes about Valkyria Chronicles...

Puts this in the article:

The Sega PC Ports petition gang are taking credit for this one. I couldn’t say quite how much this was down to them, but good on ‘em either way.

Not as shitty as Klepek's writeup, but nevertheless not cool?
(Also, seems they deleted (granted, rude) comments from the article about them not writing about the campaign earlier).

Granted, it's purely circumstantial evidence, but it seems this was likely caused by the petition.

According to SteamDB, work on the registry app began only a couple of months after the petition. This is a game that was previously exclusive to PS3, and from a commercially dead series, it's a stretch to assume this appeared out of the blue from Sega's own volition.

Of course, I don't expect this kind of critical thought or research from gaming journalists at this point.
 
Granted, it's purely circumstantial evidence, but it seems this was likely caused by the petition.

According to SteamDB, work on the registry app began only a couple of months after the petition. This is a game that was previously exclusive to PS3, and from a commercially dead series, it's a stretch to assume this appeared out of the blue from Sega's own volition.

Of course, I don't expect this kind of critical thought or research from gaming journalists at this point.



The problem IMO is the hate for the initiative. I mean seriously, we were like 13k people signing this. Why do they have to act this way ?



The #SegaPCPorts campaign needs to hit 20K signatures before the end of the year, I got some more giveaways lined up so hopefully that will help us reach our goal.

I am definitely up for another campaign of similar scale to #SegaPCPorts that targets Atlus or Capcom. Getting the Persona games or Dragon's Dogma on PC would be incredible, but let us discuss it early next year.




To be honest, I don't think aiming for Dragon's Dogma alone should be a good idea. I think that Capcom as a whole would be nice. Not only Dragon's Dogma but also Asura's Wrath, which runs on Unreal Engine 3 but also their adventure games such as Ace Attorney series or Ghost Trick, now that they had iOS/Android versions. As other publisher, I think Square-Enix would be important too, considering we don't know for sure if their PC efforts are tied to their streaming service or to some concrete efforts for FFXV and KH3.
 

Durante

Member
Are those people jealous?
Direct communication between fans and companies undermines the power of traditional games media.

Anyway, RPS has been getting progressively worse over the past few years. I used to read it daily and now I can't remember the last time I visited the site.
 
I dunno, my reading of it is that what they've written there is generally good natured. At worst it's very slightly dismissive if you want to read it that way. Nothing I'd bother getting worked up by tbh.
 

Grief.exe

Member
Direct communication between fans and companies undermines the power of traditional games media.

Anyway, RPS has been getting progressively worse over the past few years. I used to read it daily and now I can't remember the last time I visited the site.

Agreed.

I used to browse RPS multiple times a day. Now, I've become disenfranchised by their declining quality.
 
I know, I said that in my post. My argument is that if they'd do this in response to the petition, it's more likely that they'd go for Virtua Fighter 5 or one of Platinum's games. Especially seeing how Platinum seems to be willing to port their games to PC.
With hindsight VC was the perfect choice for the port.

It's a strategy game not too far removed from other Sega games on PC, that has a cult following that was only available on one platform early last gen.
 
With hindsight VC was the perfect choice for the port.

It's a strategy game not too far removed from other Sega games on PC, that has a cult following that was only available on one platform early last gen.
That's also what makes it so odd. Surely a PS3 exclusive with a custom engine is harder to get going than a game that already runs on Windows and two games that were on 360 and share an engine with Rising.

Still, fills me with hope and giddy :D
 
That's also what makes it so odd. Surely a PS3 exclusive with a custom engine is harder to get going than a game that already runs on Windows and two games that were on 360 and share an engine with Rising.

Still, fills me with hope and giddy :D

Yeah, but even on release the game wasn't exactly pushing the PS3 to its limits. I imagine that it not being a taxing PS3 game makes the port not as difficult as if it were a big budget exclusive that pushed the system much harder.
 

Grief.exe

Member
Yeah, but even on release the game wasn't exactly pushing the PS3 to its limits. I imagine that it not being a taxing PS3 game makes the port not as difficult as if it were a big budget exclusive that pushed the system much harder.

I wouldn't say that would have too much to do with the effort required in porting the game. The engine was still designed around another, reportedly convoluted, architecture.

The rendering requirements are likely irrelevant as the game needs to work on x86.
 
Direct communication between fans and companies undermines the power of traditional games media.

Anyway, RPS has been getting progressively worse over the past few years. I used to read it daily and now I can't remember the last time I visited the site.

To speak truthfully, rather than press what is needed right now is sales and more wallet opening. Yes, press can reach a lot of eyes but, as mentioned above, the direct communication is affecting them.

We can now all band together and tell a company "Dudes, see these bills? I'm throwing them at the screen but nothing is happening! Why don't you bring this to our nice little platform?"

Surprised Capcom didn't bring Dragon's Dogma or Asura's Wrath. I'm sure there was a lot of talk about Asura's Wrath a couple of months after its release, With the amount of DLC the latter has, it wouldn't hurt to have a Master/Complete edition and just getting it released on PC/Xbwaks/PS4.

It's still extremely interesting that one of the most unlikely titles was chosen. Stranger things've happened and, hey, I love pleasant surprises!
 

Durante

Member
I wouldn't say that would have too much to do with the effort required in porting the game. The engine was still designed around another, reportedly convoluted, architecture.

The rendering requirements are likely irrelevant as the game needs to work on x86.
Well honestly, it probably does make a pretty big difference. I'd assume Valkyria on the PS3 used very little, if any, custom SPE code or assembler. And if you use it like that, the PS3 just ends up being, more or less, from the programmer's high-level language view, a PC with a really slow CPU and very little main and GPU memory.

If that's the case, the biggest issue would be porting the renderer. Which is obviously still mroe work than for an engine which is already multi-platform, but much less work than if you were trying to port, say, The Last of Us.
 

Shifty1897

Member
Yeah, but even on release the game wasn't exactly pushing the PS3 to its limits. I imagine that it not being a taxing PS3 game makes the port not as difficult as if it were a big budget exclusive that pushed the system much harder.

How dare you! The CANVAS engine ate PS3 CELL processors for breakfast and went back for seconds! Kidding, but you did see some slowdown in later missions.

I wish the Steam page had a few of the early cutscenes to show off that art style.
The best kind of art direction is the kind that keeps a game beautiful 6 years after release.
 
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