The Wii U and its ability to produce amazing visuals.

I'm confused by this thread. Everyone is just posting pictures of beautiful games and then arguing about... what exactly?

You guys do know that every platform out right now has the ability to produce beautiful games as long as the devs know what they're doing, right?

You do know that the age of ugly has passed, right? (again, as long as the devs are competent.)

Why are we arguing again when every game is good looking?

I mean, we all have our preferences, sure. Having just played captain toad, it's currently in the running for best looking game of the year for me. But does that suddenly mean that Drive Club is bad looking? No, that's stupid. Drive Club is beautiful.

Damn near every game that comes out is beautiful.
Some are, more beautiful than others...
 
Let me ask you something, whats wrong with waiting? Why does everyone act like if you cant get it on day 1 its worthless or something? Im just trying to understand why is it so important to get things on day 1.

But wasn't the initial claim that the other consoles lack colorful games? So the game also comes out on PC, cool.
 
Pretty much everything OP said is true so I'm surprised this turned into a long debate. Its not like he said it looked better than the PS4 or something, but I guess people have to have their spec wars. Its hilarious that people are getting upset for OP liking the what Nintendo has done with the Wii U given its specs.

That's some pretty shallow pop-psychology analysis. Could it simply be that some people are impressed with what can be done on the Wii U, get enjoyment from it, and wish to discuss on it on the Internet?

Nah, that couldn't possibly be it.
 
Lol. Whatever man.

I will be getting the game on day one because it looks fun, I'm going to be prepared to spend the money on it, and I want to play with my friends.

You want to wait. Good for you. That changes literally nothing and trying to get all philosophical on me with "what's wrong with waiting" and "is it worthless after day one" is a waste of both of our time.

Lol Im just trying to understand though. No biggie. I'll get it on whatever platform suits me best
 
"Creator of game says game looks more amazing™ than it did before" I really, really don't believe them, especially using a term as subjective as "more amazing".

What was shown at E3 was gameplay, the offscreen footage at the VGAs has shown more or less everything that the E3 gameplay showed barring the mechanical spider and the farmers with goats.

In their place instead we had wild horses and some deer. The flowers, wind, water, grass are all still intact. There's literally no way to jump to the conclusion you did based on nothing more than offscreen footage especially when considering the fact that it directly contradicts what has been said about the game visually by Aonuma who of all people would or at least should know what his game looks like.
 
This is ignoring that people also don't like being wrong and there are surely people who were expecting the WiiU to be more powerful who are now saying they didn't expect it.



I should point out that I don't think that R&C is a bad looking game, just that in practice the game doesn't look as good as those bullshots might lead someone to believe.

This looks good

image_ratchet_clank_nexus-23698-2775_0007.jpg


But it's definitely not this
2051358-722615_20130820_005.jpg


And if you scaled up the image to 1080p like many would be playing it, it's more of base from those original images.

Those first images if you look at Ratchet's ears you would see are in game renders. Not bullshots. They may be scaled to 1920x1080 res for viewing and media prints.

These here are all from in game and cut scenes.

This one below is right when you land and come out of your ship there's a intro to every planet/level.

9d8e1ab2c80886bc6553931e9ffa751502085c7c.jpg__0x529_q85_upscale.jpg


This one is from a cutscene when your on the big ship you can walk around in, before missions. Each cutscene uses in engine everything, so difference from rendered in game and cutscene is minimal.

388a985c92101a54de9e4f2ba09d7d841c3a6a72.jpg__0x529_q85_upscale.jpg
 
Pointing at a game that's at least 10 months from release isn't a great argument to make. Even then though, again, adhering to an artstyle can do wonders.

And Bayo 2 CHUGS at certain points, it is the LAST example you want to be using.

The last? Nah, it's a gorgeous game.
 
Lol Im just trying to understand though. No biggie. I'll get it on whatever platform suits me best

I mean, what's to understand? If you're excited to play something it kind of goes without saying that you'll want it ASAP. Especially in today's culture of instant gratification.

I'll be buying Bloodborne as soon as it's available to me because I want it. It won't be worth less the next day, but that'll be an extra day of unnecessary waiting.
 
I think it does, not sure you can race in project cars in the middle of fully snow areas or forrests.

You just illustrated my point. You tell the difference by the racing tracks locale between the 2 games, not by the visual style.
 
I mean, what's to understand? If you're excited to play something it kind of goes without saying that you'll want it ASAP. Especially in today's culture of instant gratification.

