Dark Souls 2 Director on future of series: Stuff planned that will blow your head off

Never thought you liked DkS2 more than DkS1.

My man, you just went +10 rep in my book.

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I'm confused i thought you disliked DkS 2
 
Dear god just let the Dark Souls IP die in peace :( It doesnt need a third game. It really doesnt. (if that's what they are talking about)

I kinda feel this way.

I'll also never get over DkS2 being called as such. We could have had an awesome trinity of awesome Souls games, each unequivocally birthed from the same DNA, but with their own unique flair and OWN COOL NAME. The Souls flow has been completely ruined.

I guess a large portion of the gaming populace is too stupid to understand the concept of a spiritual successor. Gotta slap that big ol' hardcore, synonymous-with-difficulty title on it.

That's why I'm so glad Bloodborne has severed its Souls ties; fresh direction, fresh generation, FRESH NAME, GODDAMN YOU.
 
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I'm confused i thought you disliked DkS 2

No, no, no, no, no. Dark Souls 2 is one my favorite games of last gen. It's vastly superior than the original.
 
Hopefully they take what was bad about DS2 and learn from their mistakes and continue to make a better product. Let Miyazaki do what he wants after Bloodborne, but I don't think I could ever live in a world without new souls games.
 
cause he was a bad director? ds2 was a great game, a lot think its the worse in the series, yet it still manages to be a lot better than most games.

More importantly, the director isn't solely responsible for everything good and bad about an entire game. They play an important role, yes, but it's impossible to pin the blame solely on him when it was shown that there was a pretty significant change in team makeup between Dark Souls and its sequel.
 
I'm proud to be a "DS2-aphile". Though I'd call it "DS2-phile", since that actually makes sense in Latin.

Of course they are. But it's much easier to post a few handpicked .gifs and babble about the "B-team" than form a coherent argument.

DS2 framerate on PC is exceedingly solid.

That's the part which really gets to me. Developer hero worship I can live with, if not condone. But the inverse, hating on games/developers just because they are not part of the in-group is simply disgusting.

Exactly.

Wholeheartedly agreed, the "it's being made by their B Team, it must blow" or the whole "B Team" bit used as derogatory comment is really upsetting.
 
And it's already massively improved in DS1 over DeS, which explains why the latter is my least favorite Souls game by far. (Though the resolution and 30 FPS don't help either :P)

Really? I found magic builds in DaS and DaS2 to be snoozefests. They just weren't fun. DeS on the other hand I had a ton of fun with. It might be lacking in the spell variety department, but there's a good amount of equipment in the game that straight up increases magic damage, but also has some sort of penalty. It allowed for a true glass cannon build. By the end of the game I was doing absurd damage, but I'd die if an enemy glanced in my general direction.
 
Really? I found magic builds in DaS and DaS2 to be snoozefests. They just weren't fun. DeS on the other hand I had a ton of fun with. It might be lacking in the spell variety department, but there's a good amount of equipment in the game that straight up increases magic damage, but also has some sort of penalty. It allowed for a true glass cannon build. By the end of the game I was doing absurd damage, but I'd die if an enemy glanced in my general direction.

I can see what your saying as I also liked running a clever rats ring/morian blade set up for some insane damage. But I think he may like the variety in equipment and spells that doesn't exist in demons or ds1.
 
Is the community largely against bonfire teleports? Or only a vocal non-majority?

I'm a big QoL fan so I don't wanna go back to DS1 traversal.
 
Is the community largely against bonfire teleports? Or only a vocal non-majority?

I'm a big QoL fan so I don't wanna go back to DS1 traversal.

Everyone I know personally prefers DS1's system over bonfire teleporting. DS2 had a serious lack of tension due mainly to teleporting and repairable Rings of Sacrifice.

But what was really the issue was that because they used teleporting, the world design felt much more disjointed.
 
Dark Souls II didn't make it for me, but just because of the lack of atmosphere and world coherence that i found in Dark Souls. Overall it's an amazing game compared to the AAAshit out there.
There are other details that i liked more in the first game, but they are not as important as the two above, to me.
However, the DLCs, speaking of atmosphere, were better.
So i'm hoping in the Scholar of the first Sin for a better experience (in terms of immersion and lore)
I think they can make an amazing DS3, they just have to understand what made DaS such an amazing game.

That said, i think everyone here will see what a game ispired by a brilliant mind looks like again, when bloodborne will come out. You will see the difference in the atmosphere, npcs, immersion, lore ecc.
Not everyone is like Miyazaki, but it's ok.
 
