MGSV: Ground Zeroes PC version live playthrough on upcoming Kojima Station

riflen

Member
Just one thing to add to this: there are two different things which are generally called "triple buffering". The first is more accurately defined as adding a buffer to the renderqueue this always introduces additional latency, and is what most DirectX games do when you enable "triple buffering". The other, actual triple buffering, adds a third buffer so that there is always one available to render into, but always continues to render and always displays the most recent frame. This is what happens with desktop composition and borderless fullscreen.

Yeah, it's annoying that to communicate on this topic you have to use the term triple-buffering, when you're usually talking about a render queue.
I didn't know that desktop composition implemented true triple-buffering. That's interesting.
 
Why are people getting all uppity about that? MGR had the same "problem" with the system requirements that ended up being nothing.
 
Finally I won't have to deal with disappearing bodies, insane vegetation pop-in, and bad draw-distance; as was the case with the PS3 version.
 
Oh, they changed more things.
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Nzyme32

Member
New video loops of GZ (PC/PS4 comparison) from Twitter!

Video 1

Video 2

Video 3

Video 4

Video 5

Difference in quality in fourth video is quite noticeable. Looks fantastic.

Very nice! Screenspace defections are looking great but the lod distance increase is quite impressive even in the daytime. Bokeh dof is definitely preferable for me. Even in the original PC footage stream, it really works well. Ssao look like a big improvement too, but from the original stream it does seem to cause haloing which is always annoying. I'm sure someone will work out a way to get hbao+ in there somehow.
 

Denton

Member
Rising was 13 euros when it premiered, I bought it.

This is basically a glorified demo, so it should be 10 at most. I would buy it too. If it is 15 or more, I will wait.
 
I just beat the PS4 version. Other than a few lighting moments and Snake's character model, I didn't think it looked that good.

PC version looks better, but it still hasn't wowed me. I kind of wish I waited for the PC version to be released, rather than bite on that $10 PS4 Amazon deal the other day.
 
The difference AO can make to a scene is a lot more than you'd think. It adds a nice depth to all the geometry.

I wouldn't call it a HUGE difference but it's still noticeable, there's finer touches and little details added everywhere that make the game look a lot more dense and the draw distance will be awesome, stuff will look good all the time now instead of when they come into focus
 
the ground textures still look like shit.

I don't think anyone was expecting them to be improved, at least I wasn't. I agree though, the textures are perhaps the weakest thing about the game visually (competing for the spot with the hair/grass transparency), and in places it's downright jarring how flat and low-res they are.

Which is a shame knowing how much trouble the team went through go get photographic references to build the game world.
 

RK9039

Member
How much did Rising go on sale for on the day of release? I think it was 20%, hopefully around the same for GZ.
 
It seems it'll really go for 20 dollars.
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Does not apply to the Western pricing.

PS4 looks really dated in comparison. Konami, you just earned yourself a pre-order. :)

Thanks! Unfortunately you'll have to settle for regular order since we won't be revealing pricing until tomorrow, but I've been encouraging fans to add to their wishlist to know when it becomes available! Also, for those on a budget, please add to your wishlist for friend holiday gifting!
 

Lethe82

Banned
considering they are nowhere to be seen in TPP on consoles... they're probably there because it's PC.

They've had a long time to optimize the engine through development on TPP. Not that it would be one to one (could be who knows, at the end of the day it's still up ported from last gen), but I think most fans are expecting TPP to look and run better on PS4 than GZ does. It would be insane if that wasn't the case. Aside from having more light sources, the PC builds general LOD improvements seem doable. I highly doubt it's all 'PC' as you put it. If you honestly think that a GZ released today would perform as GZ released from nine months ago, when the title itself is under ongoing development, I dunno man.
 

Ysiadmihi

Banned
Does this game make heavy use of analog triggers? I have a 360 pad but prefer to use a Wii U Pro pad with PC games nowadays.
 
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