Legend of Zelda Wii U Gameplay Demo

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I second that, for all the shit TP got for keeping Ganondorf, its designs of Ganon and Ganondorf were really the best.

For me, it's not so much that Ganondorf was there, as he was poorly implemented with the story, and the final fight was pitiful. That said, the designs were pretty awesome.
 
So you are saying all items after the first three should behave like the power gauntlets? I'm not sure how I'd feel about that. I like the off-the-wall stuff such as spinner, beetle, etc. I don't think it will work with your third suggestion.

The first two are fine I suppose, but it still loses some of the progression of the game wouldn't you say so?

EDIT: I didn't read the last line, what is an item buffer key?
Not quite.

3 first dungeons Zelda as usual get 3 items. Let's say the remaining 4 can be solved in any order with those 3 items. Regarding the intrinsic abilities just for items that make sense, like i said previously with some examples, sail cloth, mirror shield, pegasus boots, eyes of truth, etc.

Now, before i get showered with criticism about the 3 item thing. It is absolutely mandatory to do this streamlining and this is not a capricious suggestion on my part, is just what experience has shown us. And this is that... plain and simple Nintendo can't fully exploit the items potential when they have so many per game.

Do you remember the whip in Skyward Sword? Not only the item was underutilized but it could be retrofitted to make the work of 3 items in that game. The item handling was just criminal and a waste of potential.
 
Dropping you into the world with no objective

I would love this. Drop me somewhere with interesting things some distance away to entice me to explore, and take it from there. Give Link a letter or a previous traveller's journal to look at if people want control explanations and a little bit of initial context, and a town in the distance if you want to chat up the residents first.
 
So you're saying you don't want a master sword to be part of the equation at all? I really like mainline zelda games having the master sword. It's a symbol. Yes, that limits upgrades, I guess, but I also don't want to reduce the significance of that sword.

You can do it the way the mana series did this.
In Seiken Densetsu 3, the sword of Mana is everything it's hyped up to be but you can't really use it, since most PC in the game don't even use a sword to begin with....
I think I'd prefer for them to go wilder than just boring old sword that never changes.
I mean after Skyward Sword, there's no way the sword can be customized any significantly (after all secret relic heh).
If they put a customized sword on top of the MS, then the MS is really there for the story and you run into the problem of the custo sword being useless because the MS is so much better....
I just want more customization or upgrades on the stuffs you use.

For me, it's not so much that Ganondorf was there, as he was poorly implemented with the story, and the final fight was pitiful. That said, the designs were pretty awesome.

The music and the designs were awesome.
That's pretty much all I asked!
It was Ganondorf again but it sure looked good!
Mosf of the enemy designs were awesome in that game.
SS was so lame in comparison, it's not so much that it was dark more than it looked really evil in some case.
I want my foes to look Evil, not the garrish stuffs we ended up in SS or WW (and funnily WW did it better even!).
 
Map complexity and over spawning enemies are cheap way to create difficulty. LttP had more complex dungeons than either of the first two Zeldas. Making dungeons overly mazy is not complexity, it is boring, and it adds nothing except frustration. It becomes your standard RPG dungeon crawler at that point. Plus, they don't provide me with that "complete" feeling I get when the thematic and mechanics of the dungeon comes together.

And at the height of its popularity, what was the Zelda series exactly, but a mass market RPG dungeon crawler? Now it is a niche puzzle adventure game with fantasy elements.
 
Why not both?

Because, even though they're the same, the games always feel different to me when pig ganon is the only one and ganondorf isn't there.

They change his style so much in WW and TP that it feels like the classic pig ganon and modern ganon/ganondorf are two different people. Which is fine, but I'd like to see the return of a Ganon that looks like this.

O32Z8D0.png

I like that he shows up in handhelds, but it would be fun to see a console Zelda where Ganondorf doesn't exist and it's just pig ganon from the beginning.
 
And at the height of its popularity, what was the Zelda series exactly, but a mass market RPG dungeon crawler? Now it is a niche puzzle adventure game with fantasy elements.

What, at the height of zelda popularity it was as you put it a niche puzzle adventure game with fantasy elements and a game series that sells millions every time time there is a new game out is not niche.
 
I wonder how the special monster encounters will be.. I mean, if they are really strong or need specific weapons to be damaged, you will have to flee from them early in the game
(or late in the game, if they are strong enough lol)
.

