Legend of Zelda Wii U Gameplay Demo

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I´m so incredibly sad that Zelda U will be released tomorrow and won´t get an extra year of development.

This series used to strive for excellence but now, under Aonuma,....oh no.....

Trust me, I´m a foliage expert !

im dissapointed at nintendo. how dare they make a new game that isnt GTA V

I mean, look at the name! "legend of zelda". You can clearly see it isnt GTA V
 
That GTA 5 comparison is like comparing drive club with mario kart.

Also, if GTA is the benchmark, a lot of other games, even on ps4 or xboxone fail. It's the kind of game where +1000 people worked on for four years with another 14 months of polish and upressing for ps4/x1. Wikipedia puts the original budget at US $265 million (including marketing, but without the extra polish for the current gen versions).
 
Where? I've looked and there's nothing obvious - they may only become obvious when you actively take a screenshot and try to find them. And when you're playing it in the game, no, there aren't 'repeating patterns' in that stuff. They appear to have designed foliage in a way that avoids a quick copy and paste texture job, and added shaders and physics to the whole lot whilst making the next gen port.

This isn't a question of photorealism, either. You can go for a certain cartoony artstyle and fill it with insane amounts of different textures. You can see that one small cross section of a single road in GTA (about 10 metres by 10 meters or so) has about 50 different types of ground textures, not including debris, I can't help but think that attention to detail - that desire for excellence - that's what I paid for, and paid for again a second time. So yes, when I see that certain rock faces in the new Zelda are just completely flat with a texture stretched over it, and fuck all else, I think I'm within my rights to call that pretty sloppy - and the game world barren.

There was a moment in the Zelda video where they showed a field with plain grass, no rocks or flowers or plants or bushes or animals or debris or bugs, and with trees each spaced out about 20 metres away from each other. You know what Miyamoto-san called it, you know what he said it was?

A "densely wooded area".

I'm too tired to open paint to circle the repeating patterns in the hedge. It's almost 7am and I should be in bed.

Miyamoto also made a remark about insects and fruits in trees, we didn't see them because it was off-screen footage and that the game isn't finished. I even have speculation that farmers have already came and plucked the apples from the trees earlier in the day. So what about Miyamoto's response on a "densely wooden area," It was sparse, sure, then it went into an open plain, then into deeper denser woods with a land mark, with rocks and puddles in that narrow path they took. It was a short demo with jump cuts. People already noticed a lot of animals by taking quick screencaps, from a deer looking animal, a wolf possibly and those wild horses.

We couldn't see a lot of detail from the off-screen footage. Also did you even watch the E3 reveal trailer? That's still represents the actual game.
 
Probably the most barren open world I've ever seen in a next gen game. I get the look they are going for, but we are living in a post GTA V on PS4 world. Things have changed.

m21751Grand%20Th4515f86.jpg


The problem isn't with this Zelda game, which, when viewed from inside a bubble, looks fun and neat and all that. The problem is that the rest of the gaming world has changed and my expectations are higher.

g-QK7BH4bUSNHwSZVgBiGw_0_0.jpg

T-ma3OKsOEKG7LPY5YQDWg_0_0.jpg


This is now the new normal and when I see an open world full of the same identical tree pasted over a field again and again and have it presented to me as if it is something impressive and new and to get excited about, I just think about this:

iGU5DnyRggVsN.jpg
If you expect state-of-the-art visual fidelity in terms of realism from a Nintendo game, you honestly haven't been paying attention for the last 10 years.

This looks really good for what it is - the new mainline Zelda game on the WiiU.
 
To me those pictures represent what's wrong with graphics today. Too much detail distracts me from the gameplay.

At least Zelda U demo was decent at conveying information. One technique I like is having a bunch of generic looking rocks so that your attention is instantly drawn to the one stone thing that looks distinct, is memorable and has a purpose. Other devs want to make an atmosperic world as possible, so that filtering the fluff from the substance is just draining my energy for no reason.

Also the uneveness of the terrain is confusing: can Link actually walk up that hill? it looks kind of steep. But I know he can, because Nintendo placed a tall tower there, indicating that indeed this is a place I should try to reach.

So it's fine in terms of graphical detail. But Crysis, Witcher 3, GTA 5 etc. can go die in a fire. Very unappealing visuals, Captain Toad is the ultimate art style and use of geometry for me. Trine is also a mess, constant halt of gameplay so that I have to analyze the environment, while in DKC Tropical Freeze the clarity allows me to maintain momentum.

This is incredible. Absolutely incredible. I'm stunned.
 
That GTA 5 comparison is like comparing drive club with mario kart.

