Low pre-orders I'm guessing.Goddamn, what's up with all the Unity leaks? Also strange that ubisoft hasn't commented.
Low pre-orders I'm guessing.
Broll footage doesn't look as good as the gamescom or e3 demo, It's definitely doesn't look too much for the consoles to handle either, and looks very much in line with the ps4 footage.Oh sorry you misunderstood me. It looks to good to be on any console. I am not bashing the xbox one or the ps4 here. I am saying that ubisoft is clearly marketing PC footage as console footage.
Low pre-orders I'm guessing.
Oh sorry you misunderstood me. It looks to good to be on any console. I am not bashing the xbox one or the ps4 here. I am saying that ubisoft is clearly marketing PC footage as console footage.
Grab it while you can. The dude runs around and causes some trouble. Scale is nice.
Recorded with the share function on PS4 I believe, so don't expect amazing quality.
The footage is quiet impressive but it made me think.. Hey Ubi, what if for exemple, you had.. i don't know, 50 people instead of 50,000 in the street and the game ran without atrocious display problems ? Wouldn't it be more impressive ?
It feels that they had some bet they wanted to honor or something. What does that bring in the end, beside destroying the performance ?
The footage is quiet impressive but it made me think.. Hey Ubi, what if for exemple, you had.. i don't know, 50 people instead of 50,000 in the street and the game ran without atrocious display problems ? Wouldn't it be more impressive ?
Hey Ubi, what if for exemple, you had.. i don't know, 50 people instead of 50,000 in the street and the game ran without atrocious display problems ? Wouldn't it be more impressive ?
Maybe Watch Dogs 2 will expand even more on the npcs having names, jobs and hobbies. I think the idea is more suited for that series. Compared to achieving what the original idea for blending in was since the first CGI trailer.Also making those NPCs persistent, with names, jobs and schedules. 50000 traffic cones that vanish when you move around the corner.... or move 3 metres away ... just doesn't cut it for me.
I guess this is what fans of the series want, but I would love it if somebody with the resources of Ubisoft was building more interesting worlds.
Xbox One version, I assure you.
Broll footage doesn't look as good as the gamescom or e3 demo, It's definitely doesn't look too much for the consoles to handle either, and looks very much in line with the ps4 footage.
I don't know, imagine the French Revolution on those giant streets with only 50 People. That would look very empty and everyone would ask "where are the People ? ".
If I am wrong, I am wrong. I have no problem with changing my opinion based on new facts. In the case this really is console footage I'll feel stupid and admit that I was wrong. But, as I already mentioned, it's very hard to belive any kind of Ubisoft PR right now. At this point I need to see it with my own eyes or hear it from someone I know and trust.
No hard feelings man. I'm not one to lie.If I am wrong, I am wrong. I have no problem with changing my opinion based on new facts. In the case this really is console footage I'll feel stupid and admit that I was wrong. But, as I already mentioned, it's very hard to belive any kind of Ubisoft PR right now. At this point I need to see it with my own eyes or hear it from someone I know and trust.
Also Arno's hood looks weird.
In very open spaces too, definitely not doable on prev-gen.Holy SHIT that's a lot of NPCs.
And what was that one guard made from? Adamantium???
The framerate's obviously rough and the NPC LoD pop-in issues are distracting, but my biggest issues with this footage are:
1. Lack of exploration music
2. Combat is way too slow and lasts for way too long. Animations need to be sped up and enemy health halved, at least. Should be swift and efficient.
Other than that I think the crowds add a ton to the game. it's the first time I've ever felt like an Assassin's Creed city/environment had some life to it, even if it's all just superficial atmosphere. When the player runs past the 2nd large crowd through those streets where guards are pulling random civilians around with the noise + cannon fire in the background, it actually did feel, even if for a second, like a city on the brink of total chaos. This tech is gonna pay off huge in the future if they keep optimizing.
The new animations, when they aren't hitching weirdly, are fantastic. Lighting is pretty good too.