TheFNEffecT
Member
Hope that Oculus Rift support is there day one!
It's ok, lil' 680. You ran Unity better than expected, and folks told you otherwise. Remember Shadow of Mordor? That was good times. Shh. It'll be ok.
* loads shotgun *
16 GB RAM? What? Is that even possible?
I thought everyone knew this and was just generally talking out their arse, thankfully your one of the few that do understand how a PC works, the people like you the these threads wont repeat the same theme of comments.Exceeding 8GB (out of 16GB) in Dragon Age: Inquisition. I don't close regular applications down when I'm playing games, because there's no need to (e.g. Chrome, Origin, Steam, Mumble, Afterburner, IRC, various sync clients, etc).
They're not putting 8GB minimum required because they think their game requires all 8GB of memory in your system, but they can't predict how much of your memory is already taken up.
Exceeding 8GB (out of 16GB) in Dragon Age: Inquisition. I don't close regular applications down when I'm playing games, because there's no need to (e.g. Chrome, Origin, Steam, Mumble, Afterburner, IRC, various sync clients, etc).
They're not putting 8GB minimum required because they think their game requires all 8GB of memory in your system, but they can't predict how much of your memory is already taken up.
I think he meant "for a single game to use" only time I've hit 16gb due to one thing was when win 7s chkdsk equivalent had a memory leakSome people have 32 and 64GBs of Ram in them.
That 16GB recommendation makes me wonder how they got it working on current gen consoles. There must be a significant difference between those and the PC version (or the PC version really is an unoptimised mess).The 16GB recommendation makes me wonder how much RAM next gen consoles will have 24GB or 32gb.
That 16GB recommendation makes me wonder how they got it working on current gen consoles. There must be a significant difference between those and the PC version (or the PC version really is an unoptimised mess).
Then there must be some huge memory leak
I get over 8GB memory usage in Dragon Age: Inquisition.
There must be a significant difference between those and the PC version.
The game uses 6.5GB and his PC requires 1.5GB for other shit. I don't see the problem.
If one says "this game uses "x" amount of memory" then it means that it's the *process*. Not total system memory.
Of course if he runs the game while Photoshop and video editing is going on at the same time then it might be possible 8Gb is not enough.
I'm pretty sure Qassim was showing his total system memory usage in that screenshot.
The fact he was running Chrome in the background alone could make him skyrocket his total RAM usage if he opened enough tabs.
$10 says the minimum Intel CPU beats the recommended AMD CPU in performance tests.
Anyways, GTX670 minimum is crazy. Don't believe it, sorry. These requirements lately haven't been accurate at all when it comes to GPU requirements.
The 16GB RAM thing is a new one, though. Interested in seeing how that pans out.
That's not a memory leak, that's making good use of available resources. I wish more games would.Then there must be some huge memory leak:
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I hope these are accurate because that would mean we'd be in for a graphical treat. Alas it's much more likely that they will prove to be bogus as with most other games this generation.
Using console-equivalence as 'minimum requirements' is a pretty misleading and confusing message to send to potential customers.Ubisoft's system requirements were absolutely accurate from what I can see. This game's minimum requirements are reflective of running the game at console-like settings imo.
It seems like many of these recent games are aiming their minimum system requirements at console settings with GPUs with similar power envelopes. It was inevitable that these requirements would increase because of the new consoles.
That's not a memory leak, that's making good use of available resources. I wish more games would.
Using console-equivalence as 'minimum requirements' is a pretty misleading and confusing message to send to potential customers.
Minimum requirements should literally mean the minimum requirements to play the game.
And no, Ubisoft's requirements have not been accurate so far. Intel i3's and 750Ti's have *proven* capable of console-equivalent performance in Unity, for instance. The requirements have been totally fucking balls in almost every next-gen game so far. Its a worrying trend as the fear mongering over required specs is undoubtedly costing them sales on the PC side. I'm not a conspiracy theorist, but I also cant imagine they are so fucking dumb to not see this. Its hard not to theorize certain ideas about why they are doing this.
It's ok, lil' 680. You ran Unity better than expected, and folks told you otherwise. Remember Shadow of Mordor? That was good times. Shh. It'll be ok.
* loads shotgun *
Intel i3's and 750Ti's have *proven* capable of console-equivalent performance in Unity, for instance.
Ubisoft's system requirements were absolutely accurate from what I can see. This game's minimum requirements are reflective of running the game at console-like settings imo.
Yes but to recommended 16GB for the PC version it has to be doing something significant. It's double that minimum!The minimum requirement is 8GB, which both PS4/One have. Besides, both consoles have a whole lot less background memory usage going on (like Qassim pointed out with) so it'll run just fine.
That's not true, because my system is the minimum for that game: 680 gtx and 2500k.
However, I'm running the game on mostly high settings, 1080p, and it runs at 45-60 fps (mostly ~45).
The newest 970 have some lower specs than even a 770
High (as understood by Anand) = 2xMSAA.Then you should teach AnandTech some tricks since to run ~45 they needed at least a 970.
First ever 16 GB RAM recommendation?
Because that is literally batshit fucking insane.
Such as ?
Yet the 970 performs much better at compute than a 770 (or even a 780), there are some DCU benches as well and guess where does the 770 stack up.770: 128 texture mapping units - 134 Gflops DP
970: 104 texture mapping units - 109 Gflops DP
The second isn't really used, but the 970 should be more limited at stuff like DirectCompute, so on some effect that run on that kind of stuff.
High (as understood by Anand) = 2xMSAA.
Here is your answer, the poster you quoted was surely running FXAA.
770: 128 texture mapping units - 134 Gflops DP
970: 104 texture mapping units - 109 Gflops DP
The second isn't really used, but the 970 should be more limited at stuff like DirectCompute, so on some effect that run on that kind of stuff.
That's not true, because my system is the minimum for that game: 680 gtx and 2500k.
However, I'm running the game on mostly high settings, 1080p, and it runs at 45-60 fps (mostly ~45). There is a rare issue where the game will load a save and hover in the 30's, but upon reloading it (same save, same place) goes right back to 45-60. These rare scenarios should be seen as a bug rather than representative of actual performance.
If I was willing to play the game at console fps, I could crank the settings even further.
Don't compare theoreticals across different architectures, it just doesn't work.
I think it's incredibly silly that they are specifying the type of memory. Why specifically state "DDR3"? Will I be fucked with my DDR4 memory? Do they want to prevent someone who somehow has 16 GB DDR2 from getting the wrong idea?
Very silly.
Okay then!
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So you now need a 290x at *medium*. That's with FXAA.