I can barely talk about this game online anymore due to how insufferable the fan base is. Half the shit the game goes out of its way to include is "wrong", from co-op to spellcasting.
Funnily enough, co-op and spellcasting are my favourite things in the Souls games. I guess I'm just totally wrong.

Really? I found magic builds in DaS and DaS2 to be snoozefests. They just weren't fun. DeS on the other hand I had a ton of fun with. It might be lacking in the spell variety department, but there's a good amount of equipment in the game that straight up increases magic damage, but also has some sort of penalty. It allowed for a true glass cannon build. By the end of the game I was doing absurd damage, but I'd die if an enemy glanced in my general direction.
I thought magic was very boring in DeS due to the lack of spell variety, and the whole way spellcasting works was just far less balanced than the resource-less system used in DS1 onwards. Farming herbs sucks.

Also, glass cannon items still exists, though not as overpowered. E.g. the Black Witch Domino Mask.
 
Actually I think FF XIII and DkS2 are pretty much on the same level, considering they both completely forgot what made their predecessors good.

hilarious post. there are many things in ds2 that are better than ds1, and many of those things are in the gamepay department. only issue i had with ds2 are the tracking attacks from enemies.
 
After dark souls 2 I have no more interest in the series.

Demon's souls 2 by Miyazaki, yes.
But no dark souls 3.

I agree.

sadly I'd still probably buy it if they made an official 3rd game.
 
One of the coolest, most helpful communities around, in my experience.

Half are dedicated, helpful and passionate.

The other half (in most cases, the latecomers to the series) are knobheads who think they're better/more intelligent than other gamers because they play a game where the story isn't force-fed and it's 'the hardest game in the world'.

The reason DS2 left a bad taste in my mouth was because I felt it catered to the latter.
 
Some hitboxes are a bit wonky. The cyclops killed me maybe three times with their grab attack. That's the extent to which the hitboxes have affected my playing of the game. Meanwhile, I also died a few times in Dark Souls because of this weird random input lag bug that made the game, very inconsistently, sometimes not register my attacks or Estus swings until maybe half a second later.

No game is perfect. I won't judge a game because of the occasional hiccup. There are plenty of other reasons why I consider DaS II to be better than the first game.
 
That's lag, not hitboxes.

And I can say I never had problems in O&S fight, when I get hit in those fights I never think "fuck hitboxes", it's fair, I didn't evaded fast enough, in DS2 I got several moments the certainity that it wasn't fair, just poor hitbox implementation. DkS hitboxes are perfect if not nearly perfect on my 160+ hours.

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Perfection.
I don't know. That fight in particular had some funny attack/hitbox issues. Learning how to avoid his attacks was a bit of trial and error in order to find the right timings, cuz it wasn't always intuitive why an attack would hit you sometimes and not others.

This, for instance:



I'm not sure how that hit me. Yet this:



I'm not sure how that doesn't hit me.
 
I hope they'll do better. Both in marketing, showcasing the game honestly for what it is and not some demo with insane graphics that's nowhere to be found in the final product; both in understanding some special things that go beyond "mechanics", that the first game had and that were missing in the sequel.
Generally I think this kind of game goes along badly with serialization (a 3-years-long cycle is still a cycle), it needs proper gallant inspiration.

Also IIRC-AFAIK removing the original creator was a company decision. If he wanted to do more he should have been enabled to; this upsets me very, very much.
 
This is a matter of opinion, not "accepting". In my opinion, DS2 is easily par with DS1 (it is better in some regards and worse in others). But it's meaningless to even discuss this on GAF, people have made up their mind for whatever reason.

In any case, Dark Souls 3 will be glorious.

Did I say it was not? I don't see why people can't accept the coining of the term B-Team. Your welcome to disagree but its their opinion that the team is not as good and hence the use of that term.

However its clear the majority of people see Dark Souls 2 as not as good as the previous ones and I am not surprised at all. Its not just on Neogaf either. I've never seen a Souls game get so much disapproval before.

Its meaningless to discuss because the reasons for DS2's disappointment have been repeated so many times, in so many threads, posts and videos
 
Is the community largely against bonfire teleports? Or only a vocal non-majority?

I'm a big QoL fan so I don't wanna go back to DS1 traversal.

I don't think that it's against bonfire teleports, persay, so much as they're against the reason to have bonfire teleporting. The only reason you can teleport to every bonfire in the game right off the bat is because the areas connect in straight lines instead of in an interconnected web like Dark Souls 1, so you have to be able to teleport to get from place to place in a reasonable amount of time. Basically, the only reason you can teleport at the start is because the level design is a lot more linear.
 
The successor of Dark Souls is already written, it just needs to be done eventually:

You blend DS with Shadow of the Colossus. Make Dark Souls world a bit bigger and more open, but you also give the player one horse, so you can travel around faster, cover more distance.

