36 minutes of The Order 1886 gameplay (offscreen)

You can call it whatever like, having the first 5-10 minutes of your game consisting of slooooow repelling, a QTE, and a basic crummy stealth section with inconsistent AI and instadeath fail states isn't particularly interesting no matter how you slice it.

then there's this rudimentary hacking minigame thing. A sniper section where the game doesn't trust the player to do anything but follow along to the "press triangle now" button prompts. A lock pick that you can't actually use to explore the environment, but only to open the one prescribed scripted door.

the level of trolling in this thread is getting ridiculous.
 
You can call it whatever like, having the first 5-10 minutes of your game consisting of slooooow repelling, a QTE, and a basic crummy stealth section with inconsistent AI and instadeath fail states isn't particularly interesting no matter how you slice it.

then there's this rudimentary hacking minigame thing. A sniper section where the game doesn't trust the player to do anything but follow along to the "press triangle now" button prompts. A lock pick that you can't actually use to explore the environment, but only to open the one prescribed scripted door.

Maybe not interesting to you. But the mix of different mechanics and styles of play could be interesting to some. Shocking, I know.
 
Maybe for you its not. Thats fine. For me it is interesting.

The first 10 minutes of TLOU consisted of pressing up on the left stick and that game turned out just fine. Or is the intro to that game not gameplay either?

Please don't misunderstand me.. I like what I played in this demo, the game will probably be great.
But please don't compare this section at the beginning of the order 1886 demo to other games like that. In TLOU you can move around, maybe not do much but you have tje illusion that you are in control.
The problem for me with the beggining to the order 1886 demo, is that there is no feeling that you are controlling your character at all. You have to try it to get what I'm trying to explain.. There is no feeling of you controlling the scene at all..
 
You can call it whatever like, having the first 5-10 minutes of your game consisting of slooooow repelling, a QTE, and a basic crummy stealth section with inconsistent AI and instadeath fail states isn't particularly interesting no matter how you slice it.

then there's this rudimentary hacking minigame thing. A sniper section where the game doesn't trust the player to do anything but follow along to the "press triangle now" button prompts. A lock pick that you can't actually use to explore the environment, but only to open the one prescribed scripted door.

How do you know that was the beginning of the game? Or did I miss something?
 
Some of the gameplay from the OP in HD:
https://www.youtube.com/watch?v=bew48tQFDBE
Oh nice! Someone competent playing. I like the double chin smash of the counter lol. Good stuff.

Please don't misunderstand me.. I like what I played in this demo, the game will probably be great.
But please don't compare this section at the beginning of the order 1886 demo to other games like that. In TLOU you can move around, maybe not do much but you have tje illusion that you are in control.
The problem for me with the beggining to the order 1886 demo, is that there is no feeling that you are controlling your character at all. You have to try it to get what I'm trying to explain.. There is no feeling of you controlling the scene at all..
Alright, thats cool. You have played it and I havn't so I can't argue or agree with you about that until I have. I just think this game is on the recieving end of some fair and unfair criticism. The lack of control of the character during scenes like the rappelling one in particular is just one of the ones I found to be unfair and a wee bit nit picky.
 
How do you know that was the beginning of the game? Or did I miss something?

You're right, this is chapter 4 or 5, right? So we're a pretty good ways into the game here, past what usually the tutorial/world-building, into the meat of things. THIS is it? Ruthlessly linear game design built on rudimentary levels of interactivity with nothing in the way to promote player ingenuity, or improvisation, or creativity, or anything more interesting besides a very basic and vanilla third person shooting you've been doing for a decade. With all the same weapons despite the period trappings(pistols! Machine guns! Shotguns!), with samey stupid AI to shoot and Matrix slowdown where the game aims for you.

Outside the visuals, there is just absolutely nothing ambitious here, no spark of inspiration, nothing clever or exceptional about any single game element whatsoever. Nothing about the game design to make it stand out against dozens of other action games. Razor thin on action game ideas, hoping to get by on good looks alone.
 