I'll be buying Bloodborne as soon as it's available to me because I want it. It won't be worth less the next day, but that'll be an extra day of unnecessary waiting.

Doesn't that also depend on a person's overall interest in other games on the platform as well as how much trust they have in the potential quality of the game?

Bloodborne for example i'd agree (for me anyway) is an instant day one buy but admittedly that's because i have some idea of the quality to expect thanks to DS1 and to a lesser extent DS2.

No Man's Sky for me while interesting i'd personally take a wait and see approach to it before making the plunge as it is an unknown for me and may or may not be all that i hope it is. Plus i'd imagine the trend of broken games at launch has made some more weary of instantly jumping in on a game especially from either an unknown/new name (Hello Games) or a name that has a reputation (Ubisoft for example).

EDIT: Off topic but has Hello Games said if PC and PS4 players will exist in the same universe if that makes sense?
 
If you filter out all the text, this thread is an amazing showcase of really pretty games on all consoles.

Makes me want to fork out for a console.
 
Doesn't that also depend on a person's overall interest in other games on the platform as well as how much trust they have in the potential quality of the game?

Bloodborne for example i'd agree (for me anyway) is an instant day one buy but admittedly that's because i have some idea of the quality to expect thanks to DS1 and to a lesser extent DS2.

No Man's Sky for me while interesting i'd personally take a wait and see approach to it before making the plunge as it is an unknown for me and may or may not be all that i hope it is. Plus i'd imagine the trend of broken games at launch has made some more weary of instantly jumping in on a game especially from either an unknown/new name (Hello Games) or a name that has a reputation (Ubisoft for example).

EDIT: Off topic but has Hello Games said if PC and PS4 players will exist in the same universe if that makes sense?

I'm not sure about the last comment. I haven't been keeping up with every detail of NMS because I want it to be a bit of a surprise when it comes out.

You're right but NMS just hits the right spot for a lot of people, I think. My friend is torn between a PS4 and XB1 as his primary console this gen. He was leaning towards PS4, but when all of his friends back home got XB1s he hesitated. NMS is the number one game that's really making the decision difficult.
 
Those first images if you look at Ratchet's ears you would see are in game renders. Not bullshots. They may be scaled to 1920x1080 res for viewing and media prints.

These here are all from in game and cut scenes.

This one below is right when you land and come out of your ship there's a intro to every planet/level.

9d8e1ab2c80886bc6553931e9ffa751502085c7c.jpg__0x529_q85_upscale.jpg


This one is from a cutscene when your on the big ship you can walk around in, before missions. Each cutscene uses in engine everything, so difference from rendered in game and cutscene is minimal.

388a985c92101a54de9e4f2ba09d7d841c3a6a72.jpg__0x529_q85_upscale.jpg

What game is this? I mean, i know it's a R&C game but which one?
 
Since I'm DKC fanatic, when I saw these:

tropical-freeze.gif

ku-xlarge.gif


My mind said "this is still the underpowered Wii U" but my heart said "OMG, this is the best graphics ever made".

Code:
My heart was wrong (best graphics ever is in another castle), although this is the best game I've played in last 10 years (dkc fan saying)
 
Jezus F'ing christ. Both side of the fence voiding into epic hyperbole. As a PC gamer this thread is funny but yeah the Wii U produce some decent graphic for the supposed underpowered specs.
 
Jezus F'ing christ. Both side of the fence voiding into epic hyperbole. As a PC gamer this thread is funny but yeah the Wii U produce some decent graphic for the supposed underpowered specs.

Decent? I'm a PC gamer, but even I can recognize great visual quality. Of course, I also rate games by their own platforms capabilities, and not by absolute global values. To me, Alien Soldier on the Sega Megadrive was a greater graphical achievement than say, Resistance the Fall of man, because of how well it utilized the hardware it was on.

I'll always be far more impressed by what people can do with limited resources. When you have tons of manpower, and resources at your disposal, it would be sad that you didn't make something that checked tons of tic boxes. Its like the difference between drawing a realistic photo and taking a picture.

The Wii U hardware was made to do grand things with little power. The great visuals that most exclusives demonstrate are of no surprise to me. On the other hand, I'm constantly being disappointed with the current level PC gaming graphics. Everything is being held back to the level of consoles still like it was last gen. I'm still waiting to see games with graphical prowess like the Froblins and Unigene heaven tech demo's from ages ago. I know PC hardware can do so much more, yet all we are seeing is PS4/XBone level stuff which reminds me of stuff I was seeing back in 2007 in PC exclusives. We are going on 8 years of PC graphical stagnation.