Also, if GTA is the benchmark, a lot of other games, even on ps4 or xboxone fail. It's the kind of game where +1000 people worked on for four years with another 14 months of polish and upressing for ps4/x1. Wikipedia puts the original budget at US $265 million (including marketing, but without the extra polish for the current gen versions).

This is the mentality that drove away the mid tier, every game's visuals is compared to the top tier big budget games.

People abandon Far Cry 3 because the shinier sequel is out. So all that hype and praise was for nothing. The game has no self contained value, its value depends on the timeframe it was released in. These gamers don't grasp the concept that SMB 3 is still one of the best games made, even if it released today it'd be my goty, like how Shovel Knight is in my top 10 this year.
 
I'm so glad they went with an off camera footage.
They did the smart thing.
We still got a lot of nay sayers, judging the density of the grass, number of trees and animals and such.

Thank God it wasn't some early direct footage that graphic whores would pick apart and starting counting the jaggies and quality of shadows or speculate about the real running resolution.
It's a Zelda game for crying out loud, and it will be frigging amazing regardless of the technical details.
I'm really starting to hate today's gamers obsessed with numbers and technical pricks.
How people would even start to compare it to some PS4 game it's beyound my understanding.
It's going to be beautiful to look at, and incredible to play and forever remembered just like any other Zelda games.

What more do you want ?
 
Some people prefer and admire intricate and realistic detail, while others prefer and admire beautiful, more simplistic art/aesthetics/graphics. It's not hard guys. Subjectivity. Preferences.

I will say, though, that GTA V looks absolutely beautiful.
 
I'm guessing they took a lot of stuff out so they don't spoil gamers. But I do have to admit that when Zelda games have huge open worlds they don't have much going on in them. I would love more natural non-enemy wildlife. Fish, birds(flying), chickens, cows, and maybe bugs. They should probably add herbs and flowers for potion making too. And more fruit then just apples.
Maybe let you build stuff like a farm, let you excavate a mine, or something. Although, it might get too far away from what makes a Zelda game a Zelda game.
 
Not every game needs a billion dollar budget, and not every game has to be realistic. I distinctively remember some great looking games that came out the same year as Xenoblade Chronicles yet none of them were as good to me.
 
Just compare epona to the wind waker ship, but with the ability to automatically dodge trees. It was probably necessary for travelling such large distances.
Automatically hihihi
Funny because it just common sense that the horse wouldnt shove itself on a tree if not controled, but talking like that you make it seem unnatural like they are programming the horse not to hit trees xD
 
If Zelda's combat is as ball-numbingly dreary and dull as GTA's, then we'll have a problem.

Don't particularly want to argue about, just my opinion. Just a teensy reminder games aren't just photo-realistic fuzz on a cat's arse.

I bet Zelda's dungeons will be a lot better too.
 
I bet Zelda's dungeons will be a lot better too.

That's what matters most in the end; the design of the dungeons. I'm looking forward to some amazing aesthetics and themes, but first and foremost they can't suck in general.

This thread is Incredible.
They probably used off-screen footage because they wanted to focus on gameplay, not graphics, didn't they?
Also, comparing zelda with GTA V is really stupid.

I think it was mostly to obscure the lack of finer detail in a lot of the shots, to be honest. We must remember that this is an unfinished product.
 
This thread is Incredible.
They probably used off-screen footage because they wanted to focus on gameplay, not graphics, didn't they?
Also, comparing zelda with GTA V is really stupid.
 
That's what matters most in the end; the design of the dungeons. I'm looking forward to some amazing aesthetics and themes, but first and foremost they can't suck in general.

"We noticed people liked open-world games from titles such as Skyrim, and so now all our dungeons are coridoors that inexplicably loop in a circle..."
 
Dat Zelda cycle is getting quicker and quicker. Only took one day and a tiny snapshot of the unfinished game for this one to get thrown under the bus :p

Seriously y'all, we've seen nothing of this game yet and what we have seen was off screen and (likely deliberately) a breif & fairly simple demo to show the potential scale of the overworld. Maybe relax and wait for a full reveal before you condemn it as "barren" or "lifeless".

Although I agree with the latest discussion point; needs more work on the, umm *looks up thread to check* hedge resolution and fps (foliage-per-second)..?
 
This is the image I thought of when Epona was running through those trees. I remember poring over the Zelda 64 development screens for HOURS on the internet. Oh, the days of Windows 95.

zelda114.jpg

I drooled over this in magazines. This exact screen. The dense forest is one of my ultimate Zelda dreams. They had one in the first Twilight Princess trailer but the infamous beta forests just weren't meant to be. It seems now is finally the time. I can't wait.
 
