Dying Light system requirements [Updated]

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
It's ok, lil' 680. You ran Unity better than expected, and folks told you otherwise. Remember Shadow of Mordor? That was good times. Shh. It'll be ok.

* loads shotgun *

LOL LOL LOL.

That made me laugh out loud :)
 
I have an AMD Radeon HD 5700 from like 2010 and it still runs everything from the past few months (Mordor on Medium-High, FC4 on High, TEW on High, DA:I on High) with no real issue.

I'm planning to upgrade soon, but recent specs have been so insanely inflated that there must be some co-marketing conspiracy going on for it to make any sense.
 

Leb

Member
Technical writers are such a mischievous lot. Clearly they're having a competition to slip into every list a single entry that positively strains credulity while nonetheless remaining semi-plausible on its face.

In this case, 16GB of DDR3 is a nice try, but it's no "Sound Blaster."
 

TGO

Hype Train conductor. Works harder than it steams.
Exceeding 8GB (out of 16GB) in Dragon Age: Inquisition. I don't close regular applications down when I'm playing games, because there's no need to (e.g. Chrome, Origin, Steam, Mumble, Afterburner, IRC, various sync clients, etc).

They're not putting 8GB minimum required because they think their game requires all 8GB of memory in your system, but they can't predict how much of your memory is already taken up.
I thought everyone knew this and was just generally talking out their arse, thankfully your one of the few that do understand how a PC works, the people like you the these threads wont repeat the same theme of comments.
but 16gb is a lot.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Exceeding 8GB (out of 16GB) in Dragon Age: Inquisition. I don't close regular applications down when I'm playing games, because there's no need to (e.g. Chrome, Origin, Steam, Mumble, Afterburner, IRC, various sync clients, etc).

They're not putting 8GB minimum required because they think their game requires all 8GB of memory in your system, but they can't predict how much of your memory is already taken up.

I shut everything down when I'm playing. I want all the resources I can muster for the game.
 

JRW

Member
16GB is bananas, the current Steam hardware survey stats show only 12% of users have 12GB or higher RAM lol.
 

c0Zm1c

Member
The 16GB recommendation makes me wonder how much RAM next gen consoles will have 24GB or 32gb.
That 16GB recommendation makes me wonder how they got it working on current gen consoles. There must be a significant difference between those and the PC version (or the PC version really is an unoptimised mess).
 
When will you people learn that system requirements are nothing but a marketing ploy to coax gamers into upgrading their hardware every 6 months? It's exactly the same as the smartphone business, except in that market your product should comfortably last you 2 years software-wise. If a game performs badly on a high-end PC at launch, it's because of drivers (or Ubisoft) more than optimization. If your PC is 1.5x more powerful than a PS4, it'll run everything released on it.
 

Bricky

Member
That 16GB recommendation makes me wonder how they got it working on current gen consoles. There must be a significant difference between those and the PC version (or the PC version really is an unoptimised mess).

The minimum requirement is 8GB, which both PS4/One have. Besides, both consoles have a whole lot less background memory usage going on (like Qassim pointed out with) so it'll run just fine.

Then there must be some huge memory leak

The game uses 6.5GB in that test and his PC requires 1.5GB for other shit since he is running lots of stuff in the background. I don't see the problem.

Those benchmarks are performed in optimal conditions with as little memory being eaten away by other stuff as possible.
 
I get over 8GB memory usage in Dragon Age: Inquisition.

Then there must be some huge memory leak:

http--www.gamegpu.ru-images-stories-Test_GPU-RPG-dragon_age_inquisition-test-DragonAgeInquisition_ram2.jpg
 
There must be a significant difference between those and the PC version.

Yes, the significant difference is the number of man-hours spent on PC versus consoles :)

And of course the 16Gb ram are now necessary, they need to account for bleeding edge memory leaks and all sort of new technologies to make PC ports go more slowly, like mining coins for the DRM company. (/sarcasm)
 
The game uses 6.5GB and his PC requires 1.5GB for other shit. I don't see the problem.

If one says "this game uses "x" amount of memory" then it means that it's the *process*. Not total system memory.

Of course if he runs the game while Photoshop and video editing is going on at the same time then it might be possible 8Gb is not enough.
 

Bricky

Member
If one says "this game uses "x" amount of memory" then it means that it's the *process*. Not total system memory.

Of course if he runs the game while Photoshop and video editing is going on at the same time then it might be possible 8Gb is not enough.

I'm pretty sure Qassim was showing his total system memory usage in that screenshot.

The fact he was running Chrome in the background alone could make him skyrocket his total RAM usage if he opened enough tabs.

