Evolve Big Alpha Impressions/bugs/glitches thread

Still haven't got a Xbox one code :( brother got his guess I won't get to play this.
 
Is there a brief description on how to actually play this anywhere? I've had no idea what i'm doing both times I've played as the game hasn't told me anything.
 
Look I fully admit that I might have went overboard when I called it a glorified Vs mode, but to say that it has no value is also just as silly. When you are trying to explain the core gameplay of one game to someone you naturally compare it to other games, no?

In this case I think the core gameplay is most comparable to L4D Vs. mode. Yes, there are vast differences as I have said a few times, but the core gameplay is similar enough that I would draw that comparison when telling someone about Evolve.
I don't find them similar enough to make that comparison. L4D versus is team vs team, not one vs many. There's a level progression, and goals to follow that have nothing to do with the monster. Evolve is built entirely around the monster, and it doesn't even swap sides after the first match is over. If you told me Evolve is like L4D versus all you would give me is an erroneous impression.
 
Sounds like your Trapper didn't know what they were doing. If you have absolutely no idea where the monster is, the trapper should follow Daisy and the team should spread out.

I have barely seen any trapper that knows what they are doing. They never use the damn dome so we just keep running behind the monster until he is lvl 3 and then we die.

I won't be playing this with randoms anymore, that's for sure. More frustration than I need.
 
Had assault, medic, then monster as my choices in that order

Round 1: Got medic, team ran off by themselves and the monster was a no show for most of the game. Both times I saw the monster it jumped on me and I died without being able to do anything other than put a couple tranquilizers in it, spent most of the round respawning. Lost obviously. I think my main problem is that I wasted my 4 ability because I thought I had to select it then use it.

Round 2: Got assault, team stuck together but the monster kept running away. Finally cornered it, I guess he wasn't paying attention because I was walking around behind him dropping mines for a while before he caught on. Did tons of damage and finally killed him but it seemed like it took forever.

Round 3: Got the monster, was worried that I had no idea what I was doing and I got caught in a trap with no armor early on. But apparently the hunters are super flimsy and I gradually wore them down, got ambushed while I was evolving to level 3 but managed to escape and heal up. After that I just ran them over and won easily. Rock throw does crazy huge damage.

Seems like if the hunters stick together and play well they can win but even a monster flailing about randomly can wipe out the team pretty fast. I still don't see how this is gonna work as a full game, unless there's actual interesting campaigns or something. I feel like I've already seen everything.

Slight annoyance: gamepad keeps rumbling even though I'm playing using the keyboard. Shortcut keys are mostly correct and showing keyboard/mouse stuff though.
 
I got some extra pc codes:

CODE for PC:
FMT8B-WNEB5-7YX02
FMT8Z-BCJIG-NN7H0
FMTBJ-8TB00-FHM4N
FMTBQ-8HGK0-AWHRC

QVM6M-TI7I0-9QD4D
QVM6X-Q6JDR-RAF8C
QVM9Y-EJJKQ-IHTNR
QVMA5-VEZJ2-D3IHZ
 
I wonder if a 4 monsters vs 4 hunters ala L4D vs would have been better. That way the monster side could have fun combining abilities and etc, and the higher "enemy count" would mean more things to shoot at and easier to find, which lots of people are having problems with.


Personally, I would like a mode where the monster has to do some goals like destroying a few machines chosen at random (in one hit, not like the actual reactor), and then escape. Something that could be done without fighting the hunters, using more stealth.
 
Is there a brief description on how to actually play this anywhere? I've had no idea what i'm doing both times I've played as the game hasn't told me anything.
There's a short video after you chose you class for the first time, but I think that's it?
It desperately needs a good tutorial, even in this alpha.

I have barely seen any trapper that knows what they are doing. They never use the damn dome so we just keep running behind the monster until he is lvl 3 and then we die.

I won't be playing this with randoms anymore, that's for sure. More frustration than I need.
The dome is absolutely key to succeed early on.
 
There's a short video after you chose you class for the first time, but I think that's it?
It desperately needs a good tutorial, even in this alpha.

I had no idea we were even tracking the monster. I felt like I was just running aimlessly. Had no idea you could find it at an earlier stage. As for playing as the monster, I had even less of an idea. I get that you need to try to stay away from the hunters, but how do you evolve?

When I get used to it, it does feel like it could be kind of like a vs multiplayer Monster Hunter, which is promising though.
 
I'm liking medic. I'm just not sure if my teammates are actually shooting at the weakspots I put on the monster via the sniper rifle.

Tranq darts work pretty well too.
 
Finally I played some games with friends: the action is actually fun, but there's alot of downtime. Not speaking about lobbies and loading. -_-
 
There's a short video after you chose you class for the first time, but I think that's it?
It desperately needs a good tutorial, even in this alpha.


The dome is absolutely key to succeed early on.
I really think that if the hunters aren't a premade group of 4, the most experienced player should default to playing the trapper, at least in this alpha. From what I've seen, if the trapper knows what they're doing, and is catching the monsters in the dome, you have a really good shot at winning. If they don't then it's almost impossible.

