Is there anyone who enjoys the combat but encounters this so-called "ludonarrative dissonance?" That is to say, the fact that Drake kills so many enemies actually lessens your enjoyment of killing enemies?
It seems like this criticism is more a function of not liking the game's shooting mechanics more than anything else. They don't like the combat, so they come up with reasons to reduce shooting in the game.
Most of the proposed solutions (cutting down on enemy waves, skipping combat entirely, etc.) wouldn't fundamentally alter Drake's actions. Just because you reduce the kill count wouldn't make him any less of a mass murderer.
Where do you draw the line? When does one kill too many qualify as unrepentant sociopathic murder? It's arbitrary. You can ask for better context at the beginning of each scenario, but do you really need any more context than "they are trying to kill you"? Do you want a cutscene of the enemies discussing all the horrible acts they've done just so that you feel better about killing them?
At this point, it just becomes a pseudo-narrative justification for cutting down on an aspect of the game you don't like.
Other, more radical, suggestions involve changing the things that make Uncharted Uncharted, which is surviving against impossible odds in spectacular fashion, and I can't think of odds more impossible than facing an entire army of fearless mercenaries and pirates.
Third-person shooting has always been Uncharted's core. The first thing you do in the entire series is shoot pirates. There's some platforming, traversal, and some puzzle solving, but that's merely to add variety between combat.
Most of the suggestions from people trying re-contextualize the combat in Uncharted would cut down on what I enjoy most about the game. It's fine if you don't like the game's combat, but trying to ascribe your personal preference as an objective weakness of the work is a disingenuous attempt to change the game into something you'd enjoy more.
If you enjoyed the combat, you wouldn't give a fuck how many people he was killing. That's because it's a game, and honestly, that's reason enough to justify the kill count.
It seems like this criticism is more a function of not liking the game's shooting mechanics more than anything else. They don't like the combat, so they come up with reasons to reduce shooting in the game.
Most of the proposed solutions (cutting down on enemy waves, skipping combat entirely, etc.) wouldn't fundamentally alter Drake's actions. Just because you reduce the kill count wouldn't make him any less of a mass murderer.
Where do you draw the line? When does one kill too many qualify as unrepentant sociopathic murder? It's arbitrary. You can ask for better context at the beginning of each scenario, but do you really need any more context than "they are trying to kill you"? Do you want a cutscene of the enemies discussing all the horrible acts they've done just so that you feel better about killing them?
At this point, it just becomes a pseudo-narrative justification for cutting down on an aspect of the game you don't like.
Other, more radical, suggestions involve changing the things that make Uncharted Uncharted, which is surviving against impossible odds in spectacular fashion, and I can't think of odds more impossible than facing an entire army of fearless mercenaries and pirates.
Third-person shooting has always been Uncharted's core. The first thing you do in the entire series is shoot pirates. There's some platforming, traversal, and some puzzle solving, but that's merely to add variety between combat.
Most of the suggestions from people trying re-contextualize the combat in Uncharted would cut down on what I enjoy most about the game. It's fine if you don't like the game's combat, but trying to ascribe your personal preference as an objective weakness of the work is a disingenuous attempt to change the game into something you'd enjoy more.
If you enjoyed the combat, you wouldn't give a fuck how many people he was killing. That's because it's a game, and honestly, that's reason enough to justify the kill count.