The Wii U and its ability to produce amazing visuals.

It's just their art style. They aren't doing anything amazing or pushing boundaries graphically. Sonic Team Racing on PS3 is a similar game and looks almost as good graphically speaking

Znpbo4L.jpg


Nintendo has really good artists at making cute vivid bright worlds though, especially at a time when most other games are going darker and darker.


You're telling me just artstyle is what is responsible for MK8 having 4 more racers at double the framerate......... come on really.

How is that almost as good graphically when having to run at a lower framerate with less racers to even allow you to say it's comparable.
 
The Zelda we see on console is not going to have IQ as good as that original Zelda WiiU announcement with the mechanical spider.

http://nintendoeverything.com/aonuma-zelda-wii-u-looks-even-better-than-before-update-at-e3-2015/

This week’s issue of Famitsu has an interview with Zelda producer Eiji Aonuma. While much of the discussion focused on Majora’s Mask, the magazine also managed to ask a couple of questions about Zelda Wii U.

Aonuma mentioned that many styles were considered to suit a Zelda game set in a wide world before deciding on the current visuals. On the topic of graphics, Aonuma teases: “Now it looks more amazing than what was shown at E3.”

Aonuma additionally notes that the enemy shown in the debut trailer is something not previously seen in the series as you have to come up with a strategy while escaping on horse. He stresses that “If an enemy like this appears, how would you beat it?” is a situation which the team has tried to include in the game.

So when will we see Zelda for Wii U again? Aonuma thinks that Nintendo may have new things to show at E3 next year.
 
Mario Kart 8 looks amazing. It's a bit AA out but that's it. I have a good computer graphics card and can run games 4k downsampled and Mario Kart 8 is my vote for best graphics of the year.
 
Yes, read the thread title...
What I meant is, did the "horsepower and its graphical capabilities" get praised compared to the other two? You can always praise something for what it is able to produce (this thread) without considering the thing great or better than something else.
 
Meanwhile on PS and Xbox, a bland generic modern shooter in a dirt town!! WOOHOO
Wtf? That's just completely and utterly false. There's WAAAAYYYYYY more color in the majority of PS and Xbox game this year. I can't even recall a brown military shooter that released on both this year. Or even a straight up modern day military shooter besides BF4.


Modern shooter in dirt town my ass.
 
Boy, some individuals are so annoyed at people having fun with their inferior consoles that they're literally counting the treads discussing the subject.. *shakes head*

Well, good that I have a PC that trounces all current-gen consoles. It has zero games (as I don't use it for games) but the thought I have this powerful iron which is making consoles look puny warms my heart at night..


Right, aesthetics are not important.. If only graphics were not striving for aesthetics. Generally games are made by a bunch of tech demo writers and no artists.

This thread is not about having fun, and you and I know it. Wii U got a lot of backslash over it's weak specs and now the new cool term is "aesthetics".

Aesthetics are important, but people act like it was exclusive to Wii U games or something, Driveclub has awesome art, realistic art, but awesome art after all married with excellent tech.

If you want colorful games? LBP3, No Man's Sky and serveral other games offers very awesome artistic graphics.

Wii U is not the only console who offers great art in their games. Is good and all that Nintendo produces very pleasant looking games with so little horsepower, but the notion here is that is only possible on Wii U or something.
 
If you read this thread you'd realize there are many here who disagree. People dog the shit out of it saying it's all art in every thread.

This is ignoring that people also don't like being wrong and there are surely people who were expecting the WiiU to be more powerful who are now saying they didn't expect it.

Here, close to the same area those shots came from:http://www.gamersyde.com/stream_ratchet_clank_into_the_nexus_gameplay_ratchet-31151_en.html

And this is on a shitty player before Gamersyde upgraded.

And these are taken from the same video:


More here:

Mind you these are screen grabs from their old player at Gamersyde so there's going to be some image quality issues.

I should point out that I don't think that R&C is a bad looking game, just that in practice the game doesn't look as good as those bullshots might lead someone to believe.

This looks good

image_ratchet_clank_nexus-23698-2775_0007.jpg


But it's definitely not this
2051358-722615_20130820_005.jpg


And if you scaled up the image to 1080p like many would be playing it, it's more of base from those original images.


"Creator of game says game looks more amazing™ than it did before" I really, really don't believe them, especially using a term as subjective as "more amazing".
 
This thread is not about having fun, and you and I know it. Wii U got a lot of backslash over it's weak specs and now the new cool term is "aesthetics".

Aesthetics are important, but people act like it was exclusive to Wii U games or something, Driveclub has awesome art, realistic art, but awesome art after all married with excellent tech.

