Katzenjammer
Member
Sorry if this has been answered here before, but does anyone know roughly how long this game has been in development at this point?
i think these type of complaints are excesive, having a big overworld with little things to do is not a flaw.Hyrule Field (OoT), Termina Field, Hyrule (LttP), Hyrule (MC), Koholint, Holodrum & Labrynna just to name a few examples of what I think are good overworlds. Everything felt like it existed for a reason, and I never felt bored going from place to place.
Hyrule Field (TP) and the Great Ocean are examples of overworlds where I felt the size and scope detracted from the game. There were times when I was sailing/riding to the next objective and I was really bored.
That's what I'm really worried about here. I don;t want a bunch of empty space just for the sake of making the world feel large ala TP and WW.
Fantastic example.Wrong. Shadow of the Colossus had the most fun open worlds I've ever explored in a game and the rewards were almost solely intangible. Seeing the handcrafted nooks and crannies was a reward in itself.
Exploration is fun when you're rewarded for it. Seeing pretty things isn't a reward IMO.
Metroid Prime is the perfect example of what I think good exploration is.
Sorry if this has been answered here before, but does anyone know roughly how long this game has been in development at this point?
Exploration is fun when you're rewarded for it. Seeing pretty things isn't a reward IMO.
Metroid Prime is the perfect example of what I think good exploration is.
As someone who used to do a lot of fellwalking, I STRONGLY disagree.
(Oops, dp)
I'm going to have to go with the latter two points of view from MCN and BigEvilTurtle Kinsei, though I do think your opinion is the smarter when talking the larger market.We disagree on an intrinsic level.
Sounds about right to me. *sigh*
Probably the most barren open world I've ever seen in a next gen game. I get the look they are going for, but we are living in a post GTA V on PS4 world. Things have changed.
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The problem isn't with this Zelda game, which, when viewed from inside a bubble, looks fun and neat and all that. The problem is that the rest of the gaming world has changed and my expectations are higher.
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This is now the new normal and when I see an open world full of the same identical tree pasted over a field again and again and have it presented to me as if it is something impressive and new and to get excited about, I just think about this:
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These all look barren.
I think Zelda is just not for your tastes. I think this reveal is absolutely gorgeous.
This looks like an actual, natural, alive piece of the Zelda universe.
You're drunk.
GTAV PS4 is freaking incredible looking. But it's going for such a drastically different style Scoot McNairy that directly comparing the two is like comparing apples to kidney mash. GTAV PS4 has moments that almost look real. Zelda never even tries to look real. From the lighting to the shading to the texturing and modeling. Completely disparate art styles.
Comparing the two directly is... well... kind of dumb. Sorry for that Scoot. Sincerely, but it is true.
Drunk....dumb.... You're a real joy
I want this to be true, trust me. But I just don't see it. Maybe 'actual, natural and alive' meant something different in 1995, but right now, it's not this:
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You're drunk.
GTAV PS4 is freaking incredible looking. But it's going for such a drastically different style Scoot McNairy that directly comparing the two is like comparing apples to kidney mash. GTAV PS4 has moments that almost look real. Zelda never even tries to look real. From the lighting to the shading to the texturing and modeling. Completely disparate art styles.
Comparing the two directly is... well... kind of dumb. Sorry for that Scoot. Sincerely, but it is true.
Yes, the man is drunk with bias.You're drunk.
GTAV PS4 is freaking incredible looking. But it's going for such a drastically different style Scoot McNairy that directly comparing the two is like comparing apples to kidney mash. GTAV PS4 has moments that almost look real. Zelda never even tries to look real. From the lighting to the shading to the texturing and modeling. Completely disparate art styles.
Comparing the two directly is... well... kind of dumb. Sorry for that Scoot. Sincerely, but it is true.
Drunk was just a fun jab.Drunk....dumb.... You're a real joy
Image 1: Wow look at the modern car and buildings. We haven't gotten a look at any towns but are you expecting that in Zelda?Probably the most barren open world I've ever seen in a next gen game. I get the look they are going for, but we are living in a post GTA V on PS4 world. Things have changed.
![]()
The problem isn't with this Zelda game, which, when viewed from inside a bubble, looks fun and neat and all that. The problem is that the rest of the gaming world has changed and my expectations are higher.
![]()
![]()
This is now the new normal and when I see an open world full of the same identical tree pasted over a field again and again and have it presented to me as if it is something impressive and new and to get excited about, I just think about this:
![]()
Image 1: Wow look at the modern car and buildings. We haven't gotten a look at any towns but are you expecting that in Zelda?
Image 2: Wow an open field with nothing in it. Not even a tree even Zelda U has trees.
Image 3: Wow an animal parcially obscured by plants. There are certanly no animals in Zelda U and certanly no plants they could be obscured by. /sarcasm
Image 4: Wow a hedge. Wow. I'm not sure a get the point of this image. It's just a hedge.
Probably the most barren open world I've ever seen in a next gen game. I get the look they are going for, but we are living in a post GTA V on PS4 world. Things have changed.
![]()
The problem isn't with this Zelda game, which, when viewed from inside a bubble, looks fun and neat and all that. The problem is that the rest of the gaming world has changed and my expectations are higher.
![]()
![]()
This is now the new normal and when I see an open world full of the same identical tree pasted over a field again and again and have it presented to me as if it is something impressive and new and to get excited about, I just think about this:
![]()
Yeah. I thought it up in my head and found it to funny not to post.Well, your post is a bit too much but I agree.
