Full match of Halo 5 mp

I'm rather liking most of what I see. I like that is fair by everyone having the exact same abilities so it is a game based on more skill and ability rather than luck or who shot first.
However I can't really judge all that much without playing myself, so bring on that beta.
 
I'm not going to argue with you about what you like and don't like, but you should try it in december. The vast majority of pros and schmoes we talked to enjoyed it, regardless of their prior stance on TTK. Now you may still dislike it, but you should play it in the context of the other stuff rather than making assumptions about an imbalanced match ona vid.


You might still hate it, but looking is not the same as trying.

good reply. was the impression i got from the dev video i posted a few pages back too, so i'm pretty happy. they really did spank you at your own game :D

btw, anyone know, was the beta invite on MCC? actually pretty interested now after watching a few vids.
 
Hey, Funknown, I've been wondering; as the resident CE evangelist, what do you think of the H5 beta footage?
It looks like what Halo 4 should have been, and I'm really looking forward to it. A lot of it I like (Thrusters, faster gameplay (movement and killing), presentation, etc.), but some other stuff I'm skeptical about. ADS scoping might be alright and less jarring than traditional Halo scopes, so I'm willing to test it out with an open mind. I really, really like how effective automatics are, despite how "in agreement" competitive Halo players seem to be over automatics in Halo. The argument has always been how easy they've been to use, but much like sprint, it doesn't have to be designed how we've experienced before.

That's supposed to be the beauty of game design; empowering those with creative muscles to produce something of quality for their fans. Sometimes the mark is missed, but when the proper balance is struck.. Magic.
I'm not going to argue with you about what you like and don't like, but you should try it in december. The vast majority of pros and schmoes we talked to enjoyed it, regardless of their prior stance on TTK. Now you may still dislike it, but you should play it in the context of the other stuff rather than making assumptions about an imbalanced match ona vid.

You might still hate it, but looking is not the same as trying.
Send my thanks to those in charge of designing the Pistol with 12 shots. Seriously <3


EDIT:
wtf is that BEEPING?? jesus that's annoying. i'm pretty sure i could tell fine when i was hitting people in the original....
It's when your shots register on the enemy. In Halo PC (the code which CE is based on in this collection), the only way to know for sure that your shots registered is when you hear that sound, otherwise try not to get thrown off when their shields flicker thinking you landed a shot.
thats just a placeholder right? i don't know what it would be placeholding (?) but what the fuck
Unfortunately, it's needed because you can't use the shield flickering as indication of your shots registering. It's strange.
 
Never understood why people think longer kill times makes this more of a reality instead of making the aiming and movement skillful.

For example:

wtf is that BEEPING?? jesus that's annoying. i'm pretty sure i could tell fine when i was hitting people in the original....
 
It looks like what Halo 4 should have been, and I'm really looking forward to it. A lot of it I like (Thrusters, faster gameplay (movement and killing), presentation, etc.), but some other stuff I'm skeptical about. ADS scoping might be alright and less jarring than traditional Halo scopes, so I'm willing to test it out with an open mind. I really, really like how effective automatics are, despite how "in agreement" competitive Halo players seem to be over automatics in Halo. The argument has always been how easy they've been to use, but much like sprint, it doesn't have to be designed how we've experienced before.

That's supposed to be the beauty of game design; empowering those with creative muscles to produce something of quality for their fans. Sometimes the mark is missed, but when the proper balance is struck.. Magic.
<3

Whatcha thinking about Sprint, in Halo 5 and in general?
 
Never understood why people think longer kill times makes this more of a reality instead of making the aiming and movement skillful.

For example:

that beep though

thats just a placeholder right? i don't know what it would be placeholding (?) but what the fuck
 
god they should've removed it. horrible imo


anyway, so does the MCC = an invite, or just a way to access the beta + you need an invite?
 
Whatcha thinking about Sprint, in Halo 5 and in general?
As long as the core of what makes Halo fun is still there, sprint can exist. Sprint was never the one thing to break Halo's formula and people wrongly blamed it IMO. The bigger issue with people escaping battles were the long kill times and superfluous elements like AA's and Equipment.