Then mounted combat, and a system of scripts command so that even unmounted you can still make the horse do things, maybe even solve some puzzles, make the horse attack on his own and so on.

And then you makes it feel more close, by feeding the horse and making it an entity that lives in the game, that doesn't simply teleports around, but that is there, follows your commands.

That's it: Dark Souls with a bigger, open world and a (obviously silent) horse as companion.

That's enough to push it to the next level.

ew ew ew please no. This seems like the absolute worst direction the series could conceivably go in, aside from a procedurally generated world.

Anyhow I don't want Dark Souls to blow my head off. I want it to slowly rot my psyche.
 
I don't think that it's against bonfire teleports, persay, so much as they're against the reason to have bonfire teleporting. The only reason you can teleport to every bonfire in the game right off the bat is because the areas connect in straight lines instead of in an interconnected web like Dark Souls 1, so you have to be able to teleport to get from place to place in a reasonable amount of time. Basically, the only reason you can teleport at the start is because the level design is a lot more linear.
Yup. I loved how big and varied Dark Souls 2 was, but it would have been a lot more awesome to have it more interconnected like Dark Souls.

It looks to me like you dodged at just the right time and the attack connected during invincibility frames?
Yea, that's probably it. Still doesn't seem 'right', though.
 
I'm onboard whatever "team" works on it. I'll be honest in saying I think B team made a better playing game with DS2, and that if they were involved with DS3 I would be very happy.
 
The successor of Dark Souls is already written, it just needs to be done eventually:

You blend DS with Shadow of the Colossus. Make Dark Souls world a bit bigger and more open, but you also give the player one horse, so you can travel around faster, cover more distance.

Then mounted combat, and a system of scripts command so that even unmounted you can still make the horse do things, maybe even solve some puzzles, make the horse attack on his own and so on.

And then you makes it feel more close, by feeding the horse and making it an entity that lives in the game, that doesn't simply teleports around, but that is there, follows your commands.

That's it: Dark Souls with a bigger, open world and a (obviously silent) horse as companion.

That's enough to push it to the next level.

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If another Souls game is on the way then I hope Fromsoft build a more cohesive world than they did in 2. The individual areas were cool but going from one to the next was usually pretty jarring. The interconnected world in Dark Souls 1 is still really interesting to run through and explore, and unlocking shortcuts always feels amazing. Even Demon's Souls' level-based system felt more cohesive because the bleak Boletarian atmosphere was present across all the levels.

Bring more souls!
 
I wonder if my playstyle helped me to never see the hitboxes issues.

I almost always roll forward -I want to be near the enemy when I come out of the roll so I can hit it-, and time the roll so I actually am rolling during the attack. Hell, I mostly think it is people not investing in the adaptability stat which gives invincible frames; DS1 probably gave way too many invincible frames. But then again, when I played on PC, didn't meet problems either, and it seems the higher framerate should cut the iframes in half -which is a lamentable bug, but eh-.

Even those giant things that will eat you only have killed me like twice; once in the first playthrough, another time in Aldia's, when I tried to roll away but got stuck in a piece of garbage. The right way of attacking that will trick them into doing the back attack that allows you to hit them a couple of times was quickly learned.

Git gud.
 
Yup. I loved how big and varied Dark Souls 2 was, but it would have been a lot more awesome to have it more interconnected like Dark Souls.


Yea, that's probably it. Still doesn't seem 'right', though.

how can it not seem "right" when thats how the Souls series have always used as its dodging system. Most people just dodge early to avoid an attack, never utilising the invincibility frames but if timed very well you can dodge quite a bit later and still emerge with full health.

Experienced pvp players do this a lot. They dodge into attacks but no damage is applied as they time it correctly and they can often get an attack or more likely a backstab on the opponent as a result. Its why the DWGR as so bad with its invincibility frames and speed.
 
how can it not seem "right" when thats how the Souls series have always used as its dodging system. Most people just dodge early to avoid an attack, never utilising the invincibility frames but if timed very well you can dodge quite a bit later and still emerge with full health.

Experienced pvp players do this a lot. They dodge into attacks but no damage is applied as they time it correctly and they can often get an attack or more likely a backstab on the opponent as a result. Its why the DWGR as so bad with its invincibility frames and speed.
Well the thing with the Artorias fight is that dodging 'early'(when it actually feels right) leads me to get hit with many of his attacks. Maybe its not a hitbox issue, but its like something is off with the timing of the attack compared to the animation.
 
