Iwata reveals more tidbits on revolution to reuters (somewhat newish)

DarienA said:
I just don't agree with this line that there is little room for improvement even if we're just looking graphically(which doesn't begin to discuss how we can improve some games by having more complex AI) because the reality many of the games with large environments still have issues be it low res textures here... tearing there, etc...

We have not come even close to getting to the point where there can be no more graphical improvements. If anything increases in technology not only allow for little games to be refined, but allow for the creation of games of a larger scope... be it a full planet, a solar system, etc... we've really only just begun....

No, don't interpret 'little room for improvement' in an absolute sense. What I'm saying is kind of subtle. I guess I should say there's no transition from 2D to 3D and there is very little correcting of what was wrong from the previous generation. More, is what we are going to get. That 's certainly improvement, but maybe not the most impressive kind.
 
Why is everyone pissed off about the controller comment? I mean I'd rather play a game with whatever the hell the Revolution controller is then that POS Playstation 3 controller. Maybe he's just saying it won't look and play like a boomerang so that more people won't be turned off by it.

I mean I showed the PS3 controller to a bunch of casual people who were going to get the PS3 and after they saw the controller you should have seen the look on their faces. They thought I was joking and said Sony would never be that dumb to release something like that. Then when they found out it was real they all said that they might buy an Xbox 360 or Revolution instead of the PS3 now. (and this was coming from people who have owned the PS1 and PS2).

Also doesn't the fact that the Gamecube controllers work on the Revolution mean that even if you don't like the Rev controllers that you could just use the Cube one's instead? I mean how would the system know?
 
I think it would be neat if the controller were wackier than anything we could imagine. I have something in particular I'd love to see that has nothing to do with hands or buttons.
 
I am just about convinced that Iwata is an undercover agent working for Microsoft. Infiltrate and ruin the company from within, or something.
Where does creating the GameCube's best selling game fit into this? :lol
 
Krowley said:
the above sounds VERY MUCH geared for the japanese market. I haven't heard very many american gamers complaining about things like that, but i know that kind of stuff hurt the xbox in japan.
*sigh*

that's because he's talking about people who aren't gamers.
 
If anything increases in technology not only allow for little games to be refined, but allow for the creation of games of a larger scope... be it a full planet, a solar system, etc...

I think the concern about diminishing returns has more to do with the fact that games of such large scope that you've mentioned require a game staff in the several hundred to pull off. Certainly there have already been a few games (like the Final Fantasy titles) that have had 100+ staff, but we're talking 500+ to make such ridiculously huge games that you're mentioning.

Eventually game companies in a bid to outdo each other in graphics and depth are going to run into this problem, where games will require more money to produce and take much longer dev times, and yet these games will sell just about the same as earlier games that required less money and time to produce. Nintendo sees that as a bad trend and wants to stop it with the Revolution, but since the Revolution is most likely only going to be a niche system, it's more like an interesting alternative than anything else. I guess we'll see how it does in the market.
 
Nintendo said:
Right now, game consoles are important for the game fan, but for the rest of the family, it's just a piece of nuisance that's loud and eats up electricity

Oh....gee...thanks for that...

I'd much rather have a console that's not a nuisance than having one that rocks.
 
Pellham said:
I think the concern about diminishing returns has more to do with the fact that games of such large scope that you've mentioned require a game staff in the several hundred to pull off. Certainly there have already been a few games (like the Final Fantasy titles) that have had 100+ staff, but we're talking 500+ to make such ridiculously huge games that you're mentioning.

Eventually game companies in a bid to outdo each other in graphics and depth are going to run into this problem, where games will require more money to produce and take much longer dev times, and yet these games will sell just about the same as earlier games that required less money and time to produce. Nintendo sees that as a bad trend and wants to stop it with the Revolution, but since the Revolution is most likely only going to be a niche system, it's more like an interesting alternative than anything else. I guess we'll see how it does in the market.

Next-gen development is going to be interesting. If most consumers are expecting something on the level of that Killzone2 demo as the standard, a lot of developers will be fucked IMO. It looks like this is one of those areas in which Nintendo wants to take advantage of based on what they have said in the past week. I remember Reggie clearly stating that their new machine would be inviting for smaller teams and independents--that should be good thing for Nintendo in an industry where consolidation and bankruptcies are increasing. That doesn't mean that Nintendo is guarenteed to have many of the small guys supporting their system, but it's a good start.
 
ge-man said:
Next-gen development is going to be interesting. If most consumers are expecting something on the level of that Killzone2 demo as the standard, a lot of developers will be fucked IMO. It looks like this is one of those areas in which Nintendo wants to take advantage of based on what they have said in the past week. I remember Reggie clearly stating that their new machine would be inviting for smaller teams and independents--that should be good thing for Nintendo in an industry where consolidation and bankruptcies are increasing. That doesn't mean that Nintendo is guarenteed to have many of the small guys supporting their system, but it's a good start.