E: Oh, that 6.5GB is for DA:I and Windows by the way. With 'other shit' I meant all the services and programs he had open that aren't obligatory stuff.
 

Bishop Games

Neo Member
16Go of RAM is definitely crazy. Here I am with my 6Go of RAM on my PC... :(
Ran everything fine (most of the time High graphics too) until now.

Intriguing, to say the least.
 
I'm pretty sure Qassim was showing his total system memory usage in that screenshot.

The fact he was running Chrome in the background alone could make him skyrocket his total RAM usage if he opened enough tabs.

I'm not arguing with that.

I'm arguing that thinking game requirements need to account for arbitrary programs some guy might be running while playing the game is extremely absurd.
 
Also, the canon of these things is:

Minimum req = the bare minimum that lets you boot the game.

Recommended = the minimum to reach console parity, maybe on 1080p as an extra.

In this case we have a "recommended" PC settings that are 3x or more the actual power of consoles.

Who wants to bet that minimum req on PC won't allow you to reach console quality?
 

FLAguy954

Junior Member
$10 says the minimum Intel CPU beats the recommended AMD CPU in performance tests.

Anyways, GTX670 minimum is crazy. Don't believe it, sorry. These requirements lately haven't been accurate at all when it comes to GPU requirements.

The 16GB RAM thing is a new one, though. Interested in seeing how that pans out.

Ubisoft's system requirements were absolutely accurate from what I can see. This game's minimum requirements are reflective of running the game at console-like settings imo.

It seems like many of these recent games are aiming their minimum system requirements at console settings with GPUs with similar power envelopes. It was inevitable that these requirements would increase because of the new consoles.
 

UnrealEck

Member
So you need better than PS4 specs in order to run the game at the minimal settings. Does that mean PS4's version will be similar to the graphics you'll get on the minimal PC spec settings? If not, does that mean the game is not particularly well optimised for PCs?
 

sleepykyo

Member
I hope these are accurate because that would mean we'd be in for a graphical treat. Alas it's much more likely that they will prove to be bogus as with most other games this generation.

it is techland, so I believe the specs. It still won't look that nice though.
 

Seanspeed

Banned
Ubisoft's system requirements were absolutely accurate from what I can see. This game's minimum requirements are reflective of running the game at console-like settings imo.

It seems like many of these recent games are aiming their minimum system requirements at console settings with GPUs with similar power envelopes. It was inevitable that these requirements would increase because of the new consoles.
Using console-equivalence as 'minimum requirements' is a pretty misleading and confusing message to send to potential customers.

Minimum requirements should literally mean the minimum requirements to play the game.

And no, Ubisoft's requirements have not been accurate so far. Intel i3's and 750Ti's have *proven* capable of console-equivalent performance in Unity, for instance. The requirements have been totally fucking balls in almost every next-gen game so far. Its a worrying trend as the fear mongering over required specs is undoubtedly costing them sales on the PC side. I'm not a conspiracy theorist, but I also cant imagine they are so fucking dumb to not see this. Its hard not to theorize certain ideas about why they are doing this.
 
That's not a memory leak, that's making good use of available resources. I wish more games would.

It's not the image demonstrating the leak. I mentioned the leak because a guy said DAI would use more than 8Gb. It's not. It uses 7Gb if you have 32Gb of total memory. It uses 6.5Gb on 16Gb total.

Meaning that only a HUGE memory leak would make Dragon Age go at 8Gb or even over it.
 

Kezen

Banned
Using console-equivalence as 'minimum requirements' is a pretty misleading and confusing message to send to potential customers.

Minimum requirements should literally mean the minimum requirements to play the game.

And no, Ubisoft's requirements have not been accurate so far. Intel i3's and 750Ti's have *proven* capable of console-equivalent performance in Unity, for instance. The requirements have been totally fucking balls in almost every next-gen game so far. Its a worrying trend as the fear mongering over required specs is undoubtedly costing them sales on the PC side. I'm not a conspiracy theorist, but I also cant imagine they are so fucking dumb to not see this. Its hard not to theorize certain ideas about why they are doing this.

I would personnally imagine hardware manufacturers are pressuring multiplats devs to inflate specs. Yes, I'm serious.
 
Intel i3's and 750Ti's have *proven* capable of console-equivalent performance in Unity, for instance.

The 750Ti is a new videocard released THIS year. Of course it overperforms compared to years-old technology, even if lower specs on paper.

The newest 970 have some lower specs than even a 770. Yet it performs 30% faster or better.
 
