I hope for a 334.60 driver with SLI support and not a tech article about the game.
"Hey guys make sure you enable SLI in the control panel, mmkay?"
I hope for a 334.60 driver with SLI support and not a tech article about the game.
Driver auto detect gave me these.New driver inbound then ? Great.
Hoping for stability fixes in Alien Isolation, or perhaps CA need to do something on their end.
Release Highlights
New in GeForce Game Ready Drivers
The new GeForce Game Ready driver, release 344.60 WHQL, includes improvements which allows GeForce owners to continue to have the ultimate gaming platform. In addition, this Game Ready WHQL driver ensures you'll have the best possible gaming experience for Call of Duty: Advanced Warfare
Game Ready
Best gaming experience for Call of Duty: Advanced Warfare
Driver auto detect gave me these.
New driver inbound then ? Great.
Hoping for stability fixes in Alien Isolation, or perhaps CA need to do something on their end.
Also, sadly utilizing the borderless workaround (my gsync monitor am cry ;-and locking the framerate to 60 with MSI AB, I'm getting pretty good results at 2x supersampling (1080p native) with everything else maxed on my 780/i7 960 combo. A few drops during cutscenes aside, which after DR3 I'm going to say it's probably due to subsurface scattering, I'm pretty happy other than the lack of a FOV slider in SP. Hopefully they'll patch it in considering the requirements list it as supporting 65-90 FOV...
Yay, SLI!
Fucking hell kicks me back to the stupid cut scene just for changing resolution. At 1080p each card (970) is only at about 35-40% use and it's just sitting on the 60hz vsync.
The cards aren't going to go all out at 1080p with VSync enabled. Crank up the res with DSR and turn off VSync and you'll see some proper usage.
You should use DSR instead of Supersampling. Much better IQ.
There is a fix for the level loading issue in 344.60.
Still crashes (AI.exe stopped responding) on loading on my system (no freezes or hang). Faulty module : d3d110dll and display driver stopped responding.
The workaround is to disable some effects (tessellation mostly), I suppose CA will have to look into that.
Application Profiles
Added or updated the following profiles:
Assassin's Creed Unity control panel FXAA disabled
Call of Duty: Advanced Warfare
SLI and stereo profiles added
Dead Rising 3 SLI-Single profile added
Elite Dangerous SLI profile added, control panel FXAA disabled
Escape Dead Island SLI profile added
FIFA 15 SLI-Single profile added
Lichdom: Battlemage SLI profile added
Lords of the Fallen SLI profile added
MechWarrior Online DX11 SLI profile added
Monster Hunter Online Benchmark SLI profile added
Ryse: Son of Rome SLI profile added, stereo blocked
Sid Meier's Civilization: Beyond Earth ambient occlusion (AO) profile added
Sleeping Dogs Definitive Edition SLI profile added
The Crew control panel FXAA disabled
The Vanishing of Ethan Carter SLI profile added
There is a fix for the level loading issue in 344.60.
You should use DSR instead of Supersampling. Much better IQ.
Does dsr work with borderless windowed, though? Normally it wouldn't matter, but borderless is the only way to minimize stuttering atm for aw :/
Application Profiles
Added or updated the following profiles:
Assassin's Creed Unity – control panel FXAA disabled
•
Call of Duty: Advanced Warfare
– SLI and stereo profiles added
•
Dead Rising 3 – SLI-Single profile added
•
Elite Dangerous – SLI profile added, control panel FXAA disabled
•
Escape Dead Island – SLI profile added
•
FIFA 15 – SLI-Single profile added
•
Lichdom: Battlemage – SLI profile added
•
Lords of the Fallen – SLI profile added
•
MechWarrior Online – DX11 SLI profile added
•
Monster Hunter Online Benchmark – SLI profile added
•
Ryse: Son of Rome – SLI profile added, stereo blocked
•
Sid Meier's Civilization: Beyond Earth – ambient occlusion (AO) profile added
•
Sleeping Dogs Definitive Edition – SLI profile added
•
The Crew – control panel FXAA disabled
•
The Vanishing of Ethan Carter – SLI profile added
Glad to see the Alien Isolation and Shadow of MOrdor talk in the CoD thread. I thought for a second the new driver fixed the level loading issue with this game.
Shadow of Mordor must be a real hard nut to crack.
Stepped into daylight in Korea in the first level and thought I had loaded up MW3 by accident, please tell it gets better looking than this.
I am on max settings with a 980 GTX, and the shadow cache is off.
Welcome to next gen, Jesus. Even Ghosts had a better wow factor in the first level.
Activating DSR disables custom resolutions. DeadPool has smooth framerate only with a custom 59hz or 50hz resolution. I want to use DSR because IQ is really incredible (for me, with smooth at 22), but there are a few games that need custom refreshrates.
Mmm, maybe using GeDoSaTo I could fool those games with modified refreshrates...
Actually using DSR with custom refresh rates is possible. Check this thread:
https://forums.geforce.com/default/topic/786751/custom-refresh-rates-with-dsr-possible-/#4353802
There is a fix for the level loading issue in 344.60.
You should use DSR instead of Supersampling. Much better IQ.
Thanks. Tutorial read. I need to create a 1920x1079@50 hz custom res because DeadPool has a locked framerate of 59 fps and doesn't allow to select different refreshrates for selected resolution. The only way is having a custom res at 50 or 59hz and select that resolution in the game.
How can do this using your tutorial? Because I only see it's a fix for games that allow to select the refreshrate and those are a minority.
Still crashes (AI.exe stopped responding) on loading on my system (no freezes or hang). Faulty module : d3d110dll and display driver stopped responding.
The workaround is to disable some effects (tessellation mostly), I suppose CA will have to look into that.
What kind of performances can I expect with this ?
8gb ram
GTX 780 DCU2 OC Edition
i5-3570k
1080p resolution
Everything max plus 2x supersampling and you should be getting something like 60 fps locked except for the most graphics intensive parts of the campaign.
In Nvidia Control Panel you could try to create a resolution with the refresh rate you need and after that enable all DSR factors. Then go to "Change resolution" tab. Now while you're still on desktop choose and apply the resolution you want to use ingame. Go to Windows Control Panel >Hardware and Sound >Display >Adjust resolution >Advanced settings, navigate to "Monitor" tab and under "Screen refresh rate:" Select your custom refresh rate and apply. So now you're using your custom refresh rate and the res you want to use ingame already on the desktop. Maybe the game will detect it this way.