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2560x1440 with 2X Supersampling. Not sure what resolution that works out to.
How is this game? Its funny?
Actually, yeah fuck that I'll keep on talking shit about this HOLY HELL.
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Eh, I dunno, they all look like lifeless porcelain dolls to me...You can say a lot of bad things about FF13, and many of them are true. But not that the character models aren't amazing.
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You can say a lot of bad things about FF13, and many of them are true. But not that the character models aren't amazing.
But the game's fun! and super smooth!Not being blown away by AW...
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2560x1440 with 2X Supersampling. Not sure what resolution that works out to.
Okay, this image is confusing me. What the hell is going on with the bottom of the van there? And the forklift? It looks like some kind of weird aliasing or something. Does it have something to do with the shadows?
The use of Chromatic Aberration should be made illegal in games because prolonged exposure can damage eyesight. CA is like watching 3D stereoscopic stuff without the glasses.Actually, yeah fuck that I'll keep on talking shit about this HOLY HELL.
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The use of Chromatic Aberration should be made illegal in games because prolonged exposure can damage eyesight. CA is like watching 3D stereoscopic stuff without the glasses.
Nobody should have to know how to use it. Bloom makes sense and is often needed to liven up otherwise flat lighting. CA makes no sense at all. I've never seen a game with CA that would look worse without it.
How did you manage to use SweetFX on BF4? And do SMAA and/or CA work?<screenshots>
How did you manage to use SweetFX on BF4? And do SMAA and/or CA work?