You overuse that word. And well, Die Hard, Bond etc all have been critized for that, so I don't really why you guys bring that up.
no
no one sane criticizes die hard for that.
You overuse that word. And well, Die Hard, Bond etc all have been critized for that, so I don't really why you guys bring that up.
In films we accept that there's weird shadows sometimes. In games we accept that you're going murder a tonne of dudes.
We're like a hard drug for developers. We occasionally give them the praise-fix that they crave, but most of the time we're just a reminder of their own insignificance and of the general depravity of mankind.
Indy is a 2 hour movie. Uncharted games are around 12 hours. Not a great comparison.
I always found the argument pretty silly tbh. It's clear from the tone that it's a light pulp adventure. People that complain about the "ludonarrative dissonence" in Uncharted are probably the same people that get confused and refuse to reconcile the fact that Wolfenstein: TNO is both campy pulp, and serious character drama, complaining it 'can't be both'. Movies do both these things all the time: Indiana jones and James Bond for the uncharted complaint, and stuff like Fargo for the wolfenstein one. It's all a matter of tone.
Indy is a 2 hour movie. Uncharted games are around 12 hours. Not a great comparison.
no
no one sane criticizes die hard for that.
If your idea of a good time is watching a lot of stupid, unpleasant people insult and brutalize one another, this is right up your alley. Bruce Willis is back as detective John McClane, an off-duty cop who once again turns into a civilian Rambo and single-handedly defeats a slew of terrorists. (This time theyre causing planes to crash at Dulles Airport in Washington, D.C., and making unwitty wisecracks before they shoot people.) This protofascist, violent, and gory nonsense was directed by the talented Renny Harlin (A Nightmare on Elm Street 4: The Dream Master), but I wonder if even D.W. Griffith could have transcended a script as insulting, as mean-spirited, and as dehumanizing as the one concocted by Steven E. de Souza and Doug Richardson. Bonnie Bedelia is again playing McClanes wife, this time stuck in a plane that cant land; others include William Atherton, Reginald Veljohnson, and Franco Nero.
Commando, tho.Movies are only two hours long. If you had 10+ hour movies, I have no doubt the body count would be just as high.
Drake or the Uncharted games don't come across as self-aware imo and the developer's response to that kind of criticism is indicative of that compared to Wolfenstein's.
You are oversimplifying the criticism. I don't care that you kill a lot of people in a shooting game. I play shooting games where I kill a lot of people all the time.
The issue is when the person doing the killing is Joe Everyman who wears a half-tucked t-shirt. The game doesn't establish a cohesive tone. The game attempts to ground itself in reality through the way it creates the story and its characters, but then breaks all of that through the gameplay.
There was a particular moment in Uncharted 2 that stood out to me. I think it was on the famous train sequence? A helicopter pops in and Drake says something to the effect of "A helicopter? How the hell am I suppose to take out a helicopter?" The game is trying to sell you on the idea that Drake is a vunerable character who's way in over his head. But then he just blows up the helicopter anyway. He just fucking blows up a helicopter by shooting at it from a moving train. This guy is some kind of crazy superhero badass, maybe he should act like it?
Not that this is even the worst problem with the Uncharted games. It's a knock against the game, but I don't think that this issue alone is enough to tank it.
It's not hard hitting criticism. This is verbal ejaculation from someone who doesn't like a movie. It's a bleeping action movie. Fiction doesn't have to follow rules, it's fiction. Die Hard is far more beloved then anything that pompous jerk ever wrote. Morals belong in movies that want to deal with morality. Good fun should be good fun. PEACE.Videogames are not really used to hardhitting criticism. Because they are videogames I guess.
no
no one sane criticizes die hard for that.
Within seconds of destroying a small military, Drake feels up his girlfriend.
"Is that a dagger in your pocket?"
"Ever do it in a burning warzone surrounded by freshly shredded PMC's?"
Because all movies are based on reality? Crazy amounts of people die in movies all the time without people batting an eyelid.
And before anyone suggests Indie doesn't kill that many people in the movies, take a look.