Oh nice! Someone competent playing. I like the double chin smash of the counter lol. Good stuff.


Alright, thats cool. You have played it and I havn't so I can't argue or agree with you about that until I have. I just think this game is on the recieving end of some fair and unfair criticism. The lack of control of the character during scenes like the rappelling one in particular is just one of the ones I found to be unfair and a wee bit nit picky.

Yeah it might be nitpicky, but someone here used that scene to show that you are in control of these particular scene. I just wanted to state that I don't think there is much control at all.
 
You're right, this is chapter 4 or 5, right? So we're a pretty good ways into the game here, past what usually the tutorial/world-building, into the meat of things. THIS is it? Ruthlessly linear game design built on rudimentary levels of interactivity with nothing in the way to promote player ingenuity, or improvisation, or creativity, or anything more interesting besides a very basic and vanilla third person shooting you've been doing for a decade. With all the same weapons despite the period trappings(pistols! Machine guns! Shotguns!), with samey stupid AI to shoot and Matrix slowdown where the game aims for you.

Outside the visuals, there is just absolutely nothing ambitious here, no spark of inspiration. Nothing about the game design to make it stand out against dozens of other action games. Razor thin on action game ideas, hoping to get by on good looks alone.
Are you seriously going to judge a scene on an airship harshly for being ruthlessly linear? We have already seen more interesting weapons like ones that shoot lightning and explode people and combo guns and thermite guns. And when has anyone complained about Max Paynes bullet time or Red Deads dead eye? How is that a negative?
 
You're right, this is chapter 4 or 5, right? So we're a pretty good ways into the game here, past what usually the tutorial/world-building, into the meat of things. THIS is it? Ruthlessly linear game design built on rudimentary levels of interactivity with nothing in the way to promote player ingenuity, or improvisation, or creativity, or anything more interesting besides a very basic and vanilla third person shooting you've been doing for a decade. With all the same weapons despite the period trappings(pistols! Machine guns! Shotguns!), with samey stupid AI to shoot and Matrix slowdown where the game aims for you.

Outside the visuals, there is just absolutely nothing ambitious here, no spark of inspiration, nothing clever or exceptional about any single game element whatsoever. Nothing about the game design to make it stand out against dozens of other action games. Razor thin on action game ideas, hoping to get by on good looks alone.

I like how you're jumping to the conclusion that Chapter Five is a pretty good ways into the game. This very well could be the first stealth section, first lockpick sequence, first hack, etc. Could be, I don't know. But then I haven't judged the entire game and predicted a Metascore for it, unlike you.
 
You're right, this is chapter 4 or 5, right? So we're a pretty good ways into the game here, past what usually the tutorial/world-building, into the meat of things. THIS is it? Ruthlessly linear game design built on rudimentary levels of interactivity with nothing in the way to promote player ingenuity, or improvisation, or creativity, or anything more interesting besides a very basic and vanilla third person shooting you've been doing for a decade. With all the same weapons despite the period trappings(pistols! Machine guns! Shotguns!), with samey stupid AI to shoot and Matrix slowdown where the game aims for you.

Outside the visuals, there is just absolutely nothing ambitious here, no spark of inspiration, nothing clever or exceptional about any single game element whatsoever. Nothing about the game design to make it stand out against dozens of other action games. Razor thin on action game ideas, hoping to get by on good looks alone.

Why does every game have to innovate? If it's a fun third person shooter in a setting rarely seen before with werewolves running around what's wrong with that?

And just for the record there are unique weapons in this game, just because you didn't see them used in this particular demo doesn't mean they aren't in the game. Ob the airship there's a gun that shoots a puff of smoke to stun enemies and we have see the The Thermite rifle in action which is pretty unique to me, I haven't seen it in any other game before this. Also we have hardly seen anything about this game yet, I don't even think this 36 minute video was the complete level. We have hardly seen any of the combat between the Order and the lycans. There's so much we haven't seen yet.
 
