One thing I'd really like to see in SF5 is for jabs/shorts to not be able to start combos, make them only +1 or +2 on hit.
Playing on stick screws with my hands sooner than on pad. I could probably play all day on a pad, lol but I don't move my wrists as much which may help avoid strain.
Stick makes it worse for me especially the left wrist because I have a bad habit of using my wrists for movements more than I have to. Also because of living outside the States and playing on crappy arcade sticks, you had to exaggerate the motions to get the correct motions out which resulted in more pressure on the wrist.
You might want to check your posture when you type, a surprising amount of people have their chairs too low or armrests in awkward positions so that they are pressing down on the edge of the table with their wrists instead of pressing down on the flat of the table with the bottoms of their palms, which can actually cause swelling and a ton of pain on the nerve (I learned this the hard way).
If you're using stick correctly there's a low range of movement and you don't really need to use a lot of strength, so it might help. In my experience playing on pad hurts my hands a lot more because of how much effort is required of fingers like the thumb for the usual motions required for fighting games. Playing AAA games where you're usually just pressing forward on the left analog and doing left trigger, right trigger shouldn't theoretically cause problems, though.
Some reasoning behind this would be helpful.
Regarding SF4 throw OS, which would you guys prefer? Punch taking priority over kick so we don't get lows out of the OS, or would you have throw techs not available for crouching inputs?
Regarding SF4 throw OS, which would you guys prefer? Punch taking priority over kick so we don't get lows out of the OS, or would you have throw techs not available for crouching inputs?
also throw invincibility on wake-up pls
Happy New Year!
Happy New Year!
What happened with the sluts?
We are promiscuous no more!Hey this is out of character
The solution for crouch tech is fairly simple, you just copy/paste what Skullgirls does. You can't tech while crouching, you actually have to stand up in that game.
"I hate combos and will take any opportunity to remind you all that I'm 400+ years old and games were more fun back in my day when people had no idea what they were doing"
The more I post about these mechanics the more I want to play Tekken and wash myself clean of stuff like crouch techs, invincible back dashes, crazy option selects, ambiguous cross ups
Sounds pretty useless to have them then.
You generally can't combo from chained/rapid fire jabs/shorts in SF2, and I wouldn't consider them useless in that engine.
The more I post about these mechanics the more I want to play Tekken and wash myself clean of stuff like crouch techs, invincible back dashes, crazy option selects, ambiguous cross ups and lop sided match ups.
Happy New Year!
At this rate Tekken will have all of those things by Tekken 8
I don't know if that would actually work in Street Fighter now, especially since it's supposed to be a beginner-friendly game, and I'm not sure if it's intuitive.
The more I post about these mechanics the more I want to play Tekken and wash myself clean of stuff like crouch techs, invincible back dashes, crazy option selects, ambiguous cross ups and lop sided match ups.
Yeah, I find it to be a good thing because I've got to be more deliberate in my ground techs by standing up too. Something in my brain goes lazy when I've just got to press a button to tech on the ground. It helps that the tech time is pretty reasonable.The solution for crouch tech is fairly simple, you just copy/paste what Skullgirls does. You can't tech while crouching, you actually have to stand up in that game.
sonichurricane.com/articles/sf2chain.htmlYou generally can't combo from chained/rapid fire jabs/shorts in SF2, and I wouldn't consider them useless in that engine.
I cant think of non meaty light attacks linking into stronger buttons in SF outside of SF4. They were usually chain combos (sfa) and target combos (sf3).
Making you stand up to tech is a good thing but it also relies on the throw tech window being reasonable and possibly the throw itself being executed with two buttons which comes complete with a whiff animation. It makes the player commit to the throw tech which I like.
I could swear you are channeling Mike right now. Those words sound pretty similar to stuff he has said in the past. Also, macros always give you one button throws if you want them in SG. I always assign throws to R1 for BB too. Strangely I stick with two button throws in SG even though the easier option is always available.Making you stand up to tech is a good thing but it also relies on the throw tech window being reasonable and possibly the throw itself being executed with two buttons which comes complete with a whiff animation. It makes the player commit to the throw tech which I like.
Should've said that it makes me want to go BACK to Tekken. I am just waiting for T7 to go hard body in that game, until then I am waiting for BB to have GGXrd be available (or unless I can get it cheaper than $45 from some other store).So go do it. It's fun I swear.
Should've said that it makes me want to go BACK to Tekken. I am just waiting for T7 to go hard body in that game, until then I am waiting for BB to have GGXrd be available (or unless I can get it cheaper than $45 from some other store).
Online is still pretty free
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The more I post about these mechanics the more I want to play Tekken and wash myself clean of stuff like crouch techs, invincible back dashes, crazy option selects, ambiguous cross ups and lop sided match ups.
Can't wait to see you at Evo Top 8 next year
Mid tier Marvel is super duper fun.
Mid tier Marvel is super duper fun.
So is certain types of top tier Marvel actually as long as the big 4 + Firebrand death loop aren't involved.
By big 4 I meant characters who everyone hates watching being played ie. Doom, Zero, Vergil and Morrigan. Magneto is as good as those characters but he is fun to watch because he can play defense, go offense and is just zipping around like crazy. I guess you can add Wolverine to that list too.Who are the agreed upon big 4 at this point in Marvel's life?
I strongly suspect we'll see nothing as obnoxious execution-wise- the power-up modes seem like they allow cancels that normally aren't possible. (low forward- > Denjin Hadoken)I pray that sf5 removes the FADC. Having to do it with Juri is a pain in me arse.
I strongly suspect we'll see nothing as obnoxious execution-wise- the power-up modes seem like they allow cancels that normally aren't possible. (low forward- > Denjin Hadoken)
1f links and fadcs aren't intuitive either.I don't know if that would actually work in Street Fighter now, especially since it's supposed to be a beginner-friendly game, and I'm not sure if it's intuitive.
It's the most elegant way to solve it, though.