Spartans jumping into the arena before a match starts and the in-game Spartan chatter are cool. Although, the mic CSHH or whatever that's called needs to be toned down and changed a bit to distinguish itself from CoD; it sounds way too similar for my liking. SMG is badass, AR is awesome, Pistol has 12 shots, DMR returns, BR looks good, I'm surprisingly okay (for now, we'll see if that changes) with the ledge grab, and overall I'm excited. Looking forward to it and analyzing the gameplay.
 
NEW Halo 5 GAMEPLAY - BREAKOUT on CROSSFIRE

http://www.youtube.com/watch?v=7bmPgWpJCDk&list=UU-UXMS9Q-apozW8jALP5UZw

Damn this looks amazing! I expect this game (and especially this new mode) will be a huge hit in the competetive scene.

Breakout looks fun, i imagine i am gonna be getting my ass handed to me though. I was alright it SWAT but it's been a while since i last played. That SMG looks pretty beastly right now too. I see the animation at the end now that people were complaining as "dudebro" (ugh) and, i'm pretty meh on it to be honest. Seems like a pretty small thing to be bitching about tbh. Didn't see much "smart scope" in this either and the player seemed to do just fine. I will be using recon control scheme when i finally play this.
 
updated OP with new footage. that smg....

SMG will probably get a bit of a nerf I'm guessing during the beta when it has the most kills. Though, looking at it in the low shield/low health mode of Breakout makes it look OP like crazy, we need more footage of it in a standard match and how effective it is against a full shield.
 
As long as the core of what makes Halo fun is still there, sprint can exist. Sprint was never the one thing to break Halo's formula and people wrongly blamed it IMO. The bigger issue with people escaping battles were the long kill times and superfluous elements like AA's and Equipment.

Spartans jumping into the arena before a match starts and the in-game Spartan chatter are cool. Although, the mic CSHH or whatever that's called needs to be toned down and changed a bit to distinguish itself from CoD; it sounds way too similar for my liking. SMG is badass, AR is awesome, Pistol has 12 shots, DMR returns, BR looks good, I'm surprisingly okay (for now, we'll see if that changes) with the ledge grab, and overall I'm excited. Looking forward to it and analyzing the gameplay.

I see. And your enthusiasm is very apparent. For some reason i imagine you grinning (even though i have no idea how you look) when you watch Halo 5 footage.
I disagree with you when it comes to Sprint though (and especially about superfluousness of Equipment! Best addition ever even if their implementation sucked*). I think Sprint has more issues than merely enable easy escapes, it allows, nay, it promotes melee-rushing, and the maps are too often made too big to accommodate it. There is no evidence Halo 5 isn't doing these same mistakes once again. (Also, as i keep saying, it affects the control scheme negatively. I hate that any function gets placed to the D-pad, it is awkward to use.)
And also about the SMG; it is not badass, because it looks terrible. Give me back my Halo 2/3 or ODST-like SMG. Otherwise i like the fact it is back even without dual-wielding, though i question why, since the AR is there as well.

*Terrible balancing in them. You know when the Bubble Shield is really awesome? When the game has tanks. The damn tanks that kill you with one shot. The Bubble gives you a fighting chance. Unfortunately Bungie insisted putting it on small maps without vehicles... It ground Guardian quite often to halt.
 
Remember that in Breakout mode, players have less shield. It's OP regardless in other modes as well though.

Towards the end of the Breakout video, the smg damage dropped off huge from range. You need to be pretty close to do damage.
 
After watching more of it I think it looks like fun. I'm sure there will be options people will use to make it play more like classic Halo. Base Halo has hardly ever been good. Remember Halo 1 basic settings were that you started with a plasma pistol. Halo 2 you started with a SMG. Halo 3 you started with AR and had equipment all over the map. It took places alternative settings by people like MLG to really bring out the greatness in MP imo, so I'm not too worried. I expect different things to be there to attract a new crowd and keep it new and interesting. It'll be interesting to see how all of this stuff plays out.
 
ADS seems to give the player no advantage at all. It's just an animation at this point.

Indeed. So why even have it? Other than to pander to COD-crowd.
The old scope-implementation is more clear, with better peripheral vision, and good lore explanation.
I admit the holo sights look kind of cool, but couldn't they just tweak the old scope to be more holo-like instead of having black lines? No need to have the weapon and scope itself taking up space on the screen.
 
Indeed. So why even have it? Other than to pander to COD-crowd.
The old scope-implementation is more clear, with better peripheral vision, and good lore explanation.
I admit the holo sights look kind of cool, but couldn't they just tweak the old scope to be more holo-like instead of having black lines? No need to have the weapon and scope itself taking up space on the screen.