Maybe for you its not. Thats fine. For me it is interesting.

The first 10 minutes of TLOU consisted of pressing up on the left stick or die and that game turned out just fine. Or is the intro to that game not gameplay either?

tring tring tring tring winnner! ... jesus the hate order gets for doing the exact same thing about 20 billion games have been doing for the past gen is insane.
 
Some of the gameplay from the OP in HD:
https://www.youtube.com/watch?v=bew48tQFDBE

Just by someone different playing it I've noticed a few different things. One was the chin smash in that kitchen firefight, that was nice. And I don't know if it's the quality of the video or the fact that I'm watching it on a larger display, but the widescreen presentation is fantastic. Even when the camera is pulled in close for combat, it feels like you're watching a movie. 4 minutes into the video is a good example. The particles and debris flying everywhere, looks fucking amazing.
 
You're right, this is chapter 4 or 5, right? So we're a pretty good ways into the game here, past what usually the tutorial/world-building, into the meat of things. THIS is it? Ruthlessly linear game design built on rudimentary levels of interactivity with nothing in the way to promote player ingenuity, or improvisation, or creativity, or anything more interesting besides a very basic and vanilla third person shooting you've been doing for a decade. With all the same weapons despite the period trappings(pistols! Machine guns! Shotguns!), with samey stupid AI to shoot and Matrix slowdown where the game aims for you.

Outside the visuals, there is just absolutely nothing ambitious here, no spark of inspiration, nothing clever or exceptional about any single game element whatsoever. Nothing about the game design to make it stand out against dozens of other action games. Razor thin on action game ideas, hoping to get by on good looks alone.

More "inspiration" now with "player ingenuity". What about the feeling, emotion the experience of excellent dialogue, character design and dark story. You know nothing about the Lycan and from a 2 minute confrontation between the protagonist and the beast I was completely blown away. That is engaging, engrossing. The mechanics that you speak of which are lacking can be found in one game or another so I recommend you stick to those but for myself and many others, the visual polish compounded with what seems to be a fabulous story set in a unique alternate world might provide a truly remarkable experience.
 
Looks stunning. I'm still ambivalent about the actual gameplay. I feel uneasy when that guy said he forgot he was playing a game until the QTE button prompts appeared. That means the cut scenes are really well scripted and directd but perhaps they are too long? Also, QTEs should not be the only way to integrate complex actions. I did like the way the lock pick mechanism and fuse breaking mini games were put in there. Hopefully there are more ways to interact with those gorgeous environments.
 
http://metro.co.uk/2014/12/09/the-order-1886-hands-on-preview-old-fashioned-gameplay-4980650/

The Order has really good graphics. No-one can deny that. That’s very common for a new franchise on a new console (even if the PlayStation 4 is a year old now) and we can totally understand why it was a priority. But after having played it, what we don’t understand is why so little effort effort has gone into the gameplay. We don’t just mean in the sense that it’s been overlooked but that the developers seem to actively resent its necessity.

Also...

More disappointing though is the enemy artificial intelligence, which is so simplistic and clockwork-like it could have come straight out of a PlayStation 2 game. At times the game even seems to specifically tempt you into taking advantage of this, with one section making it impossible to get a bead on enemies that are hiding round a corner, unless you zoom in carefully with the sniper rifle.

At this point you can shoot their hands, which is the only part of them poking round the corner. Time for some impressive next gen physics as the gun goes flying out of their hand with a clang of metal, we thought. But no, they instantly fall down dead. We can only assume out of embarrassment. Next gen gameplay, yeah!

Beyond the visuals there’s nothing in the game, or at least the demo, that couldn’t have been done on a PlayStation 2. Nor is there any sign that developer Ready At Dawn were in the least bit interested in inventing anything new. We haven’t see any of the combat with the monsters yet, but it and the story are going to have to be out of their world to prevent this being a huge disappointment.


