DF Clips Is The High-End PC Experience Really *That* Much Better Than Consoles?

I mean, for the average gamer I'm sure a console is just fine, but if you're sensitive to low frame rates and blurry images the PC is miles ahead. Not to mention all the ways you can tailor your experience. For example I played FF7 Rebirth on my PS5 recently, and the image quality in performance mode is abysmal while in the open world.

Another thing that I saw mentioned above is accessibility, where PC is miles ahead. I got some minor brain damage from Covid which affects the way my eyes work together which means I'm really sensitive to post processing effects like motion blur, depth of field, chromatic aberration, bloom and vignette. In PC games there are nine times out of ten a way to turn these off, even if it means doing a .ini edit or modding. Just a few examples:

Starfield was unplayable for me due to how they use color filters everywhere. I downloaded a mod that removed the filters and the game was playable.

Hellblade 2 gave me serious eye strain due to all the post processing. Five minutes editing a .ini-file solved it.

Stalker 2 was smeared to shit with blur. I solved it by manually increasing draw distance of high resolution assets through the .ini file.

Kingdom Come 2 had that ugly ass UI on the screen all the time. I downloaded a mod that hides it out of combat.

For me there would be many games that would be unplayable if I played them on the PS5.

But yeah, if you don't care about TAA blur or sometimes playing in 30 fps (bleeergghh) then a console is just fine :) It is good that we have options. For me ray tracing is also often a game changer, and ray tracing on consoles is very hit and miss and often requires lowering the rendering resolution to ps3-era levels.
 
WTF did I just read
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Sony applies their world-renowned premium-level color science (present in their cameras and TV's) to the PS5. That's why, side-by-side, in real-life, PC games have a slight dullness and color incongruity when compared to the more vibrant/lushness/contrasty visuals of the PS5. I would take the PS5 Pro, all-day, everyday, with it's incredible color science over an RTX 5090-equipped PC that can give a resolution bump or some extra fps. It is of my persona opinion that connecting a PS5 Pro console to a large premium-quality QD-OLED TV offers the absolute best gaming experience you can get today.
 
I mean, for the average gamer I'm sure a console is just fine, but if you're sensitive to low frame rates and blurry images the PC is miles ahead. Not to mention all the ways you can tailor your experience. For example I played FF7 Rebirth on my PS5 recently, and the image quality in performance mode is abysmal while in the open world.

Another thing that I saw mentioned above is accessibility, where PC is miles ahead. I got some minor brain damage from Covid which affects the way my eyes work together which means I'm really sensitive to post processing effects like motion blur, depth of field, chromatic aberration, bloom and vignette. In PC games there are nine times out of ten a way to turn these off, even if it means doing a .ini edit or modding. Just a few examples:

Starfield was unplayable for me due to how they use color filters everywhere. I downloaded a mod that removed the filters and the game was playable.

Hellblade 2 gave me serious eye strain due to all the post processing. Five minutes editing a .ini-file solved it.

Stalker 2 was smeared to shit with blur. I solved it by manually increasing draw distance of high resolution assets through the .ini file.

Kingdom Come 2 had that ugly ass UI on the screen all the time. I downloaded a mod that hides it out of combat.

For me there would be many games that would be unplayable if I played them on the PS5.

But yeah, if you don't care about TAA blur or sometimes playing in 30 fps (bleeergghh) then a console is just fine :) It is good that we have options. For me ray tracing is also often a game changer, and ray tracing on consoles is very hit and miss and often requires lowering the rendering resolution to ps3-era levels.
PS5 Pro my man. Rebirth was transformed. Source: I have one and a gaming PC.

PSSR/FSR4 lite is good.
 
I have fun playing videogames on my PS5 while your steam backlog keeps growing because you dread fiddling around with settings and wearing clunky headphones so you don't hear your noisy pc. 😤

Settings are keeping PC gamers from playing games? lol....that's a new one.
 
Pc really is the way to go these days. I'd play a budget 60 series build at 1080p 24 inches over a console. Pc has all the pc oriented stuff and now almost everything from console as well plus mouse and keyboard support.

I love being able to pause a game and get right back to pc stuff if need be.

Consoles are still the way to go for a living room build.
 
Doesn't matter to me.. I'm still able to just pop up and play games I bought in the 90's up, I can play at work or home.. and with the steam deck I can play on long trips (Try using your PS portal in a car on a 5 hour trip to the beach)
 
I would rather game on a PC with a 2080ti or something over a console. It's not just about power. That said, ps5/ps5 pro are fine options too. Capable machines for sure. I just don't care for the console experience anymore.
 
