Triggerhappytel
Member
I have a mixed relationship with the Zelda series, but I've watched the video twice an have some thoughts:
-it looks very similar to Shadow of the Colossus. Not that this is a bad thing at all, but there was a reason in that game behind the world being huge and desolate. Here, I think it seems kinda empty and sterile. I hope there are logical design reasons for making it open world, rather than just following the pack.
-visuals look really great. In particular the grass textures are superb and the scale is excellent.
-"This is a densely wooded area" made me laugh. It really wasn't. It was a couple of dozen small trees in a plain. In fact, the banter in general was awful. I'd rather they talk about features in a matter-of-fact way, than try to make it sound like a natural conversation where Miyamoto hasn't seen this stuff before.
-the map looks enormous. I hope travelling around isn't tedious.
-not sure assigning the map to the gamepad is a particularly good use of it.
I honestly thought this would be a 2016 release, but that looks fairly complete so I guess it will be next year. Definitely interested to see more, and to see what they've done to shake up the typical dungeon setup.
-it looks very similar to Shadow of the Colossus. Not that this is a bad thing at all, but there was a reason in that game behind the world being huge and desolate. Here, I think it seems kinda empty and sterile. I hope there are logical design reasons for making it open world, rather than just following the pack.
-visuals look really great. In particular the grass textures are superb and the scale is excellent.
-"This is a densely wooded area" made me laugh. It really wasn't. It was a couple of dozen small trees in a plain. In fact, the banter in general was awful. I'd rather they talk about features in a matter-of-fact way, than try to make it sound like a natural conversation where Miyamoto hasn't seen this stuff before.
-the map looks enormous. I hope travelling around isn't tedious.
-not sure assigning the map to the gamepad is a particularly good use of it.
I honestly thought this would be a 2016 release, but that looks fairly complete so I guess it will be next year. Definitely interested to see more, and to see what they've done to shake up the typical dungeon setup.