Dying Light system requirements [Updated]

Then you should teach AnandTech some tricks since to run ~45 they needed at least a 970.

Their test system is an i7 4770k overclocked at 4.1 Ghz.

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Also: consoles in Unity runs some settings higher than "High" on PC.

I've spent hours running around and doing a few side activities with Afterburner osd on the whole time. Aside from that rare bug that sticks me into the 30s temporarily, my fps range is pretty accurate. Maybe it dips to the low 40's if I spin the camera to a huge crowd. I've only played a bit past the first "time paradox" or whatever they call it, so maybe it becomes more demanding later on.

And the console framerate is abysmal. If I was willing to play at that framerate, I could crank a few settings to the highest.

A pc with the minimum requirements IS capable of running better than the console settings and framerate.
 

Kezen

Banned
A pc with the minimum requirements IS capable of running better than the console settings and framerate.

True, but not with 2gb. A 4gb 680 paired with the minimum CPU can achieve higher settings and fps than any console in Unity.

It remains to be seen how a 4gb 670 fares in DL against a PS4.

EDIT : a 7970 (minimum GPU listed for Unity) can do the same, certainly more than 20-30fps at console like settings.
 

FLAguy954

Junior Member
Yet the 970 performs much better at compute than a 770 (or even a 780), there are some DCU benches as well and guess where does the 770 stack up. :)
http://www.anandtech.com/show/8568/the-geforce-gtx-970-review-feat-evga/14
http://www.videocardbenchmark.net/directCompute.html
http://www.sweclockers.com/recension/19332-nvidia-geforce-gtx-980-och-gtx-970/16
Tflops numbers make sense when comparing similar architectures.
A 970 is rated at 3.4tflops yet does as well or outperform a 780 (4tflops).
Same goes for the 980 vs 780ti.

Yup, it's the same reason a 7870 sometimes matches and mostly exceeds a 6970. The 7870 may have some worst specs on paper but GCN 1.0 wrecks the weak VLIW4 architecture.
 

Seanspeed

Banned
I would personnally imagine hardware manufacturers are pressuring multiplats devs to inflate specs. Yes, I'm serious.
Its that. Or the developers are trying to encourage people to buy on console, because of higher profit margins? Or console manufacturers influencing things to ward off the PC threat, seeing how it doesn't take much of a PC to equal the consoles.

Its fucking fishy, whatever it is. And I'm *not* one to jump to the 'its fishy' idea lightly.

The 750Ti is a new videocard released THIS year. Of course it overperforms compared to years-old technology, even if lower specs on paper.

The newest 970 have some lower specs than even a 770. Yet it performs 30% faster or better.
This isn't about on-paper specs. I don't know what you're talking about.
 

Kezen

Banned
Its that. Or the developers are trying to encourage people to buy on console, because of higher profit margins?
I thought they made bigger margins on PC copies (reseller cut but no royalties). I don't think this is the best way to push people to buy on consoles instead, if this was their goal then delaying PC skus would be far more effective.

Or console manufacturers influencing things to ward off the PC threat, seeing how it doesn't take much of a PC to equal the consoles.
Its fucking fishy, whatever it is. And I'm *not* one to jump to the 'its fishy' idea lightly.
Frankly I don't think (but I do not have any empirical data to back that up) PC is much of a "threat" to consoles when it comes to profit. Therefore I have a hard time believing they would be behind those specs inflations.
As I said I can see Nvidia or AMD pushing them to up PC specs in order to drive hardware sales at the risk of burning/scaring off potential customers.
Or perhaps this is simply because publishers are not willing to support a wide range of PC hardware to save QA costs.
It has been proven that AssCreed Unity does not need a 680 class GPU to run at minimum specs at 1080p.

It's also possible developpers have higher targets for their requirements (40+fps, medium/high settings) instead of the bare minimum.
 
Did you want to officially put the $10 on the table or are you just making conversation?

Need to know if I'm gonna be pressed for the money if I'm wrong or if I can press you if not! ;)

Oh I'm totally down. I already set an email reminder for myself on release.
 

