Legend of Zelda Wii U Gameplay Demo

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IGN got told lol.

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Don't segregate them. The most recent Zelda game is ALBW. The tutorial lesson was learned and applied there already. Stop treating Skyward Sword as the current standard for Zelda opening tutorials.
2D tutorials aren't quite the same as the 3D game's tutorials. Skyward Sword IS the current standard in that regard.
 
What about using the bridge across lake hylia as a measuring stick?
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I know Link doesn't get right up next to the thing but you can probably estimate how big it is and, assuming the tower across the lake is the same size, determine the distance based on how much smaller it appears, right? You can see the bridge on the map, so we know how long that length would be on the map and it's much bigger than trees.
I know a lot of people are arguing differently but I want to say that that mountain (as well as the mountain range on the left) is part of the FOREGROUND. The death mountain you actually can't see from the beginning of the game.

Just watch this moment again, and take note of the parallax. You'll notice the mountain actually shifts quite a bit compared to the further background mountains.

I will mark out where I think the mountains are.

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Let me say this again, this map is fucking huge. They even said it in the demo - "That's a huge world, we haven't even seen the whole world yet!" and pointing to the BOTTOM RIGHT REGION he says, "This must be the edge of the world."

There are a number of ways you could interpret this, but I'm going to put all my money in saying, what we see in the picture above is ONLY the bottom right region. We can't even see death mountain or whatever. We only see the first mountain ranges in the mid-ground!
I agree this is the mountain in question on the map, and I never said it was Death Mountain. Jason Schrier should have read what I wrote more carefully because the point of that part of my analysis was to point out that that ISN'T Death Mountain. They aren't looking in that direction when that mountain is straight ahead and the mountains in that area make it impossible to see Death Mountain anyway, which is a big reason why the massive bridge has to be south of Lake Hylia because you have a straight line of sight across the plains to Death Mountain with no mountains in the way.

I didn't circle the mountain I originally circled because I thought the world was smaller than it is. My assumption was that that mountain is so massive that it's visible from that distance. In fact, Death Mountain is very visible from the south edge of Lake Hylia, and that's not much less distance.

But yeah, the only way they could see that mountain from the cliffside where they find Epona is if it's right next to them.
 
2D tutorials aren't quite the same as the 3D game's tutorials. Skyward Sword IS the current standard in that regard.

That's nonsense. ALBW had NPCs that gave tutorial, but talking to them was 100% optional. This new Zelda can do the exact same thing. In fact, with the open nature of this one, it can't really go any other way. Putting mandatory tutorials would be completely against the design philosophy of Zelda Wii U right from the start.
 
That's nonsense. ALBW had NPCs that gave tutorial, but talking to them was 100% optional. This new Zelda can do the exact same thing. In fact, with the open nature of this one, it can't really go any other way. Putting mandatory tutorials would be completely against the design philosophy of Zelda Wii U right from the start.

Skyward Sword had NPCs that gave tutorials but talking to them was 100% optional... There are very few mandatory tutorials in SS.
 
That's nonsense. ALBW had NPCs that gave tutorial, but talking to them was 100% optional. This new Zelda can do the exact same thing. In fact, with the open nature of this one, it can't really go any other way. Putting mandatory tutorials would be completely against the design philosophy of Zelda Wii U right from the start.

I would be in favor of that, actually. I think you misunderstood the sentiment of my post. Skywayrd Sword is the current standard (just regarding tutorials for a console Zelda game) and it needs to be and I'm sure will be improved, imo. If they have the Wii Motion Plus controls included, as others have indicated, they'll most likely be optional and not balanced for that as a whole. That's fine, because I want nothing to do with the Motion Plus controls.

Skyward Sword had NPCs that gave tutorials but talking to them was 100% optional... There are very few mandatory tutorials in SS.

I may actually be mis-remembering and including some of Twilight Princess in there as well, which was overload. The entire first dungeon and then some was a tutorial.
 
I only remember the tutorial involving the cat thing and the sword tutorial being optional.

Every time Fi has a tutorial she gives you the option of skipping it. The mogmas at Eldin Volcano optionally teach you how to bomb bowl and use bombs in general if you talk to them.

I may actually be mis-remembering and including some of Twilight Princess in there as well, which was overload. The entire first dungeon and then some was a tutorial.