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Personally my PC gaming has always been low-mid range at best. Hell, right now I'm using a Legion Go since my old rig started randomly rebooting and I couldn't self-analyze/fix it, so I passed it to my son to fuck around with who's more a tinkerer than I am. For me the main appeal for PC gaming goes something like this:

Free online play
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Emulators
vince-mc-mahon-stacy-keibler.gif


Multiple Storefronts/cheap keys
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Near infinite BC/ forward compatibility
oh-my-god-vince-mcmahon.gif
 
I thought I've read it all and then comes some dude talking about the secret of the color science. :goog_relieved:
 
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Personally my PC gaming has always been low-mid range at best. Hell, right now I'm using a Legion Go since my old rig started randomly rebooting and I couldn't self-analyze/fix it, so I passed it to my son to fuck around with who's more a tinkerer than I am. For me the main appeal for PC gaming goes something like this:

Free online play
vince-mcmahon-intrigued.gif


Emulators
vince-mc-mahon-stacy-keibler.gif


Multiple Storefronts/cheap keys
131.gif


Near infinite BC/ forward compatibility
oh-my-god-vince-mcmahon.gif

And then you have the amazing community mods that keep old games still legit the best of the genres even nowadays

27 years Falcon 4.0 updated continuously by modders for modern features, graphic engine overhauls, new planes, new fidelity in cockpits, VR, etc.



21 years later Richard Burns rally still the GOAT of rally by the sim community. Modders have tweaked physics further, triple monitor and VR support, sim rig force feedback, modern wheels granularity for feedback, new tracks, new cars, etc.



It goes without saying also that if SIM genre is your thing, there's really only PC to consider, be it space/flight/race sims.

And without going into the endless list of mods for the bethesda games, the stalker series, freespace 2, etc etc.

To me, buying 3rd party games on consoles is a total waste of money. They have no value in time. No I ain't keeping a dozen consoles attached to TV to keep compatibility. You can install an old ass PC game years later and you'll easily find that either it was updated for free for high resolutions or a mod exists to do it easily. They sell you a patch for "next gen" update on consoles and it's only a selected few. The rest of the games not updated? Tough luck. Even between pro and non pro versions of consoles, its patch dependent. FFS...
 
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And then you have the amazing community mods that keep old games still legit the best of the genres even nowadays

27 years Falcon 4.0 updated continuously by modders for modern features, graphic engine overhauls, new planes, new fidelity in cockpits, VR, etc.



21 years later Richard Burns rally still the GOAT of rally by the sim community. Modders have tweaked physics further, triple monitor and VR support, sim rig force feedback, modern wheels granularity for feedback, new tracks, new cars, etc.



It goes without saying also that if SIM genre is your thing, there's really only PC to consider, be it space/flight/race sims.

And without going into the endless list of mods for the bethesda games, the stalker series, freespace 2, etc etc.

To me, buying 3rd party games on consoles is a total waste of money. They have no value in time. No I ain't keeping a dozen consoles attached to TV to keep compatibility. You can install an old ass PC game years later and you'll easily find that either it was updated for free for high resolutions or a mod exists to do it easily. They sell you a patch for "next gen" update on consoles and it's only a selected few. The rest of the games not updated? Tough luck. Even between pro and non pro versions of consoles, its patch dependent. FFS...

Yeah I've never been into mods per se but yes, another great benefit for PC. And seconded on buying third party games on console, since I got into Steam a decade ago I'd say about 95% of my third party stuff is bought there. There was a brief period when Switch first came out where I bought a handful of smaller third party/indies stuff there like Steam Dig 2, Hollow Knight and a few others, but I pivoted away from that the moment the PC handheld scene took off ( first had a Deck, now on Legion Go).
 
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I always love these arguments, the absolute most I ever have to do is update the drivers through Nvidia to simply click and launch a game. The only time I've gotten into trouble is when I'm breaking a game by installing 100 mods which you have to know that is a possibility going in.

I bet when your console has an update you just throw it out the window out of sheer frustration huh?
I don't understand either. My son is 8 years old and starts the computer and plays portal all by himself. Are these people basic idiots?
 
??? Getting a Pro over base PS5 is 100% about just power, while a PC is far from being only about power.
Did I say PS5 vs PS5 Pro? I definitely didn't. I just said that choosing console is often a multitude of factors, and it's the same with PC.

