The Wii U and its ability to produce amazing visuals.

Are you really comparing a handheld device, that's not even optimized for gaming, to a machine that's being passed as a viable alternative to the PS4/XBO?
I don't think anyone is saying its up there with PS4 and Xbox One, rather the Wii U is putting out some great looking games that no one thought it could.
 
Have you even watch FFXV trailer?

Yes, the trailer had visible aliasing which makes me think that it might be a bullshot version of the same trailer

What

You're telling me that not only are these




not comparable if not clearly better than this



but they aren't even close either....... Again what

The Zelda we see on console is not going to have IQ as good as that original Zelda WiiU announcement with the mechanical spider.

yeah, Galaxy upressed completely destroy 3D World *rolleyes* (and no you can't magically improve lightening, visual effects and texture with Dolphin)

Dolphin supports texture replacement and SweetFx, so you absolutely can improve those things.

Here are some examples from PS3 that are able to produce similar impressions as Wii U games by using art style and color:

2051358-722615_20130820_005.jpg


2513492-9259346618_afabd6ddc3_o.jpg

These are bullshots.
 
Well... When I thought "to shame" I was mostly comparing LBP3 to SM3DW, both of which I have bought and played through very recently. I played Mario first and was very disappointed, it's one of the most consistently hyped WiiU games on this board so maybe my expectations were a little high. But honestly I was kind of bored throughout and had many problems with the game, but I won't go into detail here. I figured maybe it just wasn't my kind of game (I do enjoy platformers but don't play them very often).
...but then I bought LBP3 (just because I had some credit left over on a gift card and had enjoyed the previous games) and was completely blown away. Graphics, music, characters, gameplay mechanics were all absolutely brilliant and my honest reaction was "What the hell has Mario been doing for the last decade?*".

So yes, maybe I should have highlighted SM3DW instead of all recent Nintendo content**, but LBP3 puts it "to shame".



* Mario64 was and is a brilliant game. That was an early attempt at 3D for Nintendo and they absolutely nailed it with their biggest franchise. SM3DW is more than a decade later and a huge step backwards

** but I stand by this comment, my experience with my WiiU leads me to feel that Nintendo have gotten lazy.

Edit: I could have used LBP1 or 2 as well. You don't need the best tech to make good looking games

Agreed, I also got bored with SM3DWorld. With "fun" always getting thrown around, this one was really lacking it.

Mario Kart and Tropical Freeze are awesome though. Anyway, I guess this thread is about graphics.
 
His (only) point is that PC is more powerful than consoles.

Oh not entirely, although it's always fun to bring a little reality into threads like this.

A console being underpowered isn't very noteworthy this generation, particularly in a thread where not many (if any) people are saying otherwise.
 
For me, it wasn't the fact that Nintendo managed to produce some amazing looking games on the wiiu, but that they managed to do so so consistently and right from the get-go. I was worried that they would struggle through the HD transition but then we got stuff like Nintendoland. I am loving HD Nintendo.
 
It is all about art direction and utilization.
Also there were plenty of good looking X360/PS3 games when they utilize the style.

However, I agree with you I prefer Nintendo and other games that add color than the realistic approach. I am liking Shadow of Mordor's gameplay but man is it boring to look at.
 
LBP3 is a PS4 game, it'd be odd if it didn't put those tittles to shame technically.
Artistically it competes too because it has the similar cute look going for it and do not forget that tech and art go hand in hand, good tech will always bring out the best of the art, especially when the art is just as great.

To me SM3DW play to the WiiU technical limitations splendidly, running at a steady 60 fps, and looking amazing thanks to a superb art direction.
I don't think anyone with a brain would expect a WiiU to pull anything close to a PS4 on technical terms, but the fact that SM3DW looks much more pleasing (though artistically thats always gonna be somewhat subjective, so whatever) and run at 60fps, on vastly inferior hardware, it's something they be proud of at Nintendo.

By comparison, given the increased HW at their disposal, i don't think LBP3 looks all that mind blowing at all, let alone "putting to shame" anyone.

It's not a "look at what the WiiU can do!" but a "look how well Nintendo worked around its limitations!"
It makes no sense to praise HW, anyone can have good HW if they're willing to pay for it.
 
Oh not entirely, although it's always fun to bring a little reality into threads like this.

A console being underpowered isn't very noteworthy this generation, particularly in a thread where not many (if any) people are saying otherwise.

Console being underpowered this gen isn't noteworthy, but a nextgen console being in the same ball park as last gen consoles is.
 
