SolidSnake305
Neo Member
nvm...
After some digging besides textures and fox engine layers I turned up with some of these, nothing to be alarmed about, but none the less interesting
http://imgur.com/a/9BwY1
Oh wow I didn't know this (or I forgot). As a Turk I'm now curious how Kojima is going to portray that war.Even though we already knew this Cyprus confirmed
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Yup,
These are the quality settings you can mess with, I removed everything but the values for Extra High so it doesn't take up pages.
Code:settingName = "PluginShadow", { name = "ExtraHigh", DirectionalLightShadowResolution=8192, SpotLightLightShadowResolution=4096, PointLightLightShadowResolution=8192, CascadeShadowRangeScale=3.0 } settingName = "PluginSphericalHarmonics", { name = "ExtraHigh", DrawSphericalHarmonicsMaxCount=127, RejectionLengthBias=50.0 }, settingName = "PluginLocalLight", { name = "ExtraHigh", ShadowCastingStaticLocalLightMaxCount=8, ShadowCastingDynamicLocalLightMaxCount=4, DrawLocalLightMaxCount = 128, LocalLightLodLevelBias=-0.5, LocalLightLodMinLevel=0, RejectionLengthBias=200.0 }, settingName = "PluginModel", { name = "ExtraHigh", RejectionLengthBias=64.0 }, settingName = "PluginClone", { name = "ExtraHigh", RejectionLengthBias=250.0 }, settingName = "TextureQualitySettings", {name = "ExtraHigh" ,mode=1, VramMBSize=1600 ,AdaptorFactor=0.85 ,LargeRatio=90,MiddleRatio= 5,SmallRatio=25}, settingName = "PluginDof", { name = "ExtraHigh", EnableFilter=0, QuarityType=0 }, settingName = "PluginFxaa", { name = "ExtraHigh", EnableFilter=1 }, settingName = "PluginSsao", { name = "ExtraHigh", EnableFilter=1 }, settingName = "PluginSao", { name = "ExtraHigh", EnableFilter=1 }, settingName = "PluginMotionBlur", { name = "ExtraHigh", EnableFilter=1 }, settingName = "PluginToneMap", { name = "ExtraHigh", EnableBloom=1 }, settingName = "PluginLocalReflection", { name = "ExtraHigh", EnableFilter=1 },
We need thatskin to be playable.Kojima
*Awaits MGS1-3 remakes.
Oh wow I didn't know this (or I forgot). As a Turk I'm now curious how Kojima is going to portray that war.
Weather system spoiler.
Six different weather types confirmed:
this.WeatherNames = {
sunny = 0,
cloudy = 1,
rainy = 2,
sandstorm = 3,
foggy = 4,
pouring = 5,
}
GZ is pouring
Deja Vu is cloudy
Renegade Threat is sunny
We have seen sandstorm from TPP trailers.
Foggy and rainy have not been seen yet. (not so sure about rainy).
Is it possible in the long run for a mod to change the weather in missions? Would love to play more mission with pouring like in GZ
I don't think he's gonna touch on it much at all.
Cyprus is the location of the hospital in the original Phantom Pain trailer where Big Boss wakes up from his near decade long slumber.
Found the medic (data_01\Assets\tpp\chara\dds\), also managed use FtexUnpacker (had to put zlib1.dll in the same folder).
The Medic definitely has a lot of different facial features, not resembling old Big Boss that much. One interesting thing is that the Medic has a burnt face texture that has some identical parts to Big Boss' burnt/bloody texture (his upper right part where the horn will be etc.). It's probably just reusing the same damage texture on both characters, but it's interesting nonetheless.
Here's an animated gif to illustrate that http://imgur.com/BwgIoos.
I don't really care about this 'digging up'. We're revealing normal practices in game development, it's only we choose that there is a huge conspiracy because we somehow expect it.
You know what would actually be really cool? If this led to a mission designer. It would be cool to make your own missions, imagine having to infiltrate Camp Omega while you having a 50 foot Hideo Kojima looking for you?
I finally managed to change the time and weather in GZ mission.
......
Daytime shots of GZ mission.