It follows the rule of action sequels. The body count must climb. Look at the Fast and the Furious. Every sequel has outdone the last, and that's why the franchise maintained its success. You can't downscale without running into problems. I believe 24 ran into this problem after they detonated a second nuke. It's like there was nowhere to go but down, and I stopped watching. PEACE.Die Hard used to be grounded is some type of semblance of reality.
It started off 1 vs. 12, then after the third movie it basically snowballed out of control.
So I think it's fair to criticize current Die Hard movies for it's insanity when compared to the original.
Whynotboth.gif?Yeah DMann, keep on making mindless shooty for laughs. That's totally FINE! Everyone loves that! But drop the pretention of offering teh emotions and characters and all so mature dreadful themes where people might actaully die! (Is Nathan gonna die?? The reveal trailer sure made it sound like he's gonna die!) Because that's pretentious and nobody gives a shit about that, especially your fans, becuase you're just making a videogame for the laughs!
I think Duckman's got a point. At the end of the day, no matter how realistic the story and relationships get, it is still a video game. Just because the graphics have gotten realistic means that the core gaming should be curbed? How many nazis has BJ killed in Wolfenstein 3D? How many bad dudes the Contra bros killed in that jungle?
Being self-aware is rather overrated imho, e.g. Kevin Smith's Tusk taking the cheesy horror genre and putting the roll-eyed sidegrin in it. It's almost like a half-apology.Drake or the Uncharted games don't come across as self-aware imo and the developer's response to that kind of criticism is indicative of that compared to Wolfenstein's.
Respawning is a gameplay mechanic, killing most definitely isn't. Trying to equate the two is disingenuous. Hell, even the Mario games address his massive killing of enemies in the RPGs.
Regardless, I don't like comparing them because they're not really related gameplay wise, but in the older Tomb Raider games Lara's kills total were in the single digits so it is possible
It's not hard hitting criticism. This is verbal ejaculation from someone who doesn't like a movie. It's a bleeping action movie. Fiction doesn't have to follow rules, it's fiction. Die Hard is far more beloved then anything that pompous jerk ever wrote. Morals belong in movies that want to deal with morality. Good fun should be good fun. PEACE.
And the kill counts are way different. Somebody posted a graphic earlier where Indy kills like a dozen guys in each movie? Drake is taking out entire mercenary bands singlehandedly. Potentially hundreds of dudes.
I think TLOU is way better than the Uncharted games with how its tone works with its gameplay. Yeah, Joel kills a lot of people. But he kills a lot fewer people at once. His total kill count is way lower. The game's tone works better in establishing how all that killing might affect a character. Ludonarrative dissonance is not a problem in TLOU.
Drake or the Uncharted games don't come across as self-aware imo and the developer's response to that kind of criticism is indicative of that compared to Wolfenstein's.
Early on, the player is given the choice between three different game modes, each with unique cutscenes, puzzles to solve and locations to visit: the Team Path, the Wits Path, and the Fists Path. In the Team Path, protagonist Indiana Jones is joined by his partner Sophia Hapgood who will provide support throughout the game. The Wits Path features an abundance of complex puzzles, while the Fists Path focuses heavily on action sequences and fist fighting, the latter of which is completely optional in the other two modes.
Just the Sony fans.
Dozens is "normal" to you? It's not, it's the same exact principle.I see numbers on the dozens, not in the hundreds....
But so what if it wasn't campy?, its not real life.As a game you subconsciously forgive the inaccuracies serving gameplay, just like you forgive a movie editing out time to create a narrative.
This can be applied to many different things; in Westerns movies where people die like flies, whereas in reality the body count was much, much lower, the style sells you on the idea that a death in fiction can have a very different weight than it has in real life.
Again, it's only a problem if they make it a problem (Tomb Raider) and Uncharted doesn't do that, for the most part.
It's not a situation where you're either super campy like Django, or serious like Deadwood.
There are infinite shades of gray in between.
Uncharted is campy enough to justify the massacre without raising an eyebrow.. it has enemy classes, ffs.
Videogames are not really used to hardhitting criticism. Because they are videogames I guess.