Little Big Planet's art is absolutely hideous.

I give you Ratchet and Clank, Puppeteer, Banjo Kazooie N&B, Viva Pinata and even Sly, but LBP looks like someone emptied a trash can over your TV.

you are all alone on LBP visuals. everyone was gob smacked by LBP 2 in particular.
 
Nobody expected better looking games on the Wii U than what is found on those platforms.

Absolute buttloads of people did. There were tons of people excited to see Nintendo join the HDera and many expected they would be putting it the best looking games. Aesthetically, I think even sine people believe that they are
 
Nobody expected better looking games on the Wii U than what is found on those platforms.

Your kidding right? You must have missed the wiiu gpu thread where everyone estimated 500-800 gflops that was only about 1 year ago. That would put it at around 3x more powerful then 360.
 
Yes, the trailer had visible aliasing which makes me think that it might be a bullshot version of the same trailer



The Zelda we see on console is not going to have IQ as good as that original Zelda WiiU announcement with the mechanical spider.



Dolphin supports texture replacement and SweetFx, so you absolutely can improve those things.



These are bullshots.


Here, close to the same area those shots came from:http://www.gamersyde.com/stream_ratchet_clank_into_the_nexus_gameplay_ratchet-31151_en.html

And this is on a shitty player before Gamersyde upgraded.

And these are taken from the same video:
Screen shot 1
image_ratchet_clank_nexus-23698-2775_0012.jpg

Screen shot 2
image_ratchet_clank_nexus-23698-2775_0007.jpg


Screen shot 3
image_ratchet_clank_nexus-23698-2775_0011.jpg


More here:

Mind you these are screen grabs from their old player at Gamersyde so there's going to be some image quality issues.
 
I personally expected a much more powerful machine from Nintendo, but it seems that size, cost and backwards compatibility were main goals for the company. I remember in the hype threads before the release where most of us thought that it would be a good step up from PS360, but it isn't.

Still, there are great looking games on the system, even some third party games look good, like NFS. If you consider how small and silent the console is, it's pretty powerful for what it is. Nintendo as always makes some games that take advantage of the system capabilities, but let's not kid ourselves into thinking that Nintendo's games compare in scope to 3rd party AAA games, especially if you factor in online. They're polished, they're fun, they're good looking, but they have different goals and manage to look good for what they are.

At this point i think everyone understands what the system is capable of, unfortunately Nintendo's architectural choices once again require time and money from third parties that are not viable. So it's up to Nintendo to show us what the best looking games are.
Zelda and Xenoblade X sure look amazing to me.
 
I hate to tell you this, but that's a good description of all 3 consoles this generation.

Same applies to most PCs out there.
And no a 1.8TF console is not "weak" it's a considerable jump from last gen, we have seen a large increase in visual quality as well as an increase in rendering resolution. It's not bleeding edge tech but it's it pretty high end tech in comparison. Now we can dwell into the semantics of what constitutes as high end, medium end and bleeding end but you would be missing the point.

The PCs more powerful than consoles are what I categorise as bleeding edge tech, and I'd be surprised if they can even make up for 10% of the PC gaming population's hardware.
 
Time for a little dose of Digital Foundry.

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-captain-toad-treasure-tracker

Light and shadow play a significant role once again, with strategically placed world lights producing shadows and highlights across these Mario microcosms. The Captain and his friends all utilise mining helmets with their own dynamic light source always shining bright, with plenty of additional lights on display throughout the stages.

...

These days it sometimes feels as if developers are focusing so heavily on cramming each game full of features that they ultimately lose sight of what's most important - the core gameplay. In contrast, Treasure Tracker just feels like a perfectly realised product - and as such, a breath of fresh air. There's no fluff here, just gameplay backed up with perfect performance and beautiful visuals. It's a ton of fun to play and its technology never lets it down. It's easy to get wrapped up in the issues and details surrounding the technical performance of modern titles, but Treasure Tracker reminds us how wonderful it is when superbly polished technology perfectly serves the game design.
 
Absolute buttloads of people did. There were tons of people excited to see Nintendo join the HDera and many expected they would be putting it the best looking games. Aesthetically, I think even sine people believe that they are
If you read this thread you'd realize there are many here who disagree. People dog the shit out of it saying it's all art in every thread.

Your kidding right? You must have missed the wiiu gpu thread where everyone estimated 500-800 gflops that was only about 1 year ago. That would put it at around 3x more powerful then 360.
I was there, I expected it. There are countless others who don't.
 
