she is holding her face after the hit: http://abload.de/img/bhzdzh.gif
C'mon, you really don't believe there's a chance he won't make it in do you?
That's a great little detail. The animations are selling this game to me. I never could get into SF4 since it just felt so stiff and lacking in impact.
They've kinda fixed that in MKX though, right?Try playing MK.
I liked the stage design with all the things that break and move when characters hit each other. I do miss having some onlookers in the scene though.
I wonder what the combo system will be like, definitely didn't look like the SF4 "jab jab link into medium/heavy and cancel" system.Looks good. Chains >>> links
I will say that I don't like the fact that the "revenge" and EX meters are in two different spots. I wanna be able to look at one area for that kind of info
Legit criticism.Looks good. Chains >>> links
I will say that I don't like the fact that the "revenge" and EX meters are in two different spots. I wanna be able to look at one area for that kind of info
I will say that I don't like the fact that the "revenge" and EX meters are in two different spots. I wanna be able to look at one area for that kind of info
I would like to be able to see the Stun meter though.
Those don't look like chainsLooks good. Chains >>> links
I will say that I don't like the fact that the "revenge" and EX meters are in two different spots. I wanna be able to look at one area for that kind of info
Looks good. Chains >>> links
I will say that I don't like the fact that the "revenge" and EX meters are in two different spots. I wanna be able to look at one area for that kind of info
http://www.eventhubs.com/news/2011/apr/10/blast-past-early-version-vanilla-street-fighter-4/
Early footage of SFIV crazy how things change.
It's sad that Seth made a point about there an emphasis on "Making the game less about crazy button inputs in less than a fraction of a second."
...
Ugh, I just wanna see more of this game already. More characters and their expanded/altered move sets. More stages. More everything,
http://www.eventhubs.com/news/2011/apr/10/blast-past-early-version-vanilla-street-fighter-4/
Early footage of SFIV crazy how things change.
It's sad that Seth made a point about there an emphasis on "Making the game less about crazy button inputs in less than a fraction of a second."
...
That pretty much looks like the game we're playing today. This is even earlier and you should be able to see that some of the character designs were changed and even the animation and movement is a little different
https://www.youtube.com/watch?v=2CEgIZ_89t0
Are you referring to SFIV or a different game? There are only two bars in SFIV and they fill the exact same way as they do in SFV.I'm happy there seems to be less bars.
2 seems decent.
1 builds when you get hit and the other when you do damage right?
I just hope they don't start adding in more later on. Makes it too random and an inelegant race to fill the bar.
/a casual's input
It wasn't all empty talk. SFIV is lenient, almost to a fault, when it comes to special inputs. But the emphasis on 1-2 frame links in a game that's so focused on online multiplayer seemed like a questionable decision.That was 80% of SF4's marketing: laying on the populist gamer bribery bullshit first and then making a good, functional game behind that scene.
Some peoplejust lap that junk up.
Aesthetics aside, particle effects would be less obscuring than the water color esque hit sparks. But in a fighting game you have to sell a move with animation, not particles."C'mon Sony, give me particle effects and better texture details."
Leave those dogshit particles in Killer Instinct.
Are you referring to SFIV or a different game? There are only two bars in SFIV and they fill the exact same way as they do in SFV.
Hey, they fixed the hit count so it shows up on the hit instead of after the combo.she is holding her face after the hit: http://abload.de/img/bhzdzh.gif
and what do I/we see here?
normal blocking: http://abload.de/img/aazxm8.gif
Try playing MK.
Try playing MK.
Both games had not so good animations.
Yeah, I got that vibe.
But MK has impact. It feels like I'm beating the crap out of someone. SF IV feels pretty limp in comparison.
What's the point of impact if it feels like you're playing with action figures?But MK has impact. It feels like I'm beating the crap out of someone. SF IV feels pretty limp in comparison.
So every block in all the footage (including the live gameplay) are just defends?
It has good sound effects, but outside of the X-Ray moves the hits don't look very convincing. The character getting punched just sort of flails around and juggles in particular look ridiculous.
What's the point of impact if it feels like you're playing with action figures?
Word mk is stiff afWhat's the point of impact if it feels like you're playing with action figures?
http://a.pomf.se/wpwhat.gif
It looks great cannot wait.
Word mk is stiff af
Throw dmg looks ok, but chun's HP should hurt more