If there's one single element of this game I'm not worried about it's the fucking music. Let Nintendo and Koji Kondo do their thing. Enya? LOL what is wrong with people?
If there's one single element of this game I'm not worried about it's the fucking music. Let Nintendo and Koji Kondo do their thing. Enya? LOL what is wrong with people?
No joke. I think an ambient overworld theme could work, but if they did that I'm sure it would fit with the franchise and game itself so... I wouldn't worry about it either way.
I'd love an ambient overworld theme. Or just ambient pieces overall. Though Zelda is renowned for its melodic pieces.
Same here. It kind of feels like that could happen after Wind Waker. Skyward would just do well with a resolution bump, but I think Twilight Princess would need to have more work beyond that done to it if it wants to look good in HD.
Zelda should be goofy and playful.Yeah, I'm just kidding around, that's a completely reasonable opinion to have.
Okay, is someone throwing shade on Groose's theme now? Really? I need to lie down.
I think people tend to romanticize older Zelda titles in broad strokes and forget how goofy they've been ever since Link's Awakening.
Zelda should be goofy and playful.
It's just SS's tone of frump really ruined the mood of the game for me. I can't listen to the soundtrack without skipping a good portion of the music.
The use of this word through this thread has been one of the strangest I've ever seen. Do you know what the definition of "frump" or "frumpy" is? Because using it to describe Skyward Sword makes you look stupid.
Yeah, I'm just kidding around, that's a completely reasonable opinion to have.
Okay, is someone throwing shade on Groose's theme now? Really? I need to lie down.
I think people tend to romanticize older Zelda titles in broad strokes and forget how goofy they've been ever since Link's Awakening.
I almost think people hate on SS just to hate on it. There's clearly some flaws (none of which bothered me) but music is just obviously not one of them.
No, you can't do this. You can't just choose to dislike everything and make up stuff even if you don't like the game.
Groose's Theme
Loftwing Theme
Romance Theme
Fi's Theme
Ghirahim Battle
Bamboo Island
Koloktos Battle
The Sky
Earth Temple
Bug Island
Not to mention, ambient tracks have been part of the series since ALTTP. They're very prominent in OOT, MM, and TWW as well. Kondo has listed Phillip Glass as one of his influences for dungeon themes. Hajime Wakai carried on that tradition in TWW and SS as well. But to say that the songs are forgettable because they're ambient is to ignore the wealth of non-ambient tunes that are in both SS and TP.
Here is something you hear for an extended period of time in SS.
Lanayru Sand Sea
Try to keep from clawing at your eardrums.
Should I look for a different adjective? It feels like the best word I could describe it with. Farty? Lousy? Campy/cheesy? Vaudeville? Overly theatrical? I don't know!
I just hope it's not a big part of Zelda U's soundtrack. I don't think it fits into the actual gameplay portions of the series.
adj. frumpier, frumpiest.
dowdy, drab, and unattractive. unstylish and out of date.
EDIT: Tacky. Tacky was the word I was looking for. SS had a bit of what sounded like tacky Disney music.
With the exception of a couple of songs, Skyward Sword's OST was just like the game itself, bland and unmemorable.
Well, now that I've thoroughly PO'd everyone...
I'll say that the shining pieces of SS were very good. They reminded me of Okami. The Eastern influence is something I'd like to stay. As well as the Celtic stuff and the overall sound of ALBW's acoustic stuff was great as well.
I just want them to throw the frumpy horn sound away. And I want the soundtrack to stay away from sounding like a cartoon movie soundtrack like SS did at times. I don't think that fits the cinematic style of Zelda at all.
You can have atmosphere, and melody - it is not an either/or choice.
Majora's Mask uses the same melody, arranged differently, for the parts of it's overworld outside of Termina Field...
Ikana Canyon
Southern Swamp
Great Bay Coast
Snowhead Mountain
Termina Field
This has to be one of my all time favorites: Tarm Ruins/Lost Woods
Man just reading "Fi's theme" plays the entite song in my head, especially the version during the ending of the game. I get chills all over again. SS ost was the best after OoT.
"Gate of time" tho... So damn good!
Thought I'd point out something that maybe Nintendo doesn't get enough credit for in today's industry.
As we know, many games get presented to us every year. As we also know, many of these games are not indicitive of the final product - be it due to bugs or even complete visual overhauls/dips - where essentially we're given bullshots or CGI slices of gameplay, or we're given a rough idea of what the game is supposed to look like that it never lives up to (most Ubisoft games, possibly The Witcher 3, and really a lot of other games).
I've seen some complaints of emptiness or low draw distance/pop in in this Zelda footage. However, does any of us really feel like this isn't a positive visual representative of what the final product will be? It's just a trend I notice with Nintendo games. Setting bugs aside (they polish those out pretty well), they don't ever seem to lie to use about the visuals - in fact, for the most part their games actually improve and get better visuals by the time it releases, meaning what we saw last friday will probably look better by the time the game come sout.