When the specs for the Wii U were released many of us did not expect to be impressed by anything the system put out. It was thought that the Wii U wouldn't be able to stand anywhere near the Playstation 4 or Xbox One. What this thread is truly about is that, despite it's shortcomings, Nintendo has shown us that, in world where power is king, they can certainly hold their own. That's not to say that the Playstation and Xbox can't produce beautiful looking games because anyone can see that, that's not true.

While it's bound to happen, it's not a place to compare one game to another, it's about showing some respect for a company that is consistently release games that nice looking and fun to play. That's certainly an achievement deserving of praise, isn't it? Sure, there are other development houses and publishers that have an equally deserving track record, but this thread isn't about them, and it's not about putting them down either. When did a civil war break out into our community?

Here are some screenshots and gifs to spread a lighter tone. Most of the screenshots I took from Miiverse, so forgive their quality.

m2qaNn.gif

ioosAMD.jpg

I4jySol.jpg

v27X3XR.jpg

V7KdP6l.jpg

ms4ThgA.jpg
 
Well they probably didn't optimize for the iOS hardware amirite? ;-)
Right. It's less a factor of raw performance alone than it is many other considerations like budget, talent, toolchain, schedule, power drain and so on.

At Wii U launch the worst performing port was a Wii game (Epic Mickey 2). Does that mean Wii U has performance issues compared to Wii? PS3 and 360 had trouble running ZOE2, are they performance constrained compared to PS2 then? System spec is only one factor when it comes to ports.
 
Here, close to the same area those shots came from:http://www.gamersyde.com/stream_ratchet_clank_into_the_nexus_gameplay_ratchet-31151_en.html

And this is on a shitty player before Gamersyde upgraded.

And these are taken from the same video:
Screen shot 1
image_ratchet_clank_nexus-23698-2775_0012.jpg

Screen shot 2
image_ratchet_clank_nexus-23698-2775_0007.jpg


Screen shot 3
image_ratchet_clank_nexus-23698-2775_0011.jpg


More here:

Mind you these are screen grabs from their old player at Gamersyde so there's going to be some image quality issues.

I love R&C but into the nexus is not even close in terms of IQ and framerate.
 
This isn't a reflection of the hardware, more so a simple colorful art direction can go a long way. With such art, Nintendo doesn't have to add certain details that are seen in so many other games.
 
lol these threads were so bad. So many hopes and broken dreams concerning the power of the U.
And yet they totally paled in comparison to the Avatar/UT4@SLI demos running on the upcoming gen. Good times!
 
sörine;145490800 said:
Right. It's less a factor of raw performance alone than it is many other considerations like budget, talent, toolchain, schedule, power drain and so on.

At Wii U launch the worst performing port was a Wii game (Epic Mickey 2). Does that mean Wii U has performance issues compared to Wii? PS3 and 360 had trouble running ZOE2, are they performance constrained compared to PS2 then? System spec is only one factor when it comes to ports.

ZOE2 actually runs better on PS3 than on PS2.

And yet they totally paled in comparison to the Avatar/UT4@SLI demos running on the upcoming gen. Good times!

But they don't need regular threads to feel themselves better about having a weak as fuck hardware. They just look at Driveclub and don't care.

"Aesthethics" is the new "graphics are not important" from the Wii era.
 
Here, close to the same area those shots came from:http://www.gamersyde.com/stream_ratchet_clank_into_the_nexus_gameplay_ratchet-31151_en.html

And this is on a shitty player before Gamersyde upgraded.

And these are taken from the same video:
Screen shot 1
image_ratchet_clank_nexus-23698-2775_0012.jpg

Screen shot 2
image_ratchet_clank_nexus-23698-2775_0007.jpg


Screen shot 3
image_ratchet_clank_nexus-23698-2775_0011.jpg


More here:

Mind you these are screen grabs from their old player at Gamersyde so there's going to be some image quality issues.

Those add quite a bit of noise to the image quality. Which I found to be pretty amazing in that game. That game was running at 60 frames as well.

Insomniac is one of the few devs that manages to capture that amazingly clean / colorful world pretty well. Certain parts of ACIT were jaw dropping.
 
The one thing that seem to be brought up all the time was Wii U supposedly slow EDRAM bandwidth, then games get released that would quickly consume that slow EDRAM bandwidth, only to maintain performance that suggest otherwise. Ports that never take advantage of the differences in memory available for textures, particularly texture resolution.
 