Someone choosing a Pro over a regular PS5 yes is about power, but that's not what I said.
 
Did I say PS5 vs PS5 Pro? I definitely didn't. I just said that choosing console is often a multitude of factors, and it's the same with PC.

Someone choosing a Pro over a regular PS5 yes is about power, but that's not what I said.
What you quoted clearly meant buying the Pro over the base PS5 while downplaying pc advantages is funny.
 
Sony applies their world-renowned premium-level color science (present in their cameras and TV's) to the PS5. That's why, side-by-side, in real-life, PC games have a slight dullness and color incongruity when compared to the more vibrant/lushness/contrasty visuals of the PS5. I would take the PS5 Pro, all-day, everyday, with it's incredible color science over an RTX 5090-equipped PC that can give a resolution bump or some extra fps. It is of my persona opinion that connecting a PS5 Pro console to a large premium-quality QD-OLED TV offers the absolute best gaming experience you can get today.
I had given up on this thread... and missed this little gem. Dammmmnn

so here i am holding my dick .... i no longer feel like im getting a better experience.

Might want to get that checked!
 
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I think it's insane that the conversation is still about high end when it should be about just how shitty the 3060 and 4060 cards have been. Utter Garbage in comparison to the 1060 which was well over 2x more powerful than the PS4 just 4 years in. Easily ran everything on PS4 at 2x the framerate and higher settings.

Now? They are roughly on par and then people throw a fit when they cant do what they did last gen. Well, maybe instead of shitting on devs, sto[ sucking Jensen's cock and guzzling his cum, and maybe you will get a 2x more powerful GPU for $250-300 like you did last gen.

But no, you are looking at a 4070 Ti and they go for $800 which is more than a 1080 Ti back in the day that would offer you 4x more performance than a PS4.

PC market is absolutely fucked. Took me a year and a half to get a 3080. And it cant even do Path tracing in recent games due to vram bottlenecks or other issues. Wukong, Outlaws, Indy all are unplayable on this $850 card from 2022 when it finally became available. And thats ok, i can at least run most games at roughly 2x more frames and ps5 quality settings. I say most because in some games, its only around 60% more powerful so here i am holding my dick on a $2k PC deciding whether to play a 30 fps all settings maxed out at dlss quality or settle for mid-high settings and dlss performance at 60 fps at which point i no longer feel like im getting a better experience.

If anything, the new transformer model has finally exposed DLSS 4k performance as the shit excuse for a 4k upscaler its always been, but was recommended by everyone to run these next games at 60 fps. No wonder people think UE5 games dont look next gen, they are playing them at incredibly low resolutions. I saw some people using dlss 1440p quality or performance to hit 60 fps on a 4070. Like wtf. have some standards for this expensive fucking card.

I really hoped for PS5 pro to be better, but Sony phoned that in too so I will stick with my shitty machine because its less shitty than the premium $700 sony console. i just feel bad for everyone running 60 series cards this gen 4+ years in.

That was a period where a PC ports were actually optimized or at the least, on DX11 which allowed GPU vendors to actually modify the fuckups of devs on a driver level, which DX12 being a to the metal API is giving all this task on devs and they've done a shit job of it. GPU vendors can barely alter the baseline with DX12. I can't even imagine how big the software driver teams were in those days for each vendors.

We've had some of the worst optimized games in modern times with the likes of TLoU part 1 and Monster Hunter wilds where even at 8GB they manage to look worse than a PS3 game with 256MB. In TLoU part 1's case it was a decompression bug and was later fixed but still incredibly bloated. MH Wilds there's really no fucking explanations outside that they're high over there.

Also shame on peoples always picking the worst option in the lower end somehow. Same for 5060 I bet it'll sell like hotcakes. Never understood why. Or AMD releasing 7060 8GB when their whole schtick is high VRAM.

Intel is now a legit contender for console like settings and has the VRAM.



This video proves you really don't need much for base console parity. The CPU is just a 12400F also to begin with.

And got even better with the B series. 10GB for B570 but the better version being B580 at 12GB which is totally fine at the range of entry point. But it came a bit too late imo and 4060 derp card gathered the sales.
 
I mean, for the average gamer I'm sure a console is just fine, but if you're sensitive to low frame rates and blurry images the PC is miles ahead. Not to mention all the ways you can tailor your experience. For example I played FF7 Rebirth on my PS5 recently, and the image quality in performance mode is abysmal while in the open world.