Ouch...

Perfect summation of my feelings on the demo as well. Glad to see someone in the mainstream press not fooled by the pretty graphics wrapped around stale gameplay that does absolutely nothing new or interesting. This game really does feel like RAD have spent all their time creating the universe and cinematic elements and are just forced to shove in the bare necessity of gameplay for it to be sold as a video game.

People embrace those shitty Crysis games that Ryse's dev makes that are just as "cinematic" and "tech-demo" heavy just to show off their fucking "gaming rig" even though they severely lack in interesting gameplay mechanics. On top of that, Crytek makes tech demos with boring "cinematic gameplay" all the time, but RAD has a very solid track record. And people have no problem jocking Quantum Break which ALSO is a cinematic tech demo with boring gameplay. Only this game for whatever reason is getting shat on incessantly for the most obtuse reasons.

False equivalence.

What a joke. Crysis is lauded for it's emergent gameplay. It gives you a huge sandbox of tools and area to mess around in and create your own setpieces and experiences. It was also a game that pushed the visual bar when it came out but didn't sacrifice gameplay like the Order is doing.
 
I'm glad that there are some positive impressions mixed in with the bad this time. I'm personally very much looking forward to this game, because I am a fan of cinematic 3rd person games.

Quick question to some of the people who have come into the thread to confirm that the game is shit/stale/boring/not for you... does that mean that the people who are actually interested in the game can expect your absence in further Order threads? I understand wanting to talk about your absolutely valid opinion about the Order. That's what discussion boards are for, especially when this is the first real gameplay we've seen of the game; however, I cannot fathom why someone with so little interest in--and in some cases vehemence toward--the Order would bother to spend time posting about it.
 
Perfect summation of my feelings on the demo as well. Glad to see someone in the mainstream press not fooled by the pretty graphics wrapped around stale gameplay that does absolutely nothing new or interesting. This game really does feel like RAD have spent all their time creating the universe and cinematic elements and are just forced to shove in the bare necessity of gameplay for it to be sold as a video game.

Not all games are created equal or for your pleasure. Just realize that and move forward. It might not be the deepest game, or genre defining, yet not every game has to be. I don't see why that's so hard to realize for some folks. It has nothing to do with just graphics putting me into some sort of quasi drooling state that makes me forget what game mechanics are, come on now.
 
graphic seems glorious (and are) but i'm more convinced by QD or uncharted 4 facial animation than thoses in this video cutscenes (there is something weird like some part of the face that should move and is not moving)
 
http://metro.co.uk/2014/12/09/the-order-1886-hands-on-preview-old-fashioned-gameplay-4980650/

The Order has really good graphics. No-one can deny that. That’s very common for a new franchise on a new console (even if the PlayStation 4 is a year old now) and we can totally understand why it was a priority. But after having played it, what we don’t understand is why so little effort effort has gone into the gameplay. We don’t just mean in the sense that it’s been overlooked but that the developers seem to actively resent its necessity.

Also...

More disappointing though is the enemy artificial intelligence, which is so simplistic and clockwork-like it could have come straight out of a PlayStation 2 game. At times the game even seems to specifically tempt you into taking advantage of this, with one section making it impossible to get a bead on enemies that are hiding round a corner, unless you zoom in carefully with the sniper rifle.

At this point you can shoot their hands, which is the only part of them poking round the corner. Time for some impressive next gen physics as the gun goes flying out of their hand with a clang of metal, we thought. But no, they instantly fall down dead. We can only assume out of embarrassment. Next gen gameplay, yeah!

Beyond the visuals there’s nothing in the game, or at least the demo, that couldn’t have been done on a PlayStation 2. Nor is there any sign that developer Ready At Dawn were in the least bit interested in inventing anything new. We haven’t see any of the combat with the monsters yet, but it and the story are going to have to be out of their world to prevent this being a huge disappointment.


Ouch...

Holy shit, what a devastating preview.
 
