The vast majority of games that have ADS: You cant hit anything within a certain distance without aiming down the sights, even if they are relatively close, unless its a shotgun.
Also it usually slows down your movement rate alot, making most firefights "stand and shoots".
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why didn't you say this here
I'm yet to see valid reasoning for this other than i) "I don't like it", or ii) "it's not Halo".
Believe in Phil Spencer.
![]()
Believe in Phil Spencer.
![]()
343 just shot themselves in the foot.
I don't know how much the rest of you know about Halo fan culture (I'm an expert), but no sprinting and lack of ADS are huge parts of it. It's not like it is in CoD where you can become successful by being a camper. If you camp in Halo, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the xbox public, after hearing about this, is not going to want to purchase Halo 5 for xbox one, nor will they purchase the Master Chief Collection. This is HUGE. You can laugh all you want, but 343 has alienated an entire market with this move.
343, publicly apologize and cancel sprinting and ADS for Halo 5 or you can kiss your business goodbye.
Or.... Maybe they could have not released the game a week before black ops 2 and gave that game a chance to breathe! Halo 5 is going up against a Treyarch COD, is history going to repeat itself or will 343 be smart and release the game in late November or early SeptemberAll you need to do is look at Halo 4s population to know that CODifying Halo doesn't work.
lol never played Halo and i am surprised at people freaking out about the ADS addition..
343 just shot themselves in the foot.
I don't know how much the rest of you know about Halo fan culture (I'm an expert), but no sprinting and lack of ADS are huge parts of it. It's not like it is in CoD where you can become successful by being a camper. If you camp in Halo, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the xbox public, after hearing about this, is not going to want to purchase Halo 5 for xbox one, nor will they purchase the Master Chief Collection. This is HUGE. You can laugh all you want, but 343 has alienated an entire market with this move.
343, publicly apologize and cancel sprinting and ADS for Halo 5 or you can kiss your business goodbye.
Gears is first person now.
![]()
why didn't you say this here
I was waiting for this, thank you.343 just shot themselves in the foot.
I don't know how much the rest of you know about Halo fan culture (I'm an expert), but no sprinting and lack of ADS are huge parts of it. It's not like it is in CoD where you can become successful by being a camper. If you camp in Halo, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the xbox public, after hearing about this, is not going to want to purchase Halo 5 for xbox one, nor will they purchase the Master Chief Collection. This is HUGE. You can laugh all you want, but 343 has alienated an entire market with this move.
343, publicly apologize and cancel sprinting and ADS for Halo 5 or you can kiss your business goodbye.
I get the ADS hate on a Halo game but why do much surprise over sprinting? Didn't Halo 4 already had sprinting?
Do you know stuff we dont?
You mean it felt like a game from 10 years ago.
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.
But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.
Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.
Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.
The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.
And that's just part of the issue.
Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
![]()
why didn't you say this here
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.
But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.
Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.
Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.
The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.
And that's just part of the issue.
Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
![]()
next tweet has to be about the gaf sony hive mind
#HaloIsNotCallOfDuty
No?
No.
No?
The vast majority of games that have ADS: You cant hit anything within a certain distance without aiming down the sights, even if they are relatively close, unless its a shotgun.
Also it usually slows down your movement rate alot, making most firefights "stand and shoots".
![]()
why didn't you say this here
Gears 3 already had ADS.
Other Halo titles, even Reach survived post CoD launches and DLC usually boosted players, 4 just stayed dead.Or.... Maybe they could have not released the game a week before black ops 2 and gave that game a chance to breathe! Halo 5 is going up against a Treyarch COD, is history going to repeat itself or will 343 be smart and release the game in late November or early September
Insightful.
This is the bottom line. Good writeup AmiroxA GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED
The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.
But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.
Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.
Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.
The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.
And that's just part of the issue.
Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.
When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.
You don't have to be a fan of Halo to understand why this is so problematic to so many.
![]()
next tweet has to be about the gaf sony hive mind
I get the ADS hate on a Halo game but why do much surprise over sprinting? Didn't Halo 4 already had sprinting?
You, sir, are brave. I'll give you that
I'm not a Halo fan, but you totally nailed most problems with today's games. I really miss the old Unreal Tournament/Quake III Arena style of fast gameplay![]()
343 just shot themselves in the foot.
I don't know how much the rest of you know about Halo fan culture (I'm an expert), but no sprinting and lack of ADS are huge parts of it. It's not like it is in CoD where you can become successful by being a camper. If you camp in Halo, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the xbox public, after hearing about this, is not going to want to purchase Halo 5 for xbox one, nor will they purchase the Master Chief Collection. This is HUGE. You can laugh all you want, but 343 has alienated an entire market with this move.
343, publicly apologize and cancel sprinting and ADS for Halo 5 or you can kiss your business goodbye.
Because it reduces the skill gap and Halo has always been a game that requires much more skill than Call of Duty.
Or.... Maybe they could have not released the game a week before black ops 2 and gave that game a chance to breathe! Halo 5 is going up against a Treyarch COD, is history going to repeat itself or will 343 be smart and release the game in late November or early September
343 just shot themselves in the foot.
I don't know how much the rest of you know about Halo fan culture (I'm an expert), but no sprinting and lack of ADS are huge parts of it. It's not like it is in CoD where you can become successful by being a camper. If you camp in Halo, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the xbox public, after hearing about this, is not going to want to purchase Halo 5 for xbox one, nor will they purchase the Master Chief Collection. This is HUGE. You can laugh all you want, but 343 has alienated an entire market with this move.
343, publicly apologize and cancel sprinting and ADS for Halo 5 or you can kiss your business goodbye.
![]()
next tweet has to be about the gaf sony hive mind
You are literally oozing superiority. You can explain why Halo is different or superior to other FPSes without shitting on other people because they don't play the type of games you do.