SargerusBR
I love Pokken!
Never thought you liked DkS2 more than DkS1.
My man, you just went +10 rep in my book.

I'm confused i thought you disliked DkS 2
Never thought you liked DkS2 more than DkS1.
My man, you just went +10 rep in my book.
Dear god just let the Dark Souls IP die in peaceIt doesnt need a third game. It really doesnt. (if that's what they are talking about)
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I'm confused i thought you disliked DkS 2
I hope using a proper director is one of those things.
One of the coolest, most helpful communities around, in my experience.I can barely talk about this game online anymore due to how insufferable the fan base is. Half the shit the game goes out of its way to include is "wrong", from co-op to spellcasting.
I hope using a proper director is one of those things.
cause he was a bad director? ds2 was a great game, a lot think its the worse in the series, yet it still manages to be a lot better than most games.
I'm proud to be a "DS2-aphile". Though I'd call it "DS2-phile", since that actually makes sense in Latin.
Of course they are. But it's much easier to post a few handpicked .gifs and babble about the "B-team" than form a coherent argument.
DS2 framerate on PC is exceedingly solid.
That's the part which really gets to me. Developer hero worship I can live with, if not condone. But the inverse, hating on games/developers just because they are not part of the in-group is simply disgusting.
Exactly.
And it's already massively improved in DS1 over DeS, which explains why the latter is my least favorite Souls game by far. (Though the resolution and 30 FPS don't help either)
Really? I found magic builds in DaS and DaS2 to be snoozefests. They just weren't fun. DeS on the other hand I had a ton of fun with. It might be lacking in the spell variety department, but there's a good amount of equipment in the game that straight up increases magic damage, but also has some sort of penalty. It allowed for a true glass cannon build. By the end of the game I was doing absurd damage, but I'd die if an enemy glanced in my general direction.
Is the community largely against bonfire teleports? Or only a vocal non-majority?
I'm a big QoL fan so I don't wanna go back to DS1 traversal.
Funnily enough, co-op and spellcasting are my favourite things in the Souls games. I guess I'm just totally wrong.I can barely talk about this game online anymore due to how insufferable the fan base is. Half the shit the game goes out of its way to include is "wrong", from co-op to spellcasting.
I thought magic was very boring in DeS due to the lack of spell variety, and the whole way spellcasting works was just far less balanced than the resource-less system used in DS1 onwards. Farming herbs sucks.Really? I found magic builds in DaS and DaS2 to be snoozefests. They just weren't fun. DeS on the other hand I had a ton of fun with. It might be lacking in the spell variety department, but there's a good amount of equipment in the game that straight up increases magic damage, but also has some sort of penalty. It allowed for a true glass cannon build. By the end of the game I was doing absurd damage, but I'd die if an enemy glanced in my general direction.
Actually I think FF XIII and DkS2 are pretty much on the same level, considering they both completely forgot what made their predecessors good.
After dark souls 2 I have no more interest in the series.
Demon's souls 2 by Miyazaki, yes.
But no dark souls 3.
One of the coolest, most helpful communities around, in my experience.
I don't know. That fight in particular had some funny attack/hitbox issues. Learning how to avoid his attacks was a bit of trial and error in order to find the right timings, cuz it wasn't always intuitive why an attack would hit you sometimes and not others.That's lag, not hitboxes.
And I can say I never had problems in O&S fight, when I get hit in those fights I never think "fuck hitboxes", it's fair, I didn't evaded fast enough, in DS2 I got several moments the certainity that it wasn't fair, just poor hitbox implementation. DkS hitboxes are perfect if not nearly perfect on my 160+ hours.
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Perfection.
After dark souls 2 I have no more interest in the series.
No, no, no, no, no. Dark Souls 2 is one my favorite games of last gen. It's vastly superior than the original.
This is a matter of opinion, not "accepting". In my opinion, DS2 is easily par with DS1 (it is better in some regards and worse in others). But it's meaningless to even discuss this on GAF, people have made up their mind for whatever reason.
In any case, Dark Souls 3 will be glorious.
Is the community largely against bonfire teleports? Or only a vocal non-majority?
I'm a big QoL fan so I don't wanna go back to DS1 traversal.
The successor of Dark Souls is already written, it just needs to be done eventually:
You blend DS with Shadow of the Colossus. Make Dark Souls world a bit bigger and more open, but you also give the player one horse, so you can travel around faster, cover more distance.
Then mounted combat, and a system of scripts command so that even unmounted you can still make the horse do things, maybe even solve some puzzles, make the horse attack on his own and so on.
And then you makes it feel more close, by feeding the horse and making it an entity that lives in the game, that doesn't simply teleports around, but that is there, follows your commands.
That's it: Dark Souls with a bigger, open world and a (obviously silent) horse as companion.
