Halo 5: Guardians Beta Thread | Hot Red on Blue Action

LOLOLOLOLOLOL

where's the joke?

If the AR was powerful weapon and placed on the map, it would be desirable. That's the way it works. Lower the aim assist so it's slightly difficult to use.

When you spawn with an AR and make it "an easy to use entry-level weapon", you can't make it powerful or it breaks the sandbox. So you've got people who pick up BRs spawn killing the people with weak ARs like we've seen in almost every Halo game. It's worse when there are DMRs around.

If nothing different is tried, we'll still be discussing the relevancy of these weapons in Halo 9.
 

Chitown B

Member
Agreed. The TTK is too fast IMO. It was fast in Halo 4 and they decided to up it again. Halo isn't supposed to be a twitch shooter. It's supposed to be a skill based tactical arena shooter. I don't mind the mobility, but they've essentially made it Halo on crack.

You've seen BR/Snipes on MLG H2 from 10 years ago, right? It's always had some twitch to it depending on skill and game settings.
 

Chitown B

Member
where's the joke?

If the AR was powerful weapon and placed on the map, it would be desirable. That's the way it works.

When you spawn with an AR, you can't make it powerful or it breaks the sandbox. So you've got people who pick up BRs spawn killing the people with weak ARs like we've seen in almost every Halo game.

If nothing different is tried we'll still be discussing the relevancy of these weapons in Halo 9.

NO DUAL WELDING

AR is already OP, it does NOT need a buff

Pistols only starting weapon? This isn't CE. And Pistols already fire as fast as you can pull the trigger. They don't need to be a 4sk.

BR is on the map already.....?
 

RowdyReverb

Member
Between the SMG, AR, BR, & DMR, two of these guns have to go. With all the bitching about the AR being "overpowered" rather than the garbage it always was in Halo MP, it seems everyone wants to start with either the BR or DMR. If 343 nerfs the AR, they should just take it out of MP since it has no use with the SMG or BR around.
I'm going to have to disagree with you. I have felt that with H5 beta, each of those guns really has a distinct role in the sandbox, possibly for the first time in the Halo series. Each gun has its ideal use scenario and tends to prevail when employed appropriately. In order of efficacy from closest to longest range, you have SMG, AR, Pistol, BR, and DMR with just the right amount of overlap between each (note that the starting weapons fall right in the middle). Picking the right weapon for an encounter (or picking the right encounter for your weapon) is essential in this game.
I've been really enjoying how it's not just a race to pick up BR and use it exclusively, but rather a game of adapting to the weapons at hand. This is a good sandbox.
 

Chitown B

Member
I feel like a lot of that is from the copious mini nukes people are throwing around though. Grenades need a serious nerf.

Yes. All my friends agree on this. And they're hard to see and hear, so half the time you can't dodge them - and the other half of the time even if you do they take down all your shields or kill you.
 
NO DUAL WELDING

AR is already OP, it does NOT need a buff

Pistols only starting weapon? This isn't CE. And Pistols already fire as fast as you can pull the trigger. They don't need to be a 4sk.

BR is on the map already.....?

What's the difference between the AR and SMG, and is that difference enough to validate the existence of both weapons?
 

RowdyReverb

Member
I feel like a lot of that is from the copious mini nukes people are throwing around though. Grenades need a serious nerf.
Thrusters are the nerf to grenades. You could never dodge grenades so easily in previous Halo games.
What's the difference between the AR and SMG, and is that difference enough to validate the existence of both weapons?
SMG almost always beats AR at very close range and almost always loses to AR at mid-close range. They have clearly different effective ranges.
 
OMG.

Crappy teammates make this game THE WORST.

When you have a good squad it's fantastic, but I keep getting matched up with the leftover scrubs.
 
SMG almost always beats AR at very close range and almost always loses to AR at mid-close range. They have clearly different effective ranges.

Very close range is for Shotguns.

The SMG's unique property was that you could carry two of them. On its own, it's a less versatile AR. It's redundant.
 

Toski

Member
I'm going to have to disagree with you. I have felt that with H5 beta, each of those guns really has a distinct role in the sandbox, possibly for the first time in the Halo series. Each gun has its ideal use scenario and tends to prevail when employed appropriately. In order of efficacy from closest to longest range, you have SMG, AR, Pistol, BR, and DMR with just the right amount of overlap between each (note that the starting weapons fall right in the middle). Picking the right weapon for an encounter (or picking the right encounter for your weapon) is essential in this game.
I've been really enjoying how it's not just a race to pick up BR and use it exclusively, but rather a game of adapting to the weapons at hand. This is a good sandbox.

I'm specifically talking about nerfing the AR. If 343 nerfs the AR, there is no reason for it to be in MP unless they give it 60 rounds.
 
Its the less powerful but more obtainable shotgun

Plasma Rifle does that job. Or it should but it hasn't in recent years.

I'm just stirring the pot to see how to eliminate AR starts from Halo and the best way to do that IMO is to make the AR a competent and uniqueweapon and put it on the map. Don't want BR starts in 4v4? Perfectly fine, but don't give me an AR and spawn me out in the open.

