Legend of Zelda Wii U Gameplay Demo

Status
Not open for further replies.
I want to see the field on a rainy, miserable day. Lightning, the grass and trees blowing like crazy. The sound of the wind howling and the sky looking dark and ominous. :)

That's the type of atmospheric immersion I want that SS completely lacked.
 
Yeah, I remember the frustration when I realized I couldn't jump to those green fields, that the last dungeon wasn't an actual dungeon and, worse,
that Hyrule wouldn't resurface at the end.

The end of TWW was a big tease to me. Frustrating.
 
that never stopped happening

It has. After Ocarina, most of the games have had like 3 or 4 great tracks per game, the rest of the tracks are just regular music with no clear and defined melody that sticks with you.

If you like more ambient or subdued music, then they might be for you. Bear in mind that I'm not asking for bombastic epic orchestral type either, or the Hollywood-type music that predominates in games these days either.
 
It has. After Ocarina, most of the games have had like 3 or 4 great tracks per game, the rest of the tracks are just regular music with no clear and defined melody that sticks with you.

There have been a plethora of themes and melodies after Ocarina that defines each game. Maybe you need to go back and check again. It certainly hasn't gotten any worse.

zeldablue: the tracks you posted are pretty random and by no means represent the meat and potatoes of the soundtrack. They're not even that bad.
 
There have been a plethora of themes and melodies after Ocarina that defines each game. Maybe you need to go back and check again. It certainly hasn't gotten any worse.

zeldablue: the tracks you posted are pretty random and by no means represent the meat and potatoes of the soundtrack. They're not even that bad.

"Do you know what a plethora is, jefe?"
 
Skyward Sword had a bad soundtrack. Ok, now I've officially heard everything.

Skyward Sword has one of the best soundtracks in any game, ever.
 
"Do you know what a plethora is, jefe?"

I posted at least 10 songs from SS that are pretty melodic and memorable, and I even left out a bunch of really solid tracks that remind me of older games. That's probably more songs than OOT's entire soundtrack.

I get your overall point: Less songs in older games with each song being more distinct and immediately melodic due to a constantly repeating single tune, but you can't just dismiss new music because it isn't that.
 
I posted at least 10 songs from SS that are pretty melodic and memorable, and I even left out a bunch of really solid tracks that remind me of older games. That's probably more songs than OOT's entire soundtrack.

I get your overall point: Less songs in older games with each song being more distinct and immediately melodic due to a constantly repeating single tune, but you can't just dismiss new music because it isn't that.

You didn't get the quote? You never saw The Three Amigos?

But yeah, your second paragraph is what I mean.
 
I get your overall point: Less songs in older games with each song being more distinct and immediately melodic due to a constantly repeating single tune, but you can't just dismiss new music because it isn't that.

This. There's a larger quantity of tracks, so some of that is going to be filler. But if you're just focusing on the filler and completely ignoring all the other phenomenal stuff, I don't know what to tell you.
 
You didn't get the quote? You never saw The Three Amigos?

I have, but it was a long time ago. I just assumed you were backing up your own point. Sorry if I missed the joke.

To get back on topic: The overall point of this entire discussion is that there's not much need to worry about the new Zelda's overworld theme because there's never been a bad or unmemorable zelda overworld theme.
 
How on earth are the two Eldin ones frumpy? And if you can't tell that the rest are meant to be comical, I don't know what to say...

Twinrova is comical. And they don't have the frumps.

I dunno guys.

Spirit Tracks sounded awesome start to finish. I was disappointed by SS in comparison.
 
This. There's a larger quantity of tracks, so some of that is going to be filler. But if you're just focusing on the filler and completely ignoring all the other phenomenal stuff, I don't know what to tell you.

Problem is... it doesn't have to be that way. For example, the Mario Galaxy soundtrack. Each song is incredibly melodic, and that's a game with 50+ tracks.

For Zelda I believe they are going in a more ambient-type calm music style (aside from 3 or 4 tracks per game for most games).

BTW, I'm not criticizing the overworld themes. Most, if not all, have been amazing. But I'm talking about the rest of the music. Specially dungeon music.
 
I like SSs soundtrack, but I do agree with Zeldablue, that in some areas it's a little too, I guess, frumpy, or somewhat goofy sounding. It never bothered me mind you, and I don't really think the soundtrack is bad, but I prefer other games over it, especially TP and WW, that staff roll though, I said wow.

Oh and speaking of TP, I really do love some of its music, especially areas like Snowpeak, Hyrule Field, and Minda's Lament.

On a related note, to be brutally honest, I think TP is my favorite Zelda game.
 
Problem is... it doesn't have to be that way. For example, the Mario Galaxy soundtrack. Each song is incredibly melodic, and that's a game with 50+ tracks.

Mario is level based and certainly has great compositions, but in those 50+ tracks there are certainly filler. Most things have filler. That's okay because a lot of soundtracks have to contain content for situational purposes, much like what zeldablue has been posting, but there's also a lot of great content there otherwise.
 
Frumpy. Like silly, goofy, lazy, fat or gassy sounding.

You can't tell me SS didn't have an excess amount of that in the soundtrack.

It certainly did have a lot of "playful" music like what you're describing. It also had a lot of incredible tracks as well. It's like pointing out goofy little moments in movie scores and ignoring everything else. I don't even care for the tracks you posted. Not a huge fan. But it doesn't dictate my overall opinion of the soundtrack, which is frankly loaded with fantastic stuff.
 
