Wait didn't you guys already play this on ps3? Why are people so excited for this stream?
Wait didn't you guys already play this on ps3? Why are people so excited for this stream?
Wait didn't you guys already play this on ps3? Why are people so excited for this stream?
Wait didn't you guys already play this on ps3? Why are people so excited for this stream?
Wait didn't you guys already play this on ps3? Why are people so excited for this stream?
so, when is the upcoming Kojima Station?
An I7? Whhaaaaatttt.
Wait didn't you guys already play this on ps3? Why are people so excited for this stream?
I wonder why they didn't mention the new system requirements, they are hilarious.
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Hilariously overblown same as requirements for most current games?
I wonder why they didn't mention the new system requirements, they are hilarious.
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I wonder why they didn't mention the new system requirements, they are hilarious.
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They really aren't that bad actually, I fully expect I'll be able to max out this game at a steady 60FPS simply for the fact my Core i5 2500k and my GTX580 smoke the PS4's processor and GPU. Usually System Requirements these days are bullshit or the game is just terribly optimized which honestly I don't think it is.
We'll see what happens on Launch day, if I have any money to buy it that is.
They really aren't that bad actually, I fully expect I'll be able to max out this game at a steady 60FPS simply for the fact my Core i5 2500k and my GTX580 smoke the PS4's processor and GPU. Usually System Requirements these days are bullshit or the game is just terribly optimized which honestly I don't think it is.
We'll see what happens on Launch day, if I have any money to buy it that is.
Come on... are we going through the SAME thing over and over after each system requirements is released ?
Bear in mind the PC version maxed out has noticeably better graphics than the PS4's preset. I'm sure those specs will be fine though.
Shouldn't the OT be up soon?
I wonder why they didn't mention the new system requirements, they are hilarious.
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Wait...just 4GB of disk space?
And here I though it was going to be a whooping 25GB or something ridiculous.
Wait...just 4GB of disk space?
And here I though it was going to be a whooping 25GB or something ridiculous.
Yeah, the leaked PS3 versions are just ~2GB in size.
I wonder why they didn't mention the new system requirements, they are hilarious.
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Why do they do this? I can't wrap my head around cutting off a part of your public when they could play the game just fine.
Playthrough....Demo.....
...pretty much the same thing when it comes to Ground Zeroes
Sorry had too. Bet i'm not the only one who did this too.
I think they just tried the game on what's available to them, and don't want to risk being shouted at if for some reason the game doesn't run on weaker specs. That's my silly guess.
I hope some user reviews will reflect the actual specs.
Minimum Specifications:
OS: Windows Vista 64-Bit or later
Processor: Core i5 SandyBridge 4Core (4 Thread) 2.7GHz or above
Memory: 4 GB RAM or above
Graphics: GeForce GTX 650 or above
DirectX: Version 11 or above
Recommended Specifications:
OS: Windows Vista 64-Bit or later
Processor: Core i5 SandyBridge 4Core (4 Thread) 2.7GHz or above
Memory: 8 GB RAM or above
Graphics: GeForce GTX 760 or above
DirectX: Version 11 or above
I suspect the la-li-lu-la-le-lo are behind this specs inflation.
I suspect the Patriots are behind this specs inflation.
aw yiss
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Plain old vsync is great if you can hit 60 FPS with no drops at all. It starts to be a problem when you drop below 60. With regular vsync, any drops below 60 (on a 60Hz monitor) will instantly put you to 30 FPS. There is no gradual stepdown. Triple buffering allows you to run without tearing at 45 FPS, 52 FPS, whatever, at the cost of some minor input latency.
Please note that some games automatically enable triple buffering once you turn on vsync even if they don't display the option. Serious Sam 3 does this.
A perfect solution to the tearing and input latency problem is G-SYNC. Man, I want a G-SYNC monitor. Someday!
Just one thing to add to this: there are two different things which are generally called "triple buffering". The first is more accurately defined as adding a buffer to the renderqueue this always introduces additional latency, and is what most DirectX games do when you enable "triple buffering". The other, actual triple buffering, adds a third buffer so that there is always one available to render into, but always continues to render and always displays the most recent frame. This is what happens with desktop composition and borderless fullscreen.Plain old vsync is great if you can hit 60 FPS with no drops at all. It starts to be a problem when you drop below 60. With regular vsync, any drops below 60 (on a 60Hz monitor) will instantly put you to 30 FPS. There is no gradual stepdown. Triple buffering allows you to run without tearing at 45 FPS, 52 FPS, whatever, at the cost of some minor input latency.
Please note that some games automatically enable triple buffering once you turn on vsync even if they don't display the option. Serious Sam 3 does this.
A perfect solution to the tearing and input latency problem is G-SYNC. Man, I want a G-SYNC monitor. Someday!