The one thing that seem to be brought up all the time was Wii U supposedly slow EDRAM bandwidth, then games get released that would quickly consume that slow EDRAM bandwidth, only to maintain performance that suggest otherwise. Ports that never take advantage of the differences in memory available for textures, particularly texture resolution.

I was under the assumption that edram was RIDICULOUSLY fast, but typically served in small sizes.
 
In terms of worlds, Poly's, geometry the Wii U looks very much like PS3/360 games.

The two main areas you notice a difference are textures and lighting. Textures don't look better than the PS3/360's best, but they tend to overall have less bad ones shoved in because of the 512 RAM restrictions last genration.

Lighting is just more shadders with a newerish instruction set ideas. Hell it's the same reason why some mobile games have good lighting even if the rest of average.

Despite this all though the lack of AA in many Wii U games does put a damper on IQ. That's an issue even on the PS4 and Bone sometimes though.
 
I was under the assumption that edram was RIDICULOUSLY fast, but typically served in small sizes.

Yeah, it is from what I have read outside of GAF and Beyond3d. There was a lot of pointing at games in development, like Xenoblade Chronicles X waterfalls alphas being low resolution because of bandwidth. The other was transparencies as a sign of Wii U not enough bandwidth.
 
But they don't need regular threads to feel themselves better about having a weak as fuck hardware. They just look at Driveclub and don't care.
Boy, some individuals are so annoyed at people having fun with their inferior consoles that they're literally counting the treads discussing the subject.. *shakes head*

Well, good that I have a PC that trounces all current-gen consoles. It has zero games (as I don't use it for games) but the thought I have this powerful iron which is making consoles look puny warms my heart at night..

"Aesthethics" is the new "graphics are not important" from the Wii era.
Right, aesthetics are not important.. If only graphics were not striving for aesthetics. Generally games are made by a bunch of tech demo writers and no artists.

I'm going to need a link for that, mister.
Sorry, I don't keep those bookmarked. They're from the timeframe of the WUST threads, though.
 
Well, good that I have a PC that trounces all current-gen consoles. It has zero games (as I don't use it for games) but the thought I have this powerful iron which is making consoles look puny warms my heart at night

Not sure if serious...
 
The Wii U can't produced as sophisticated visuals as the PS4/Xbox One. On a technical level, it is not as powerful. However, I think what the OP has noticed is that Nintendo games have never looked better than in HD. This is a fact. Whether you like Nintendo's artstyle is subjective.

Based on the launch games, most of us didn't expect much from the Wii U. Then Nintendo started making games. In my opinion, I think the jump from the previous versions of the games is staggering on the Wii U. Some may even think that the "leap" is larger than between the PS3/Xbox 360 to the PS4/Xbox One.

It is hard to compare two different art styles since it is entirely subjective whether you like one art style over the other. Here is a comparison of the Nintendo art style over the previous generations. On a TV, it is even more noticeable since there is a jump in resolution.

orV9fgJ.jpg
 
That's how I see it, too. The Wii U has unique hardware features that other machines couldn't pull off without taking a framerate hit. The lighting is just incredible at 60 fps. It's just too bad people try to downplay its strengths and come up with shitty posts about 30 fps racers (btw, Drive Club will look aged when a 60 fps iteration is introduced in a few years). I think they're just trying to justify their purchase. They were led to believe that the Wii U is inferior and the PS4 is the most powerful machine this gen. The truth is somewhere in between.

lol you've really got no idea what you're talking about huh
 
M°°nblade;145452787 said:
Not unless you have ... windshield wipers?


But wet roads aren't new tech. There's no sense in calling DC's wet roads a failed experiment when you're pointing at a state-of-the-art rendering imperfection that yet needs to be covered.

You might as well point at the wood nerve textures in Super mario for looking 'uncanny' flat, the lighting not bouncing properly (way too shiny) and details evaporating in the distance because of lacking AF.
http://images.vg247.com/current//2013/10/super-mario-3d-world-3.jpg
Man you are dense. I don't mean "wet roads" when I say new tech. Windshield wipers barely help in a downpour that would make a weathered road on an incline look like a shiny mirror. Thanks for continuing to demonstrate that you don't know wtf you are talking about.

This might blow your mind, but I don't think SM3DW looks that great. I'm not in here as a Nintendo apologist. Having said that, your comparison is completely irrelevant, as that game is not aiming for a realistic look.
 
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