One thing I will agree on is that EAD's midi soundboard can be pretty bad sometimes. The compositions are great, honestly, but the instrumentation definitely left something to be desired in TWW, TP, and SS. It can also be found in some of Galaxy's non-orchestrated music.

But since they've been getting away from that more and more, their compositions have been able to shine more. Ryo Nagamatsu has been using really good midi samples for stuff like Nintendoland and A Link Between Worlds. It fits a lot better with the real orchestrated music they've been using and is far less jarring.
 
I'll throw my hat into the pool of those who weren't completely in love with Skyward Sword's soundtrack. Much of it it was fine, but the sliding trombone instrumentation for Groose's theme and everything similar was just awful. Yuck. And Bamboo Island!?

Most of the aerial and environmental soundtracks were fantastic, though.
 
I like SSs soundtrack, but I do agree with Zeldablue, that in some areas it's a little too, I guess, frumpy, or somewhat goofy sounding. It never bothered me mind you, and I don't really think the soundtrack is bad, but I prefer other games over it, especially TP and WW, that staff roll though, I said wow.

Oh and speaking of TP, I really do love some of its music, especially areas like Snowpeak, Hyrule Field, and Minda's Lament.

On a related note, to be brutally honest, I think TP is my favorite Zelda game.

TP is the only 3D Zelda with worse music than SS, imo.

Everything was low quality, some of the best music were simple remixes, not a single memorable dungeon theme, etc. the trailers music were best.
 
Frumpy. Like silly, goofy, lazy, fat or gassy sounding.

You can't tell me SS didn't have an excess amount of that in the soundtrack.

No compare to any other zelda game, most of the "Frumpy" you posted fitted the area and what the player was doing. I could easily find frumpy track in any zelda game.
 
What even is frump?
Like lumpy and bouncy. Basically, a lot of bongos from what I can gather from zeldablue's post. I don't know. Those tracks sound fine, but it is not indicative of what the majority of SS's soundtrack is made up of. The Sandship Theme doesn't sound at all like that nor does the melodic stuff like Skyloft's Theme and Romance. There's a lot of beautiful tracks in the game.
 
No compare to any other zelda game, most of the "Frumpy" you posted fitted the area and what the player was doing. I could easily find frumpy track in any zelda game.

Yep, going by that definition, most Zelda games had it. Ocarina and Majora had some really weird shit in it. But those were also great soundtracks overall.
 
One thing I will agree on is that EAD's midi soundboard can be pretty bad sometimes. The compositions are great, honestly, but the instrumentation definitely left something to be desired in TWW, TP, and SS. It can also be found in some of Galaxy's non-orchestrated music.

But since they've been getting away from that more and more, their compositions have been able to shine more. Ryo Nagamatsu has been using really good midi samples for stuff like Nintendoland and A Link Between Worlds. It fits a lot better with the real orchestrated music they've been using and is far less jarring.
This. Part of the reason why Symphony of the Goddesses was so good was finally hearing some of TWW and TP's music in good quality. It made me appreciate the compositions so much more.

And I definitely agree that Nagamatsu is working with much better midi samples; both Nintendoland and ALBW killed it in orchestration.
 
TP is the only 3D Zelda with worse music than SS, imo.

Everything was low quality, some of the best music were simple remixes, not a single memorable dungeon theme, etc. the trailers music were best.

Eh to each their own, I liked a lot of it's music, episodically in Snowpeak, but I do agree it's not very memorable, but then I feel the same way about a ton of video game music, and I honestly think that the more complex the music gets the less likely you are to remember it. I do think however that TP has better environmental and individual scene music than dungeon music.
 
I do wonder if it will be Wakai or Nagamatsu doing the main compositions for the game. Nagamatsu really nailed it with ALBW's soundtrack (despite some glaring omissions), but at the same time a lot of it was the fact that he did a good job of remastering existing songs.

This. Part of the reason why Symphony of the Goddesses was so good was finally hearing some of TWW and TP's music in good quality. It made me appreciate the compositions so much more.

And I definitely agree that Nagamatsu is working with much better midi samples; both Nintendoland and ALBW killed it in orchestration.

Yes, TP's soundtrack benefited so much from an orchestra. Previously kinda lame songs became something really incredible. Like I said, the songs themselves are strong, but the instrumentation not so much.
 
What? It did a lot of good things, I mean sure the overworld could be barren, and I think they forgot to connect a few pieces of the story, but I really just love its controls and its dungeons, and honestly the designs for all the main characters are great.

Yeah, I'm just kidding around, that's a completely reasonable opinion to have.

Okay, is someone throwing shade on Groose's theme now? Really? I need to lie down.

I think people tend to romanticize older Zelda titles in broad strokes and forget how goofy they've been ever since Link's Awakening.
 
I do wonder if it will be Wakai or Nagamatsu doing the main compositions for the game. Nagamatsu really nailed it with ALBW's soundtrack (despite some glaring omissions), but at the same time a lot of it was the fact that he did a good job of remastering existing songs.

I hope it's Nagamatsu, I loved his dungeon themes, absolutely love it when a game uses creative variations of the same song like that.
Lorule Castle is a work of art as well.
 
Also I hope that they do the thing where the overworld music changes after a certain number of dungeons are completed like in ALBW. That was awesome.
 
I want to replay SS so bad right now, must resist.

Zelda HD collection Nintendo please.

Same here. It kind of feels like that could happen after Wind Waker. Skyward would just do well with a resolution bump, but I think Twilight Princess would need to have more work beyond that done to it if it wants to look good in HD.
 
Status
Not open for further replies.
Top Bottom