It's near the PS360 power envelope, so of course brute force ports will have issues particularly with Wii U's quite different GPU leaning architecture. PS3 and 360 ports often had issues with each other even. That in itself is often less a reflection of raw performance than it is contextual factors though (budget, toolchains, schedule, talent).The real problem of WiiU it's not to have raw performance issues just compared to the ps4/xbone which is normal, but compared even the older ps360, that's what I simply said at the end.
You said it. To literally anyone who dares defend Wii U in a thread that dares be positive about the system. How dare they.To everyone who tried to defend the WiiU hardware, to be more precise.
