Long, short and definitive answer: NO.
Asylum has better design, more focus and hence is more fun.
Serves Rocksteady right for going open-world.
What do you mean by "better design"?
I hope you don't seriously expect everyone to read all of that...
I don't. I expect most to ignore the opening sentence in the OP and post a short dissenting opinion without ctrl+F'ing or ust skimming through those quoted posts.
About the difference in world-structure: I vastly preferred AA over AC in this regard, not because it was "like Metroid" but because its environments were relatively tightly designed. In AC, like in almost every open-world game, the environment became more of an obstacle to my target and it wasn't until you get the boost that it becomes bearable. Getting it earlier (or at least it being a mandatory unlock) is one of many reasons why I prefer Origins to City.
In what areas does Asylum's level design showcase deliberateness, and in what ways are those segments fun?
I think of when the player has to takeout a sniper and use the line-launcher to get to a new area as being a good example of that, but I can't think of any more off-hand that weren't (or wouldn't be possible) in AC. AC still has interior areas that require some thought/gadget use to get through (without having the "unstable structure" areas in AA that were serires of auto-platforming a la Uncharted).
I can't understand people saying traversal is a chore in AC, while it's fun in AA. It takes a long time to get from one side of AA to the other, and the scripted backtracking moments (or even worse, any unscripted backtracking) are wrought with loading screens, empty hallways and just running (since you can't grapnel to everything). In AC, you can get from one end to the other in a couple of minutes even without the grapnel boost. The player can choose to run around if they so choose, or zip/glide around, and/or beat up enemies along the way. I don't see how a game being extremely restrictive in comparison to its sequel makes it more fun to move around in. Even if you don't like gliding/running around... it takes, at most, three minutes to get from one end of the "horseshoe" in AC to the other. With teh grapnel boost, it takes less. I don't even want to think about how long it takes to get from one of AA to the other. I just remember going for the Riddler trophies in tha tgame being exceptionally dull as the Aslyum was completely empty.
1) AA was more fresh
2) AA has better stealth scenarios
3) AA has better "dungeons"
4) AA has a better designed and interconnected world
5) AA is more focused, there's not one billion super villain after you and calls coming from everywhere.
6) AA felt longer or the story more complete at least.
AC just has a more fleshed out combat system and free flying.
Both are great but I greatly preferred AA. AK on the other hand...
1) Very true. I suspect this plays into people's preference for AA since most people will play though games once, then shelve them. First exposures to a series tend to be most memorable too.
2) Very debatable. There are more stealth segments in AA than in AC (main stories), but the breadth of abilities/gadgets and enemy types in AC simply make those better, specially in challenge maps.
3) You'll have to specify what segments in AA you're talking about. AC still has "dungeons" and interiors that involve more than just running through hallways.
4) AA's world must be traversed in what is essentially a single path. That scripted path does double upon itself, but it's not up to the player where it takes them. You'll need to explain what you mean further, because all you're saying here is "linear is inherently better designed."
5) Simply ignore the side mission updates, and the game becomes a lot like AA, just with better ... everything. If mere mission indicators on a map bother you, then idk. All side content is optional.
6) AA's main story was longer when blazing straight through both games (something tha tmade me think it might have been better my first time through AC), but that's all it has.
I don't understand your argument that it "fools" people into thinking it's a Metroidvania when REALLY it's linear. Of course it's linear. But it is cool to see multiple areas throughout the game that you aren't sure how to reach, and then seeing them used later with whatever gadget you unlock.
Also, not that it's really important in the end, but I much preferred the intro of AA. AC's just felt like they were trying to be Uncharted or whatever, like YEAH SON IT'S THE EPIC SEQUEL TO THAT GAME YOU ALL LIKED YEAAAAAH CINEMATIC.
The bolded is true. It is cool to access a place you couldn't previously, but that's never up to the player to figure out in AA like it would b ein Super Metroid or Dark Souls.
All games "fool" people to a degree we're not actually fighting/saving people or blowing stuff up, Etc. but there are degrees of player agency. If you're told in a game where to go or how to get somewhere, and can only do it at a certain point, it will feel more like you completed an assignment rather than you actually figuring out where to go and how to get there.
AA only lets the player go certain places at certain times throughout the entire game (aside from Riddler trophies that are just off the beaten path). AC doesn't have any flexibility in its main game either, but there are side missions the player can do if they want. The player can just run around beating up thugs at any point in the game if they don't feel like going to the next main objective. There's some semblance of freedom compared to AA. Even in Super Metroid, a game consisting of "linear" paths, you can still go exploring and make significant progress in multiple directions, whereas in AA, you can't do jack if you go an unintended way.
Both intros in AA and AC were really good. I don't think AC's was overly bombastic, even though the concept of Arkham City is crazy (though, it's supposed to be)
I understand the points made, and I kind of agree, but the fact is....
...I enjoyed Asylum more.
We can talk differences all day but Asylum was first and everything was new. City didn't bring enough new content to the table, it just refined it, Which is fine, but I didn't enjoy it as much.
And that's fine. I don't want anyone to think the yshouldn't prefer whichever game they played, but it's helpful to look at why one thinks/feels a certain way about a given game.
Like I've said, I didn't think AC was that great the first time I played it. I would've missed out on all the game had to offer if I never picked it back up again. I'd hate for others who only blitzed through each game once to never give AC a fair shake when it might end up being one of their most enjoyed games.