I dont remember the last time I had to flee from a monster in Zelda.. Its not like there are any really dangerous monster in the series :p
 
I wonder how the special monster encounters will be.. I mean, if they are really strong or need specific weapons to be damaged, you will have to flee from them early in the game
(or late in the game, if they are strong enough lol)
.

I dont remember the last time I had to flee from a monster in Zelda.. Its not like there are any really dangerous monster in the series :p

200px-LikeLike2.png


Those fucking things can go die in a fire! Not touching them or going near them if I don't have to!
 
I expect to see the Tingle Bottle return under a new name, something to fit the game world. I really want to know if there'll be towns, this looks like a much more rustic Hyrule, again calling back to Zelda 1.
 
All I want is for them to make the game a lot more challenging and the rest I'll leave it up to them.

It's hard to be accessible to new players and challenging at the same time. Even a difficulty toggle doesn't make PUZZLES any harder. Unless you consider 'approaching a group of enemies' (running in head-first vs taking them out one by one because they'll kill you) a puzzle.

The best compromise that the Zelda series has done for difficulty has been the master quest for OoT, but that's basically like doing all new dungeons, just reusing assets. Because of the dev required to implement a master quest, I think it's the perfect DLC for this game.
 
And at the height of its popularity, what was the Zelda series exactly, but a mass market RPG dungeon crawler? Now it is a niche puzzle adventure game with fantasy elements.

Only the first two games. The third game had a large puzzle elements with leftover elements from the previous two games still visible (goddamn you obstacle course conveyor belts and beamos!). And at the height of its popularity, OoT and TP, it has fully transitioned into a puzzle adventure style game.
 
Another big, open, boring world. Legend of Amalur: Reckoning. I hope that gets fixed. And while off-topic, I hope FFXV doesn't suffer from that either.

Even Miyamoto seemed unimpressed, causing me to somehow doubt that this was rehearsed.

I really liked the slowdown when jumping off of the horse tho. Good idea.
 
Another big, open, boring world. Legend of Amalur: Reckoning. I hope that gets fixed. And while off-topic, I hope FFXV doesn't suffer from that either.

Even Miyamoto seemed unimpressed, causing me to somehow doubt that this was rehearsed.

I really liked the slowdown when jumping off of the horse tho. Good idea.

You're reflecting your own impression onto Miyamoto there. This is a 3D realization of the vision he had for the original game.

Dude. It has some of the kindest characters out there.

Yea, except for Skull Kid and Ravio, they're both kinda rude. Most of the others are indeed "nice."
 
Another big, open, boring world. Legend of Amalur: Reckoning. I hope that gets fixed. And while off-topic, I hope FFXV doesn't suffer from that either.

Even Miyamoto seemed unimpressed, causing me to somehow doubt that this was rehearsed.

I really liked the slowdown when jumping off of the horse tho. Good idea.

He saw the game multiple times, of course he doesn't look impressed.
 
No way. Ravio calls you hero lovingly. Skull Kid feels a deep personal connection to you. Trying to avoid spoilers here.

I really didn't appreciate how Ravio handled my furniture or raided the fridge while I was sweating bullets in Turtle Rock. Skull Kid almost got that cute monkey roasted.
 
What do you guys think of Demise?
i get why Nintendo did it, he was barely a reason for Ganondorf to show up again than a character.
but, i liked the backstory that he was just a pitiful thief that managed to steal the power of the Gods to fuck up the world.
i wonder if he will be mentioned again.
 
I've been trying to figure out the size of the map, and so I've taken a close look at the four levels of zoom seen in the latest video. Luckily most of the map is not obscured at each of the zoom levels, and so I've managed to take measurements between fixed points to come up with some (hopefully accurate) measurements.

My methodology was to first choose an arbitrary unit. I settled on the length of 10 trees (roughly), and I'll explain later why. Once I had this unit, I simply then measured the distance between two fixed points (the pink dots in the screens below) that were also visible on the map when it was zoomed out to the next level. I repeated this process for all four levels of zoom.

Bear in mind, I obviously had to correct the map images for perspective and distortion, so this wont be 100% accurate. Also, when going up a zoom level, detail is obviously lost and therefore it was slightly hard lining up the fixed points exactly.