Well the thing with the Artorias fight is that dodging 'early'(when it actually feels right) leads me to get hit with many of his attacks. Maybe its not a hitbox issue, but its like something is off with the timing of the attack compared to the animation.
Pretty sure you just described a wonky hitbox. But it's a design choice when DS1 does it, apparently.
 
Artorias hitting the player when he rolled, and didn't enter a "getting hit" animation is not being paid enough attention here.

Artorias is the one fight where I rolled earlier cause he is just too fast compared to the rest of the game, so my reflexes were off.
 
In that artorias gif if you look closely there's an indicatiok of where the player got hit. A small white spark where it hits his ankle/foot. So while there is no getting hit animation there is a visual cue for why the player took chip damage.

Edit: Just noticed he is also wearing the wolf ring which would explain not getting flattened. The sword clip the players foot at the end of the roll.
 
In that artorias gif if you look closely there's an indicatiok of where the player got hit. A small white spark where it hits his ankle/foot. So while there is no getting hit animation there is a visual cue for why the player took chip damage.

Edit: Just noticed he is also wearing the wolf ring which would explain not getting flattened. The sword clip the players foot at the end of the roll.

There's a frame where the sword lands, and has a blur behind it, and the player's left foot isn't intersecting the blur; the right leg is flexed up so it can't be that. The hit registers -the health bar goes red- in the frame afterwards that frame, once the blur goes away and the sword is stopped on the ground, so I assume the hit actually happens in the blur frame. The white flash happens a frame afterwards -two after the blur frame-, so while the frame issue isn't as big, he shouldn't have been hit.

Maybe someone can say how many frames after a hit a flash appears. It is def not in the hit frame, as health was already red the frame before the flash.
 
Hopefully the Dark Souls 2 team will be free to explore their own take on Dark Souls. Their sequel was competent but I feel like they were forced to include aspects of the first game. Let them get crazy for the third game!
 
Ive never played dark souls 2 but is the game really that bad to warrsnt the use of horrible? Or is it just the typical temper tantrum hyperbole that gets tossed around?
most definitely the latter in fact it's the best game in the series the PC version runs fucking prefect. I hope everyone from the """"""B Team""""" makes DS3. I didn't care for DS1 as much. really don't understand GAFs hate for DS2 other than Miyazaki not directing it meh hi hope I like Bloodborne because I really didn't like DemS and only liked DS a little but every time I try to play DS on PC I remember how much better DS2 is.
 
No, no, no, no, no. Dark Souls 2 is one my favorite games of last gen. It's vastly superior than the original.

if serious, I have trouble relating to this point of view. surprised anyone holds it.

Dark Souls 2 was enjoyable and I liked it better than most games in general, but it failed at some of the most elemental dark souls things (unified, coherent map that makes geographic sense, meaning and weight to the world by way of not being able to just fast travel everywhere). I love the more incidental improvements like the nice cloth physics and the cooler weapon animations, but in terms of the core game Dark Souls 1 was just an iconic, special game that you get once per generation if you're lucky.
 
most definitely the latter in fact it's the best game in the series the PC version runs fucking prefect. I hope everyone from the """"""B Team""""" makes DS3. I didn't care for DS1 as much. really don't understand GAFs hate for DS2 other than Miyazaki not directing it meh hi hope I like Bloodborne because I really didn't like DemS and only liked DS a little but every time I try to play DS on PC I remember how much better DS2 is.
There were two separate posts quite recently in the Steam thread from people who picked up DS1 after they patched out GFWL and couldn't quite get into it even though they love DS2. I think opinion among the broader base of buyers (and not just the few haters posting in every thread) is quite different than people would imagine.

Also, on Steam at least DS2 maintains a player base at least twice as large as DS1.

I wonder if my playstyle helped me to never see the hitboxes issues.

I almost always roll forward -I want to be near the enemy when I come out of the roll so I can hit it-, and time the roll so I actually am rolling during the attack. Hell, I mostly think it is people not investing in the adaptability stat which gives invincible frames; DS1 probably gave way too many invincible frames. But then again, when I played on PC, didn't meet problems either, and it seems the higher framerate should cut the iframes in half -which is a lamentable bug, but eh-.
I never invested much in ADP until the end-game and almost never had issues rolling out of the way of attacks either. On PC.
I always thought that perhaps I'm not good enough to notice those apparently awful hitbox issues, but maybe I'm too good :P
 
I think Dark Souls 2 is good, but the game has massive flaws that others have already mentioned. Dark Souls has flaws too, but they are not anywhere near the level of DaS2. This is coming from someone who has 1100 hours of DaS on Steam, and over 200 of DaS2.

It would be a lot easier for me to talk about the two or three things that DaS2 does right over the original than about its many, many issues.
 
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