Assassin's Creed Unity - PC Performance thread

UrbanRats

Member
love it, just not in this title. produces much worse results than whatever it is ubisoft is classifying as fxaa. heres a comparison i did

https://drive.google.com/file/d/0B2t0BsiVu0jpX0dKV011U3lNc1U/view?usp=sharing

outside of this and the crew beta, its the best form of aa ive ever seen.

Well in your video you can see how much performance TXAA eats up by comparison, but i wouldn't call it worse.
The building in the distance (on the right) shimmers far less with TXAA than with FXAA.
 

ICPEE

Member
Noob question: how do you display your PCs statistics like in the screenshot you posted?
Download and install MSI Afterburner

1) Click on "Settings" lower right corner of MSI Afterburner

2) Click "On-Screen Display" menu at the top

3) Tick "Show On-Screen display on captured screenshots and video"

4) Click "OK"
 
Here's an update on what I am seeing:

I previously had texture filtering set to High Quality in Nvidia's control panel, so I changed it to Quality and I am getting much better performance (and honestly I can't tell the difference).

Before switching the filtering quality, at Max settings 3200x1800 2xMSAA I was getting between 30-40 fps (after a game restart because changing AA in game seems to significantly affect performance).

Now, I get ~45fps with dips ~40fps in dense crowds. On roof tops, I get close to 50fps, and if I stare at the ground while running through the city I get 75-80fps. I still get the occasional stutter, but well within acceptable amounts.

I think I am happy the performance because the game looks absolutely amazing. Considering all the stuff that is going on at one time, this might be the best looking game I've played so far. The lighting is fantastic, and the density of the city adds a lot to the feel of the game. I'm enjoying it so far.

i7-3930l @ 4.6
GTX980 SLI
16 GB RAM
SSD
windows 8.1
latest drivers + SLI profile
 
Actually, FXAA is "going cheap on AA" ;)

What you are saying is "don't go no AA". Which is always good advice.

My advice is to turn off all in-game AA and inject SMAA. It actually performs a bit better too.

Turning on SweetFX (which enables SMAA) - 62 FPS

Turning off SweetFX and turning on in-game FXAA - 59 FPS

The blur from FXAA\TXAA is just too much for my tastes.
 

SaberEdge

Member
The problem is that my 970 runs Crysis 3 on High/Very high 1080p 60fps and looks much, much better than AC:U.

I understand that one is open world and one is not, but that's where the expectations are coming from.

I wonder which special version of Crysis 3 you have, because the one I have on my PC certainly doesn't look much better than Unity. In fact, I think Unity is using more advanced graphics techniques and simply looks better as well. Ryse already looked better than Crysis 3, now Unity looks a bit better than Ryse, especially in terms of the scale and density of its environments.

Honest question: have you even played Unity on your PC? Trust me, if I would have only seen the pictures in this thread I wouldn't be too impressed, but actually playing the game it looks incredible. The deeper into the game I get the more the game impresses me.
 
My advice is to turn off all in-game AA and inject SMAA. It actually performs a bit better too.

Turning on SweetFX (which enables SMAA) - 62 FPS

Turning off SweetFX and turning on in-game FXAA - 59 FPS

The blur from FXAA\TXAA is just too much for my tastes.

You know, technically (I have no idea why they would do this), but they could be doing some extra stuff on top of that FXAA with that setting. Hence why it runs worse than injected SMAA.

I have no idea what they would be doing though (something temporal? some super secret awesome FXAA?)
 
You know, technically (I have no idea why they would do this), but they could be doing some extra stuff on top of that FXAA with that setting. Hence why it runs worse than injected SMAA.

I have no idea what they would be doing though (something temporal? some super secret awesome FXAA?)

Well it's still blurry as shit so it's not THAT awesome :p

I wish this IQ was actually playable....

