Wreck-It Ralph
Member
Spring-Loaded bangs his head against his keyboard every time somebody says that Asylum is better because it's "tighter".
Seriously though, what does that even mean.
Seriously though, what does that even mean.
Spring-Loaded bangs his head against his keyboard every time somebody says that Asylum is better because it's "tighter".
Seriously though, what does that even mean.
Spring-Loaded bangs his head against his keyboard every time somebody says that Asylum is better because it's "tighter".
Seriously though, what does that even mean.
AC's combat doesn't make AA's terrible in retrospect. AA set the stage for AC. We can acknowledge that AC's combat is as good as AA's, and the player can limit themselves to the same moves available in AA, or choose to use all the other options available to the player. There are no combat scenarios in AA that are any more tightly/deliberately designed than the ones in AC. You come across groups of guys in AA just like you do in AC. Sometimes, one guy has his back to a vent/door/window. Then you fight them all. AC is simply better than AA in that regard.
I truly believe AC's open world fundamentally changes very little about the series' structure and only allows more for the player to see/do. AA was a very guided experience with only a few parts that did something special with that linearity, things that couldn't have been accomplished in AC's (more) open world. I'd like to hear more specific examples of AA's design (really specific) since I haven't played it in a while.
They're valid for why someone would prefer one game to another, but when it comes to saying which is objectively better overall (something some people try to argue, in favor of AA), it is unconvincing. Especially when AC achieves arguably everything AA does, and then some.
Arkham Asylum sorta felt like a Batman combined with Die Hard 1.
Arkham City IS Batman combined with Die Hard 1.
Arkham City wins.
Batman:AC?
More like Batman: ADHD
In this context, tighter means less filler.
For how I wanted to play the game, the open world just got in the way. It's not there in service of the critical path, it's there in service of having a bunch of random tedious shit to do. So instead of having a fairly well designed metroidvania style map you get an overworld you need to traverse to get to discreet pockets of interesting content.
In this context, tighter means less filler.
It's not like anyone is forced to do any of City's side content. And the side content in City was much better than the side content in Asylum.
Spring-Loaded bangs his head against his keyboard every time somebody says that Asylum is better because it's "tighter".
Seriously though, what does that even mean.
It's kind of like this:
AA = 15 hours. 70% is awesome, 20% is great, 10% is merely good.
AC = 40 hours. 25% is awesome, 50% is great, 25% is merely good.
The numbers I picked aren't carefully formulated but they get the gist across. AA is a lot shorter, but the quality is more consistent. AC is much longer, but less consistent. You should be able to see how some people would prefer one over the other.
You need to realize that you probably won't change a single person's mind.
I thought it was all generally agreed city>asylum>origins
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I still stand by saying that Origins is the best.
Open world games always feel fluffy and aimless to me. Storyflow is always janky. AC was alright but other than the ending I barely remember anything about it.
I love that a small minority of us recognize Arkham Origins as the best all around Batman game.
Hard to believe for many, but so true.
Is such a thing even possible on the internet?
I vastly prefer Arkham Asylum. Some others have explained why I might feel this way due to their own sentiments, but that's that. I hated that Arkham City was all over the place. Too many villains for its own good, at that.
Sure it is! If you're having a discussion rather than an argument, someone might even admit it.
It's rare, but I've seen it. Even had my own mind changed a time or two.
I hear a lot of people talk about too many villains. Being a fan of the comics, it seemed like a standard 6 issue story arc to me. Something along the lines of Hush.
That quote tower looks like unreadable shit on my tablet.
batman AA was my favorite game last gen, along with the last of us. the game was fucking amazing, and it's get so much better when you collect all the riddles, reminded of zelda.