2560x1440 with 2X Supersampling. Not sure what resolution that works out to.
as far as resolution goes, that'd be in the neighborhood of a few different areas depending on their definition of "2x"
It could be, 1.96x, 2.25x, or 2x exactly via only increasing one axis over the other or using silly multiples like 1.414375x1.414375=2.000456641 (Like Nvidia does with DSR)
But honestly, for whatever reason, texture detail on the ground seems to just turn to absolute mud very quickly. Is that lack of AF or just stupid Mipping?
The texturing in general looks extremely muddy and low resolution. CoD isn't Open world the last time I checked, so it should be better IMO.
Shadows too.
At least they aren't abusing shit like CA though. And at least they are doing Cutscenes REAL TIME.
Okay, this image is confusing me. What the hell is going on with the bottom of the van there? And the forklift? It looks like some kind of weird aliasing or something. Does it have something to do with the shadows?
Looks like some kind of subsampling and then upsampling poorly or something , I noticed it on
this shot around the arms of the character in front of you as well