Zoom level 4:
9NKZMi1.png


Zoom level 3:
eUtCIzu.png


Zoom level 2:
9RbqHC9.png


Zoom level 1:
KyaSQPs.png


So that gives us the map size of 84x100 units. OK, so why did I choose 10 tree lengths to represent one unit? Well, looking closely at the parts of the video where Link is riding through the small forest of trees, it appears that it takes Epona about 10 seconds to ride through 10 trees.

Based on this we can get an estimate for how long it'll take to traverse the map:

Time to traverse height of map: 84 units x 10 seconds = 840 seconds = 14 minutes.
Time to traverse width of map: 100 units x 10 seconds = 1000 seconds = 16.66 minutes.

This is assuming Epona can travel at full gallop constantly (AND that my estimate of 10 seconds for 10 trees is even correct). So let's assume Epona can't gallop constantly, and so she takes 15 seconds instead of 10 to cover 1 unit (10 tree lengths). The figures now look like this:

Time to traverse height of map: 21 minutes.
Time to traverse width of map: 25 minutes.

Further to working out the speed it takes to traverse the map, I also chose 10 tree lengths to equal 1 unit, because if we can come up with the diameter of 1 tree then in theory we can work out the size of the map!

Feel free to offer any improvements or corrections, I might be way off in my calculations!
 
I really didn't appreciate how Ravio handled my furniture or raided the fridge while I was sweating bullets in Turtle Rock. Skull Kid almost got that cute monkey roasted.

Skull Kid was
possessed at that time. Right? So he gets a pass.

Ravio was
just trying to earn your trust and friendship as an admitted coward who wanted to help you at the time.

I've been trying to figure out the size of the map, and so I've taken a close look at the four levels of zoom seen in the latest video. Luckily most of the map is not obscured at each of the zoom levels, and so I've managed to take measurements between fixed points to come up with some (hopefully accurate) measurements.

Feel free to offer any improvements or corrections, I might be way off in my calculations!

That's amazing! Thank you so much for your hard work on this. Do you happen to have similar figures on hand for other 3D Zeldas?
 
I've been trying to figure out the size of the map, and so I've taken a close look at the four levels of zoom seen in the latest video. Luckily most of the map is not obscured at each of the zoom levels, and so I've managed to take measurements between fixed points to come up with some (hopefully accurate) measurements.

My methodology was to first choose an arbitrary unit. I settled on the length of 10 trees (roughly), and I'll explain later why. Once I had this unit, I simply then measured the distance between two fixed points (the pink dots in the screens below) that were also visible on the map when it was zoomed out to the next level. I repeated this process for all four levels of zoom.

Bear in mind, I obviously had to correct the map images for perspective and distortion, so this wont be 100% accurate. Also, when going up a zoom level, detail is obviously lost and therefore it was slightly hard lining up the fixed points exactly.

Zoom level 4:
9NKZMi1.png


Zoom level 3:
eUtCIzu.png


Zoom level 2:
9RbqHC9.png


Zoom level 1:
KyaSQPs.png


So that gives us the map size of 84x100 units. OK, so why did I choose 10 tree lengths to represent one unit? Well, looking closely at the parts of the video where Link is riding through the small forest of trees, it appears that it takes Epona about 10 seconds to ride through 10 trees.

Based on this we can get an estimate for how long it'll take to traverse the map:

Time to traverse height of map: 84 units x 10 seconds = 840 seconds = 14 minutes.
Time to traverse width of map: 100 units x 10 seconds = 1000 seconds = 16.66 minutes.

This is assuming Epona can travel at full gallop constantly (AND that my estimate of 10 seconds for 10 trees is even correct). So let's assume Epona can't gallop constantly, and so she takes 15 seconds instead of 10 to cover 1 unit (10 tree lengths). The figures now look like this:

Time to traverse height of map: 21 minutes.
Time to traverse width of map: 25 minutes.

Further to working out the speed it takes to traverse the map, I also chose 10 tree lengths to equal 1 unit, because if we can come up with the diameter of 1 tree then in theory we can work out the size of the map!

Feel free to offer any improvements or corrections, I might be way off in my calculations!

You're bananas (in a good way!).
 
I've been trying to figure out the size of the map, and so I've taken a close look at the four levels of zoom seen in the latest video. Luckily most of the map is not obscured at each of the zoom levels, and so I've managed to take measurements between fixed points to come up with some (hopefully accurate) measurements.

