I respect your (and your wife's) opinion. But I genuinely feel like we're looking at different shots.![]()
No you don't, heh.
Its fine, I'll accept being the crazy guy here ;-)
I respect your (and your wife's) opinion. But I genuinely feel like we're looking at different shots.![]()
For those comparing Elise to the model of Nate's brother . Just look at the eyes and eye lashes and you'll see AC4 model is nowhere near. Even Ellie from TLoU has better eye in the picture posted in two pages ago.
Looks like Knack
(I mean the stone / rock shading looks so similar between games nowadays.)
So my wife is as crazy as I am
She says brother Drake looks like a Pixar movie with really good graphics and Elise looks like a VHS of a red head.
All i see is a wonderfully stylized model with what appears to be proper sub-surface scattering, wrinkles, sweat, blemishes, more detailed mesh, textures, etc vs a fucking mannequin from Madame Tussauds fucking wax museum.
Alright now THIS GUY looks like he came straight from Madame Tussauds. Holy shit scary bad.
Not sure why Drake would look like a Pixar movie, Pixar only creates cartoony designs....
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Not sure if serious...
She doesn't look like a young woman, she looks like a young woman with Vasaline spread over her makeup.
That's how I see it too, Drake's brother is way more believable, the one on the right is just your clasic videogame doll.
At this point I'm just expecting them to push visuals and stay at 30 since no one from ND has commented on the framerate target despite lots of questions about it. Really stupid move to announce aiming for 60 before they were 100% sure they were going to do it since everyone expected Uncharted to be 30fps anyway in the first place.I think you should be weary of your hope. Scrounging up an extra 100% performance for an alredy good looking game in ecosystems with already low level APIs and mature graphical technqiues (people have been working with post shader model 2.0 for how long now?) is kind of a pipe dream.
Rather I imagine they will unlock the framerate near release and itwill fluctuate depending upon screen complexity quite heavily.
Well I kind of got used to it to never trust any reveal trailers/gameplay demos.
Ubisoft does it, EA does it and numerous other game studios/publisher's.
I think the only one's that I have never seen doing this are Bethesda and 4A Games
I can't shake the feeling of disappointment with this. It doesn't seem like a generational leap at all and whilst the cutscenes, particularly in the end with Sam look great, the overall visual fidelity isn't what I expected. It certainly wasn't any where near close to the colossal standards a ND product has been hyped up to be.
I can't shake the feeling of disappointment with this. It doesn't seem like a generational leap at all and whilst the cutscenes, particularly in the end with Sam look great, the overall visual fidelity isn't what I expected. It certainly wasn't any where near close to the colossal standards a ND product has been hyped up to be. Visually anyway.
An age old trick in VGfx is to create wrinkly old characters. They have tons of detail and look more human.
Looks like Tomb Raider: DE quality wise
Pre-alpha stage + same old engine. GOW3 firts reveal barely looked a little better than GOW2 (same PS2 engine) with washed out textures. Hell even the demo had less detailed characters models (small polycount) worse aliasing and textures. Ther final build looked like another platform beyond the first reveal and still beats many current-gen games.
This is how I feel too. The Gamersyde video makes a lot of difference, but the game just doesn't look as good as I expected.
It is pre-alpha, though, which is something tot ake into account.
And yet the initial teaser was mostly praised. People have high expectations and Uncharted is known for it's graphics.Because it's a big console exclusive and a very popular game. It's cool to hate on anything popular.
E.g - this thread over 2000 posts, Zelda thread over 2000 posts
Edit: actually over 3000 posts per thread. My bad
I'm still amazed. Had the Gamersyde video running on my TV and I just imagined holding a controller while it ran. Felt great, and I can't wait to see more varied locations.
That's true, but GoW3 was promising much grander things than it ever delivered too. Remember all that bullshit about levels being on completely dynamic Titans? No playthrough would be the same? Levels would randomly shift and totally change the combat? We got a far better looking game, but a far less interesting one too.Pre-alpha stage + same old engine. GOW3 firts reveal barely looked a little better than GOW2 (same PS2 engine) with washed out textures. Hell even the demo had less detailed characters models (small polycount) worse aliasing and textures. Ther final build looked like another platform beyond the first reveal and still beats many current-gen games.
it's not close, yeah.