Your peripheral vision has a lot more range with the new system versus before. With speed and movement ease being upped, seeing somebody move around you or flanking will become a lot more important than before.
 
The game looks amazing other than the SMG killing way too fast. DMR should be better than the SMG other than in shotgun range.

Agreed. SMG should be a starting weapon*, DMR should be a map pickup, so it should be able to beat the SMG in all but very specific circumstances.

*as the second weapon to a BR
 
Your peripheral vision has a lot more range with the new system versus before. With speed and movement ease being upped, seeing somebody move around you or flanking will become a lot more important than before.

Does it? 2x zoom is still 2x zoom, isn't it? (Though i guess this depends on the base FOV?) And the gun takes more space and is not transparent, unlike the old scope view (which, could have been even more transparent/less darkened now that i think of it).
And toggling scope is presumably faster than the animation of the Spartan bringing the weapon up.

Is there any footage of vehicles or bigger arenas?

None yet. Those are not in the beta.
 
I've read very little discussion about the supposed decrease in auto aim, which is a big plus. It was somewhat noticeable when the pros were firing the DMR in the Midship game, but Greenskull has now confirmed it.
 
I'm not sure how I feel about this.

I was one of those people that, while still preferring the classic games, nevertheless enjoyed Halo 4 quite a lot. But from what I've seen of Halo 5 so far my gut feeling is that I don't really like the look of it, although I can't pin down why that is. It's certainly an interesting set of changes, however, so I will at least give the beta a fair chance.

That said, I do know that I'm definitely not a fan of 343's art or fiction design. Everything in their games looks somehow more generically futuristic than I'm used to, like the marines in Halo 4 or the design of the ring in Halo Anniversary. I don't think their games 'feel' like the universe of the original games; even the team logos in this one look like they've been lifted from Unreal Tournament. It's pretty inconsequential in the grand scheme of things, I know - it won't be a decisive factor in whether I end up buying Halo 5 - but I don't think I'm the only one who's noticed the art shift.
 
Does it? 2x zoom is still 2x zoom, isn't it? (Though i guess this depends on the base FOV?) And the gun takes more space and is not transparent, unlike the old scope view (which, could have been even more transparent/less darkened now that i think of it).
And toggling scope is presumably faster than the animation of the Spartan bringing the weapon up.



None yet. Those are not in the beta.

On that count, the aiming animation doesn't seem to be more than 2-3 frames, so it's more or less on par with the old zoom.

As for before, if the zoom only takes place in the scope, rather than over the entire screen, you would technically see more stuff to the sides.

I'm not sure how I feel about this.

I was one of those people that, while still preferring the classic games, nevertheless enjoyed Halo 4 quite a lot. But from what I've seen of Halo 5 so far my gut feeling is that I don't really like the look of it, although I can't pin down why that is. But I will at least try the beta.

That said, I do know that I'm definitely not a fan of 343's art or fiction design. Everything in their games looks somehow more generically futuristic than I'm used to. I don't think it 'feels' like the universe of the original games; even the team logos look like they've been lifted from Unreal Tournament. Pretty inconsequential in the grand scheme of things, I know - it won't be a decisive factor in whether I end up buying Halo 5 - but there you go.

You can say a lot of things about the new art, but "generic" really isn't one of them.

Mantle's_approach.png
 
I liked the base speed here, but as I have said, the trade off is that the maps become larger. Sprint should be removed for 4v4 matches so maps can revert back to their original size from past games. In larger maps I think it would be beneficial.
 
Remember that in Breakout mode, players have less shield. It's OP regardless in other modes as well though.

SMG will probably get a bit of a nerf I'm guessing during the beta when it has the most kills. Though, looking at it in the low shield/low health mode of Breakout makes it look OP like crazy, we need more footage of it in a standard match and how effective it is against a full shield.

didn't know you have less shield in that mode. Still powerful though, you can get a kill within a second.
 
Hmm, TTK didn't seem as low as I imagined, but it's still low enough to change how people approach each other IMO.

All the beeps I guess are shots when they confirm they hit? Neat touch.

EDIT: The sound design is AMAZING.

I know eh? Sound is just pure ACE!
 
