Then you should teach AnandTech some tricks since to run ~45 they needed at least a 970.
Their test system is an i7 4770k overclocked at 4.1 Ghz.
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Also: consoles in Unity runs some settings higher than "High" on PC.
A pc with the minimum requirements IS capable of running better than the console settings and framerate.
16 GB for fucking what?!
Yet the 970 performs much better at compute than a 770 (or even a 780), there are some DCU benches as well and guess where does the 770 stack up.
http://www.anandtech.com/show/8568/the-geforce-gtx-970-review-feat-evga/14
http://www.videocardbenchmark.net/directCompute.html
http://www.sweclockers.com/recension/19332-nvidia-geforce-gtx-980-och-gtx-970/16
Tflops numbers make sense when comparing similar architectures.
A 970 is rated at 3.4tflops yet does as well or outperform a 780 (4tflops).
Same goes for the 980 vs 780ti.
Its that. Or the developers are trying to encourage people to buy on console, because of higher profit margins? Or console manufacturers influencing things to ward off the PC threat, seeing how it doesn't take much of a PC to equal the consoles.I would personnally imagine hardware manufacturers are pressuring multiplats devs to inflate specs. Yes, I'm serious.
This isn't about on-paper specs. I don't know what you're talking about.The 750Ti is a new videocard released THIS year. Of course it overperforms compared to years-old technology, even if lower specs on paper.
The newest 970 have some lower specs than even a 770. Yet it performs 30% faster or better.
I thought they made bigger margins on PC copies (reseller cut but no royalties). I don't think this is the best way to push people to buy on consoles instead, if this was their goal then delaying PC skus would be far more effective.Its that. Or the developers are trying to encourage people to buy on console, because of higher profit margins?
Frankly I don't think (but I do not have any empirical data to back that up) PC is much of a "threat" to consoles when it comes to profit. Therefore I have a hard time believing they would be behind those specs inflations.Or console manufacturers influencing things to ward off the PC threat, seeing how it doesn't take much of a PC to equal the consoles.
Its fucking fishy, whatever it is. And I'm *not* one to jump to the 'its fishy' idea lightly.
Did you want to officially put the $10 on the table or are you just making conversation?
Need to know if I'm gonna be pressed for the money if I'm wrong or if I can press you if not!![]()
Yeah, it's literally impossible that this may actually use this amount of memory.......
I think console manufacturers might still want people to disregard PC gaming as 'too expensive' or whatever if they can, though. A little subversive marketing can help in the long run.I thought they made bigger margins on PC copies (reseller cut but no royalties). I don't think this is the best way to push people to buy on consoles instead, if this was their goal then delaying PC skus would be far more effective.
Frankly I don't think (but I do not have any empirical data to back that up) PC is much of a "threat" to consoles when it comes to profit. Therefore I have a hard time believing they would be behind those specs inflations.
As I said I can see Nvidia or AMD pushing them to up PC specs in order to drive hardware sales at the risk of burning/scaring off potential customers.
Or perhaps this is simply because publishers are not willing to support a wide range of PC hardware to save QA costs.
It has been proven that AssCreed Unity does not need a 680 class GPU to run at minimum specs at 1080p.
It's also possible developpers have higher targets for their requirements (40+fps, medium/high settings) instead of the bare minimum.
Right on.Oh I'm totally down. I already set an email reminder for myself on release.
I have a 770 GTX... my life is a lie.
But they said my non-k i5 3570 was fine for this generation![]()
16 GB RAM? What? Is that even possible?
If one says "this game uses "x" amount of memory" then it means that it's the *process*. Not total system memory.
Of course if he runs the game while Photoshop and video editing is going on at the same time then it might be possible 8Gb is not enough.
Yawning at the recommended specs. Come harder.
Still ridiculous and probably an exaggeration.
You serious?
I would personnally imagine hardware manufacturers are pressuring multiplats devs to inflate specs. Yes, I'm serious.
Exceeding 8GB (out of 16GB) in Dragon Age: Inquisition. I don't close regular applications down when I'm playing games, because there's no need to (e.g. Chrome, Origin, Steam, Mumble, Afterburner, IRC, various sync clients, etc).
They're not putting 8GB minimum required because they think their game requires all 8GB of memory in your system, but they can't predict how much of your memory is already taken up.
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upgrade my old 2500k
If they have a legit reason for wanting 16GB as the recommended I'll be very interested as to why.
I didn't know you could have so many abilities bound to hotkeys on the PC. That definitely makes the combat better and more varied on the PC side, as on the consoles the limit is four.
What? Hold left trigger to switch over to your other 4 slots. You can use 8 abilities on consoles as well
"so many" amused me, considering one of the primary UI complaints of most people I've talked to is that there aren't enough ability slots.I didn't know you could have so many abilities bound to hotkeys on the PC. That definitely makes the combat better and more varied on the PC side, as on the consoles the limit is four.
But they said my non-k i5 3570 was fine for this generation![]()
$10 says the minimum Intel CPU beats the recommended AMD CPU in performance tests.
Anyways, GTX670 minimum is crazy. Don't believe it, sorry. These requirements lately haven't been accurate at all when it comes to GPU requirements.
The 16GB RAM thing is a new one, though. Interested in seeing how that pans out.
I didn't know you could have so many abilities bound to hotkeys on the PC. That definitely makes the combat better and more varied on the PC side, as on the consoles the limit is four.
"so many" amused me, considering one of the primary UI complaints of most people I've talked to is that there aren't enough ability slots.
I used 35 slots in Divinity: Original Sin.
Curious: Would having a developer use Hyperthreading ie: i7's 8 threads, keep processors like the 2600k viable later on in this generation ?
Curious: Would having a developer use Hyperthreading ie: i7's 8 threads, keep processors like the 2600k viable later on in this generation ?
Hi everyone,
A lot of you guys have been commenting on our system requirements. Today, we have revealed our official system requirements, and as you'll notice, they're not as huge as they were previously. Those were used as placeholders and now they have are updated.
Please hop on to our Store page to see the new specs.
And for those that don't like to click, here they are nicely pasted for you:
Minimum requirements:
OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
Processor: Intel® Core i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
Memory: 4 GB RAM DDR3
Hard Drive: 40 GB available space
Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon HD 6870 (1GB VRAM)
Direct X®: Version 11
Sound: DirectX® compatible
Recommended requirements:
OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
Processor: Intel® Core i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
Memory: 8 GB RAM DDR3
Hard Drive: 40 GB available space
Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon R9 290 (2GB VRAM)
Direct X: Version 11
Sound: DirectX® compatible
Additional Notes:
Laptop versions of graphics cards may work but are NOT officially supported.
Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)