You all are making wrong Indiana Jones comparison. You should be comparing not to the movies but Indiana Jones and the Fate of Atlantis.
http://en.m.wikipedia.org/wiki/Indiana_Jones_and_the_Fate_of_Atlantis
Now check this out:
This is great illustration of how game meduim could be BETTER than film. And it came out more than 20 years ago. Now people freaking out about people wanting more from games?? Mind blown.
But so what if it wasn't campy?, its not real life.
I don't know, i don't get it. If people can't distinguish between a game/film and real life then that says more about some of you than the actual game/film.
but it is kind of trope in shooter games, just like it is in Indy or Die Hard, right? It does not make you think that Indiana is violent mass murderer, does it?
Shooter where you kill 2 people is not a shooter, and not only that it does not mean that it will be less violent. They way the story plays out is very important.
Dozens is "normal" to you? It's not, it's the same exact principle.
Games are in the hundreds just because you have to actually play them for more than 40 minutes, and often replay them multiple times.
His response is basically the logical, sane, non-sensationalist clickbait response of, "it's a game, what do you expect?" He also says you have to just know what game you're trying to make and ignore NeoGAF.
Particularly, I don't believe the whole "sticking to your guns" shit, I feel is just because designers, or rather the industry, don't know how to create an action game that dosn't involve killing hundreds of enemies.
Or maybe they don't want too. And the easiest way for writers to deal how a character can kill so many people without feeling anything at all, is just...not dealing with it.
That creates a big disconnect in some cases, because there's clearly some thought on Drake's evolution and grow, but the more they flesh him out, the more sticks that omission.
You all are making wrong Indiana Jones comparison. You should be comparing not to the movies but Indiana Jones and the Fate of Atlantis.
http://en.m.wikipedia.org/wiki/Indiana_Jones_and_the_Fate_of_Atlantis
Now check this out:
This is great illustration of how game meduim could be BETTER than film. And it came out more than 20 years ago. Now people freaking out about people wanting more from games?? Mind blown.
It's a dude fighting armies, paramilitaries, pirates and bandits....it's completely made up make-belief world where an adventurer is thrown in to. How many such bad guys Gordon Freeman, a nuclear physicist by profession, has killed? It's sort of what ND imagines you would do in a Indy Jones type movie. You are Drake/Gordon Freeman. You're not gonna reason with Mola Ram. You're gonna kill the bad dudes and push them off cliffs.Thats always been the problem with the gameplay and the story at hand. First, I've never cared for the term murderer when the only way to interact with the NPCs (who are trying to kill you BTW) is to shoot them. I think its more fair in GTA where you are given a choice, at least when not in mission. Nathan Drake is definitely a killer, which I think is stark enough.
I don't think the criticisms about Uncharted or Tomb Raider or whatever game by GAF or some other community of fans is completely off base though. If the kill count in these games is so disproportionate that its hard to view the character without taking that into account, then its good that the developers are aware of the issue. If you don't want Nathan Drake to be portrayed as a murderer, then you need to give him non violent options in interacting with the game environment.
that's die hard 2
nah "ludonarrative dissonance" was all the rage in the media around a year of so back about a variety of games, think bioshock, TR and UC were kinda at the forefront but other fps/tps games also got mentionedAlways a weird critique seeing as 99% of AAA games gameplay is structured around guns and murdering things. Maybe it's because of how endearing ND characters are that this becomes a issue with these games and not others
Its a way to take a shot at the series making Drake a charming, wise cracking guy. But its a no win situation for ND. If they made him like 95% of the soulless action clones out there, people would complain about his lack of personality. Give him one and it's "well how come they try to make me like a sociopath?"I don't get why UC is the posterboy for this. I mean 90% of every game that has killing in it puts the player in the role of a mass murderer.
Mario is exactly that, there are plenty of examples.
I think there's too much reliance on combat in the medium, and it stagnates things a bit, sure, but if Uncharted wants to be a third person shooter, and finds new interesting things to do in that space (and it does) it's silly to point at it and say "why don't remove the shooting?".
Might as well look at a Jackie Chan movie and go "can you do without all the punching?".