I can't tell from the video quality.Zero²;142131007 said:So people, what do you think about the enemy designs we have seen so far? Much more gritty than SS in my opinion.
Zero²;142131007 said:So people, what do you think about the enemy designs we have seen so far? Much more gritty than SS in my opinion.
Reposting for new page since this is killing me lol
Guys, I have job for everyone! I am trying to figure out which of the following 2 theories is more accurate.
OR
Evil-possessed arm.How do you sever a person's head with an arrow?
His arm is demonic/cursed.How do you sever a person's head with an arrow?
How do you sever a person's head with an arrow?
How do you sever a person's head with an arrow?
How do you sever a person's head with an arrow?
I know what its is... I know what crying is too. Trust me lmaoIt's called speculation. Plenty of fans have called out things years before Nintendo says anything. Like Wolf Link and Fi being the Master Sword. Let the fans do their thing.![]()
I know what its is... I know what crying is too. Trust me lmao
Has Link ever killed a person? I guess Ganondorf's a person.
GameXplain's Attempt at making the quality as good as they can.
Dunno how it compares to other's attempts though.
Yatōkiri_Kilgharrah;142123402 said:Its GPU is much more capable than those are and its a DX10-11 level system with a far more efficient memory usage. Its more ore less the dreamcast compared to the N64 and PS2 PS4 is the gamecube. Xbox one is the PS2
How do you sever a person's head with an arrow?
With some black embellishments, like an inverse of the WWHD one.Fully gold console?
Sign me up.
bro you gotta watch Princess Mononoke
GOAT animated film... need to rewatch this soon
Be sure to pick up the blu-ray version that came out last month if you haven't already.
Sakon...Has Link ever killed a person? I guess Ganondorf's a person.
Link seems more acrobatic in this game, if the e3 trailer/horse timeis any indication...but can he run like in Skyward Sword? Or run up small walls? Those were much welcomed additions to the game.witch time but with horses
You know what has me exited (so far)?
The fact that there's no sidekick/helper like every Zelda game has had since OoT. No one to tell you what to do or where to go.
So far, of course.
I think you're assuming my intent. :/I know what its is... I know what crying is too. Trust me lmao
Yeah, I hope they keep that in. Link doesn't really need to be stiff.Yea he was pretty athletic in SS too, glad they are keeping and expanding on that
The Epona is your sidekick and tells your where to go, did you not hear them say you dont have to control her lol
Right on thats exactly how I feel. Even the spoiler part. I swear Zelda games are the definition of video game and this one is looking too baller right now.There are plenty of people who take speculation a bit too far and move it into the 'hopes and desires' category, and they are the ones going to be disappointed when their wildest dreams don't come true. I've been playing the speculation game since alttp and i've learned to just appreciate the games for what they are and to not hope that my wildest dreams will come true. Just sit back and enjoy the game for what it is, not what you imagined it COULD be. That's what spawns the zelda cycle.
That said, this game is shaping up to be my wildest dreams come true
He never actually kills ganondorf. Even stabbing him in the head so hard that he turns to stone isn't... killing him. More like temporarily banishing him.
They'll probably spice up the overworld by throwing random big enemy/boss encounters in there.
And let me say that I'm really glad we're getting a standard overworld in a 3D Zelda again.
I'm a little disappointed in the new horse controls. For me simply controlling a character in 3d space is a lot of fun, assuming the game is from ead and features their typically sublime mechanics. But we jump on epona and simply watch her run? Just so i can occasionally fire an arrow? I dont understand that decision. Let me play the game instead of watching it play itself.
And, since we have gyro controls anyway, none of this seems necessary in the first place. Like yoshi in smg2, the motion controls allow both aiming and character control simultaneously. Considering that, we shouldn't need auto epona.
Core tech, there doesn't seem to much in the way of downgrades. Some asset diversity is lower.
It was never going to look exactly like the initial reveal. Mainly because Nintendo released bullshots. The game was never going to be internally rendered at 1440p and downscaled to 1080p. It will be a 720p game.
No im speculatingI think you're assuming my intent. :/
Yeah, I hope they keep that in. Link doesn't really need to be stiff.
He's not exactly swinging at people with a pool noodle.Has Link ever killed a person? I guess Ganondorf's a person.
Okay fine. Then I will continue to gush out "speculation"No im speculating(dont kill me)
Im just mesing with you I like you but i also like to disagree with you. You are very passionate zelda fan though and i like it.