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So true. I've been thinking the same thing. People have unreasonable expectation based on the fact that for the past few years even people with mid-range PCs could basically max everything out. Assassin's Creed Unity is one of the first fully new generation games, not a cross-gen game like most of the games we've got so far this generation. Dragon Age Inquisition is also pretty damn demanding. So is Shadow of Mordor for that matter, despite being a cross-gen game.

I think some people are in for a rude awakening when they realize that all the upcoming demanding games are going to have similar requirements to AC Unity.

Im confident when Witcher 3 comes out, it will look beautiful and run much better than AC Unity across a broad range of cards.
 
I only have 1. For now. I thought about getting two, but with the way things are going, I feel like 4GB is going to be a bottleneck.

I agree, that and constantly worse SLI support makes it hard for me (someone who has used SLI for a very long time), to recommend it at all.
 
So true. I've been thinking the same thing. People have unreasonable expectation based on the fact that for the past few years even people with mid-range PCs could basically max everything out. Assassin's Creed Unity is one of the first fully new generation games, not a cross-gen game like most of the games we've got so far this generation. Dragon Age Inquisition is also pretty damn demanding. So is Shadow of Mordor for that matter, despite being a cross-gen game.

I think some people are in for a rude awakening when they realize that all the upcoming demanding games are going to have similar requirements to AC Unity.

Im confident when Witcher 3 comes out, it will look beautiful and run much better than AC Unity across a broad range of cards. Shit, Far Cry 4 probably will too.
 
Seems like people with really powerful PCs are getting the most out if this game right now. Everyone else seems to be drowning in technical problems. Only serious problems with PC seems to be the pop-in. And that freaky face disappearing thing. Hopefully they patch the game soon. Before Friday when I get it would be awesome.
 

hoserx

Member

I can't read this site of course but looking at those charts........ the minimum frame levels on the 980 SLI are hard to believe. I do believe that the game probably stays up there most of the time, but Id be shocked to learn that even with the cpu theyre using, that they don't get occasional drops that take them below 60 fps. That being said, Ive only played the game at 2560x1600 (970 SLI), so maybe it's possible at 1080p.
 

Damian.

Banned
Seems like people with really powerful PCs are getting the most out if this game right now. Everyone else seems to be drowning in technical problems. Only serious problems with PC seems to be the pop-in. And that freaky face disappearing thing. Hopefully they patch the game soon. Before Friday when I get it would be awesome.

Agreed, even with an 860m laptop I can achieve a mostly locked 1080p30 while looking better than PS4/XBone. Ubisoft really fucked console players with this title. It literally should not have been released on console in the state that it is in.


I can't read this site of course but looking at those charts........ the minimum frame levels on the 980 SLI are hard to believe. I do believe that the game probably stays up there most of the time, but Id be shocked to learn that even with the cpu theyre using, that they don't get occasional drops that take them below 60 fps. That being said, Ive only played the game at 2560x1600 (970 SLI), so maybe it's possible at 1080p.

The benchmark is suspect to me as well, I don't think it includes worse case scenario with a lot of NPCs on screen, my 970 is at 980 levels coupled with a CPU that is never stressed more than ~70% and I can't stay above 60fps in certain situations or on rooftops looking at a lot of smoke/geometry.
 
Wait for 8GB vram GPU, another 980gtx now makes little sense for me.

I'm pretty sure the 8GB 980\970 cards were only rumors. Didn't nvidia debunk those?

Or are you talking about waiting for 8GB cards in general?

I agree, that and constantly worse SLI support makes it hard for me (someone who has used SLI for a very long time), to recommend it at all.

I used SLI for 2 years before getting the 980. For most of the time, I had no problems recommending SLI. Now it seems SLI support has gone down the shitter. It's anyone's guess if a new game is going to support it these days...
 

hoserx

Member
I'm pretty sure the 8GB 980\970 cards were just rumored. Didn't nvidia debunk those?

Or are you talking about waiting for 8GB cards in general?


2560x1600, textures maxed out use about 3.5 gb of my 970 ram....... so unless youre playing at 4k or surround (GL/HF), you should be ok with this game.
 