10am with sunny setting.
I finally managed to change the time and weather in GZ mission.
I finally managed to change the time and weather in GZ mission.
I played for 5 minutes, experimented on guards field of view and unfortunately i think that, in GZ at least, their field of view doesn't change dynamically with the time but it's set through a static value.
In the last 3 screenshots you can see Snake standing on the edge(!) of the cliff and the guard approaching. I think that he should have noticed me when he was right after the crossroad.
If someone wants to try it in a day mission, by putting someone to sleep a little farther, climb on the exact spot and wait, or wake up the guard to test, i would appreciate it. It's Normal btw.
Daytime shots of GZ mission.
10am with sunny setting.
I finally managed to change the time and weather in GZ mission.
I played for 5 minutes, experimented on guards field of view and unfortunately i think that, in GZ at least, their field of view doesn't change dynamically with the time but it's set through a static value.
In the last 3 screenshots you can see Snake standing on the edge(!) of the cliff and the guard approaching. I think that he should have noticed me when he was right after the crossroad.
If someone wants to try it in a day mission, by putting someone to sleep a little farther, climb on the exact spot and wait, or wake up the guard to test, i would appreciate it. It's Normal btw.
Daytime shots of GZ mission.
10am with sunny setting.
Is this legal ?
I think they're fixing that in a beta patch next week, check the OT for more infohi guys, sorry to keep asking about this - but has this been used to enable inverted mouse yet?
Is this legal ?
yea , looks like sun only shines for you , while the guards are acting like it's default , night and raining setting.
nice job though
Nice! Can you make it that it is dawn or sunset, then the lack of soldier vision will be easier to be accepted.Plus it will look prettier.
Amazing. I didn't even think this would be possible.
Is it possible to release a patcher for changing GZ's weather, or does it have to be done manually? A tutorial would be great
Really cool, even though the graphics seem a bit low quality? Might not be the game's fault I guessI don't think I've ever seen that blue tarp over a water cistern or something before in the middle of the second tent camp area?
Yeah, shame it's not dynamic. Guards still wearing raincoats, and the sneaking suit appears to have different specular maps depending on the weather, rather than it getting wet dynamically.
Underlined files are essential and must be in the directory.
What we've done so far is delete the cached file that we want to edit
I'm an idiot. This is what was tripping me up this whole time. Amazing work nonetheless, seriously. I spent the last hour drunkenly modding Paz's hair onto Big Boss ( The realest Slim Shady).
Thanks StratosGK.
Looks great.
Things got weird after rescuing Paz.
I wanna see that mod man....
No problem man.
I think i saw some weathermanager lines in the code that where executed after getting paz or chico. I didn't go that much into the mission to tell you the truth because i wanted to try stuff...
Hahaha, I got the ftexs wrong the first time, turns out Boss and Paz didn't have their AO/spec maps/and so on in the same order (I was three sheets). Anyway, the good motherfucking Boss ended up looking like Joan Rivers... wish I took a damn screenshot, hahaha. I'll try and do it properly tomorrow.
Thanks again for the good work, man.
Yup, changed the values and it's running great now.
Things got weird after rescuing Paz.
hahahahahahahaha
You can sell it as avatar dude!!!!!!!
Which values? the ones that i point in the guide or the weathermanager ones?
btw Paz looks hotter at night....![]()
taken from reddit
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I've seen a video of something like this in the console version, you have to dive down the basement stairs during reflex mode and it looks like some reflection texture that's meant to be swapped over doesn't trigger. I think it only effected Snake in that case.
edit:
taken from reddit
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The file e200010_sequence.lua lines 9103, 9751 and 10180 changed the value from 2 to 0 since zero is sunny and 2 is rainy.
Skull Snake :O
Even though we already knew this Cyprus confirmed
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Thanks for the tutorial. I followed it exactly but it's not working for me. The game endlessly loads when I begin GZ mission. Maybe the offsets are different between English and Japanese versions? (I'm playing JP)
Hey look my country is getting represented in some fashion in a video game, yay lol
I don''t know about that.... :/
The map of Cyprus was spotted along time ago, game seems to begin there in the British base.
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