That's enough to push it to the next level.
I'm not sure how that doesn't hit me.
Really?
Yup. I loved how big and varied Dark Souls 2 was, but it would have been a lot more awesome to have it more interconnected like Dark Souls.I don't think that it's against bonfire teleports, persay, so much as they're against the reason to have bonfire teleporting. The only reason you can teleport to every bonfire in the game right off the bat is because the areas connect in straight lines instead of in an interconnected web like Dark Souls 1, so you have to be able to teleport to get from place to place in a reasonable amount of time. Basically, the only reason you can teleport at the start is because the level design is a lot more linear.
Yea, that's probably it. Still doesn't seem 'right', though.It looks to me like you dodged at just the right time and the attack connected during invincibility frames?
No, no, no, no, no. Dark Souls 2 is one my favorite games of last gen. It's vastly superior than the original.
The successor of Dark Souls is already written, it just needs to be done eventually:
You blend DS with Shadow of the Colossus. Make Dark Souls world a bit bigger and more open, but you also give the player one horse, so you can travel around faster, cover more distance.
Then mounted combat, and a system of scripts command so that even unmounted you can still make the horse do things, maybe even solve some puzzles, make the horse attack on his own and so on.
And then you makes it feel more close, by feeding the horse and making it an entity that lives in the game, that doesn't simply teleports around, but that is there, follows your commands.
That's it: Dark Souls with a bigger, open world and a (obviously silent) horse as companion.
That's enough to push it to the next level.
Yup. I loved how big and varied Dark Souls 2 was, but it would have been a lot more awesome to have it more interconnected like Dark Souls.
Yea, that's probably it. Still doesn't seem 'right', though.
Well the thing with the Artorias fight is that dodging 'early'(when it actually feels right) leads me to get hit with many of his attacks. Maybe its not a hitbox issue, but its like something is off with the timing of the attack compared to the animation.how can it not seem "right" when thats how the Souls series have always used as its dodging system. Most people just dodge early to avoid an attack, never utilising the invincibility frames but if timed very well you can dodge quite a bit later and still emerge with full health.
Experienced pvp players do this a lot. They dodge into attacks but no damage is applied as they time it correctly and they can often get an attack or more likely a backstab on the opponent as a result. Its why the DWGR as so bad with its invincibility frames and speed.
Pretty sure you just described a wonky hitbox. But it's a design choice when DS1 does it, apparently.Well the thing with the Artorias fight is that dodging 'early'(when it actually feels right) leads me to get hit with many of his attacks. Maybe its not a hitbox issue, but its like something is off with the timing of the attack compared to the animation.
In that artorias gif if you look closely there's an indicatiok of where the player got hit. A small white spark where it hits his ankle/foot. So while there is no getting hit animation there is a visual cue for why the player took chip damage.
Edit: Just noticed he is also wearing the wolf ring which would explain not getting flattened. The sword clip the players foot at the end of the roll.
most definitely the latter in fact it's the best game in the series the PC version runs fucking prefect. I hope everyone from the """"""B Team""""" makes DS3. I didn't care for DS1 as much. really don't understand GAFs hate for DS2 other than Miyazaki not directing it meh hi hope I like Bloodborne because I really didn't like DemS and only liked DS a little but every time I try to play DS on PC I remember how much better DS2 is.Ive never played dark souls 2 but is the game really that bad to warrsnt the use of horrible? Or is it just the typical temper tantrum hyperbole that gets tossed around?
No, no, no, no, no. Dark Souls 2 is one my favorite games of last gen. It's vastly superior than the original.
Planning documents... DS3 sounds so far away *sight* :'(
There were two separate posts quite recently in the Steam thread from people who picked up DS1 after they patched out GFWL and couldn't quite get into it even though they love DS2. I think opinion among the broader base of buyers (and not just the few haters posting in every thread) is quite different than people would imagine.most definitely the latter in fact it's the best game in the series the PC version runs fucking prefect. I hope everyone from the """"""B Team""""" makes DS3. I didn't care for DS1 as much. really don't understand GAFs hate for DS2 other than Miyazaki not directing it meh hi hope I like Bloodborne because I really didn't like DemS and only liked DS a little but every time I try to play DS on PC I remember how much better DS2 is.
I never invested much in ADP until the end-game and almost never had issues rolling out of the way of attacks either. On PC.I wonder if my playstyle helped me to never see the hitboxes issues.
I almost always roll forward -I want to be near the enemy when I come out of the roll so I can hit it-, and time the roll so I actually am rolling during the attack. Hell, I mostly think it is people not investing in the adaptability stat which gives invincible frames; DS1 probably gave way too many invincible frames. But then again, when I played on PC, didn't meet problems either, and it seems the higher framerate should cut the iframes in half -which is a lamentable bug, but eh-.