My methodology was to first choose an arbitrary unit. I settled on the length of 10 trees (roughly), and I'll explain later why. Once I had this unit, I simply then measured the distance between two fixed points (the pink dots in the screens below) that were also visible on the map when it was zoomed out to the next level. I repeated this process for all four levels of zoom.

Bear in mind, I obviously had to correct the map images for perspective and distortion, so this wont be 100% accurate. Also, when going up a zoom level, detail is obviously lost and therefore it was slightly hard lining up the fixed points exactly.

Zoom level 4:
http://i.imgur.com/9NKZMi1.png[IMG]

Zoom level 3:
[IMG]http://i.imgur.com/eUtCIzu.png

Zoom level 2:
http://i.imgur.com/9RbqHC9.png[/MG]

Zoom level 1:
[IMG]http://i.imgur.com/KyaSQPs.png[/MG]

So that gives us the map size of 84x100 units. OK, so why did I choose 10 tree lengths to represent one unit? Well, looking closely at the parts of the video where Link is riding through the small forest of trees, it appears that it takes Epona about 10 seconds to ride through 10 trees.

Based on this we can get an estimate for how long it'll take to traverse the map:

Time to traverse height of map: 84 units x 10 seconds = 840 seconds = [B]14 minutes[/B].
Time to traverse width of map: 100 units x 10 seconds = 1000 seconds = [B]16.66 minutes[/B].

This is assuming Epona can travel at full gallop constantly (AND that my estimate of 10 seconds for 10 trees is even correct). So let's assume Epona can't gallop constantly, and so she takes 15 seconds instead of 10 to cover 1 unit (10 tree lengths). The figures now look like this:

Time to traverse height of map: [B]21 minutes[/B].
Time to traverse width of map: [B]25 minutes[/B].

Further to working out the speed it takes to traverse the map, I also chose 10 tree lengths to equal 1 unit, because if we can come up with the diameter of 1 tree then in theory we can work out the size of the map!

Feel free to offer any improvements or corrections, I might be way off in my calculations![/QUOTE]

I wish we could compare the map to other game's map to learn just how big it is.

It looks MASSIVE.
 
That's amazing! Thank you so much for your hard work on this. Do you happen to have similar figures on hand for other 3D Zeldas?

The maps in the other 3d Zeldas (as far as I remember) don't map exactly to the terrain, and are rather stylistic in nature. Besides, they're normally disjointed and aren't one huge landmass as we've seen in Zelda U. So I'm not sure it's possible to do the same for the other zeldas.
 
Awesome work. Given Aonuma hit the sprint button constantly (you can hear a really annoying Link in the japanese version) and counting in obstacles, the time for a full traversal should be arround 40-45 min in moderate speed on Epona.


Good timing to post this again: https://www.youtube.com/watch?v=nzL9bW-P33c
I think thats the best footage of the Demo so far.
 
What do you guys think of Demise?
i get why Nintendo did it, he was barely a reason for Ganondorf to show up again than a character.
but, i liked the backstory that he was just a pitiful thief that managed to steal the power of the Gods to fuck up the world.
i wonder if he will be mentioned again.

I like the idea behind Demise, that being an ultimately undefeatable evil in perpetual warfare with the gods that always returns. It's a very classic story. I think his execution could have been better, though. Skyward Sword didn't make it entirely clear what he is. I assumed he was a "demon" as ancient as and on par with the creator goddesses, but I don't remember it ever being made clear. I also was pretty disappointed with his lack of motivation and his character design being a fairly generic Japanese demon lord.

I like the rough idea more than the execution.
 
Bear in mind, I obviously had to correct the map images for perspective and distortion, so this wont be 100% accurate. Also, when going up a zoom level, detail is obviously lost and therefore it was slightly hard lining up the fixed points exactly.
So that gives us the map size of 84x100 units. OK, so why did I choose 10 tree lengths to represent one unit? Well, looking closely at the parts of the video where Link is riding through the small forest of trees, it appears that it takes Epona about 10 seconds to ride through 10 trees.

This is very well done! Thanks GoosTrix. The only thing I'm going to disagree on is your '10 tree lengths' - which does vary depending on the density of the forest. To me, that looks like 15 tree lengths.
 
I've been trying to figure out the size of the map, and so I've taken a close look at the four levels of zoom seen in the latest video. Luckily most of the map is not obscured at each of the zoom levels, and so I've managed to take measurements between fixed points to come up with some (hopefully accurate) measurements.

