Legend of Zelda Wii U Gameplay Demo

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I have a mixed relationship with the Zelda series, but I've watched the video twice an have some thoughts:

-it looks very similar to Shadow of the Colossus. Not that this is a bad thing at all, but there was a reason in that game behind the world being huge and desolate. Here, I think it seems kinda empty and sterile. I hope there are logical design reasons for making it open world, rather than just following the pack.
-visuals look really great. In particular the grass textures are superb and the scale is excellent.
-"This is a densely wooded area" made me laugh. It really wasn't. It was a couple of dozen small trees in a plain. In fact, the banter in general was awful. I'd rather they talk about features in a matter-of-fact way, than try to make it sound like a natural conversation where Miyamoto hasn't seen this stuff before.
-the map looks enormous. I hope travelling around isn't tedious.
-not sure assigning the map to the gamepad is a particularly good use of it.

I honestly thought this would be a 2016 release, but that looks fairly complete so I guess it will be next year. Definitely interested to see more, and to see what they've done to shake up the typical dungeon setup.
 
Okay. I'm excited. I feel is the first time since 2d zeldas a 3d zelda game has a world that seems expansive and believable. That looks HUGE. i imagine item usage will make some areas inaccessible from the get go, just like in LTTP, but it all looks incredibly alive.

I have no doubt seeing this really footage Nintendo can deliver.

Also, add opposed to twilight princess and skyward sword there seems to be more enthusiasm from aounuma and miyamoto, which bodes well for this game and it releasing in 2015.

Mark my words, this game will be something special.
 
And?

Simplified traversal != empty, lifeless field.
I'm pointing out that there are fewer ways to interact with the world when it comes to movement. When there are non-interactive elements filling the environment it's easy for it to feel empty.
 
I dont know if these games count as action adventure though. I enjoyed ass creed 2/brotherhood, batman games, latest tomb raider not the older ones, gta etc.

Usually the action aspect I enjoy more than the adventure
Well, if you enjoyed Batman games (which are straight metroidvanias) then you do have a taste for the genre. Zelda is more puzzle-oriented, though (and even the scope of the puzzles is more local), with a slight taste of sandboxing. The true action happens mainly with bosses and mini bosses, unless you make some of the mini-games in there into a personal challenge.

Now, since you mentioned GTA, which is a pure sandbox adventure - i.e. the game does not force you into following the plot but lets you decide what you want to do next, I'm a bit puzzled how you find the draw of GTA, but not the draw of Zeldas. Perhaps you're not into fantasy settings?
 
No it does look a bit barren and even uninspired. I assume it just isn't finished yet. There is too little attention to detail that always give the nintendo gams that little extra. I'm sure there will be in the end.

Look at the part around 3:05 when they're about to get close to the dungeon. That entire area looks like it's structured very nicely for hidden secrets and stuff.

I will say that I hope the game's overworld isn't TOO big. Twilight Princess' Hyrule Field was more had more than enough real estate, and something that size would be fine as long as it's packed with a lot of things to find and explore.
 
I'm pointing out that there are fewer ways to interact with the world when it comes to movement. When there are non-interactive elements filling the environment it's easy for it to feel empty.

What has been simplified ? That your able to put a marker on the map ? That Epona won´t run into a tree ?

Some of the ...."complaints"...in here are just... idk...
 
This thread really shows why so many publishers decide to show their games behind closed doors at conventions.
 
Fucking Nintendo would release this goddamned demo video the same weekend I need to finish reading 300 pages of text for my final.

I always thought Aonuma had it out for me, and this only confirms it.
 
No it does look a bit barren and even uninspired. I assume it just isn't finished yet. There is too little attention to detail that always give the nintendo gams that little extra. I'm sure there will be in the end.

My guess is that the detail load is blown in to the dungeons and towns. It's hard to create a big world that feels dense and detailed. The dungeons will be the meat here for sure.
 
as long as there are cool secrets and reasons to go off the beaten path, everything is gravy.

it doesn't need enimies at every corner to be a great open world. Zelda has always been about exploring and this seems to get back to that.

Just gotta hope what we are exploring is worth it and interesting.

Wind Waker is my favorite Zelda game and even if the ocean was barren, just coming up to a random island and finding a little cave or whatever was cool.
 
This thread really shows why so many publishers decide to show their games behind closed doors at conventions.

Pretty much. It's the rawest gameplay footage we got out of the event and it's the game that's still farther off than most games shown. Shouldn't take longer than E3 before people are changing their tune again.
 
I think it looks very, very, very pretty. And Nintendo has already shown what they can deliver this generation. I'm looking forward to the final game.
 
Did they announce a release date?

I need to mark down the day i will get a WiiU and possibly a Zelda Special Edition ._.
But i hope they improve texture quality and all that stuff a lot.The Rocks and walls look so bad.I don't expect FF15 quality but a little bit more 2015 should be possible.
 