I think this needs to be appreciated ab it more. I wish games would stop overpromising and instead, give us more realistic expectations, that way if they meet and exceed them, folks won't be crying about "wah, it's been downgraded and we were lied too!".
Zelda U may not look ideal, but at the end of the day, Nintendo also isn't pulling a fast one on us. My reaction when I saw the Uncharted 4 footage, Just Cause 3 images, is all "Yeah, looks great. I'll believe it when the game releases and proves it". Where as with Zelda U, I am all "yup, game looks pretty good, but will look better when it comes out". Isn't this a positive thing?
Should I look for a different adjective? It feels like the best word I could describe it with. Farty? Lousy? Campy/cheesy? Vaudeville? Overly theatrical? I don't know!
I just hope it's not a big part of Zelda U's soundtrack. I don't think it fits into the actual gameplay portions of the series.
adj. frumpier, frumpiest.
dowdy, drab, and unattractive. unstylish and out of date.
EDIT: Tacky. Tacky was the word I was looking for. SS had a bit of what sounded like tacky Disney music.
They're making a game for a system with a pathetic install base. I don't think they're worried about casual appeal - almost every effort on the Wii U is aimed at appealing to the die hard fans who were the only ones to show up.I have strong concerns after SS and the DS Zeldas. ALBW was an okay apology, but my trust is still not fully there. I won't be hyped until I'm more convinced that Nintendo has learned something from trying to give Zelda "broad/casual" appeal.
All this OST talk has me thinking of Spirit Tracks.
So am I the only person that loves the hell out of that game? I thought it was a great Zelda game with one of the best soundtracks. It's the only game besides WW that absolutely nailed the partner character. I really don't understand why it gets so much shit.
Spirit tracks is fucking fantastic, it easily my favorite handheld Zelda. Some of those deugeon put albw to shameAll this OST talk has me thinking of Spirit Tracks.
So am I the only person that loves the hell out of that game? I thought it was a great Zelda game with one of the best soundtracks. It's the only game besides WW that absolutely nailed the partner character. I really don't understand why it gets so much shit.
All this OST talk has me thinking of Spirit Tracks.
So am I the only person that loves the hell out of that game? I thought it was a great Zelda game with one of the best soundtracks. It's the only game besides WW that absolutely nailed the partner character. I really don't understand why it gets so much shit.
All this OST talk has me thinking of Spirit Tracks.
So am I the only person that loves the hell out of that game? I thought it was a great Zelda game with one of the best soundtracks. It's the only game besides WW that absolutely nailed the partner character. I really don't understand why it gets so much shit.
I really like it, the overworld sucks, but the dungeons are phenomenal, the controls are great, the soundtrack is fantastic and the characters are pretty good too.All this OST talk has me thinking of Spirit Tracks.
So am I the only person that loves the hell out of that game? I thought it was a great Zelda game with one of the best soundtracks. It's the only game besides WW that absolutely nailed the partner character. I really don't understand why it gets so much shit.
I really liked the Milk Bar acoustic versions as well.
Zero²;142876450 said:People mention Galaxy, but outside of a few songs I find it really boring. Well might be Just me then.
But we are getting way too off topic here people.
Soooo isn't it weird that the battle song just start when he does the jump attack thing? Probably because the beginning is not ready yet.
Those were fantastic, were they live recordings? They sounded more "real" to me than the rest of the games music
Zero²;142876450 said:Soooo isn't it weird that the battle song just start when he does the jump attack thing? Probably because the beginning is not ready yet.
I love it to imagine it like this in the final version, given that the battle theme is likely a placeholder:
Enemies appear, but Overworld theme still plays
Link leaps from his horse, during that slo-mo time the overworld theme gets turned down and muffled. Gets a few shots before he finally lands
Link lands, takes his sword, overworld theme is gone now, epic battle theme begins.
I can't really describe it well, but it sounds really great in my head. It would be awesome at least.
tbh, I've never been fond of the generic enemy "battle music" in any 3D Zelda. It's always been pitifully boring. I've always felt the "epic overworld" music serves as a better backdrop. Maybe slide in some dynamic changes in tempo, etc. to add some mood.
tbh, I've never been fond of the generic enemy "battle music" in any 3D Zelda. It's always been pitifully boring. I've always felt the "epic overworld" music serves as a better backdrop. Maybe slide in some dynamic changes in tempo, etc. to add some mood.
tbh, I've never been fond of the generic enemy "battle music" in any 3D Zelda. It's always been pitifully boring. I've always felt the "epic overworld" music serves as a better backdrop. Maybe slide in some dynamic changes in tempo, etc. to add some mood.