AR starts are the one good thing Halo 4 managed to get rid of.
 

Bsigg12

Member
Very close range is for Shotguns.

The SMG's unique property was that you could carry two of them. On its own, it's a less versatile AR. It's redundant.

Having the SMG as a alternate close quarters but not instant kill weapon works. It'll be interesting to see the range on the shotgun though
 

RowdyReverb

Member
Very close range is for Shotguns.

The SMG's unique property was that you could carry two of them. On its own, it's a less versatile AR. It's redundant.
I was referring to non power weapons. You could add sniper to the end of the list as well if you want, making it Shotgun, SMG, AR, Pistol, BR, DMR, Sniper

I'm specifically talking about nerfing the AR. If 343 nerfs the AR, there is no reason for it to be in MP unless they give it 60 rounds.
I may have quoted the wrong person with my post, sry
 
I get that its a beta but you have to seriously quit the program after every match or it just sits you on the searching for players screen forever? Awful.
 
I was referring to non power weapons. You could add sniper to the end of the list as well if you want, making it Shotgun, SMG, AR, Pistol, BR, DMR, Sniper

I don't think that's balanced though. The weapons occupy less space in the niche to create "variety", which makes them less effective on their own.
 
What's the difference between the AR and SMG, and is that difference enough to validate the existence of both weapons?
SMG is a pickup weapon. It's got a higher rate of fire, making it more powerful up close since you can land more bullets in a short amount of time. Downside is you'll run out of bullets quick if you aren't landing your shots, the spread isn't as tight and the range isn't as great.

It deserves to be in.
 

RowdyReverb

Member
I don't think that's balanced though. The weapons occupy less space in the niche to create "variety", which makes them less effective on their own.
I guess it's just a matter of opinion then. I think it's fun to have several weapons with narrow and slightly overlapping effective ranges rather than just play with the same jack-of-all-trades gun all the time. Perhaps it's not "Halo" because each prior game had such a gun, but I think it makes for interesting arena shooter gameplay and it's one of the things that sets H5 apart from the other popular online FPS games of late.
 

Octorox

Neo Member
Uh, did anyone who says the TTK is too fast play CE?

Also, can I ask for huge favor of having my sprint poll linked in OP? HaloGAF results are getting dwarfed by r/Halo (about 44 entries from here, over 1000 from r/Halo) so I'd like to hopefully try to get some better visibility here.
 

nbnt

is responsible for the well-being of this island.
The one thing I don't like about this beta is the running animation, please change it. It looks ridiculous, especially with the BR.
 

3DShovel

Member
I hate losing but god damn 50-49 matches are exciting.
They really are.

Just had a team that didn't go for power weapons. The entire other team picked up the snipers. I think that new power weapons should only spawn after the last set has run out of ammo.
 

Toski

Member
SMG is a pickup weapon. It's got a higher rate of fire, making it more powerful up close since you can land more bullets in a short amount of time. Downside is you'll run out of bullets quick if you aren't landing your shots, the spread isn't as tight and the range isn't as great.

It deserves to be in.

But between it and the AR, do they both deserve to be in? An SMG and Pistol start is just as good as it is now. 343 needs to decide which weapons deserve to be in and the AR and SMG overlap the most. I say take out the SMG, give the AR a 60 round clip with a crazy spread and no zoom.
 

Dynasty8

Member
I'm hearing many ridiculous complaints about this and that being overpowered... IMO, the game feels amazing, almost perfect...even this far from release. I hope they change very little. Not to mention there will be separate playlist for BR starts and other type of games.

People complaining would love this game way more if they team up with each other. Playing alone and getting wrecked by an organized team sucks for any game.
 

Chitown B

Member
But between it and the AR, do they both deserve to be in? An SMG and Pistol start is just as good as it is now. 343 needs to decide which weapons deserve to be in and the AR and SMG overlap the most. I say take out the SMG, give the AR a 60 round clip with a crazy spread and no zoom.

Halo 3 had AR starts and SMG pickups. I don't understand the problem.
 
OMG.

Crappy teammates make this game THE WORST.

When you have a good squad it's fantastic, but I keep getting matched up with the leftover scrubs.

I am fairly consistently first on my team but because the rest suck I end up losing a lot of matches and my rank never goes up because it does not take into account personal performance.
 

RowdyReverb

Member
After playing about 7 matches with headphones on, I have to say the sound design is great.
At first I thought it was weird that they were using high pitched sound effects (shields down, hit marker, etc), but now I appreciate it because I can easily hear it over the rest of the noise. Just curious, are you using the wireless headphone adapter or a third party solution?
 

Bsigg12

Member
At first I thought it was weird that they were using high pitched sound effects (shields down, hit marker, etc), but now I appreciate it because I can easily hear it over the rest of the noise. Just curious, are you using the wireless headphone adapter or a third party solution?

Im currently running some Sennheiser 598s through a Astro MixAmp Pro. I tried it through the stereo adapter as well and it wasn't bad at all.
 
Top Bottom