Ha same here lol

It looks both like a combination of Kameo and Elder Scrolls: Oblivion.

Aside from a few rock textures, my only complaint visuals wise is that there are a bunch of dark clouds in a very blue sky. Looks weird. Hope Aonuma fixes that soon.
 
Did they announce a release date?

I need to mark down the day i will get a WiiU and possibly a Zelda Special Edition ._.

Next november or so.

And there's obviously going to be a special edition version of the game....that will likely only be released here in Europe.
 
Actually I want to bitch about the rocks a bit more.

You have 1 GB of RAM, and a GPU more powerful than either the 360's or PS3's, Nintendo. There is ZERO reason that Zelda still has to live in a world of blurry textures!
 
Actually I want to bitch about the rocks a bit more.

You have 1 GB of RAM, and a GPU more powerful than either the 360's or PS3's, Nintendo. There is ZERO reason that Zelda still has to live in a world of blurry textures!

wait you're saying that the shitty OS is taking up 1GB of ram?!
 
Did they announce a release date?

I need to mark down the day i will get a WiiU and possibly a Zelda Special Edition ._.
But i hope they improve texture quality and all that stuff a lot.The Rocks and walls look so bad.I don't expect FF15 quality but a little bit more 2015 should be possible.

Presumably a November release 2015.
 
Watching the old E3 reveal it feels like we're somewhere on the other side of the map in the latest Game Awards demo. The mountains are soooo far away in the E3 reveal.
 
Actually I want to bitch about the rocks a bit more.

You have 1 GB of RAM, and a GPU more powerful than either the 360's or PS3's, Nintendo. There is ZERO reason that Zelda still has to live in a world of blurry textures!

And this is precisely why publishers lie in your face with CGI trailers and Ubisoft-Watch-Dogs "Gameplay" trailers .
 
To be honest, I found this jarring to watch. The cell shaded art is really lovely, and we saw how beautiful the world is capable of looking with the E3 reveal. But then all that goodness breaks against the jagged rock/ground textures. It's not even necessarily that those textures are graphically weak, so much as how generic and out of place they look in comparison to everything else. It almost feels like the cell shaded look wasn't fully realized.

It also didn't help that, at least through the lens of random snippets, I didn't see a grand, coherent world design. This is a case where I wouldn't really say it felt empty and barren, so much as something about it felt lifeless.

What a strange gameplay demonstration, as well. Didn't have much flair at all.

So overall, this felt to me about as underwhelming as the E3 2013 3D World trailer, except I had a wonderful E3 2014 trailer to compare it against. I still believe in this game, for sure, but I'm going to have to see more, and perhaps also recalibrate my expectations.
 
what? forced negativity? come on,people are just honest and giving his opinions

Giving opinions on a pre-release showing of a title made by the company that consistently delivers the highest quality games on the market, in terms of fun, content, and polish. A lot of people here seem to have it out for Nintendo because the WiiU is not the third-party powerhouse that the PS4 and XBO are.

Drawing conclusions based on pre-release footage of a game that is still months away from being shipped is silly. This is why developers avoid candid demonstrations of their game, in-game footage, etc, before the game is finalized. TONS of work goes into making a games engine, lighting, assets, etc. Plenty of work with finalizing game content is done towards the later part of development. What was demonstrated, of this game, technically and artistically, looks fantastic. Yet people are in this thread trying to take a huge shit on it because it does not conform to their expectations while it's months away from being completed.

Shit like this is why we get bullshots and hyped up trailers from developers all the time. Because if you show your game candidly 7+ months before release, people rail on it due to it being incomplete. I'm sure Aonuma does not give a single flying fuck what people's opinions are of pre-release footage of his game, so there's no need to dress up pre-release footage like practically every other major publisher so people can buy into the bullshit and the pre-release hype.

Fact of the matter is the game looks technically extremely impressive given the hardware and previous scope of Zelda titles. Looks like a demonstration of close to the latest build they have running internally, but demonstrated to the world. This isn't meant to show the game as a whole. This is a sneak peak. Yet people are just salivating to take a jab at it and make a point of how shitty it already is.
 
I really love Wind Waker and Twilight Princess, so I'm not afraid of large areas to travel. I love the art and how the game look already. The lighting is again wonderful, a Wii U trademark, really. The fighting seems to be quite fluid, if they fixed this I will be very happy. One year to go.
 
Well, if you enjoyed Batman games (which are straight metroidvanias) then you do have a taste for the genre. Zelda is more puzzle-oriented, though (and even the scope of the puzzles is more local), with a slight taste of sandboxing. The true action happens mainly with bosses and mini bosses, unless you make some of the mini-games in there into a personal challenge.