Does it? 2x zoom is still 2x zoom, isn't it? (Though i guess this depends on the base FOV?) And the gun takes more space and is not transparent, unlike the old scope view (which, could have been even more transparent/less darkened now that i think of it).
And toggling scope is presumably faster than the animation of the Spartan bringing the weapon up.



None yet. Those are not in the beta.

I've always felt blind to my surroundings with the old zoom system, yeah the gun isn't in view, but the tunnel vision combined with the overlay is really distracting.
 
You can say a lot of things about the new art, but "generic" really isn't one of them.

Mantle's_approach.png

The best part of the Mantle's Approach is how its description says that it is not as large as other Forerunner vessels.

The thing is literally a mobile Moon. Man, I loved the Forerunner trilogy... easily the best Halo novels since Evolutions.
 
On that count, the aiming animation doesn't seem to be more than 2-3 frames, so it's more or less on par with the old zoom.

As for before, if the zoom only takes place in the scope, rather than over the entire screen, you would technically see more stuff to the sides.

One sees just fine with the old scope view in older Halos, unless your TV was very dark or something. (Though i think some Halos insisted on putting some stuff there, distortion effects or such.)
Anyway, that's a lesser issue, next to the stuff from the weapon blocking my view near the center! I remember that in CODs and BF3 i opted for most clear scope because of this issue.
 
I disagree with you when it comes to Sprint though (and especially about superfluousness of Equipment! Best addition ever even if their implementation sucked*). I think Sprint has more issues than merely enable easy escapes, it allows, nay, it promotes melee-rushing, and the maps are too often made too big to accommodate it. There is no evidence Halo 5 isn't doing these same mistakes once again. (Also, as i keep saying, it affects the control scheme negatively. I hate that any function gets placed to the D-pad, it is awkward to use.)

And also about the SMG; it is not badass, because it looks terrible. Give me back my Halo 2/3 or ODST-like SMG. Otherwise i like the fact it is back even without dual-wielding, though i question why, since the AR is there as well.
I won't be melee rushing if the kill times are fast. I won't be running away from fights if it delays my shield recharge and the kill times are fast. Halo 5 Midship looks to be a good size with more surface area, a change I'm all for. And of course there's no evidence, but I'm going with optimism for now.

As for the SMG, yeah, definitely feels redundant now that you can scope with the AR, but personally I'm fine with its existence. I just hope they distinguish the alien weaponry more this time around.
*Terrible balancing in them. You know when the Bubble Shield is really awesome? When the game has tanks. The damn tanks that kill you with one shot. The Bubble gives you a fighting chance. Unfortunately Bungie insisted putting it on small maps without vehicles... It ground Guardian quite often to halt.
Halo 3's Equipment though is silly IMO and why you think you should be able to stand toe to toe with a frikkin Tank while on foot is beyond me lol. If you're getting trapped somewhere by a Tank, then good on the Tank guy, figure a way out of it. A Tank is supposed to dominate a match and isn't a problem when balanced properly, like the CE Tank ironically enough :b
 
The only real issue I'm having with Halo 5 at this point is it letting you know when the power weapons are coming back. I don't like that because I think keeping a mental note of the timing and placement of power weapons is a major part of what makes Halo enjoyable for me.
 
The best part of the Mantle's Approach is how its description says that it is not as large as other Forerunner vessels.

The thing is literally a mobile Moon. Man, I loved the Forerunner trilogy... easily the best Halo novels since Evolutions.

Bigger, even.


One sees just fine with the old scope view in older Halos, unless your TV was very dark or something. (Though i think some Halos insisted on putting some stuff there, distortion effects or such.)
Anyway, that's a lesser issue, next to the stuff from the weapon blocking my view near the center! I remember that in CODs and BF3 i opted for most clear scope because of this issue.

Think of it this way: a scope takes a portion of the image, and enlarges it. the space around that portion is lost. In previous Halos, the image is enlarged to fill your entire screen; here, only the portion inside the scope is enlarged, with the rest of it remaining at (more or less) 1x zoom. I'd have to crunch the numbers, account for the screen space lost to the bits and pieces of the scope, but you might actually see more of the original view than before.
 
Everything about the design of this looks like Halo : Arcade.

I might be able to dig it though. Love me some Halo, but 5 does need some significant changes to garner more interest I feel. And all the classic Halos are on the Xbone now anyway.

Don't know if it'll be enough to get me to get an Xbone though.
 
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