Uhm, on the trees you're definitely right, and a pretty stark difference, too.
The buildings look better on TXAA though, to me (only based on that one video though).

Could it be a bug?

the trees and most of the geometry shimmer more with txaa. thats also just a very short video. as other have commented, when you actually play the game you see how much worse txaa looks. i hope its a bug, thats definitely the best case scenario as it has a chance of being fixed.
 
Agreed, even with an 860m laptop I can achieve a mostly locked 1080p30 while looking better than PS4/XBone. Ubisoft really fucked console players with this title. It literally should not have been released on console in the state that it is in.

Certainly seems that way. Ubisoft really need to stop pushing their games out the door before they're ready.

How buggy has your experience been on PC? If it's super buggy then I will probably just wait for a patch or two before I play it. The game looks great to me and I don't want shitty bugs and glitches ruining the experience.
 

AmFreak

Member
I can't read this site of course but looking at those charts........ the minimum frame levels on the 980 SLI are hard to believe. I do believe that the game probably stays up there most of the time, but Id be shocked to learn that even with the cpu theyre using, that they don't get occasional drops that take them below 60 fps. That being said, Ive only played the game at 2560x1600 (970 SLI), so maybe it's possible at 1080p.

It is known that GameGPU often have to high framerates. They probably don't test long enough (that's probably also the reason why they are always first).
So it's pretty possible that the reality is worse.
 
2560x1600, textures maxed out use about 3.5 gb of my 970 ram....... so unless youre playing at 4k or surround (GL/HF), you should be ok with this game.

Shadow of Mordor and The Evil Within are the start of a disturbing trend though. Unity might only use 3.5GB (I haven't checked myself), but I suspect the VRAM requirements are only going to go up.

And yeah, as much as I'd like to downsample, 4GB is definitely not enough for that these days.
 

Qassim

Member
The SLI scaling on those benchmarks isn't great - has anyone tried the updated SLI profile that was released earlier today?
 

JaseC

gave away the keys to the kingdom.
I used SLI for 2 years before getting the 980. For most of the time, I had no problems recommending SLI. Now it seems SLI support has gone down the shitter. It's anyone's guess if a new game is going to support it these days...

Nvidia has been dropping the ball pretty badly these past few months. That Dead Rising 3 was ultimately relegated to "SLI-single" is particularly ridiculous considering there are known bits that scale well and introduce only slight shadow flickering.
 

Saty

Member
GameGPU benchmarks only the max settings in the game where it's most curios how it runs on high\ in-between settings.

We really do need a website dedicated for benching games.
 

888

Member
So I finally would like to chime in. I avoided playing it yesterday but i finally took a few minutes to try it out.

I am seeing about 75 fps in the first area with the templar and with Arno. I see cut scenes at about 45 but the game shoots right back to 75 after. I am running 1920x1080, Full Screen, Enviroment and texture quality is Ultra, Shadows are high, HBAO+ and FXAA. I am going to keep playing around with it but so far it is a good looking game, kind of worried about the clunky fighting tho, feels a lot "Heavier" than before.
 

Shoe786

Member
The SLI scaling on those benchmarks isn't great - has anyone tried the updated SLI profile that was released earlier today?

I'm sorry, but I'm at work and can't look this up right away. Were there new drivers released today? If not, is there somewhere else I can find the updated SLI profile?
 

Damian.

Banned
Certainly seems that way. Ubisoft really need to stop pushing their games out the door before they're ready.

How buggy has your experience been on PC? If it's super buggy then I will probably just wait for a patch or two before I play it. The game looks great to me and I don't want shitty bugs and glitches ruining the experience.

Been mostly fine, I've fell through the world once when I pulled my sword out, and almost got stuck in the walls of a building while climbing. Played for 2 hours collecting chests and killing guards trying to find a sweet spot for performance.