My methodology was to first choose an arbitrary unit. I settled on the length of 10 trees (roughly), and I'll explain later why. Once I had this unit, I simply then measured the distance between two fixed points (the pink dots in the screens below) that were also visible on the map when it was zoomed out to the next level. I repeated this process for all four levels of zoom.

Bear in mind, I obviously had to correct the map images for perspective and distortion, so this wont be 100% accurate. Also, when going up a zoom level, detail is obviously lost and therefore it was slightly hard lining up the fixed points exactly.

Zoom level 4:
9NKZMi1.png


Zoom level 3:
eUtCIzu.png


Zoom level 2:
9RbqHC9.png


Zoom level 1:
KyaSQPs.png


So that gives us the map size of 84x100 units. OK, so why did I choose 10 tree lengths to represent one unit? Well, looking closely at the parts of the video where Link is riding through the small forest of trees, it appears that it takes Epona about 10 seconds to ride through 10 trees.

Based on this we can get an estimate for how long it'll take to traverse the map:

Time to traverse height of map: 84 units x 10 seconds = 840 seconds = 14 minutes.
Time to traverse width of map: 100 units x 10 seconds = 1000 seconds = 16.66 minutes.

This is assuming Epona can travel at full gallop constantly (AND that my estimate of 10 seconds for 10 trees is even correct). So let's assume Epona can't gallop constantly, and so she takes 15 seconds instead of 10 to cover 1 unit (10 tree lengths). The figures now look like this:

Time to traverse height of map: 21 minutes.
Time to traverse width of map: 25 minutes.

Further to working out the speed it takes to traverse the map, I also chose 10 tree lengths to equal 1 unit, because if we can come up with the diameter of 1 tree then in theory we can work out the size of the map!

Feel free to offer any improvements or corrections, I might be way off in my calculations!

For reference it takes 30 to cross the skyrim map on foot I believe. Now we just need to know how the skyrim walking speed compares to epona speed
 
My main point was gonna be the position of the mountain from RagnaroX post, but after doing my own stuff, I realized I was gonna end up to the same conclusion.

...

So yeah, my theory is invalid. I thought the mountain was gonna be further to the east. I was thinking either that mountain is closer to Link than on RagnaroX's position (so the map is actually smaller than we think) or it's freaking huge to big this big from so far.
 
I like the idea behind Demise, that being an ultimately undefeatable evil in perpetual warfare with the gods that always returns. It's a very classic story. I think his execution could have been better, though. Skyward Sword didn't make it entirely clear what he is. I assumed he was a "demon" as ancient as and on par with the creator goddesses, but I don't remember it ever being made clear. I also was pretty disappointed with his lack of motivation and his character design being a fairly generic Japanese demon lord.

I like the rough idea more than the execution.

Ganondorf was not the first person to try to claim the Triforce for his own. He wont be the last. And now we know, that the spirit and curse of Demise, is what takes over the mind and heart of those who want to wield the Triforce for evil purposes.

Before Skyward Sword, we knew the emergence of a Hero was linked to the Triforce (The A Link to the Past manual explains this). Now thanks to that game, we understand how this pre-destiny started.

The reincarnation of Hylia, her chosen Hero, will emerge to challenge the essence of Demise. And destroying the Triforce is not an option, which we learned from A Link Between Worlds.
 
For reference it takes 30 to cross the skyrim map on foot I believe. Now we just need to know how the skyrim walking speed compares to epona speed

Well, but that's when you just take in account the basic width/length for this one. When you factor in terrain differences and the fact that you'll likely won't be able to always go straight, you're probably looking at about ~25 minutes to cross this map.
 
This is very well done! Thanks GoosTrix. The only thing I'm going to disagree on is your '10 tree lengths' - which does vary depending on the density of the forest. To me, that looks like 15 tree lengths.

Yeah, this is the part of my methodology which is definitely not very scientific! The problem is if you look closely at the map when it's zoomed in the most, the trees all have slightly different diameters. On top of that they overlap and are clumped together in spots. so it's very hard to get an accurate estimate for how many trees are in my 1 unit length.

I tried to choose an average diameter, and spaced them out ever so slightly from each other (because that's how the tree density is when Link is riding on Epona). But I really welcome your input.
 
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