"but it and the story are going to have to be out of their world to prevent this being a huge disappointment......TO ME THE REVIEWER."

Why can't we have a game like this? We have Bloodborne, UC4 the annual FPS's the Indies, etc. all fitting different gameplay styles - can't this exist? Reviewers panned the QD games as well but you know what they sold well and people enjoyed them. And (gasp) maybe the same people that enjoy The Order also enjoy COD, MGS, UC, AssCreed, Journey, NMS, etc, etc.

Also - MANY, MANY games of today could've been done on the PS2 beyond the visuals.
 
Perfect summation of my feelings on the demo as well. Glad to see someone in the mainstream press not fooled by the pretty graphics wrapped around stale gameplay that does absolutely nothing new or interesting. This game really does feel like RAD have spent all their time creating the universe and cinematic elements and are just forced to shove in the bare necessity of gameplay for it to be sold as a video game.

In other words, anyone who has an opinion that differs from yours is being fooled by the game's graphics and is incapable of forming their own opinions and impressions of the gameplay. Got it.
 
Perfect summation of my feelings on the demo as well. Glad to see someone in the mainstream press not fooled by the pretty graphics wrapped around stale gameplay that does absolutely nothing new or interesting. This game really does feel like RAD have spent all their time creating the universe and cinematic elements and are just forced to shove in the bare necessity of gameplay for it to be sold as a video game.



What a joke. Crysis is lauded for it's emergent gameplay. It gives you a huge sandbox of tools and area to mess around in and create your own setpieces and experiences. It was also a game that pushed the visual bar when it came out but didn't sacrifice gameplay like the Order is doing.
So anyone who likes the game is an idiot who cannot think for themselves and font understand gameplay? Wtf, opinions how do they work.

Also the number of games that do something new you can count on one hand a generation.... You must Only play 4 Games a gen. Since when does a game need to do something that had not been done before to be good? That makes no sense.
 
You're right, this is chapter 4 or 5, right? So we're a pretty good ways into the game here, past what usually the tutorial/world-building, into the meat of things. THIS is it? Ruthlessly linear game design built on rudimentary levels of interactivity with nothing in the way to promote player ingenuity, or improvisation, or creativity, or anything more interesting besides a very basic and vanilla third person shooting you've been doing for a decade. With all the same weapons despite the period trappings(pistols! Machine guns! Shotguns!), with samey stupid AI to shoot and Matrix slowdown where the game aims for you.

Outside the visuals, there is just absolutely nothing ambitious here, no spark of inspiration, nothing clever or exceptional about any single game element whatsoever. Nothing about the game design to make it stand out against dozens of other action games. Razor thin on action game ideas, hoping to get by on good looks alone.
Are you one of those modern gaming journalists that only want to play Terrence Malick games?.Well,95% of people only like traditional films and spending a fun time.Good luck in the quest for those Flincher's games.
 
Just wondering, how the hell could people in the cabin survive when Galahad threw a grenade into the room and locked it? I thought they would be blown up :D

LOL - there should've been meat chunks on the glass of the door but I believe it may have been a concussion/smoke grenade. There seemed to be a lingering smokey vapor in the cockpit.
 
Well, given that a game like Shadow of Mordor was nominated for GOTY and is loved by many people, I'm sure that most players don't expect innovation with each title so long as the execution of the core gameplay is fine.
 
Well, given that a game like Shadow of Mordor was nominated for GOTY and is loved by many people, I'm sure that most players don't expect innovation with each title so long as the execution of the core gameplay is fine.
Yeah.A game is good if its fun.Period.For now what is sure is The Order graphics are gorgeous.We'll know if its also fun soon.My opinion from the videos is that shooting mechanics look ace, way more punching that in other games.
 