I had no idea we were even tracking the monster. I felt like I was just running aimlessly. Had no idea you could find it at an earlier stage. As for playing as the monster, I had even less of an idea. I get that you need to try to stay away from the hunters, but how do you evolve?

When I get used to it, it does feel like it could be kind of like a vs multiplayer Monster Hunter, which is promising though.

The short version is that when you can see the glowing blue monster tracks, follow those as quickly as you can. If you can't see any tracks and the monster hasn't scared any birds recently, your trapper needs to follow Daisy until she finds the tracks. The more advanced way to find the monster is the look at the tracks, get an idea of where they went, then look at the map to make a guess where the monster is heading, and cut them off. The monster is way faster than you.
 
Is there a good guide someone has cobbled together for non-obvious things? I saw in a loading screen tip that Daisy's icon will tell you if you should lead her or follow her, but I don't understand the mechanics of that.
 
Performance testing this is a pain in the ass what with not being able to switch display settings in game. So far though of the SLI bits i've tried, the Star Citizen ones are the best
 
There are some elite monsters that give bonuses? That's what a tool tip told me, atleast.
How do they look like and what are they?

So far it seems like you should rather find the monster quickly than to shoot at random stuff, but I guess you need it to defeat the final stages of monsters, maybe.

Is there a good guide someone has cobbled together for non-obvious things? I saw in a loading screen tip that Daisy's icon will tell you if you should lead her or follow her, but I don't understand the mechanics of that.
http://steamcommunity.com/app/273350/guides/
 
There are some elite monsters that give bonuses? That's what a tool tip told me, atleast.
How do they look like and what are they?

So far it seems like you should rather find the monster quickly than to shoot at random stuff, but I guess you need it to defeat the final stages of monsters, maybe.


http://steamcommunity.com/app/273350/guides/
Elites are the wildlife with an icon above them so you can ignore all the other ones. However I think that if you kill the prey you can make it harder for the monster to level up since it will have less food. I'm not sure about that last point.

Except for the elites, I think it's still better to hunt the monster. Although if yo can't find him maybe attacking his food is the next best thing to do.
 
I've been playing for about two hours now on PC. I haven't played as the Monster yet, but I'm loving the game so far. We've only had to face off against one Level 3 Monster and it absolutely wrecked us because we got separated.

Damn the Trapper is definitely my favorite class. The dome is essential, yeah, but the harpoon traps are better IMO. It keeps the monster in one spot for so long and makes it a free target for my teammates. I haven't lost a round yet when I'm a trapper :^)
 
Elites are the wildlife with an icon above them so you can ignore all the other ones. However I think that if you kill the prey you can make it harder for the monster to level up since it will have less food. I'm not sure about that last point.

Except for the elites, I think it's still better to hunt the monster. Although if yo can't find him maybe attacking his food is the next best thing to do.

If you kill the prey it's great for the monster in my experience. Nothing like eating up all the leftovers with minimal effort :p

Also the teammates shout out 'albino' or 'albinos they're the monsters favourite' I don't know if they all are but the ones I saw are whiter than the usually wildlife abs of course have a little red thingy above there head (not to be confused with the red marker that shows up the first time you meet that wildlife that tells you its name, I shot everything in that first game.)

Now does anybody know if it drops 1 bonus i.e. For only 1 hunter or do all hunters have the choice of grabbing a bonus from 1 elite? (Or even the monster :s )
 
The Kraken is interesting, but pretty tough. It can stunlock several players and orbital strikes are useless against it.

Odd this is working on every platform except PS4, seems awfully suspect.
People seem to be pissed in the Steam forums if that helps you.
 
So, er.. I take it you unlock things after each round?

I've always left the moment the game is over. Waiting minutes for games to begin, load, and start is already enough time wasted, so I'm reluctant to initate another round of that at the end of a match.
 
Did not say or imply anything about MS and how exactly is PSN performing badly? Every single online game I have is playable outside of Evolve.

Imma joking! Its pretty annoying but I guess that is why they are testing. Game will be DoA if it performs badly at launch.
 
Just had my first win as the monster. Took like 2 or 3 losses before I got a win. But I guess 1 doesn't really count since I joined part way through and had to take over the monster from bot mode and I still did alright.

Here are some tips (killing the trapper breaks the arena):
If you're stuck in the arena:
1. try to lead them around and use cover to avoid damage, climb up things and hide behind big rocks. They don't have unlimited fuel.
2. when they group up while chasing, use charge or the jump skill to stun them
3. if possible, focus on the trapper because once you down the trapper, the arena drops
4. save your leaps for when you are tranquilized and mix in the charge/slam skill to get away. I once got a slam that got me extra far because it leapt off a cliff down a ravine

Once you do get away and break line of sight, use ctrl (sneak) and rmb (sniff) to assess the situation, the hunters tend to go up rather than down below due to height advantages and several times hunters pass right over me while I am sneaking around. Sneaking has the advantage of not making huge stomping sounds when you move. I think the dog still finds you though.

