Legend of Zelda Wii U Gameplay Demo

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You know what has me exited (so far)?

The fact that there's no sidekick/helper like every Zelda game has had since OoT. No one to tell you what to do or where to go.

So far, of course.

Majora's Mask had no sidekick/helper. Same with A Link Between Worlds, and I dunno if I would call the boat in Wind Waker a sidekick/helper, it only talked once in a while for storyline reasons, and never gave hints.
 
I think the main concern is that you don't want to break your finger off mashing or holding buttons for 4 to 10 minutes. The world is huge, so constant input from the player to maintain control/speed isn't exactly ideal.

No i understand. I thought we literally just watched epona run along with essentially zero input but as i rewatch, it doesnt seem any different if at all from Tp.

As for me wanting to avoid trees? Er, um, yes! I dont remember this being a problem in the open fields of twilight princess. Maybe with more obstacles in the world nintendos being proactive and ill end up appreciating it. But none of the stuff they showed so far seems like itd be hard to avoid if you're paying attention...im not gonna get much support on this one am i :)
 
Majora's Mask had no sidekick/helper. Same with A Link Between Worlds, and I dunno if I would call the boat in Wind Waker a sidekick/helper, it only talked once in a while for storyline reasons, and never gave hints.

Majora's Mask had Tatl

Wind Waker had King of Red Lions who would talk to you via the Gossip Stone you had with you. And he talked to you alot.
 
Focus on speed and chasing or being chased while on the horse. Make me avoid my own trees for gods sakes. Imagine link trying to desperately catch up to a group of bandits, crashing through the brush and frantically maneuvering epona round trees and other obstacles. I think thats got a better chance of being engaging than calmly shooting arrows while epona casually rides along.

Maybe it's just me, but I'd be way more excited and it would make way more sense to disarm (shoot) the bandits than just ride up near them and...I dunno, do whatever you're suggesting be done.

And I also like games to change and not have the exact same mechanics as one released in 1998
 
So, E3 Link would be standing at the bottom center of the new map?

Also, I assumed Hyrule would be in the middle of the map (in the big chunk of land surrounded by the rivers)

Well he's standing by a relatively large Lake, not sure where that is on the respective map, but if we're to assume that that white spec is Hyrule Castle, and Hyrule Castle is similar in size to that of TP, which according to Hyrule Historia is about 42 meters (or the concept of it is at least) than yeah it'd seem reasonable that what we saw in the E3 shot is a relatively good portion of the whole map from the position of the south part of the map or at least close to one of the lakes at the bottom. As for the chunk in the middle being Hyrule, I'm not sure about that, I mean on hand the shape kinda matches TP Hyrule, but it'd lack the volcano, which means no Death Mountain.
 
In the very beginning of the video you can see a pole with a red tattered flag like the ones in Gerudo Desert.

Or is that a ship? D: it looks important!
 
Maybe it's just me, but I'd be way more excited and it would make way more sense to disarm (shoot) the bandits than just ride up near them and...I dunno, do whatever you're suggesting be done.

And I also like games to change and not have the exact same mechanics as one released in 1998

O definitely. When i first posted i thought the horse was essentially on cruise control. Rewatching it, that was incorrect so im mostly ok with what im seeing.

I still worry about the arrow shooting while moving mechanic. Its an obvious thing to try to do, and motion controls should facilitate it, but it never ends up feeling great because you have to compensate for your characters motion, in this case a horse, while aiming at a probably moving enemy. Yea, the horse runs for you. But its still in motion which is the main problem.

I think direct combat is a better fit for horseback riding, and to that end id like to see a longer sword you can aquire to increase your attack range, and maybe a spear too. I think the bow is the least interesting thing you can do because to aim right, things have to slow down onscreen to help make that happen.
 
The bow and arrow in TP was the best thing ever.

I'm happy to see them trying to make the archery more effective. It really was a blast in TP (Wii version.)

I wonder if Link is weak in this game and the game encourages you to fight safely more often with the bow. We still haven't seen sword combat.
 
So how similar are we expecting this to be like the original Zelda?

Are we gonna be able to blow up random boulders and burn random bushes in the woods to unveil secret areas? Is everything gonna stand out like the previous 3D Zeldas making secrets easy to find?
 
56881684.jpg


What makes you think the horse ran into it? Could have fallen out of the top of the tree into that wedge.
 
I just hope that Hyrule is a kingdom of more than two towns. Castle Town and quiet Kakriko Village hardly makes up a country....


And why are you guys talking about which part of the map is Hyrule? Wouldn't the whole thing be Hyrule?
 
Majora's Mask had no sidekick/helper. Same with A Link Between Worlds, and I dunno if I would call the boat in Wind Waker a sidekick/helper, it only talked once in a while for storyline reasons, and never gave hints.

I hope there is a fairy like Navi. It looked so cool to have the fairy next to link back in the day. Especially with her buzzing around with some new lighting affects. Aonuma plz.
 
The bow and arrow in TP was the best thing ever.

I'm happy to see them trying to make the archery more effective. It really was a blast in TP (Wii version.)

I wonder if Link is weak in this game and the game encourages you to fight safely more often with the bow. We still haven't seen sword combat.

Was the wii version pointer controls? I only played gc.

Pointer i could see working. Gyro to aim i think is not gonna be as good.
 
So how similar are we expecting this to be like the original Zelda?

