delishcaek
Member
I look at Ghost of Tsushima on PC and compare it to PS5 (where I played it back then) and I wish I had waited. The draw distance for grass and shadows on PC are much higher, so much so that it increases immersion when overlooking vast grassy fields.
What's really annoying here is that PS5 could handle ultra settings. It would need a 30fps cap and a reduction from 4k to 1080-1440p (some DRS magic), but base PS5 could run this game at max settings. PS5 Pro could push 60 (or at least 40fps) at ultra settings... but for some reason Sucker Punch never gave people a graphics mode, so you are left with low grass density at a distance.


What's really annoying here is that PS5 could handle ultra settings. It would need a 30fps cap and a reduction from 4k to 1080-1440p (some DRS magic), but base PS5 could run this game at max settings. PS5 Pro could push 60 (or at least 40fps) at ultra settings... but for some reason Sucker Punch never gave people a graphics mode, so you are left with low grass density at a distance.