You can call it whatever like, having the first 5-10 minutes of your game consisting of slooooow repelling, a QTE, and a basic crummy stealth section with inconsistent AI and instadeath fail states isn't particularly interesting no matter how you slice it.
then there's this rudimentary hacking minigame thing. A sniper section where the game doesn't trust the player to do anything but follow along to the "press triangle now" button prompts. A lock pick that you can't actually use to explore the environment, but only to open the one prescribed scripted door.
the level of trolling in this thread is getting ridiculous.