The first dungeon is a fairly solid dungeon. It's not really a tutorial. If that's a tutorial then Great Deku Tree is a mega tutorial and we can stop saying OoT begins once you get past Mido. And holy shit at Wind Waker lol :P
 
I would be in favor of that, actually. I think you misunderstood the sentiment of my post. Skywayrd Sword is the current standard (just regarding tutorials for a console Zelda game) and it needs to be and I'm sure will be improved, imo. If they have the Wii Motion Plus controls included, as others have indicated, they'll most likely be optional and not balanced for that as a whole. That's fine, because I want nothing to do with the Motion Plus controls, and that was what required the majority of tutorials.
Wait... there's no way they implement motion plus option. In SS everything was built around the wii mote plus.
The sword mechanics that we barely see in the demo looks like the sword combat present in TP, and after playing SS the controls in TP felt so clunky and unnatural. I don't think anyone want those controls back.
 
Oh dayum :D

I cant really believe we actually got new footage, and it wasnt any kind, it was gameplay footage!
Even if offscreen heh
I'm glad they arent holding back on Link's design, with a world so stylized it would be a shame if he kept his same old look.
 
Fi was still a piece of shit as a game mechanic. Never again.

*runs*

How is she any different from midna or navi+Kaepora? Mechanically speaking?

This is the majority opinion, I don't know what you're running from.

Majority opinion is a bit overblown. I think people remember her being worse than she actually is. Probably because some people found the actual lines of dialog a bit soulless they remember them being a bit more irritating. Playing through it now and it's not that bad, honestly. It's probably that she butts in to normal conversations which makes her FEEL like she is giving you more forced tutorials than she actually is.
 
How is she any different from midna or navi+Kaepora? Mechanically speaking?

Midna and Navi don't repeat every single fucking thing an NPC just told you 5 seconds ago with bullshit like "According to my calculations, there is a 90% chance that this information will be useful to our quest bla bla bla."

Fi is excruciating as a companion and gameplay feature. She's perfectly fine in the narrative itself.
 
I'd love it if late in the game you can get a winged mount (Dragon/loftwing?) and you can fly with it high up and then jump off and dive to a location with your sail cloth.
Maybe a late game side quest where you climb to a mountain to fight the dragon and he becomes your friend once you beat him.
 
Midna and Navi don't repeat every single fucking thing an NPC just told you 5 seconds ago with bullshit like "According to my calculations, there is a 90% chance that this information will be useful to our quest bla bla bla."

Fi is excruciating as a companion and gameplay feature. She's perfectly fine in the narrative itself.

Your problem is her character/dialog then. Navi/midna did that kind of stuff frequently.

Skyward sword tried to be a bit more story heavy, too, which means more dialog, hence... more fi.

Midna didn't take 10 minutes to tell you that your hearts are low...

IIRC Fi does that once, and it's only to give you the heart dowsing ability.


Yes, she is more annoying than navi/midna because she talked more frequently... but that game had more dialog than other zeldas as well. I don't dismiss that she's not the best helper, but mechanically speaking, what she does is nothing new. Once again, I think some of you are remembering her to be way worse than she actually is.
 
What about using the bridge across lake hylia as a measuring stick?
Y1oWKDs.jpg


I know Link doesn't get right up next to the thing but you can probably estimate how big it is and, assuming the tower across the lake is the same size, determine the distance based on how much smaller it appears, right? You can see the bridge on the map, so we know how long that length would be on the map and it's much bigger than trees.
Well you could use Tales theorem, or even use the paralax to measure the distance, but my head hurts. About "determine the distance based on how much smaller it appears, right?" I dont think so, not if you dont know the angles involved, or you are using a telescope :)
Funny thing about using a telescope to measure distance, is that I did this on the experimental physics lab this semester xP
 
Yep, the problem with Fi is her overabundance of dialogue. Everyone knows this. The player does not need to be told there's a 90% chance that something is behind a door in a dungeon.

She has a damn good theme, though.
 
Midna and Navi don't repeat every single fucking thing an NPC just told you 5 seconds ago with bullshit like "According to my calculations, there is a 90% chance that this information will be useful to our quest bla bla bla."

Fi is excruciating as a companion and gameplay feature. She's perfectly fine in the narrative itself.
Midna did repeat what NPCs said, though.

And remember the Temple of Time? https://www.youtube.com/watch?v=8dNfDPMir2g
Oh hey, Midna pops up right at the start of the dungeon and gives you a hint you didn't ask for!