Batman is sort of it's own beast, and I'd almost say that it's more Metriod-esque than Zelda-esque; I think it's quite easy to see why someone would like Batman's style of action-adventure over Zelda's.
Zelda is kind of weird in this day and age, the bulk of it's "action" mechanics aren't geared towards fighting; the action in Zelda is almost platformer-esque, and the player is generally using the action-based item mechanics/player mechanics to get around non-enemy obstacles and solve puzzles (in dungeons or dungeon-like areas)
 
At this rate, we'll have at least one person calling the rock textures PS2 quality before morning. /s

Re-watching, I do notice a lot more stuff in the background - huts, flags, waterfalls and so on. I also like the Moblin design quite a lot.
 
Looks surprisingly early in development to showed in motion for these days. Let's hope it goes into a good direction from here.
 
At this rate, we'll have at least one person calling the rock textures PS2 quality before morning.

Re-watching, I do notice a lot more stuff in the background - huts, flags, waterfalls and so on. I also like the Moblin design quite a lot.
Yeah i hope the gamexplain video goes up soon or atleast be up when i wake up. Would probably close alot of peoples mouths as well.
 
Look at the part around 3:05 when they're about to get close to the dungeon. That entire area looks like it's structured very nicely for hidden secrets and stuff.

I will say that I hope the game's overworld isn't TOO big. Twilight Princess' Hyrule Field was more had more than enough real estate, and something that size would be fine as long as it's packed with a lot of things to find and explore.
I agree. No unnessesary space. Just fill the available space with great stuff.


My guess is that the detail load is blown in to the dungeons and towns. It's hard to create a big world that feels dense and detailed. The dungeons will be the meat here for sure.
Probably. But i've played red Dead redemption and GTAV and i like how they handle variety and detail.
Ofcourse Nintendo usually also does this in their own way.
I like the grass reacting. And i like the viewpoint being set in game rather than on the map.

No doubt the dungeons will look amazing.
 
Giving opinions on a pre-release showing of a title made by the company that consistently delivers the highest quality games on the market, in terms of fun, content, and polish. A lot of people here seem to have it out for Nintendo because the WiiU is not the third-party powerhouse that the PS4 and XBO are.

Drawing conclusions based on pre-release footage of a game that is still months away from being shipped is silly. This is why developers avoid candid demonstrations of their game, in-game footage, etc, before the game is finalized. TONS of work goes into making a games engine, lighting, assets, etc. Plenty of work with finalizing game content is done towards the later part of development. What was demonstrated, of this game, technically and artistically, looks fantastic. Yet people are in this thread trying to take a huge shit on it because it does not conform to their expectations while it's months away from being completed.

Shit like this is why we get bullshots and hyped up trailers from developers all the time. Because if you show your game candidly 7+ months before release, people rail on it due to it being incomplete. I'm sure Aonuma does not give a single flying fuck what people's opinions are of pre-release footage of his game, so there's no need to dress up pre-release footage like practically every other major publisher so people can buy into the bullshit and the pre-release hype.

Fact of the matter is the game looks technically extremely impressive given the hardware and previous scope of Zelda titles. Looks like a demonstration of close to the latest build they have running internally, but demonstrated to the world. This isn't meant to show the game as a whole. This is a sneak peak. Yet people are just salivating to take a jab at it and make a point of how shitty it already is.

no,people are just having and opinion..just like you are doing now if the game looks rough..its looks rough..maybe u have a forced positive opinion no?
 
If this game looks that good during massive open world gameplay I can't imagine what its going to look like when in the smaller closed off dungeons! :O

Also I didn't notice any slowdown at all which is pretty great for a incomplete game and likely means they can even improve the visuals as they optimise further before release.
 
no,people are just having and opinion..just like you are doing now if the game looks rough..its looks rough..maybe u have a forced positive opinion no?

Except the game doesn't look rough for being 7-8 months out from release. The kind of things people are criticizing the footage for are characteristic of a game that is being shown in a pre-release state and is not content-ready.
 
I'm stoked. But for me it was more like "we'll show something but not too much".

If they would've included even a few shots of a town or dungeon people wouldn't be discussing the blandness. But they'll keep that for E3.
 
Well, if you enjoyed Batman games (which are straight metroidvanias) then you do have a taste for the genre. Zelda is more puzzle-oriented, though (and even the scope of the puzzles is more local), with a slight taste of sandboxing. The true action happens mainly with bosses and mini bosses, unless you make some of the mini-games in there into a personal challenge.

Now, since you mentioned GTA, which is a pure sandbox adventure - i.e. the game does not force you into following the plot but lets you decide what you want to do next, I'm a bit puzzled how you find the draw of GTA, but not the draw of Zeldas. Perhaps you're not into fantasy settings?
Oh I just enjoy doing the missions in gta, not so much the exploring. I just go from one mission to the next. I found zelda to be ok but it just didnt match my expectations. Admittedly I havnt played much of zelda and even the batman game didnt seem that impressive initally so maybe its a case of spending more time with it.
 
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