Noooooo!I'm wondering since there are wild horses if that means your horse can die and you will have to tame a wild one. Would be a cool feature.
;~;
I don't want to accidentally skin my horse after being traumatized by her death. This isn't RDR!
Noooooo!I'm wondering since there are wild horses if that means your horse can die and you will have to tame a wild one. Would be a cool feature.
You know what has me exited (so far)?
The fact that there's no sidekick/helper like every Zelda game has had since OoT. No one to tell you what to do or where to go.
So far, of course.
Noooooo!
;~;
I don't want to accidentally skin my horse after being traumatized by her death. This isn't RDR!
I think the main concern is that you don't want to break your finger off mashing or holding buttons for 4 to 10 minutes. The world is huge, so constant input from the player to maintain control/speed isn't exactly ideal.
Majora's Mask had no sidekick/helper..
Majora's Mask had no sidekick/helper. Same with A Link Between Worlds, and I dunno if I would call the boat in Wind Waker a sidekick/helper, it only talked once in a while for storyline reasons, and never gave hints.
Focus on speed and chasing or being chased while on the horse. Make me avoid my own trees for gods sakes. Imagine link trying to desperately catch up to a group of bandits, crashing through the brush and frantically maneuvering epona round trees and other obstacles. I think thats got a better chance of being engaging than calmly shooting arrows while epona casually rides along.
So, E3 Link would be standing at the bottom center of the new map?
Also, I assumed Hyrule would be in the middle of the map (in the big chunk of land surrounded by the rivers)
How would multiple islands work with Epona?
In the very beginning of the video you can see a pole with a red tattered flag like the ones in Gerudo Desert.
Or is that a ship? D: it looks important!
I don't want to accidentally skin my horse after being traumatized by her death.
Maybe it's just me, but I'd be way more excited and it would make way more sense to disarm (shoot) the bandits than just ride up near them and...I dunno, do whatever you're suggesting be done.
And I also like games to change and not have the exact same mechanics as one released in 1998
Link to the gamespot video?
Are you serious? That's not what he said. He said she'll keep going in the direction you point while avoiding small obstacles (like trees).
Majora's Mask had no sidekick/helper. Same with A Link Between Worlds, and I dunno if I would call the boat in Wind Waker a sidekick/helper, it only talked once in a while for storyline reasons, and never gave hints.
The bow and arrow in TP was the best thing ever.
I'm happy to see them trying to make the archery more effective. It really was a blast in TP (Wii version.)
I wonder if Link is weak in this game and the game encourages you to fight safely more often with the bow. We still haven't seen sword combat.
And why are you guys talking about which part of the map is Hyrule? Wouldn't the whole thing be Hyrule?
Was the wii version pointer controls? I only played gc.
Pointer i could see working. Gyro to aim i think is not gonna be as good.
I...I hope it's less obvious. But I have no clue what this game is like outside of moving around a field and attacking stuff.So how similar are we expecting this to be like the original Zelda?
Are we gonna be able to blow up random boulders and burn random bushes in the woods to unveil secret areas? Is everything gonna stand out like the previous 3D Zeldas making secrets easy to find?
It was fun in Nintendoland. It hyped me up well enough for a real Zelda game with gyro shooting.Was the wii version pointer controls? I only played gc.
Pointer i could see working. Gyro to aim i think is not gonna be as good.
Hyrule is a kingdom, not a planet/continent/etc. Some of the provinces in TP weren't actually part of Hyrule, for example.
Majora's Mask had no sidekick/helper. Same with A Link Between Worlds, and I dunno if I would call the boat in Wind Waker a sidekick/helper, it only talked once in a while for storyline reasons, and never gave hints.
It's incredible, best way to aim without the pointer.Yes, Wii TP used pointer controls. I thought gyro aiming in WWHD was amazing. Does no one else?
Was the wii version pointer controls? I only played gc.
Pointer i could see working. Gyro to aim i think is not gonna be as good.
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Oh wow. Haha.
Do you know how the full system transfer works?I wonder if we'll ge another custom console like with Wind Waker HD. I'd love a Zelda themed console (different from the WW one), and my gamepad has a small blemish on the screen, so I wouldn't mind trading up for the custom console and a blemish free screen.
Well he's standing by a relatively large Lake, not sure where that is on the respective map, but if we're to assume that that white spec is Hyrule Castle, and Hyrule Castle is similar in size to that of TP, which according to Hyrule Historia is about 42 meters (or the concept of it is at least) than yeah it'd seem reasonable that what we saw in the E3 shot is a relatively good portion of the whole map from the position of the south part of the map or at least close to one of the lakes at the bottom. As for the chunk in the middle being Hyrule, I'm not sure about that, I mean on hand the shape kinda matches TP Hyrule, but it'd lack the volcano, which means no Death Mountain.
No, why? It is a pain in the ass?Do you know how the full system transfer works?
I'm having a really hard time telling how large the map will actually be. The footage last night made it look MASSIVE, and while the E3 footage makes it look large, it looks smaller than what we saw last night. Really hard to judge with the info we have right now.This makes sense. I was kind of hoping that this picture was correct, but that would have meant that the over world is ridiculously expansive lol
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Yes, Wii TP used pointer controls. I thought gyro aiming in WWHD was amazing. Does no one else?
The Epona is your sidekick and tells your where to go, did you not hear them say you dont have to control her lol
The idea of finding the temples by exploring the map is so fucking exciting. Game looks great, although still rough in some parts.
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wtf why did the horse seem like it was thrown back haha
No, why? It is a pain in the ass?
I'm having a really hard time telling how large the map will actually be. The footage last night made it look MASSIVE, and while the E3 footage makes it look large, it looks smaller than what we saw last night. Really hard to judge with the info we have right now.
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Oh wow. Haha.
I totally thought of that art when watching the footage last night. I'm telling yall, Zelda Wii U is a dream come true for me. Been wanting this for so long!![]()
Oh wow. Haha.
Uhh?
You mean those blue orbs arbitrarily scattered around the map that represented a randomized item, and pure combat?
That's literally all the gameplay substance a typical Xenoblade area had going for it. That would be a monumental disappointment coming from SS.
just saw this on Twitter, and yeah, that's pretty neat.