When you're committed to fighting, you want to avoid attacking the trapper due to the harpoons. You want to focus on killing the support and I think at stage 2 (definitely at stage 3) you can outdamage the healer. But you can't outdamage the shields since they make them invulnerable (blue shields/beams = shields vs green = healing).

If you down someone, you can run. If they chase you, that means there are likely only 2 of them (since 1 should be reviving the downed teammate). This is a pretty good opportunity to turn around and actually take out another hunter.

This is basically all I've learned from being a monster so far. I'm sure you can lure hunters into traps, like favorable fighting conditions. The smaller the area, the better for the monster. Which means chasing the monster into that cavern? Isn't a great idea. When being chased, if you cross paths with another big creature, it could slow the hunters down. Focusing on getting the rare creature buffs is important for both teams, but is also armor for the monster.

Also, I am not sure, but I think if you slam or flamethrower a harpoon trap, it breaks it before it even goes off. So using the flamethrower on the trapper is pretty good. I think I actually underrated the flamethrower at first because it allows you to do area damage while staying mobile.
 
The thing that got me as the monster is the horribly inconsistent movement controls, primarily the sneaking and climbing. The latter is particularly troublesome in the heat of battle, as I'll try to scamper up a wall only to awkwardly slide back to the ground doing nothing. Which reminds me, there is a desperate need for a wall-run.

Very bothersome, though it probably becomes less cumbersome after some more time with the game.
 
I have some PC code here.

7FGRQ-QA8WX-AGDXY
7FGWN-DD40P-GPT72
7FIWB-PYCNM-T2HP8
7FIWE-LAD8F-PCDPK

Happy Hunting folks
 
Can't play this weekend sadly but I get the feeling the people saying it is boring are not used to targeting a specific enemy. In nearly all online shooters you can run around aimlessly and due to either a limiting map size or large player count you are bound to run into enough people to keep things interesting. But rarely do these games require you to get in the enemy's head and figure out where he wants to go before he gets there.

I can't attest to the amount of points of interest in the map design or gameplay feedback on the enemy location, but if you're wondering around for 15 minutes and can't find anything, something tells me you are doing it wrong/poorly and likely that the developers do a poor job of teaching you there mechanics and getting you into this tracking mindset you don't get in many other places.
 
Played a handful of matches. It's hard to enjoy, since it runs terrible on my PC (Core i7-2600K + HD 6870). Dropped it to "Low" settings and it's barely playable. Anyone else having performance issues?
 
Seeing as how I can't actually play the alpha, on account of the PS4 version being postponed, I have one question:

Does it feel like Left 4 Dead?

And I'm not talking about the obvious differences with the specific classes, nor the fact that it's a lone monster that the player can eventually make stronger. I'm talking about the actual feel of the game. Is it more L4D, or a, for lack of a better term, "modern" FPS?
 
Played a handful of matches. It's hard to enjoy, since it runs terrible on my PC (Core i7-2600K + HD 6870). Dropped it to "Low" settings and it's barely playable. Anyone else having performance issues?

Yea it's not playable for me unless I play with everything low, even then it runs like a PS3 game. 4670k/GTX 760
 
These instant kill plants or whatever they are, are really fucking stupid. So I jumped into a grey blob surrounded by other grey blobs and now I have to wait a couple of minutes, great stuff.
 
Seeing as how I can't actually play the alpha, on account of the PS4 version being postponed, I have one question:

Does it feel like Left 4 Dead?

And I'm not talking about the obvious differences with the specific classes, nor the fact that it's a lone monster that the player can eventually make stronger. I'm talking about the actual feel of the game. Is it more L4D, or a, for lack of a better term, "modern" FPS?

Yes it does.
 
Email...

Hello Hunters (and Monsters!)

We need your help - we want you to test our servers today!

One of the most important goals for Evolve Big Alpha is to get as many people playing Evolve simultaneously as possible.

That's why we want YOU to get online and get into a game of Evolve TODAY between 1PM and 3PM Pacific (4PM and 7PM Eastern; 8PM and 10PM GMT/UTC). All you need to do is login and play!

We are rolling out an additional patch for PC players this morning, so if you haven't played for a while (or you're playing now!) make sure you exit the game client and restart Steam before the testing period starts to get the patch.

The higher the number of players we have, the better we can make Evolve for launch on February 10, 2015 - so join the hunt today and help us test the servers!

- The Evolve Team

I'll try at ten.
 
Yea it's not playable for me unless I play with everything low, even then it runs like a PS3 game. 4670k/GTX 760

Something must be wrong there cause I'm playing on an i5 gt650m laptop at medium and getting relatively smooth gameplay (30 - 50fps) ands super smooth on my desktop at max which has a HD 7570
 
Seeing as how I can't actually play the alpha, on account of the PS4 version being postponed, I have one question:

Does it feel like Left 4 Dead?

And I'm not talking about the obvious differences with the specific classes, nor the fact that it's a lone monster that the player can eventually make stronger. I'm talking about the actual feel of the game. Is it more L4D, or a, for lack of a better term, "modern" FPS?

It feels nothing like Left 4 Dead.
 
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