I want to see games that truly make substantial use of Tessellation.
 
Holy shit, what is even this thread anymore? I'm honestly asking, can someone tell me what this thread is even about anymore?
 
Decent? I'm a PC gamer, but even I can recognize great visual quality. Of course, I also rate games by their own platforms capabilities, and not by absolute global values. To me, Alien Soldier on the Sega Megadrive was a greater graphical achievement than say, Resistance the Fall of man, because of how well it utilized the hardware it was on.

I'll always be far more impressed by what people can do with limited resources. When you have tons of manpower, and resources at your disposal, it would be sad that you didn't make something that checked tons of tic boxes. Its like the difference between drawing a realistic photo and taking a picture.

The Wii U hardware was made to do grand things with little power. The great visuals that most exclusives demonstrate are of no surprise to me. On the other hand, I'm constantly being disappointed with the current level PC gaming graphics. Everything is being held back to the level of consoles still like it was last gen. I'm still waiting to see games with graphical prowess like the Froblins and Unigene heaven tech demo's from ages ago. I know PC hardware can do so much more, yet all we are seeing is PS4/XBone level stuff which reminds me of stuff I was seeing back in 2007 in PC exclusives. We are going on 8 years of PC graphical stagnation.

I want to see games that truly make substantial use of Tessellation.

Well said. PC gamers like us are most likely the ones who get to appreciate Nintendo's output on the Wii U. When talking about consoles, it's no longer about technical prowess since PC has that covered in spades. I want consoles to surprise us with sheer artistry and brilliance on a canvass that's so limited in power. I can forgive the lack of AA on the Wii U since I play consoles with the TV 3-6 feet away (I can also adjust the contrast and sharpness until the aliasing disappears) while on a desktop monitor, it's around 2 feet max.
 
Nintendo is smart to focus on art style to make amazing looking games. If you asked me what the best looking games are, this year I would definitely have both Donkey Kong Country Tropical Freeze and Mario Kart 8 in the list, and last year I would have had Super Mario 3D World and Wind Waker HD. The smooth framerates bringing out greater motion clarity helps a lot too, but most importantly they have style rather than just pushing pixels.
 
Basically, people that bought the "losing platform" feel the need to convince themselves (by convincing others) that they didn't spend their money poorly. Its a pretty common thing on weak performing systems like you said.

Nah, it can't be that these people really enjoyed the games out of that system. Or it can't be that they like the philosophy of the company when it comes to handling a hobby that they love. Or that they, gasp, can see past the hardware specs and acknowledge that even a "weak" platform can have amazing output as long as a very capable developer takes the time to utilize all the capabilities of the console!

Nope, it has to be that people need to convince themselves and others that they made a good investment decision on a platform.

It's 2015. Don't you ever get tired of this bullshit?
 
Mario Kart 8. 720p. 60fps. Looks gorgeous. Therefore, would something "graphically similar," for want of a better description, like Knack which is 1080p but runs anywhere between 30 and 60fps look much worse for being 720p but locked at 60fps?
 
This one is from a cutscene when your on the big ship you can walk around in, before missions. Each cutscene uses in engine everything, so difference from rendered in game and cutscene is minimal.

Cutscenes in R&C are pre rendered videos and they use considerably higher quality assets than gameplay (the gulf between gameplay and cutscene is even bigger than Uncharted) and the cutscenes are also supersampled so there's zero aliasing, the game itself actually runs at a resolution lower than 720p. I am all for arguing that PS360 games were equally beautiful and WiiU games are often very simple technically but you are spreading misinformation there.
 
Toad Tracker is the only game that really impresses me on any level visually.

It is not just primary colors and lots of specular on every material.
 
What was shown at E3 was gameplay, the offscreen footage at the VGAs has shown more or less everything that the E3 gameplay showed barring the mechanical spider and the farmers with goats.

In their place instead we had wild horses and some deer. The flowers, wind, water, grass are all still intact. There's literally no way to jump to the conclusion you did based on nothing more than offscreen footage especially when considering the fact that it directly contradicts what has been said about the game visually by Aonuma who of all people would or at least should know what his game looks like.

I feel like you're ignoring IQ. I am 100% positive that the final shipping game will not have the IQ that original trailer had, no matter how many times Aonuma says that it looks "more amazing."