The problem is that development isn't any easier just because the system is weaker. All else being equal, a more powerful system is better because the developers don't have to spend time optimisng framerate and managing memory constraints. And if the PS3 and Xbox 360 raise the bar for what gamers find acceptable, how is the revolution gonna help?

Making it easier for indie developers to get their games out is certainly commendable but Sony and MS could do that just as well. Sony released PS2-linux this gen for example and MS devkits were MUCH cheaper than Gamecube ones. So while Nintendo tend to talk about stuff like making developer's lives easy, this rarely manifests itself in any concrete action.

The only way the Revolution will succeed is if it opens up a completely new market for consoles and sells so well that publishers will get interested. Otherwise it will be the home of Nintendo first party games and PS2 ports from EA.
 
Who said I was talking about weaker. One of things that hasn't been emphasized is the fact that development environment should be similar to the GC one, making it easy for folks who have worked on the system to make the jump. Furthermore, I expect the the kits to be the cheapest this time around.

As for the power equals ease arguement, that remains to be seen really. I think Nintendo is banking on their system to attract developers who are more interested abstract and stylized games. In other words, Nintendo want to target the folks making the Viewtiful Joes and Katamari's as opposed to those making KillZone 2 or Gear of War. It's a gamble, but I don't see where else Nintendo is going to go right now. If the PS3 is a real beast, they will be raped just as hard as MS is getting raped at the moment. Better to be a viable alternative (like the Saturn or PCE) than being a pretender trying to still the throne savy and determined market leader.
 
Iwata said the new console is aimed at customers who hate clutter and find current games and the controllers used to play them to be confusing and difficult.

I'll probably get some heat for this, but I really would rather have more games that are pick up and play, instead of L2+R2+all face buttons pressed in a clockwise motion= menu screen.

ICO would be my example.
 
mightynine said:
I'll probably get some heat for this, but I really would rather have more games that are pick up and play, instead of L2+R2+all face buttons pressed in a clockwise motion= menu screen.
I know you're using hyperbole here, but the trouble is I don't think many console games even come close to that level of complexity. Can you name some that have given you trouble because of their controls being too complex? (Note: fighting games don't count as pulling off combos and such should be somewhat difficult as a reward for the more experienced player).
 
Unless something further is shown regarding the range of games possible on this console, the following parameters must be followed:

1. This console is not to be expected to please hardcore gamers.
2. Nintendo fans who are also hardcore gamers will need to buy at least one other console.


Thank you.
 
the above sounds VERY MUCH geared for the japanese market. I haven't heard very many american gamers complaining about things like that, but i know that kind of stuff hurt the xbox in japan.

Actually, I do run into that a lot inAmerica. People who played games when they were younger, say in the 80s, but look at today's games and a modern controller and just say no. These people also love their old games, so I see who Nintendo is going after... I just don't know if it will work. Plus, can they accomplish it without more bad PR and looking like they are forgetting the gamer?
 
I really thought that the thread title read;

"Iwata reveals more tidbits on revolution to reuters (somewhat jewish)"

I was like...erm....I wonder what he means by that...
 
geogaddi said:
I really thought that the thread title read;

"Iwata reveals more tidbits on revolution to reuters (somewhat jewish)"

I was like...erm....I wonder what he means by that...

:lol :lol :lol . that would be an easy mistake to make i guess.
 
etiolate said:
Actually, I do run into that a lot inAmerica. People who played games when they were younger, say in the 80s, but look at today's games and a modern controller and just say no. These people also love their old games, so I see who Nintendo is going after... I just don't know if it will work. Plus, can they accomplish it without more bad PR and looking like they are forgetting the gamer?

i'm speaking more about the worry's with electrical efficiency, and system size and quiet operation and wires and clutter. i don't know enough about japan to say for sure, but i assume that has to be aimed at them, because i know for most americans (even casual types and non gamers) those things would probably be way way down on the list of priority's. the worry's about power consumption are really wierd to me. i personaly never even wondered how much power my game systems consume... maybe it's a ton and i should be worried about it, but it never occured to me. I imagine it's not as much as my computer, and probably less than my tv. wires are a pain in the ass for everybody of course, but it doesn't sound like the revolution will have any fewer wires than the other game systems since they are all going wireless..

the small size is a cool bonus but i don't think it would be worth it to cut the specs just to get the size down... getting the price down is a reasonable excuse to cut specs and thats why i'm not going to bitch if the system is weaker (which it looks like it's going to be).. i'll be buying one of the other systems anyway so a low priced secondary console is a great deal for me.
 
Man , i stick to my line : Revolution " transportable" with lithium battery and LCD hidden in the tray

That's the only way where size and power consumption will have a role
 
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