I think I've decided to use 1/2 refresh rate 30fps lock while maxing out everything and downsampling since the frame pacing is better than your average PC game. I love 60fps, but I don't like random dips to the mid 50's, which with a 970 is hard to overcome, that is more jarring to me than a perfect 33.3ms frametime.
 
I'm pretty sure the 8GB 980\970 cards were only rumors. Didn't nvidia debunk those?

Or are you talking about waiting for 8GB cards in general?

Generally I've always preferred nvidia solutions, so I'll keep walking along this path..

Times are changing fast and more VRAM is becoming indispensable, especially for us screenshooters.
I suppose that in a few months new gpu's with more video memory will come out in the market, but of curse it's not a certainty.
 

Dr Dogg

Member
I wonder what the benchmark was. I have two 670s and even at my native res of 1680x1050 the game's Ultra High texture setting is too much for 2GB. I had to bump the setting down to High to get playable performance.

I think the difference is a $1,000 8 core (16 with hyperthreading) CPU clocked at 4.6ghz :p

In there usually CPU comparison section the charts for various CPU's for AMD and Nvidia it just says 'soon'.
 

Marmac

Banned
How did you activate your copy? I've got the retail PC version as well and when I try to enter the code in uplay it says the code cannot be activated yet.

I have a question. When I bought the retail version of Watch Dogs and inserted the disc while I was signed in Uplay, the game didn't install from the disc and still needed to be downloaded which I thought was fucking ridiculous. Am I doing something wrong here? The reason I got the retail version was to install the game quicker from the discs. I'd like to get the retail version of Unity but it'll be pointless if I still need to download the full game.
 

riflen

Member
The recent SLI problem is mostly a development resources/engine design/DirectX 11 issue. There's not much time to turn around these ports and DX11 does not help developers use multiple GPUs. Most developers need hands on help from NVIDIA for SLI support, so you can imagine that it'll only happen if the developers can spare resources to apply to the problem.

Microsoft mentioned at GDC that DX12 will have constructs that will allow developers to better use all GPUs in the system. They showed nothing though, so who knows if the situation will ever improve. I know that DX11.3 and DX12 will co-exist, so even good multi-GPU support in DX12 doesn't guarantee that things will improve for all Windows games.

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Still only need 8GB system RAM I see.
 

Evo X

Member
I have a question. When I bought the retail version of Watch Dogs and inserted the disc while I was signed in Uplay, the game didn't install from the disc and still needed to be downloaded which I thought was fucking ridiculous. Am I doing something wrong here? The reason I got the retail version was to install the game quicker from the discs. I'd like to get the retail version of Unity but it'll be pointless if I still need to download the full game.

I bought this retail and installed from the discs. Came on 5 DVDs. After install I booted up uPlay and entered my CD Key and everything worked smoothly. Only thing it had to download was the Day 1 patch.

So I finally would like to chime in. I avoided playing it yesterday but i finally took a few minutes to try it out.

I am seeing about 75 fps in the first area with the templar and with Arno. I see cut scenes at about 45 but the game shoots right back to 75 after. I am running 1920x1080, Full Screen, Enviroment and texture quality is Ultra, Shadows are high, HBAO+ and FXAA. I am going to keep playing around with it but so far it is a good looking game, kind of worried about the clunky fighting tho, feels a lot "Heavier" than before.

Don't worry, that's because Arno is a noob at that point in the story. The combat becomes faster once you go through the intro section and complete the Assassin training.
 

Dr Dogg

Member
It's not a framerate issue but a memory swap issue. The stuttering was relentless.

Your guess is as good as mine as what VHQ means for the settings they have used and my Russian is as good as Google translates. But lookung at the VRAM usage charts further down in the article...
You're going to get asset swapping at 2GB at 1920x1080. That's apparently Maximum Quality. Watch Dogs was just unbearable while streaming textures loaded in using Ultra textures whereas Wolfenstein would grind to a halt if I went over 3GB but no straight up bar graph is ever going to show that. That's where you want a frametime analysis.
 
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