Ubisoft's system requirements were absolutely accurate from what I can see. This game's minimum requirements are reflective of running the game at console-like settings imo.

That's not true, because my system is the minimum for that game: 680 gtx and 2500k.

However, I'm running the game on mostly high settings, 1080p, and it runs at 45-60 fps (mostly ~45). There is a rare issue where the game will load a save and hover in the 30's, but upon reloading it (same save, same place) goes right back to 45-60. These rare scenarios should be seen as a bug rather than representative of actual performance.

If I was willing to play the game at console fps, I could crank the settings even further.
 

c0Zm1c

Member
The minimum requirement is 8GB, which both PS4/One have. Besides, both consoles have a whole lot less background memory usage going on (like Qassim pointed out with) so it'll run just fine.
Yes but to recommended 16GB for the PC version it has to be doing something significant. It's double that minimum!
 
That's not true, because my system is the minimum for that game: 680 gtx and 2500k.

However, I'm running the game on mostly high settings, 1080p, and it runs at 45-60 fps (mostly ~45).

Then you should teach AnandTech some tricks since to run ~45 they needed at least a 970.

Their test system is an i7 4770k overclocked at 4.1 Ghz.

69435.png


Also: consoles in Unity runs some settings higher than "High" on PC.
 

Kezen

Banned
The newest 970 have some lower specs than even a 770

Such as ?

Then you should teach AnandTech some tricks since to run ~45 they needed at least a 970.
High (as understood by Anand) = 2xMSAA.
Here is your answer, the poster you quoted was surely running FXAA.

I saw the game running at 1080p / ultra textures / high environment / high shadows / HBAO+ / FXAA at 30-60fps on a single 4gb 680.
The game was definitely very playable, certainly a notch above consoles.
 

Azax

Member
I'm not worried.

PC will still perform much better than console. That's probably all ultra settings. I will find the sweetspot for 1080p/60 fps.
 
Such as ?

770: 128 texture mapping units - 134 Gflops DP
970: 104 texture mapping units - 109 Gflops DP

The second isn't really used, but the 970 should be more limited at stuff like DirectCompute, so on some effect that run on that kind of stuff.
 

BPoole

Member
I have the recommended gfx card but I looks like I'm going to have to retire my trusty 2500k very soon. I may add in more Ram, but 8GB at 2.1Ghz should cut it
 

Kezen

Banned
770: 128 texture mapping units - 134 Gflops DP
970: 104 texture mapping units - 109 Gflops DP
The second isn't really used, but the 970 should be more limited at stuff like DirectCompute, so on some effect that run on that kind of stuff.
Yet the 970 performs much better at compute than a 770 (or even a 780), there are some DCU benches as well and guess where does the 770 stack up. :)
http://www.anandtech.com/show/8568/the-geforce-gtx-970-review-feat-evga/14
http://www.videocardbenchmark.net/directCompute.html
http://www.sweclockers.com/recension/19332-nvidia-geforce-gtx-980-och-gtx-970/16
Tflops numbers make sense when comparing similar architectures.
A 970 is rated at 3.4tflops yet does as well or outperform a 780 (4tflops).
Same goes for the 980 vs 780ti.
 

lyrick

Member
770: 128 texture mapping units - 134 Gflops DP
970: 104 texture mapping units - 109 Gflops DP

The second isn't really used, but the 970 should be more limited at stuff like DirectCompute, so on some effect that run on that kind of stuff.

Don't compare theoreticals across different architectures, it just doesn't work.
 

FLAguy954

Junior Member
That's not true, because my system is the minimum for that game: 680 gtx and 2500k.

However, I'm running the game on mostly high settings, 1080p, and it runs at 45-60 fps (mostly ~45). There is a rare issue where the game will load a save and hover in the 30's, but upon reloading it (same save, same place) goes right back to 45-60. These rare scenarios should be seen as a bug rather than representative of actual performance.

If I was willing to play the game at console fps, I could crank the settings even further.

Idk, I ran Unity at a steady 30 fps locked with my 290 @ 1920*1200. The only setting that isn't maxed are the shadows (one setting lower than PCSS). I even tried my luck @ 1440p and 1600p and had random drops to 25 fps at those resolutions. And all this on an Nvidia sponsored game (even though that really isn't relevant in the grand scheme of the game).
 

Henrar

Member
I think it's incredibly silly that they are specifying the type of memory. Why specifically state "DDR3"? Will I be fucked with my DDR4 memory? Do they want to prevent someone who somehow has 16 GB DDR2 from getting the wrong idea?

Very silly.

Maybe it's because DDR2 has low bandwidth compared to DDR3?
 
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