I just don't see how those pictures show a "dense and alive" world. It just shows beautiful details, which doesn't mean anything, really.
Drunk was just a fun jab.
And I've already been the cause of a useless dumb argument today.
I'm just hoping that they put in lots of obscure secrets in the world like a cave opening up only at night when a full moon shines on it. Or swimming in lake Hylia at certain times or throwing in certain items making something appear. I love stuff like that.
I want this to be true, trust me. But I just don't see it. Maybe 'actual, natural and alive' meant something different in 1995, but right now, it's not this:
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I see a repeating pattern in that bush.
Where? I've looked and there's nothing obvious - they may only become obvious when you actively take a screenshot and try to find them. And when you're playing it in the game, no, there aren't 'repeating patterns' in that stuff. They appear to have designed foliage in a way that avoids a quick copy and paste texture job, and added shaders and physics to the whole lot whilst making the next gen port.
This isn't a question of photorealism, either. You can go for a certain cartoony artstyle and fill it with insane amounts of different textures. You can see that one small cross section of a single road in GTA (about 10 metres by 10 meters or so) has about 50 different types of ground textures, not including debris, I can't help but think that attention to detail - that desire for excellence - that's what I paid for, and paid for again a second time. So yes, when I see that certain rock faces in the new Zelda are just completely flat with a texture stretched over it, and fuck all else, I think I'm within my rights to call that pretty sloppy - and the game world barren.
There was a moment in the Zelda video where they showed a field with plain grass, no rocks or flowers or plants or bushes or animals or debris or bugs, and with trees each spaced out about 20 metres away from each other. You know what Miyamoto-san called it, you know what he said it was?
A "densely wooded area".
that desire for excellence
I'm not drunk. I just said what I thought. I didn't even make a comparison. Thanks for your input.
EDIT: Just realised you were replying to someone else, sorry.
Yes, there are factors other than artistic that will make perceivable differences.Yes, the man is drunk with bias.
Regarding GTA V x Zelda U, realism has nothing to do with it. We can compare them in terms of detail density. Zelda U doesn't come close because of technological and development limitations.
I don't get it. You're being put in a huge, beautiful world in the ZELDA universe. You can go do whatever. I could ride Epona day and night and enjoy it because I'm immersed. That alone is amazing. I've wanted to truly explore an area in the Zelda universe since I was a child and it's happening. Not like the previous games that felt relatively restrained. Even WW felt like a big box with plots of land. This looks like an actual, natural, alive piece of the Zelda universe. The first demo even hinted at random events and happenings. You people assuming the world will be barren, boring, and contrived are missing the point.
I want this to be true, trust me. But I just don't see it. Maybe 'actual, natural and alive' meant something different in 1995, but right now, it's not this:
![]()
Hedging your bets, soldier?Probably the most barren open world I've ever seen in a next gen game. I get the look they are going for, but we are living in a post GTA V on PS4 world. Things have changed.
![]()
The problem isn't with this Zelda game, which, when viewed from inside a bubble, looks fun and neat and all that. The problem is that the rest of the gaming world has changed and my expectations are higher.
![]()
![]()
This is now the new normal and when I see an open world full of the same identical tree pasted over a field again and again and have it presented to me as if it is something impressive and new and to get excited about, I just think about this:
![]()
Yeah... sometimes my fingers are faster than my brain.Fair enough, and I was aware, I have been reading all 62 pages of this thread![]()
Image 1: Wow look at the modern car and buildings. We haven't gotten a look at any towns but are you expecting that in Zelda?
Image 2: Wow an open field with nothing in it. Not even a tree even Zelda U has trees.
Image 3: Wow an animal parcially obscured by plants. There are certanly no animals in Zelda U and certanly no plants they could be obscured by. /sarcasm
Image 4: Wow a hedge. Wow. I'm not sure a get the point of this image. It's just a hedge.
In that case the basic game should more or less be in place now. We haven't even seen the main innovation points of this game. For example, ALBW was really boring and bland looking in screenshots, but none of that mattered when playing the game and seeing all the creative uses of the wall-merging. Nintendo has some of the best game designers in the world, and I'm very excited to see what they will do next, but until we get more info it's unfair to write off the game from what we've seen.Around three years.
"Ulukai!"I want this to be true, trust me. But I just don't see it. Maybe 'actual, natural and alive' meant something different in 1995, but right now, it's not this:
![]()
My worry is it living up to my adult reality and memories of my childhood imagination. I want a sense of adventure, the unknown. Pretty amped.I bet my account (just kidding if this is against the rules) that Zelda for Wii U will be exactly as I stated in the quoted post.
Probably the most barren open world I've ever seen in a next gen game. I get the look they are going for, but we are living in a post GTA V on PS4 world. Things have changed.
I´m so incredibly sad that Zelda U will be released tomorrow and won´t get an extra year of development.
This series used to strive for excellence but now, under Aonuma,....oh no.....
Trust me, I´m a foliage expert !
Hyrule Field (OoT), Termina Field, Hyrule (LttP), Hyrule (MC), Koholint, Holodrum & Labrynna just to name a few examples of what I think are good overworlds. Everything felt like it existed for a reason, and I never felt bored going from place to place.
Hyrule Field (TP) and the Great Ocean are examples of overworlds where I felt the size and scope detracted from the game. There were times when I was sailing/riding to the next objective and I was really bored.
That's what I'm really worried about here. I don;t want a bunch of empty space just for the sake of making the world feel large ala TP and WW.