Maniac

Banned
Yeah, it's literally impossible that this may actually use this amount of memory.......

Riiiiight... 'Literally', 16 GB just means that on the highest settings, it'll use higher than 8... I mean seriously, do you know how long ago it's been since Intel made tri-channels? It's been a loooong time since, so it makes more sense saying '16GB' than the specific number that the game uses at it's peak.

10-12 gigs is probably more representative than 16.
 

Seanspeed

Banned
I thought they made bigger margins on PC copies (reseller cut but no royalties). I don't think this is the best way to push people to buy on consoles instead, if this was their goal then delaying PC skus would be far more effective.


Frankly I don't think (but I do not have any empirical data to back that up) PC is much of a "threat" to consoles when it comes to profit. Therefore I have a hard time believing they would be behind those specs inflations.
As I said I can see Nvidia or AMD pushing them to up PC specs in order to drive hardware sales at the risk of burning/scaring off potential customers.
Or perhaps this is simply because publishers are not willing to support a wide range of PC hardware to save QA costs.
It has been proven that AssCreed Unity does not need a 680 class GPU to run at minimum specs at 1080p.

It's also possible developpers have higher targets for their requirements (40+fps, medium/high settings) instead of the bare minimum.
I think console manufacturers might still want people to disregard PC gaming as 'too expensive' or whatever if they can, though. A little subversive marketing can help in the long run.

Oh I'm totally down. I already set an email reminder for myself on release.
Right on.
 

Qassim

Member
If one says "this game uses "x" amount of memory" then it means that it's the *process*. Not total system memory.

Of course if he runs the game while Photoshop and video editing is going on at the same time then it might be possible 8Gb is not enough.

No, I thought I was clear enough in stating that I can and do exceed 8GB of memory used on my system when playing games like Dragon Age: Inquisition, I don't think I was trying to suggest anywhere that the game can use 8GB of RAM all by itself. We're talking about total system memory, because you know, this topic is about the system requirements of a game. I'm not running photoshop or any video editing applications, or anything individually that heavy, I'm just running a reasonable amount of smaller peripheral apps, including Chrome which does eat up a decent amount of memory.

Developers understand that on PC, not everyone will shut down absolutely everything, some people may not understand what is running in the background on their PC, so their minimum requirements of 8GB is likely taking into account any reasonable background processes too that they may have running. With browsers like Chrome running in the background when closed by default, game clients like Steam, Origin, other peripheral software like chat clients, Dropbox/Google drive/OneDrive, skype/mumble/teamspeak, etc - it can all add up and it isn't that far fetched to surpass that 8GB.

My memory usage is a little different, as of course, game engines will use more available memory if you have more, so Dragon Age: Inquisition, for example will use more memory on a system with 16GB of RAM than a system with 8GB of RAM, but I don't think that changes my point.
 

sleepykyo

Member
I would personnally imagine hardware manufacturers are pressuring multiplats devs to inflate specs. Yes, I'm serious.

Is it a recent trend? I remember publishers playing it loose in past. Like minimum specs meant 24 fps at 600 * 800. Inflating the specs benefit Nvidia (maybe AMD) more than anyone else.
 

KiraXD

Member
heres what i wanna know, i know very little about PC gaming and requirements, i run a R7 260x with 2gb gddr5 and PC has 8gb ram. so correct me any way necessary.

What i wanna know is, why 16gb? have any developer even fully optimized a game with 8gb? i dont mean games that use it... but games that NEED to use it? i mean for example, if a developer made a game like TLoU for PS3 (great looking game on PS3 with only 512mb memory, obviously hardcore optimized)

Whats stopping any other PC developer from squeezing that power from 8gb or less and having it still be mind blowing?
 

Melchiah

Member
Exceeding 8GB (out of 16GB) in Dragon Age: Inquisition. I don't close regular applications down when I'm playing games, because there's no need to (e.g. Chrome, Origin, Steam, Mumble, Afterburner, IRC, various sync clients, etc).