If you want colorful games? LBP3, No Man's Sky and serveral other games offers very awesome artistic graphics.

Wii U is not the only console who offers great art in their games. Is good and all that Nintendo produces very pleasant looking games with so little horsepower, but the notion here is that is only possible on Wii U or something.

Aesthetic isnt about how realistic the graphic is or the amount of colors. Driveclub look realistic, but that doesnt mean it have great aesthetic. You wont be able to tell much difference between a screenshot of driveclub and project car.
 
Everything you said and showed made so much sense until you used a galaxy comparison.
I know gaf loves 3dworld but galaxy not only looks better to me(even at 480p) but is 1000 times the better game.

I agree with you. Mario Galaxy is my all time favorite game. The worlds in Mario Galaxy were a lot more complex. It's a game where you forget about the visuals. Gameplay-wise nothing comes close to that so far even on the Wii U. While the market may not support it, I hope we see a Mario game in the realm of Galaxy on the Wii U.

I honestly believe that Nintendo will finally match the magic of Mario Galaxy with Zelda Wii U both in a visual sense and game play sense.

Zelda-wii-u-link-720.jpg
.
 
Aesthetic isnt about how realistic the graphic is or the amount of colors. Driveclub look realistic, but that doesnt mean it have great aesthetic. You wont be able to tell much difference between a screenshot of driveclub and project car.

I think it does, not sure you can race in project cars in the middle of fully snow areas or forrests.
 
Aesthetic isnt about how realistic the graphic is or the amount of colors. Driveclub look realistic, but that doesnt mean it have great aesthetic. You wont be able to tell much difference between a screenshot of driveclub and project car.

This is absolutely false. DC looks completely different than Project Cars.
 
It's just their art style. They aren't doing anything amazing or pushing boundaries graphically. Sonic Team Racing on PS3 is a similar game and looks almost as good graphically speaking

Znpbo4L.jpg


Nintendo has really good artists at making cute vivid bright worlds though, especially at a time when most other games are going darker and darker.

From the DF article:

Even with the heavy dropping of v-sync, the PS3 still has to resort to as low as 20FPS while travelling through the Panzer Dragoon circuit's boating segment

So yeah not even comparable since MK8 runs at double+ the frame-rate.
 
Meanwhile on PS and Xbox, a bland generic modern shooter in a dirt town!! WOOHOO

Lol both PS4 and XBone have the ability to make a game as colorful as SML, but the AAA devs there refuse to because of the risk of low sales. The demographic that is buying PS4 and XBone are teens/young adult crowd who want to play realistic or "mature" style games and it's a risk to put out a game aimed at everyone.

Knack was only an exception because it was bundled with PS4, but I can't think of other games like SML that have sold much on either of those consoles.

So imo, the masters of non-realistic visuals is currently Nintendo... kind of by default for this gen.
 
Triple, actually.

At times yeah, that's why I said double+.

Also to the user that brought Into the Nexus into the discussion, from what I played the game also runs at 30fps (frame-rate is pretty bad actually) with drops plus from what I could tell it was once again running at a sub-HD resolution like all the previous (at least the main titles) R&C games on the PS3.
 
And? Just play other games until it comes out. We all know we all have backlogs.

That's great, but the fact of the matter is that there will be a considerable amount of time where you will need a PS4 to play No Man's Sky. If you want to wait that's your prerogative.
 
People always seem so fragile when talking about this stuff.

Look, technically, the Xbox One and PS4 can do everything the Wii U is doing and better (some games at 30 fps would be 60, others at 720 would be 1080p, etc). The thing is, Nintendo seems to be able to do stuff as a developer that the rest of the industry isn't able to replicate - practically flawless technical prowess in gameplay. As in, Frame Rates that don't dip. Is to 30 fps? Cool, then it's true 30 fps. No dips. Is it 60 fps? Cool. It's true 60 fps, no dips. Only Nintendo seems to give you this, Everyone else is so focused on other aspects of the game that they let the performance fall by the wayside. Nintendo doesn't do that, and it goes greatly under-appreciated outside of places like Digital Foundry, who continually praises Nintendo's ability to create constant straight lines in testing.

Honestly, outside of being great developers, I think this is in large part thanks to how well their develop teams are tied to that hardware, know everything about it and how to push the right buttons for great visuals, but consistent performance.
 
It's weird how everybody but Nintendo (and some indie devs) seems to be really shy of bright primary colors...



Nintendo uses a lot of bright greens, blues, reds, yellows... A very vibrant color palette.


