Finally went positive in a match. Man, this is not a game to wonder off by yourself in.
Breakout is absolutely awful. If you are gonna rip off other shooters at least go the full distance. It needs an objective goal in the gametype, full halo shields and health, and a map that is not a bunch of random bullshit geometry sticking out of the ground.
I still don't understand the logic of the ranking placement. I lost 6 out of 10 of my breakout placement matches, and it puts me in Pro 2100. /shrug
Yeah, gunplay is good and the new movement abilities are fun to use. There's still a good amount of things I'd like to see changed, but it's definitely a huge improvement over Halo 4.
Well those people have no thumbs so it shouldn't be too hard to get kills off of them.Been doing pretty decently in slayer. Have never been real "good" at halo.
http://youtu.be/euqq3a3ASqI
It's not that I'm terrible, I just think it's lame how everyone starts with an easy to use pinpoint accurate gun that works at pretty much any range. Defeats the whole purpose of picking up any other gun besides stuff like the sword/rockets.I like that idea. Let all the terrible players who like AR starts flock to their own playlist and competent players can play proper Halo in the BR starts one.
It's not that I'm terrible, I just think it's lame how everyone starts with an easy to use pinpoint accurate gun that works at pretty much any range. Defeats the whole purpose of picking up any other gun besides stuff like the sword/rockets.
We need Halo 1 pistol starts
Actually I almost always pick up the DMR or Light rifle when I walk by it even when I already have a BR. The are dominant at long range (esp. the light rifle) which makes them worth picking up. I generally avoid autos because they not fun to use and I feel dirty when I kill people with them.
Sniper as well and I will pickup an SMG for cqc if I can't get a sword.
Might be interesting in Breakout, but it could also slow the game down.I wouldn't be opposed to just pistols starts.
Never going to happen though.
Either my teammates are ok to good and we win really big, or I'm matched up with beginners who have scores like 0 and 14. The matchmaking is annoying. I miss close competitive matches
Edit: Just lost a game 48-11. I had eight of my teams kills. Very frustrating
It's not that I'm terrible, I just think it's lame how everyone starts with an easy to use pinpoint accurate gun that works at pretty much any range. Defeats the whole purpose of picking up any other gun besides stuff like the sword/rockets.
We need Halo 1 pistol starts
Well those people have no thumbs so it shouldn't be too hard to get kills off of them.
Breakout is everything and all things. I doubt I'll end up touching much of the other modes for the rest of the beta, never mind when the thing actually ships. I pulled out a 1 on 3 comeback against some squad to give our team the 5-4 win...digital crack.
SO GOOD
Breakout is everything and all things. I doubt I'll end up touching much of the other modes for the rest of the beta, never mind when the thing actually ships. I pulled out a 1 on 3 comeback against some squad to give our team the 5-4 win...digital crack.
SO GOOD
I'm with you on that one. The pacing is great and once you get the hang of it you learn how to strategically use sight lines and predict enemy routes. Folks should give it a chance to grow on them. Plus, I feel like the round based gameplay and elimination aspect of it really fosters team play, even with randoms. I look forward to seeing more interesting maps with that Forge template after the game launches.Breakout is everything and all things. I doubt I'll end up touching much of the other modes for the rest of the beta, never mind when the thing actually ships. I pulled out a 1 on 3 comeback against some squad to give our team the 5-4 win...digital crack.
SO GOOD
Well, you only spawn with one, so I typically save it for perfect scenarios, and grenades are a pick up in the centerBreakout is interesting but I just hate the grenades in that mode. I do think it'd be better if they were treated as a pickup only to fight over in the middle, you get hail mary grenades all over the place otherwise.
It sounds like breakout brings Halo a little bit closer to counter-strike? If so, I may actually end up playing Halo MP finally.
Although, I still doubt I'll ever enjoy it nearly as much as I did CS 1.5/1.6.
It's funny because this is the first Halo where I'm actually switching my weapons a lot. I even switch to the AR/Smg if I need to.It's not that I'm terrible, I just think it's lame how everyone starts with an easy to use pinpoint accurate gun that works at pretty much any range. Defeats the whole purpose of picking up any other gun besides stuff like the sword/rockets.
We need Halo 1 pistol starts
Breakout is everything and all things. I doubt I'll end up touching much of the other modes for the rest of the beta, never mind when the thing actually ships. I pulled out a 1 on 3 comeback against some squad to give our team the 5-4 win...digital crack.
SO GOOD
Except that the AR and SMG wreck the BR up close.It's not that I'm terrible, I just think it's lame how everyone starts with an easy to use pinpoint accurate gun that works at pretty much any range. Defeats the whole purpose of picking up any other gun besides stuff like the sword/rockets.
We need Halo 1 pistol starts
Except that the AR and SMG wreck the BR up close.
And that the DMR has more range and is more accurate while firing from the hip.
And that the Light Rifle kills in fewer shots.
As it is right now the BR is the jack of trades, master of none which is perfect for a spawning weapon. I always switch my pistol for an AR or SMG if I come along one and the same goes for switching out the BR for a DMR. Honestly, if they didn't change any of the weapons right now I think BR+AR starts would work very well. Some people complain that the AR is too powerful, but I honestly feel like it's and less of an issue the more I play.
This game is so not good it hurts