But this gameplay demo also ain't close to their initial reveal trailer, so I'm interested to see how close they can get to that goal when the game is in a finished state. Quite a distance yet to go
Graphics are definitely closer to mid to late 2000's CG though, which is still impressive. I always wanted to see The Incredibles running on a console, and now we're here!
People like different things. That doesn't mean they are fanbois.i can't believe that there someone who really think AC Elise models look better than the Drake's Brother... lol... not sure if for stupidity of fanboism.
Well, I'm having a tough time deciding between these two shots. Elise gets bonus points for hair that obviously Steve Drake is not going to match, but when I was playing Unity I thought the other models were not up to her standard.
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i can't believe that there someone who really think AC Elise models look better than the Drake's Brother... lol... not sure if for stupidity of fanboism.
Who actually did announce the game being at 60? I know the trailer released at that...At this point I'm just expecting them to push visuals and stay at 30 since no one from ND has commented on the framerate target despite lots of questions about it. Really stupid move to announce aiming for 60 before they were 100% sure they were going to do it since everyone expected Uncharted to be 30fps anyway in the first place.
Hah, he definitely isnt that old. But his face is darn wrinkly!Come on, this guy isn't even that old. I find this objectionable.
But I agree with your general point.
People like different things. That doesn't mean they are fanbois.
That's true, but GoW3 was promising much grander things than it ever delivered too. Remember all that bullshit about levels being on completely dynamic Titans? No playthrough would be the same? Levels would randomly shift and totally change the combat? We got a far better looking game, but a far less interesting one too.
Maybe GoW3 looked bad because it was going to be something actually radical, but they were forced to make something rote because we demanded prettiness.
Maybe ND had to abandon 60fps because expectations for the graphics are too high externally, and they're concerned with the reception.
GAF's very own Meyer!Who actually did announce the game being at 60? I know the trailer released at that...
The one on the right looks horrible compared to Uncharted, seriously. Is that a bad screen?
Thanks. Your post just inspires constructive conversation; though with me being a stupid fanboy I'm not sure I'll be able to keep up.
This is a bad compare anyway. Clean no damage Nathan wouldn't look as detailed as himself with all those cuts blood bruises and sweat, anyway. The biggest difference is frame rate for now.
Evidently there is someone that prefers the one you do not prefer.No no no.
Look at the picture.
One is plastic-looking (but still good)
The other one is REAL-LOOKING.
There no way someone would prefer or even judge BETTER the AC Model.
This shot looks awesome as well:
Well, I'm having a tough time deciding between these two shots. Elise gets bonus points for hair that obviously Steve Drake is not going to match, but when I was playing Unity I thought the other models were not up to her standard.
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GAF's very own Meyer!
"I think that's what we want to push for with anything we're doing on this generation" said Meyer. "That's sort of the mandate from when we were building the PS4 engine. Let's see if we can do this and hit it. We hit it with The Last of Us Remastered, so why not stick with this?"
http://www.eurogamer.net/articles/2014-07-21-uncharted-4-is-pushing-for-1080p60-on-playstation-4
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No no no.
Look at the picture.
One is plastic-looking (but still good)
The other one is REAL-LOOKING.
There no way someone would prefer or even judge BETTER the AC Model.
couple of more
The word 'mandate' pretty much contradicts that though.I believe this has been their attitude on it since the start, right? A "lets see", "aim for it" approach. I don't think they've ever flat-out said it will be 60fps.
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Why not compare cut-scene vs. cut-scene????
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Not sure if I want them to make it look better and keep it 30 or keep it the same and go up to 60.
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No no no.
Look at the picture.
One is plastic-looking (but still good)
The other one is REAL-LOOKING.
There no way someone would prefer or even judge BETTER the AC Model.
couple of more