Dat Zelda cycle is getting quicker and quicker. Only took one day and a tiny snapshot of the unfinished game for this one to get thrown under the bus :p

Seriously y'all, we've seen nothing of this game yet and what we have seen was off screen and (likely deliberately) a breif & fairly simple demo to show the potential scale of the overworld. Maybe relax and wait for a full reveal before you condemn it as "barren" or "lifeless".

stop being reasonable! What you said makes too much sense!
 
I drooled over this in magazines. This exact screen. The dense forest is one of my ultimate Zelda dreams. They had one in the first Twilight Princess trailer but the infamous beta forests just weren't meant to be. It seems now is finally the time. I can't wait.

Imagine the Lost Woods being a huge, genuinely confusing and frightening labyrinth of trees.

Has any open world really done forests well? I remember being disappointed by the lack of them in Skyrim.
 
Imagine the Lost Woods being a huge, genuinely confusing and frightening labyrinth of trees.

Has any open world really done forests well? I remember being disappointed by the lack of them in Skyrim.

My thoughts exactly. A Lost Soods that was an actual woods would be awesome.
 
Zero²;142187755 said:
Yes, gyro aiming in WWHD is perfect. Best use of the gamepad I have used, other than the stylus controls on Pikmin 3 :)
You guys need to play some Metroid Blast and Battle Quest some day. Just saying.
 
My head says because they wanted to wait until the game is more close to completion before showing it up close. My heart says because there'll be a direct feed trailer at the end of a Nintendo Direct this week.

I keep seeing this show up, is there gonna be a Direct soon?
 
Yes but what content? Honestly I want to know.. like a battle or extra dungeon or what? If you guys are thinking of something like a random enemy encounter in order to unlock some loot or something the no. I dont want that thats PADDING

Well that is really for Nintendo to figure out.

Some suggestions:

Mini dungeons, fishing spots with rare fish, races for you and Epona, random rare mob spawns, unique quests with story.

More creatures in the world, not only enemies, stuff like that. World of Warcraft has tens of ambient creatures you can tame and battle with.

Nothing to see but landscapes now.
 
I keep seeing this show up, is there gonna be a Direct soon?

I think there will be one end of January, highlighting N3DS for the west and N3DS games to come, also some early 2015 WiiU titles.
A direct this week is highly improbable.
prove me wrong Nintendo, I would be glad
 
Probably the most barren open world I've ever seen in a next gen game. I get the look they are going for, but we are living in a post GTA V on PS4 world. Things have changed.

m21751Grand%20Th4515f86.jpg


The problem isn't with this Zelda game, which, when viewed from inside a bubble, looks fun and neat and all that. The problem is that the rest of the gaming world has changed and my expectations are higher.

g-QK7BH4bUSNHwSZVgBiGw_0_0.jpg

T-ma3OKsOEKG7LPY5YQDWg_0_0.jpg


This is now the new normal and when I see an open world full of the same identical tree pasted over a field again and again and have it presented to me as if it is something impressive and new and to get excited about, I just think about this:

iGU5DnyRggVsN.jpg

This is apples and oranges. Like comparing a Pixar movie to Avatar, or something equivalent. It's all about artistic choice.
 
Probably the most barren open world I've ever seen in a next gen game. I get the look they are going for, but we are living in a post GTA V on PS4 world. Things have changed.

m21751Grand%20Th4515f86.jpg


The problem isn't with this Zelda game, which, when viewed from inside a bubble, looks fun and neat and all that. The problem is that the rest of the gaming world has changed and my expectations are higher.

g-QK7BH4bUSNHwSZVgBiGw_0_0.jpg

T-ma3OKsOEKG7LPY5YQDWg_0_0.jpg


This is now the new normal and when I see an open world full of the same identical tree pasted over a field again and again and have it presented to me as if it is something impressive and new and to get excited about, I just think about this:

iGU5DnyRggVsN.jpg

To be fair you can;t expect Nintendo to compete with Rockstar.....R* are on another level not to mention thats on PS4.

Nevertheless I can relate to the point of the over world being uninteresting right now.
 
After playing Dragon Age Inquisition where the terrain is packed with detail and interesting and unique geometry, this footage does seem very.. plain.. and im not talking about more foilage, this footage had foilage. I simply dislike areas being big just for the sake of being big, with most of it looking same-y and uninteresting. Judging by this footage, they could havr cut the size in half and lost nothing of interest, cause it almost looks procedurally generated.

Obviously its only a preview of a work in progress, so no final judgements, but as far as previews go, it was a bit underwhelming.
 
So glad they confirmed camera controls, it means I can play the whole game zoomed in the ground at all times so can weep with every step as I count the pixels.
 
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