Link's a goody two shoes. <3 But I think he's killed a couple of people...He's not exactly swinging at people with a pool noodle.
IGN and Gamespot videos after the VGA's are both hyped about Zelda and Nintendo in 2015, nice to see the major press giving Nintendo the love it deserves
The Epona is your sidekick and tells your where to go, did you not hear them say you dont have to control her lol
Odds are, and this is complete hogwash speculation on my point, that the game wasn't ready to be fully shown off yet but Geoff really wanted Nintendo to bring the goods to support and further legitimize this first awards show.
?? You fully control epona. They just added auto-horse (similar to the ship sailing on its own) so that you can shoot/look around, if you want to. Every time aonuma let go of the controls, epona stopped going as fast. You probably need to control her to go full speed, but if you stop controlling her, she doesn't just stand in place, she keeps moving on her own. They are in no way making this game forced autopilot.
Just compare epona to the wind waker ship, but with the ability to automatically dodge trees. It was probably necessary for travelling such large distances.
They better.GameXplain still didnt make an analysis video yet?? They are making one right?
You don't get as clean of IQ rendering at 1080p on a 1080 screen.This again, pretty sure this was proven to be 1 poster on b3d speculating whether or not that's what happened as opposed to a set in stone fact or agreed opinion of b3d. Not saying that Zelda U will have perfect AA at that scale of course (Heck as i said earlier on the topic awhile back, i'd be pleasantly surprised if the game was at 1080p to begin with) but the whole "1440p downscaled" thing needs to stop being mentioned as fact.
GameXplain still didnt make an analysis video yet?? They are making one right?
I keep looking at the video. It's weird because it really does look downgraded from E3.
In the new video for example there are no flowers among the grass. There are barely any animated atmospheric formations. No piles of stones. Grass doesn't move in waves. That was all content that was successfully created and for some reason was pulled back? It doesn't make sense.
To me It almost looks like an earlier engine prototype. Either that or they switched off a lot of content just for this presentation because the game hasn't been optimized enough to run on Wii U yet. If they decided they were aiming too high with the E3 build and pulled back, then I don't want it.
There is no downgrade.
It's a different scenery, they're just close so they share similarities.
Miyamoto said: "there is insect and animal life as well" (2:22), but you can't see it because of the compression.
Flowers (scene is just too fast and video quality too bad to see it):
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You really want to get stuck on trees in the middle of a dramatic chase?I dunno. He doesn't seem to be touching the stick that much. Mainly to adjust the direction.
Thinking back to Oot and TP, you had to hit the A button to keep up your speed and you couldn't over do it or else you'd slow down. I'd rather they brought back that element (assuming they haven't) or just make pushing up on the stick (and hold it there, like normal link control), take epona up to top speed.
I'd just rather they emphasize character control while riding rather than arrow shooting which, gyro or not, i suspect is going to be a little wonky and hard to pull off. Hence the slow motion dismount.
Focus on speed and chasing or being chased while on the horse. Make me avoid my own trees for gods sakes. Imagine link trying to desperately catch up to a group of bandits, crashing through the brush and frantically maneuvering epona round trees and other obstacles. I think thats got a better chance of being engaging than calmly shooting arrows while epona casually rides along.
Im not gonna lie. I would like that... alotThey better.
Sweet Jesus. @__@ what if this is like a hippy game where Link is close to nature and the evil industrial monsters come to kill off the land. I see can see it now.
usually they have something up in a few hours for this one.. they are taking awhile I hope its goodThey're working on it.
Neither, at least I think, as in the e3 image Link is facing north with the sun in a late evening almost about to transition into a sunset position. Here's what I think it is, and it is Hyrule.
to this.
Nah man. That's Lon Lon Ranch.So, E3 Link would be standing at the bottom center of the new map?
Also, I assumed Hyrule would be in the middle of the map (in the big chunk of land surrounded by the rivers)
I think the main concern is that you don't want to break your finger off mashing or holding buttons for 4 to 10 minutes. The world is huge, so constant input from the player to maintain control/speed isn't exactly ideal.Ah just noticed the push a to maintain speed seems to be in. Missed that the other times i watched.
I guess that makes sense. i thought it was in fact a wind waker boat situation. Concerns mostly alleviated.
I'm wondering since there are wild horses if that means your horse can die and you will have to tame a wild one. Would be a cool feature.