Another thing that I saw mentioned above is accessibility, where PC is miles ahead. I got some minor brain damage from Covid which affects the way my eyes work together which means I'm really sensitive to post processing effects like motion blur, depth of field, chromatic aberration, bloom and vignette. In PC games there are nine times out of ten a way to turn these off, even if it means doing a .ini edit or modding. Just a few examples:

Starfield was unplayable for me due to how they use color filters everywhere. I downloaded a mod that removed the filters and the game was playable.

Hellblade 2 gave me serious eye strain due to all the post processing. Five minutes editing a .ini-file solved it.

Stalker 2 was smeared to shit with blur. I solved it by manually increasing draw distance of high resolution assets through the .ini file.

Kingdom Come 2 had that ugly ass UI on the screen all the time. I downloaded a mod that hides it out of combat.

For me there would be many games that would be unplayable if I played them on the PS5.

But yeah, if you don't care about TAA blur or sometimes playing in 30 fps (bleeergghh) then a console is just fine :) It is good that we have options. For me ray tracing is also often a game changer, and ray tracing on consoles is very hit and miss and often requires lowering the rendering resolution to ps3-era levels.
Fuck you remind me that console gamers can't switch all that eye cancer off.
 
I enjoy owning my games and with console, I've always got the disk. But if I do enjoy a game I would buy it on PC for better performance. Most multiplayer on console to play with the boyssssss
 
The way people talk about this like it's a team sport is so bizarre. You know you can own both, right? You know one doesn't have to be THE WORST THING EVER in order for you to enjoy the thing that you DO like? As always, threads like this become trainwrecks of absolute idiocy, and the worst takes imaginable.
 
Sometimes??? There are gazillions of games still locked to 30fps or less (and low resolutions).
Worst thing imo is old games that should run at 60fps on modern consoles but they just don't because the dev never bothered unlocking the framerate. Bloodborne, Kingdom Come, Dragon's Dogma, and many many more.
 
I mostly play single player and multiplayer strategy games on PC like Starcraft, Warcraft, Red alert, Civilization, Age of empires, Dota, etc. I really feel more comfortable playing rpg, fps, action game, and story base games with console, and that is my personal preference. It just plug and play.
 
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Sony applies their world-renowned premium-level color science (present in their cameras and TV's) to the PS5. That's why, side-by-side, in real-life, PC games have a slight dullness and color incongruity when compared to the more vibrant/lushness/contrasty visuals of the PS5. I would take the PS5 Pro, all-day, everyday, with it's incredible color science over an RTX 5090-equipped PC that can give a resolution bump or some extra fps. It is of my persona opinion that connecting a PS5 Pro console to a large premium-quality QD-OLED TV offers the absolute best gaming experience you can get today.

I'm not quite sure what you're on about here, but I did notice that the PS5 had a bit more robust picture quality than I saw on the Xbox Series X when playing the same game on both consoles.
 
Sony ponies wanted more than a ps5 so they bought the pro. The pro under delivered so now they are praying fsr4 can save Pssr and justify the price of the ps5 pro. in reality the pro is like the pc special needs cousin.

comparing the pro to even a mid range pc:

Funny GIF
 
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I have fun playing videogames on my PS5 while your steam backlog keeps growing because you dread fiddling around with settings and wearing clunky headphones so you don't hear your noisy pc. 😤
I also had fun playing on my PS5+Pro last year, in total 9 hours going by the official stats.

Meanwhile I had fun playing a couple hundred hours on my PC last year, including Sony's games, at higher settings, with fun mods when available, on the same TV and home theater AVR I use for the consoles, and this PC is more silent than the PS5.

Happy Eddie Murphy GIF
 
I can't fathom playing games at 30FPS. You don't need to make an entire video just to explain that.

There's only one exception I can accept, which is Bloodborne
 
Consoles used to have the "just put the game in and play" advantage, but that's long gone now too since everything installs, has day 1 patches, always online, etc.
Booting up directly into games is one thing PC can't do and consoles ditched it along with plug-in controllers and memory cards.
I find gaming lying down extremely uncomfortable and inefficient.
On top of the inherent inefficiency of using 30% more system resources to fill out that 65in 16:9 display when our eyes work much closer to 4:3.
playing pc on the couch involves two extra steps:
1. pressing the pc's power button
2. using a wireless keyboard to double click the game's .exe shortcut
Playing a game on PlayStation 2 requires one step - pushing the power button.
In half the time it takes a PS5 to boot you get a nice little audio visual sequence and go directly into your game.
 
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