Are we gonna be able to blow up random boulders and burn random bushes in the woods to unveil secret areas? Is everything gonna stand out like the previous 3D Zeldas making secrets easy to find?
I...I hope it's less obvious. But I have no clue what this game is like outside of moving around a field and attacking stuff.

Was the wii version pointer controls? I only played gc.

Pointer i could see working. Gyro to aim i think is not gonna be as good.
It was fun in Nintendoland. It hyped me up well enough for a real Zelda game with gyro shooting.
 
The idea of finding the temples by exploring the map is so fucking exciting. Game looks great, although still rough in some parts.
 
Majora's Mask had no sidekick/helper. Same with A Link Between Worlds, and I dunno if I would call the boat in Wind Waker a sidekick/helper, it only talked once in a while for storyline reasons, and never gave hints.

http://zelda.wikia.com/wiki/Tatl

King of Red Lions or Tetra (depending on where you were in the game) gave you hints through the necklace thing.

He also did give hints if you talked to him on your own. He'd always tell you where your next destination should be or what you need to do on the island you're on.
 
I think every wondering how Epona is gotta control need to play Mount and Blade: Warband, the description Aunoma used and the way he was controlling it seemed pretty similar.
 
I wonder if we'll ge another custom console like with Wind Waker HD. I'd love a Zelda themed console (different from the WW one), and my gamepad has a small blemish on the screen, so I wouldn't mind trading up for the custom console and a blemish free screen.
Do you know how the full system transfer works?
 
Looking at the "high quality" version that GameXplain posted, I started to notice there are many little details hidden in the teaser. Some animals in cool spots in some parts, some interesting rock formations...

I'm ready for a 40 minute analysis video from them!
 
Well he's standing by a relatively large Lake, not sure where that is on the respective map, but if we're to assume that that white spec is Hyrule Castle, and Hyrule Castle is similar in size to that of TP, which according to Hyrule Historia is about 42 meters (or the concept of it is at least) than yeah it'd seem reasonable that what we saw in the E3 shot is a relatively good portion of the whole map from the position of the south part of the map or at least close to one of the lakes at the bottom. As for the chunk in the middle being Hyrule, I'm not sure about that, I mean on hand the shape kinda matches TP Hyrule, but it'd lack the volcano, which means no Death Mountain.

This makes sense. I was kind of hoping that this picture was correct, but that would have meant that the over world is ridiculously expansive lol

zeldaumapsgyup.jpg
 
Do you know how the full system transfer works?
No, why? It is a pain in the ass?

This makes sense. I was kind of hoping that this picture was correct, but that would have meant that the over world is ridiculously expansive lol

zeldaumapsgyup.jpg
I'm having a really hard time telling how large the map will actually be. The footage last night made it look MASSIVE, and while the E3 footage makes it look large, it looks smaller than what we saw last night. Really hard to judge with the info we have right now.
 
Yes, Wii TP used pointer controls. I thought gyro aiming in WWHD was amazing. Does no one else?

I loooooved the gyro aiming in WWHD and OoT3D. First time I've ever really enjoyed motion controls; I still did the main movements with the analogue stick and just made fine adjustments with the gyro, and it felt perfectly responsive and intuitive. I felt like I could aim more quickly and accurately than I could with an analogue stick alone. By comparison, pointer aiming has always felt laggy and awkward to me. When I played Twilight Princess I dreaded having to aim anything because I'd always have the Wiimote pointed slightly off-centre and have to wave it around until it picked up the sensor bar, then the acceleration on the reticle never felt right.
 
The Epona is your sidekick and tells your where to go, did you not hear them say you dont have to control her lol

I dont think that is what they meant. Its more just how a real life horse has a brain and its own intuition. So the game does too. A real life horse wont run into a cliff wall or tree. So you can set a general direction and it takes care of the rest, its not leading you on the quest though in this regard as they showd it. Anyways thats what I thought the explanation was.
Not to say Epona cant ultimatpy be the sidekick, like the WW boat in a way.
 
The idea of finding the temples by exploring the map is so fucking exciting. Game looks great, although still rough in some parts.

If I remember correctly, Miyamoto's vision for Skyward Sword was to have an overworld where dungeons were seamlessly integrated in it so that they weren't as defined as temples like the other games were. Of course that didn't necessarily come true but I believe the idea will be that the overworld will be much trickier to fully navigate, although getting from one area will be simplified with Epona.
 
No, why? It is a pain in the ass?


I'm having a really hard time telling how large the map will actually be. The footage last night made it look MASSIVE, and while the E3 footage makes it look large, it looks smaller than what we saw last night. Really hard to judge with the info we have right now.

I was just curious but I looked it up and it doesn't seem so bad. You just need to connect both systems to the internet at the same time and transfer using a SD card.
 
Uhh?

You mean those blue orbs arbitrarily scattered around the map that represented a randomized item, and pure combat?

That's literally all the gameplay substance a typical Xenoblade area had going for it. That would be a monumental disappointment coming from SS.

I never get tired of reductive bullshit like this.

EDIT:
You should hope that Zelda picks up a few pointers from Xenoblade on how design compelling environments.
 
Not gonna scan 60 pages to see if it was discussed but the comment about "real horses don't often run into trees" was exemplary of the granular detail Nintendo really brings to game design. I immediately thought of all the times I'd been taken out of the moment while running around on top of a carrador in Mordor or on the horse in SotC and realized a simple mechanic like this will help preserve immersion. I wonder if this design theory is the result of the same design leads still being at the company or if it is just part of their development culture these days.

Either way, masterful.
 
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