Nintendo have a precedent for bullshotting with Zelda games. Look at their Skyward Sword pre-release images.

skyward-sword-best-worst-zelda-3.png


skyward-sword-faron-woods-density.jpg


And now look at the actual in-game screenshots.

skyward-sword-screenshot-00015.png


skyward-sword-screenshot-00019.png


skyward-sword-bottle-location-one.png


Notice how the IQ is severely diminished from what they originally showed. I'm not saying that content wise there won't be as much as they're saying. I bet the open fields and the spider will all be there. I'm just saying that in game it is definitely not going to look as good as the original trailer would lead you to believe, basically they're bullshotting again.
 
Using screens taken using a composite cable for your comparison is cheating. Might as well have used RF.
 
Using screens taken using a composite cable for your comparison is cheating. Might as well have used RF.

Composite cable isn't going to lower the resolution or add aliasing. Also even through HDMI with WiiU, it doesn't come close to the IQ from those bullshots.
 
Everything you said and showed made so much sense until you used a galaxy comparison.
I know gaf loves 3dworld but galaxy not only looks better to me(even at 480p) but is 1000 times the better game.

Once again

No,

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it
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does
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Not
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Galaxy is a beautiful game, no doubt, but on a technical stand point, even an artistic stand point (IMO on this one), 3D world is the better looking game.
 
I feel like you're ignoring IQ. I am 100% positive that the final shipping game will not have the IQ that original trailer had, no matter how many times Aonuma says that it looks "more amazing."

Nintendo have a precedent for bullshotting with Zelda games. Look at their Skyward Sword pre-release images.

skyward-sword-best-worst-zelda-3.png


skyward-sword-faron-woods-density.jpg


And now look at the actual in-game screenshots.

skyward-sword-screenshot-00015.png


skyward-sword-screenshot-00019.png


skyward-sword-bottle-location-one.png


Notice how the IQ is severely diminished from what they originally showed. I'm not saying that content wise there won't be as much as they're saying. I bet the open fields and the spider will all be there. I'm just saying that in game it is definitely not going to look as good as the original trailer would lead you to believe, basically they're bullshotting again.

Precedent of 1 Zelda game is now Nintendo bullshoting Zelda game footage?


Plus secondly why are you using screenshots to debate this when your statement is relating to the trailer footage?

If we're discussing whether or not Zelda U will have the same IQ as the screenshots released then that's an entirely different matter and one i'd not expect it to achieve. We aren't though, this is based purely on the reveal footage and we have ample footage from Zelda's of the past to go by.

Skyward Sword Reveal trailer
https://www.youtube.com/watch?v=2dYgrMz_XBI

Skyward Sword Gameplay
https://www.youtube.com/watch?v=A-PJjgceJAM


Windwaker Reveal Trailer
https://www.youtube.com/watch?v=aQ7riCXrDxY

Windwaker Gameplay
https://www.youtube.com/watch?v=vg7hurd5bAI


Twilight Princess Reveal Trailer
https://www.youtube.com/watch?v=SDWVC2V12ug

Twilight Princess Gameplay
https://www.youtube.com/watch?v=1aGPkbRKfgU
 
Lol been lurking for over 13 years here. Posting though really distracts me and ruins my sleeping habits, it also takes time away from playing games.
I understood your feel. I posted here from an year or a bit more and it's exhausting reply to someone who want more polemize than discuss at all. It happened to me especially in the Nintendo thread.
 
Because these games are by Nintendo... Of course they will look amazing on their own console.

Same goes with Sony games on their consoles, they look incredible.

When third party developers try it... Well it usually kinda looks like shit. Like with the Assassin's creed games.

Being a console that stands firm on its first party games naturally makes most of its games look awesome
 
Because these games are by Nintendo... Of course they will look amazing on their own console.

Same goes with Sony games on their consoles, they look incredible.

When third party developers try it... Well it usually kinda looks like shit. Like with the Assassin's creed games.

Being a console that stands firm on its first party games naturally makes most of its games look awesome
AC not look like shit it runs horribly on console but it's not like to say it look like shit, and what you said about third parties, it's absolutely unfair.
 
Because these games are by Nintendo... Of course they will look amazing on their own console.

Same goes with Sony games on their consoles, they look incredible.

When third party developers try it... Well it usually kinda looks like shit. Like with the Assassin's creed games.

Being a console that stands firm on its first party games naturally makes most of its games look awesome
So where does that leave the games that not only run well but look amazing, too?
 
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