You're right, this is chapter 4 or 5, right? So we're a pretty good ways into the game here, past what usually the tutorial/world-building, into the meat of things. THIS is it? Ruthlessly linear game design built on rudimentary levels of interactivity with nothing in the way to promote player ingenuity, or improvisation, or creativity, or anything more interesting besides a very basic and vanilla third person shooting you've been doing for a decade. With all the same weapons despite the period trappings(pistols! Machine guns! Shotguns!), with samey stupid AI to shoot and Matrix slowdown where the game aims for you.

Outside the visuals, there is just absolutely nothing ambitious here, no spark of inspiration, nothing clever or exceptional about any single game element whatsoever. Nothing about the game design to make it stand out against dozens of other action games. Razor thin on action game ideas, hoping to get by on good looks alone.

Are you the guy who wrote the Metro preview? These are some choice quotes from that preview (David Jenkins) which read almost EXACTLY (including adjectives) as your opinion:

"The lack of inspiration is staggering"
"Everything in the preview is ruthlessly linear"
"we didn’t encounter any that were anything other than the usual collection of shotguns, pistols, and machineguns"
"with almost zero requirement for player ingenuity or improvisation"
"More disappointing though is the enemy artificial intelligence, which is so simplistic and clockwork-like"
"Beyond the visuals there’s nothing in the game, or at least the demo, that couldn’t have been done on a PlayStation 2"

If you're gonna re-write someone's preview as your own, please do yourself a favor and camouflage it a little better. Troll.
 
Perfect summation of my feelings on the demo as well. Glad to see someone in the mainstream press not fooled by the pretty graphics wrapped around stale gameplay that does absolutely nothing new or interesting. This game really does feel like RAD have spent all their time creating the universe and cinematic elements and are just forced to shove in the bare necessity of gameplay for it to be sold as a video game.

I always roll my eyes when people see a negative preview as the "truth" when many of the positive impressions have been from people skeptical of the game before.
 
I think I'm my own worst enemy with this game because I compare every 3rd person cover shooter to gears of war and I don't think anything will ever match that for me :(
 
tring tring tring tring winnner! ... jesus the hate order gets for doing the exact same thing about 20 billion games have been doing for the past gen is insane.

you have to remember that this game being a ps4 exclusive is of course gonna get a lot of unwarranted hate. if RAD had made this multiplatform (xb1, pc), there is no doubt haters would be singing a totally different tune here. I mean, just look at those next gen visuals and fantastic gameplay to boot!

in a perfect world this no one would be shitting on a game that looks to deliver on all fronts, but alas, this world is broken.
 
Why is that? What did Gears do that other 3rd person cant do?

Sorry maybe I should of been more clear I will be buying that game for sure but with gears it just did everything so right for me from the weight of the controls, the shooting and active reloads i could go on! It just one of them things where you have such good memory's of something you compare everything else to it and sometimes it just sets you up for disappointment but I'm sure I'll enjoy this :)
 
Some of the gameplay from the OP in HD:
https://www.youtube.com/watch?v=bew48tQFDBE

It is so refreshing to watch someone who isn't completely inept at video games play the demo. I know it's only five minutes instead of the whole thing, but the player here actually seems to know what the fuck he's doing, and boy does it reflect better on the game. He completed the lockpicking mini-game in seconds. The clown in the other vid took something approaching four minutes.
 
It is so refreshing to watch someone who isn't completely inept at video games play the demo. I know it's only five minutes instead of the whole thing, but the player here actually seems to know what the fuck he's doing, and boy does it reflect better on the game. He completed the lockpicking mini-game in seconds. The clown in the other vid took something approaching four minutes.

The combat movement and AI flanking looks much better too when someone good is playing.
 
B4h4XlXIcAAE4o3.jpg:large


https://twitter.com/GuerrillaDawg/status/542816108274020352
 
"but it and the story are going to have to be out of their world to prevent this being a huge disappointment......TO ME THE REVIEWER."

This doesn't necessitate clarification. Everyone knows that reviews are written by people and not gods. Everyone knows that reviewers are writing opinions.
 
Top Bottom