They're not putting 8GB minimum required because they think their game requires all 8GB of memory in your system, but they can't predict how much of your memory is already taken up.

DAI_8GB.png

o_O I didn't know you could have so many abilities bound to hotkeys on the PC. That definitely makes the combat better and more varied on the PC side, as on the consoles the limit is four.
 

Bor

Neo Member
o_O I didn't know you could have so many abilities bound to hotkeys on the PC. That definitely makes the combat better and more varied on the PC side, as on the consoles the limit is four.

What? Hold left trigger to switch over to your other 4 slots. You can use 8 abilities on consoles as well
 

Durante

Member
o_O I didn't know you could have so many abilities bound to hotkeys on the PC. That definitely makes the combat better and more varied on the PC side, as on the consoles the limit is four.
"so many" amused me, considering one of the primary UI complaints of most people I've talked to is that there aren't enough ability slots.

I used 35 slots in Divinity: Original Sin.
 

McLovin

Member
i5 in min specs? I keep wanting to get into pc gaming with a cheap build. Not worth it if I cant even meet minimum specs of current games :/
Edit-lol @ ram
 

Asd202

Member
$10 says the minimum Intel CPU beats the recommended AMD CPU in performance tests.

Anyways, GTX670 minimum is crazy. Don't believe it, sorry. These requirements lately haven't been accurate at all when it comes to GPU requirements.

The 16GB RAM thing is a new one, though. Interested in seeing how that pans out.

Well Unity requirements were accurate at least the minimum one.

o_O I didn't know you could have so many abilities bound to hotkeys on the PC. That definitely makes the combat better and more varied on the PC side, as on the consoles the limit is four.

Umm no? Pad controls also give 8 hotkeys.
 

Mechazawa

Member
I always knew we were going to end up needing more RAM than what the consoles have at some point. Games like Shattered Horizon were requiring 4x the amount of RAM in 2009 relative to consoles.

But recommending 16 gigs for a Techland multiplatform release is motha. fuckin. lol.
 

Melchiah

Member
"so many" amused me, considering one of the primary UI complaints of most people I've talked to is that there aren't enough ability slots.

I used 35 slots in Divinity: Original Sin.

Heh. I've never really played RPGs on PC, so that's news to me as well.
 

gai_shain

Member
Its the same thing all the time with those overblown specs, people really shouldnt be concerned with that and im gonna say 99% of the people here are going to be able to play this game fine with their specs
 
I am really starting to worry about my 780, if I gamed at 1080p it would be fine but 1440p and a solid 60 is quickly becoming a thing of the past.
 

EGM92

Member
Curious: Would having a developer use Hyperthreading ie: i7's 8 threads, keep processors like the 2600k viable later on in this generation ?
 

Damian.

Banned
Curious: Would having a developer use Hyperthreading ie: i7's 8 threads, keep processors like the 2600k viable later on in this generation ?

Yes, IE in Crysis 3 an i7 can have up to a 25-30% advantage over a similar i5 due to hyperthreading.
 

Alavard

Member
I've been looking for excuses to prune more stuff from the upcoming games in my Steam wishlist.

Well, off it goes.
 
Previously posted requirements were placeholders, these are the new requirements.

Hi everyone,

A lot of you guys have been commenting on our system requirements. Today, we have revealed our official system requirements, and as you'll notice, they're not as huge as they were previously. Those were used as placeholders and now they have are updated.

Please hop on to our Store page to see the new specs.

And for those that don't like to click, here they are nicely pasted for you:

Minimum requirements:
OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
Memory: 4 GB RAM DDR3
Hard Drive: 40 GB available space
Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
Direct X®: Version 11
Sound: DirectX® compatible

Recommended requirements:
OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
Memory: 8 GB RAM DDR3
Hard Drive: 40 GB available space
Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
Direct X: Version 11
Sound: DirectX® compatible

Additional Notes:
Laptop versions of graphics cards may work but are NOT officially supported.
Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)

Much more reasonable now.
 
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