Most of these do have colors other than brown and gray, but very muted, and often not primary colors. Is this a bad thing? No, not really, I just find it interesting how Nintendo does its best to make its game as colorful as possible.
 
Still sells like shit.

*drops mic*

Jokes aside, I think we can agree every current-gen console out there can pull off these kind of graphics, there's no need to only point out ONE of them.
 
Lol both PS4 and XBone have the ability to make a game as colorful as SML, but the AAA devs there refuse to because of the risk of low sales. The demographic that is buying PS4 and XBone are teens/young adult crowd who want to play realistic or "mature" style games and it's a risk to put out a game aimed at everyone.
This is also false, WHAT games have you guys been playing that are just completely brown or modern shooters? Please enlighten me. Because last time I checked, the majority of triple A games this year were very colorful in their own way. Seattle is brown? Revolutionary Paris is brown? Fereldan is brown? Really? Can we stop making things up? It's grating.
 
Wtf? That's just completely and utterly false. There's WAAAAYYYYYY more color in the majority of PS and Xbox game this year. I can't even recall a brown military shooter that released on both this year. Or even a straight up modern day military shooter besides BF4.



Modern shooter in dirt town my ass.
You put MK 8 there ;)
 
You put MK 8 there ;)
It was a post at the start of a thread called "Games got more beautiful this year." It would seem like I have an agenda against nintendo if I were to alter the post to exclude certain games.
 
Honestly, I don't think the appeal of Wii U games is just in the visuals. It's that the overall package for Nintendo's games tends to be so damn polished. The art style, frame rates, menu presentation, the lack of brokenness -- everything feels so well put-together which stands in stark contrast to a lot of the major titles this year.

It's basically how games used to be back in the DC/PS2/GC/Xbox era.
 
That's great, but the fact of the matter is that there will be a considerable amount of time where you will need a PS4 to play No Man's Sky. If you want to wait that's your prerogative.

Let me ask you something, whats wrong with waiting? Why does everyone act like if you cant get it on day 1 its worthless or something? Im just trying to understand why is it so important to get things on day 1.
 
Console being underpowered this gen isn't noteworthy, but a nextgen console being in the same ball park as last gen consoles is.
Wii U is first and foremost a successor to Wii in terms of specs, so it should not had been that surprising.
The speculation about GPU makes sense, a Wii U having 3 x specs of 360 would be nice, but easiky could had been just as worthless, without third party support. still weak, but with a need to show significantly better visuals than last gen.

But i don't remember how that compares to Xbox ONE.
 
3DWorld, MK8 and Pikmin all look great, but visually my favorite is actually Tropical Freeze... There's just so much going on in every screen of that game, the attention to detail (even in the backgrounds) is insane. The game is just pure eyecandy.
 
Meanwhile on PS and Xbox, a bland generic modern shooter in a dirt town!! WOOHOO

See I was willing to ride along till someone opened the box of idiocy...
Thankfully the replies with screens and examples have already started flowing but why do things always have to go too far like this?
The Nintendo stuff looks great but shockingly it is all made by Nintendo studios and overseen by Nintendo for Nintendo hardware.
Third parties do not seem to shine as brightly...and this is how it works for all systems.
C'mon people admire what is good, poke at what is bad but why get stupid?
 
Basically, people that bought the "losing platform" feel the need to convince themselves (by convincing others) that they didn't spend their money poorly. Its a pretty common thing on weak performing systems like you said.

That's some pretty shallow pop-psychology analysis. Could it simply be that some people are impressed with what can be done on the Wii U, get enjoyment from it, and wish to discuss on it on the Internet?
 
I'm confused by this thread. Everyone is just posting pictures of beautiful games and then arguing about... what exactly?

You guys do know that every platform out right now has the ability to produce beautiful games as long as the devs know what they're doing, right?

You do know that the age of ugly has passed, right? (again, as long as the devs are competent.)

Why are we arguing again when every game is good looking?

I mean, we all have our preferences, sure. Having just played captain toad, it's currently in the running for best looking game of the year for me. But does that suddenly mean that Drive Club is bad looking? No, that's stupid. Drive Club is beautiful.

Damn near every game that comes out is beautiful.
 
Let me ask you something, whats wrong with waiting? Why does everyone act like if you cant get it on day 1 its worthless or something? Im just trying to understand why is it so important to get things on day 1.

Lol. Whatever man.

I will be getting the game on day one because it looks fun, I'm going to be prepared to spend the money on it, and I want to play with my friends.

You want to wait. Good for you. That changes literally nothing and trying to get all philosophical on me with "what's wrong with waiting" and "is it worthless after day one" is a waste of both of our time.
 
Top Bottom