Midna didn't take 10 minutes to tell you that your hearts are low...
When your hearts get low Fi beeps at you like 3 times and then stops. You don't have to talk to her. Overall the beeping sound effect they used in SS is possibly the least annoying low-health beep they've ever used.
 
Yep, the problem with Fi is her overabundance of dialogue. Everyone knows this. The player does not need to be told there's a 90% chance that something is behind a door in a dungeon.

She has a damn good theme, though.

Basically it's not how frequently she opens her mouth... it that when she does... it seems to take forever before you can continue. And I think part of the reason it feel like forever is that her dialog is rote and computational so it's not really fun to read. She's really no worse than midna, it's just that midna was a better character to talk to, imo.
 
Basically it's not how frequently she opens her mouth... it that when she does... it seems to take forever before you can continue. And I think part of the reason it feel like forever is that her dialog is rote and computational so it's not really fun to read.

The "rote, clinical" robot schtick is so rarely an entertaining voice to define a character by. It's usually, well, pretty grating. Nintendo had a weird thing for them a while back, too, what with Fi and Nintendo Land's Monita.
 
I had no idea Fi was so hated until I entered GAF. I guess when people play through the games too fast, stuff like Fi can be very annoying.

I played SS during what were mostly 1 hour sessions and never felt annoyed by Fi. I even thought she was a bit funny! I can see how people can be annoyed, but to me it feels like a case of "I played way too much too fast so I got burnt out".
 
I had no idea Fi was so hated until I entered GAF. I guess when people play through the games too fast, stuff like Fi can be very annoying.

I played SS during what were mostly 1 hour sessions and never felt annoyed by Fi. I even thought she was a bit funny! I can see how people can be annoyed, but to me it feels like a case of "I played way too much too fast so I got burnt out".
I feel the same way... well I feel the same way about more than everything videogame related. I play the game, get on here and people just hating like its the style.. It might be the style though lol
 
Just saw the video. I was hoping they'd take the combat system and hand-crafted overworld from Skyward Sword further, but I guess they listened to the 'open-world, no motion control' crowd this time.
 
Basically it's not how frequently she opens her mouth... it that when she does... it seems to take forever before you can continue. And I think part of the reason it feel like forever is that her dialog is rote and computational so it's not really fun to read. She's really no worse than midna, it's just that midna was a better character to talk to, imo.

I agree that Midna was a far better character, but I think something a lot of people missed is that Fi's calculations are meant to be amusing with how she tends to estimate things at less than 100% for things that you know are 100%,

Fi actually made me laugh a few times with the absurdity of the things she said. I think one of them involved asking if a kikwi was Zelda and if you catch a fairy in the bug net she estimates the possibility that it's a new kind of insect.

My analysis indicates a 90% chance
that this is a Fairy. I calculate a 10%
chance that this is a rare or previously
undiscovered insect.
 
I agree that Midna was a far better character, but I think something a lot of people missed is that Fi's calculations are meant to be amusing with how she tends to estimate things at less than 100% for things that you know are 100%,

Fi actually made me laugh a few times with the absurdity of the things she said. I think one of them involved asking if a kikwi was Zelda and if you catch a fairy in the bug net she estimates the possibility that it's a new kind of insect.

My analysis indicates a 90% chance
that this is a Fairy. I calculate a 10%
chance that this is a rare or previously
undiscovered insect.

I understand the humor but I'm sort of in the "less is more" camp as a writer. It's a perfectly funny joke once. If the dialogue has no function for the player beyond repeating a joke, it should probably go.

oh, um

the map is big
 
Basically it's not how frequently she opens her mouth... it that when she does... it seems to take forever before you can continue. And I think part of the reason it feel like forever is that her dialog is rote and computational so it's not really fun to read. She's really no worse than midna, it's just that midna was a better character to talk to, imo.
Naaah... she also has a lot of unnecessary dialog, but the major problem people had with it I bet was that every time she told you something it paused gameplay. I think if you put most
75%
of her dialog without pausing the game most would have a different opinion.

Can we go back to talking about the map? :(
The map is not as big as Just Cause 2
:)
 
Since Link is right-handed in this one, they might. Though I doubt the game will be balanced for motion-controls, it will be an option.

If its an option then it would likley be expanded TP motion controls than the SS controls. Yes closer to 1:1 animation/tracking but the game wont have enemies and gameplay to support/require the 1:1 though.
 
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